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I actually cancelled...surprised myself. Back to EQ2!

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Comments

  • xxcomaxxxxcomaxx Member Posts: 27

    I'm downloading EQ2 as I type this. We also cancelled our subs, and honestly, have no intentions of ever going back. That game is nothing but failure x10. We're keeping our eye on Tera and Archeage though, I'm sure a decent game will emerge this year.

  • xxcomaxxxxcomaxx Member Posts: 27

    Originally posted by Sorrow

    Originally posted by fony

    Originally posted by Pouf

    I canceled too, the games breaks and gets boring at 50. And if you look at my last posts i was really defeinding SWTOR. 

     

    The game is fun, but the grinding at 50 is terrible, and there is no way i just redo another character again

    lmfao...didn't you sub for 6 months?

    LOL most of the people that have been defending the game are the ones that were suckers and bought the 6 month sub.

    I've learned over the last 10-20 games never buy more than one month, and if possible avoid even that.

    I told people for weeks leading up to the release how poorly the game was designed and almost got flamed off the forums for it, now the same people that made death threats against me for being honest are rage quitting in droves.

    TBH I am kinda glad people did not listen to me, now that they have been burned once again by the hype and lies, maybe next time they were be a little more cautious and open minded.

    On to Tera...

    Well said, and we're also looking at Tera. I've personally pre-ordered it, but the rest of my guild hasn't as of yet. I guess they are just too disappointed in SWTOR to get suckered into another fail game at this point. Can't say that I blame them much.

  • TorgrimTorgrim Member CommonPosts: 2,088

    I found it all out in open beta, was really fun to see the fanboys defend SWTOR that OB is not the same as in launch lmao that what excatly it was.

    If it's not broken, you are not innovating.

  • LordGustaveLordGustave Member Posts: 8

    Well after almost going two weeks into play....Im bored.  Is that supposed to be so or is it me?  I really got hyped about SWTOR it does have some kewl features but its just very consistant in the same SwWWWW with your saber and talking gets boring fast. I liked it alot at first and thought I would play it through and get to 50 on my month subscripbtion but Im seeing myself letting the 2 weeks go and regretting paying 60$ when I could of saved the money for something better.  I like the space battles and pvp but after a couple hours all in all its not very eye appealling and its def nothing like evercrack ever could be. Missing those days of endless nights with no sleep and tons more to do..... I dont feel like this for this game at all and it just seems whats the word Lame.... I play tons of video games and have alot to look forward in games as they move up in the ind. but 200 mill on this were the hell did they put it cause I dont feel it!

    Gustave

  • SorrowSorrow Member Posts: 1,195

    Originally posted by RizelStar

    Originally posted by noncley


    Originally posted by Hatewall


    Originally posted by Fadedbomb


    Originally posted by Mogus

    So, I love Star Wars and actually like the game, it's just that I feel like once I've played through one area, I've played through them all and it's getting redundant. It's linear, it's getting boring and I've just lot interest rather quickly.

    These companies are just looking to cash in instead of creating vibrant expansive worlds to explore and be a part of.

    I started missing the vastness of Everquest and the fun of the first person perspective. So, I started a new EQ2 Account and am really enjoying myself. Lots of new stuff since I last played a couple years ago and honestly, it still looks really good. So, I now have a Vampire Necromancer to play with.

     

    I find that, at least for me anyways, as time goes on I see more and more posts saying the EXACT things that I said SWTOR would be/is months before SWTOR's launch even hit.

     

    I now have proper faith in my ability to give a proper overview of an MMO product's viability & sustainability after launch.

     

    Right now however, I'm currently testing my ability to see the longevity of products I deem "poor". My current target is June 2012 for SWTOR's subscription numbers to be at a MINIMUM of 500k if not less. Anyone else's thoughts :)?

     

    ps: Good short, objective, and on task post OP!

    I predict it will stabalize around 300k.

    I'm not trolling or anything. That is my opinion.

    I think that's a reasonable estimate if the history of all MMO sub numbers is anything to go by.

    It's actuallly very sad. If Bioware had not been lazy and slapdash and actually made a few tweaks to the game structure in development, if couild have had a subcriber base of millions right from the start.

    I wouldn't say they are lazy.

    They just put most of their effort into only two things.

     

    I am VERY concerned over Bioware since the EA aquisition. I question if SWTOR was even fully coded by Bioware. EA states in its investor call Q4 last year that they aquired Bioware for its reputation and planned to trim expenses by outsourcing coding.

    I honestly feel Bioware may just end up being the latest in a long line of developer studios used and abused by the monster that is EA.

    image

  • spankybusspankybus Member UncommonPosts: 1,367
    Originally posted by 4bsolute

    Why are so many threads here allowed where people just tell us that they cancel there sub? Why?
    I mean, yes, great for you. Glad that you find out that you dont like the game, superb that you want to go back to your old game. But why posting this? Why? Warum? Pourqoi? Por qu

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • bestman22bestman22 Member UncommonPosts: 93

    let see, people come to this site to get information about various MMO's  thus its useful to give information on why we choose not to play the game... give people a chance for an informed decision, not just blindly trust in a franchise or company name to live up to its hype/rep.

     

    That is why a lot of us post I quit threads, I would also assume that devs can look at the feedback we are providing and in turn provide an experience more suited to what we are looking for, instead of just turning out the crap with a new shiny skin and calling it next generation...

