For players it's not that big of a deal since you can skip it. But for developer to spend so much money on it just to see players skipping dialgoues is not encouraging.
Not in this case though. 100% VO was TOR's main selling point. The fact it was never done to such extent befor made it exciting enough for masses to buy the game and try it out. Just like 3D. Who cares if it is a good idea, it's fresh and exciting enough to sel. Mission accomplished.
Well I didn't buy it because it was 100% VO. I bought it because I love the SW universe.
Only an idiot would buy it on the premise of VO alone.
First of all - if you're like me and you've always thought that wasting most of the game's budget on voice was a terrible idea, then you need not reply, i already know your opinion
What I'm curious about is the updated opinions of the folks that - prior to the game's launch - thought it was going to be a game-changer and the greatest thing since leia's slave outfit.
I'm seeing more and more people - people who're avid fans of the game - admit that really, having every single dialogue voiced gets to be a bit of a drag (at best) or downright annoying (at worst).
So, to you that were excited the voicing, are you still excited about it? Are you looking forward to LISTENING to 200 more "kill 10 rats" quests with generic dialogue that is fully voiced? Or would you rather see the dialogue scaled back to the more important & interesting areas of the game, parts that actually have interesting story and characters whose names you might actually remember?
I've got several characters in the 30s and i'm now just spacebarring through all the cutscenes thesedays, even the character story. I just don't have time to listen to all that guff and run around for twenty minutes between missions. The distances between mission givers and missions is a nightmare. It takes twice as long as other games to get the simpliest things done.
The voice acting and cutscenes were great at first, now they just get in the way of me playing the game and the short amounts of time I have to play.
I remember when AoC came out and everyone criticised it for having no cutscenes or voice acting outside of Tortage, because it felt 'unfinished' now i'm thinking FunCom were right.
Aoc dident Fail because they dident have voice overs after Tortage. It Failed because they couldent fix the Bugs fast enough. and the main story of AOC still had voice overs after Tortage... When you get your Tatoo removed etc. I would go so far as to say that if Funcom had waited about 1 year before releasing the game, and had put in some more mayor plot lines after Tortage with voice over.. the game would have been a smash hit.
Also AOCs combat system was very skilled based from the begining, Items dident have a big Impact, you could kill people 20 plus levels above you without anny problem. But many Tab Target ability spam people couldent handle it, they got PAWNED horribly, because they lacked player skill. This also put many people off the product, they just couldent handle getting Rolf stomped by superior players. Another thing was Lack of content, after doing villas after villas ( small instances) to level my charecter it became boring....
Point being, If FUNCOM had explained more about the combat, had special training programs for NOOBS from other MMOS, Devs holding combat lessons in a BG Enviorment maybe? And had enough conent so you dident have to do the same things over and over plus had about 80% less bugs at Release AOC would have been one of the largest MMOS today...
I didn't say it failed because there was no voice acting after 20, I said it was criticised. Read my post properly please.
I just realised you said it wasn't the lack of voice acting why it failed, it was the bugs, and then say if there was voice acting after 20 it would have been a smash hit. So the bugs wouldn't have mattered then if the game was better designed?
What I ment was.. If they had taken more time with the game before Release. By that I mean polished the game, had enough quest 2 do, so you dident have to grind many parts of it. Explained the combat mechanics better for run of the mill MMO player who were used to TAB target/ablility spam. And on top of that added a few COOL storylines that were VO ( I say a few here) the game would have been a smash hit.
I really liked the combat, but I riged myself with a G15 keyboard, and a programable mouse, plus Im used to playing FPS games, and I have a fast RIG.. this gave me clear advantages against other players in PvP in AOC.. They should have explained to Joe Casual MMOer that, even if you are 20 levels above someone, your gear will not help you much if your Opponent stays out of reach and smacks you with a Polearm. I had some fun with a Rouge I was level 50 and he was level 70.. I pawned him 5 times In a row, just by using movment and my Reach.. and he keept telling me I dident know how to PvP because I dident stand still. AOC is the only MMO were I have beaten people in open world fights 1vs5... Just because I understood the gaming mechanics.. For example if you wernt grouped you hit other players.. even if they were your friends or you jumped into a fight trying to help someone who was getting griefed you could end up hurting the person you were helping. I took full advantage of this.
So my point.. less Bugs, more content, and 3-5 more voiced over storylines after Tortage and Age of conan would have been a smash Hit...( and done away with the Instance thing, because it got annoying). As you can see BUGs comes at the first of the list and more voice comes last
I think a lot of people aren't being completely truthful: when AoC had its voice overs extensively up to L20, I didn't hear people say 'fuck, why did they do that? I don't want cutscenes, dialogue choices and VO, I want my normal textbased questing'. Nope, instead most of the times I heard 'AoC sucks, the first 20 levels questing is great and then they switch to the same old questing that I done before'.
