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By the terms " true action combat "

ipekaipeka Member Posts: 222

 these " true action combat " on their website , i personally have not had a single clue on how does that mean ? Would anyone care to elaborate on that ?

I youtube'd their gameplay and still saw bunch of skills on the quickslot bar , which made me wonder, how can u get an 'active' playstyle when there are tons of skills to press ? Maybe i was expecting a DCU online 's gameplay type , which uses combo and very limited range of skills ( u can only get to use 6 skills)  ,but by far , DCU online is the closest thing i've ever agreed on with 'true action combat gamestyle' . Or maybe is it a more of Guild wars2 's combat style ?

 

Comments

  • fonyfony Member Posts: 755

    youtube would help greatly.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Its like Devil may cry, or God of War.

    One of those style games.... only an MMORPG.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Left click is your main attack, you can move out of the way of attacks.. Right click is dodge for melee classes or at least one slayer class as thats the only one i played. You then have a skill bar with special skills that you press a number to activate, you also have to aim these skills.

     

    Now DC combat does not feel quite as good as the combat in Tera, plus in DC you erally need to lock on your target to hit properally, this is not the case with tera..

     

  • RedKatanaRedKatana Member Posts: 211

    What it really means is that will require skill to play this game. If you like gear wins all this is not the game for you.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Mouseclicks are your basic attacks, which can also combo and you can make combo chains so when you set off a certain skill you can hit spacebar to chain it and set it off quicker

     

    All monsters have hitboxes, same with players, so if you swing your sword and it hits 5 monsters, you damage 5 monsters.

     

    Collision detection is also present, so you can't run through another player and Berzerker/Lancers can block whatever makes contact with their shields when you use the block skill.

     

    Lastly, you can dodge attacks and spells, some classes have set dodges and other you can just move out of the way.

     

    So mouseclicks for basic attack, hotkeys for skills/dodges, and spacebar to set of a chain. Go ahead, eat your tab key. :D

    image

  • JakdstripperJakdstripper Member RarePosts: 2,410

    it is fun and definately a fresh feel from most Tab targeting mmos. the aiming is not incredibly hard and the margin for error is quite large so even if your cross hairs is only touching your target you still get a hit. it's still very engaiging and "busy" but it's not fluid like WoW's combat, since they use skill animations as global cooldown.

    this is not too bad with classes that are fast like Warriors, Slayer, Archers but with the Barserker and Lancer you can definately feel the "stuck in animation". melee classes feel very much like Soul Calibur game style.  

     

    it definately feels a lot like Aion did when it first launched before they optimized the skill animation to make it feel a lot smoother in combination with movement.  

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Healing is aimed as well. This plus how big some mobs look means people better know which side the healer is on lol.

    From what I read there are also skill chains like Aion that can be activated in sequence by your spacebar. Additionally you cam created your own "macro" of chained abilities.

    This combat system sounds fantastic and I can't wait to try it out.

    Just not worth my time anymore.

  • Mad+DogMad+Dog Member UncommonPosts: 785

    Originally posted by Pivotelite

    So mouseclicks for basic attack, hotkeys for skills/dodges, and spacebar to set of a chain. Go ahead, eat your tab key. :D

    love it

     

    Been playing Darkfall since Feb 09 as its the only good fully aim bassed action MMO out as far as I know.

    Looking forward to TERA

     

    HATE TAB TARGET GAMES< so 1990's, or for old people!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    image
  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Laughing-man

    Its like Devil may cry, or God of War.

    One of those style games.... only an MMORPG.

    Nope, it's like DDO or Fallen Earth's combat. Reticle-based.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • XiaokiXiaoki Member EpicPosts: 4,045


    Originally posted by Jakdstripper
    it is fun and definately a fresh feel from most Tab targeting mmos. the aiming is not incredibly hard and the margin for error is quite large so even if your cross hairs is only touching your target you still get a hit. it's still very engaiging and "busy" but it's not fluid like WoW's combat, since they use skill animations as global cooldown.
    this is not too bad with classes that are fast like Warriors, Slayer, Archers but with the Barserker and Lancer you can definately feel the "stuck in animation". melee classes feel very much like Soul Calibur game style.  
     
    it definately feels a lot like Aion did when it first launched before they optimized the skill animation to make it feel a lot smoother in combination with movement.  

    So, a Berserker feels slow and heavy? Almost as if they are swinging around a gigantic axe.


    Oh, there is a Soul Calibur character that is much slower than the rest of the cast. What weapon did he use again? Oh, yeah, a gigantic axe.

  • CastillleCastillle Member UncommonPosts: 2,679

    Originally posted by Jakdstripper

    it is fun and definately a fresh feel from most Tab targeting mmos. the aiming is not incredibly hard and the margin for error is quite large so even if your cross hairs is only touching your target you still get a hit. it's still very engaiging and "busy" but it's not fluid like WoW's combat, since they use skill animations as global cooldown.

    this is not too bad with classes that are fast like Warriors, Slayer, Archers but with the Barserker and Lancer you can definately feel the "stuck in animation". melee classes feel very much like Soul Calibur game style.  

     

    it definately feels a lot like Aion did when it first launched before they optimized the skill animation to make it feel a lot smoother in combination with movement.  

    Wow...just....wow o.o 

    Thats almost like saying the following in smash brothers :

    "Its not too bad with characters that are fast like Fox, Sheik, and Marth but with Bowser and Gannondorf you can definitely feel the "stuck in animation". 

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