  • danmax67danmax67 Member UncommonPosts: 37

    Originally posted by 4bsolute

    Why are so many threads here allowed where people just tell us that they cancel there sub? Why?

    I mean, yes, great for you. Glad that you find out that you dont like the game, superb that you want to go back to your old game. But why posting this? Why? Warum? Pourqoi? Por qué?

    Actually, I find these posts useful when deciding whether to try a game or not.  Particularly when the game does not offer a free trial.

  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by Fadedbomb

    I find that, at least for me anyways, as time goes on I see more and more posts saying the EXACT things that I said SWTOR would be/is months before SWTOR's launch even hit.

     

    I now have proper faith in my ability to give a proper overview of an MMO product's viability & sustainability after launch.

     

    Right now however, I'm currently testing my ability to see the longevity of products I deem "poor". My current target is June 2012 for SWTOR's subscription numbers to be at a MINIMUM of 500k if not less. Anyone else's thoughts :)?

     

    ps: Good short, objective, and on task post OP!

    I was keeping track of the declining server load.    Then BioWare lowered the population caps and spiked the curve.   It'll take me a few weeks to normalize the data, but I'm looking at two curvers:

    Curve 1 -- Declining play.    MMO players, come hell or highwater, play (on average) around 17-to-20 hours per week.  According to a BioWare press release a few weeks ago,  the average  play-time was 20-hours per week per account.   Pefectly standard.

    Therefore, understanding that people don't play this game in anything but a standard, constant way AS A POPULATION, I can discount "well it was new so people played a lot" as an argument.   It's, essentially, not relevent.

    Population density has dropped approximately 40% from January 7th to January 28th.   This is DESPITE an approximate 20% increase in the install base  (from 1.75 million to 2.0 million).

     

    Curve 2 -- Rapidly declining sales.   Many people say the sales figure do not include Origin on-line sales figures.   They do.  BioWare confirmed this in thier 12/31/2011 quarterly financial statements when they confirmed 1.7 million subs (1.75 million had been sold at that time, but not all had been activated).

    Sales have dropped to under 50K units a week and sales project to under 200K for February.    Based on what's happened so far, that clearly won't cover churn.    It certainly didn't for WoW.   And certainly not in an MMO that dropped 40% in play-time/server-load in a month.  

    Add in 50% of all WoW users leave in a year, and WoW has one of the highest retention rates of all MMOs in the world...  

     I think projecting 500K by June 2012 is reasonable.     It took Warhammer six months to go from 800K to 100K.   I think SWTOR won't die as fast as Warhammer.   But I don't see any reason to believe it will ever be anything but a third-tier MMO at this point in time.   I can't see it over-taking Aion to be honest.

  • OpapanaxOpapanax Member Posts: 973

    I didn't bother to read any of the replies, but I hope no one is surprised here...

    PM before you report at least or you could just block.

  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by Sorrow

     

    I am VERY concerned over Bioware since the EA aquisition. I question if SWTOR was even fully coded by Bioware. EA states in its investor call Q4 last year that they aquired Bioware for its reputation and planned to trim expenses by outsourcing coding.

    I honestly feel Bioware may just end up being the latest in a long line of developer studios used and abused by the monster that is EA.

    I'm not.   The rot started a LONG time before this.   This only opened your eyes.   

     

    Let me explain it in a different way...   Emeril Legasse, at one time, was truly a great New Orleans chef.  The Commander's Place was one of the finest restaraunts in America.   In 1990 he opened his own place.

    It started well.   But he became a celebrity chef...   And the food got worse and worse and worse...

     

    Problem is, he kept getting raves.   Even though his food was no longer worth the accolades he was getting.   And people made excuses or refused to see it...   And his restauraunts are still packed.    But in the world of fine dining, they're not what they were...   And the only thing he's know for now is his Bannana Cream Pie.  So while they're still okay, it's not McDonalds, but the fine dining experience is simply not being provided for the money being charged.   

     

    So, yeah, the late-to-party followers show up.   They recognize the name and think "it must be good!"   But the foodies don't.   They go to other places like Galatoire's, Antoine's and Arnaud's  now.   Emirile is just another celebrity chef cashing in on something he did in the 1990s...

     

    And that's BioWare.   They, in the late 1990s, wrote two of the best CRPGs in CRPG history.   But that was then.   Over time, they've gotten crappier and crappier in the story department which was their forte.   It's to the point that I no longer buy their games except the bargin bin.   And I didn't even buy DA2.  

     

    Now, a lot of people don't like it when I say that.   But look at what they do...   There games are very short.  Usually under 40-hours to complete.   They're padded with middle-school romances and middle-school wise-cracks.   They're padded with travel and habit-trail areas that require you to run in circles because you can't walk over minor obsticals or push through small bushes...   You certainly can't jump over anything, not even a stick in the path... 

    And the stories are on rails so strong you can barely influence the story and usually only a few of the non-material ending elements post-epic-conclusion.   While virtually all choices are phony.   Just plain phony.   You can play through a scene three times and end up selecting different options and you still virtually always end at the same place.

     

    And all this happened before EA.    They ran me from fanboy to critic over the past decade.   To the point I just don't even follow their games.    And, until SWTOR, I hadn't bought a first-run game from them since KOTOR which should have been subtitled:  Running Through Alderaan for Twelve Hours to do Two Hours worth of CRPG....

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