Also, when people criticise VO and cutscenes, it's always about how it's a waste of money and that they should improve other gameplay aspects with it, but almost never do I hear 'traditional questing with text and no choices is SOOOO much better than VO/cutscene questing!'
Lol
That might be the big complaint some have now if they do. That sure as hell wasn't even close to what people were mainly complaining about at launch nor why the game did so awful at retaining players.
They didn't get the nickname 'Failcom' by many because people were upset about a lack of voiceovers or cinematics after level 20.
I've seen a few complain about this. Not even close to what the majority were upset about in that game. Anyways, there were just as many that hated how Tortage was set up from what I remember and didn't care for it so kind of moot anyhow.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
First of all - if you're like me and you've always thought that wasting most of the game's budget on voice was a terrible idea, then you need not reply, i already know your opinion
What I'm curious about is the updated opinions of the folks that - prior to the game's launch - thought it was going to be a game-changer and the greatest thing since leia's slave outfit.
I'm seeing more and more people - people who're avid fans of the game - admit that really, having every single dialogue voiced gets to be a bit of a drag (at best) or downright annoying (at worst).
So, to you that were excited the voicing, are you still excited about it? Are you looking forward to LISTENING to 200 more "kill 10 rats" quests with generic dialogue that is fully voiced? Or would you rather see the dialogue scaled back to the more important & interesting areas of the game, parts that actually have interesting story and characters whose names you might actually remember?
Voiceovers made the game much more interesting. I dont see why anyone would consider it a bad point.
Also, the vast majority of quests in SWTOR were not 'kill x mobs', those were just the bonus optional missions. In fact I dont recall ever being asked to kill a certain amount of things, that was always just a side mission, and the quests usually had a solid motive / reasoning behind them.
Listening to the voice overs is optional, you can skip ahead if you dont care about ambience or motive while you play games. Also you are working on the assumption that not having voice overs would mean a better quality base product, when the biggest constraint for the programming would have been time, not money.
I dont see why you would want less options in a video game than more?
So my point.. less Bugs, more content, and 3-5 more voiced over storylines after Tortage and Age of conan would have been a smash Hit...( and done away with the Instance thing, because it got annoying). As you can see BUGs comes at the first of the list and more voice comes last
I agree. Although to be honest AoC was never buggy for me. I loved it. The reason I left was lack of content around 40ish. I went back recently and it seems there is more to do now.
So my point.. less Bugs, more content, and 3-5 more voiced over storylines after Tortage and Age of conan would have been a smash Hit...( and done away with the Instance thing, because it got annoying). As you can see BUGs comes at the first of the list and more voice comes last
I agree. Although to be honest AoC was never buggy for me. I loved it. The reason I left was lack of content around 40ish. I went back recently and it seems there is more to do now.
The game is nearly 100% bug free now, and the end game is very enjoyable. If you havent played the Khitai content I would recommend trying it.
I have stopped playing because the content releases were a bit slow, but I would recommend everyone try the Conan endgame, it was a lot of fun.
Voiceovers made the game much more interesting. I dont see why anyone would consider it a bad point.
Also, the vast majority of quests in SWTOR were not 'kill x mobs', those were just the bonus optional missions. In fact I dont recall ever being asked to kill a certain amount of things, that was always just a side mission, and the quests usually had a solid motive / reasoning behind them.
Listening to the voice overs is optional, you can skip ahead if you dont care about ambience or motive while you play games. Also you are working on the assumption that not having voice overs would mean a better quality base product, when the biggest constraint for the programming would have been time, not money.
I dont see why you would want less options in a video game than more?
The problem is, as soon as one person hits the spacebar to skip a cutscene with VO, the whole idea has failed. I wonder what it would have been like if there was no spacebar skipping allowed? Maybe it should be compulsary to watch the cutscenes since they spent so much time effort and money on them?
So my point.. less Bugs, more content, and 3-5 more voiced over storylines after Tortage and Age of conan would have been a smash Hit...( and done away with the Instance thing, because it got annoying). As you can see BUGs comes at the first of the list and more voice comes last
I agree. Although to be honest AoC was never buggy for me. I loved it. The reason I left was lack of content around 40ish. I went back recently and it seems there is more to do now.
The game is nearly 100% bug free now, and the end game is very enjoyable. If you havent played the Khitai content I would recommend trying it.
I have stopped playing because the content releases were a bit slow, but I would recommend everyone try the Conan endgame, it was a lot of fun.
Yes i've got a Khitai assassin. The Khitai content was the best in the game. I think I stopped because the game kept crashing when I tried to enter the next area after the initial zone, and I could never get it sorted so I rageuninstalled. Might revisit in the summer if GW2 isn't out.
Yes i've got a Khitai assassin. The Khitai content was the best in the game. I think I stopped because the game kept crashing when I tried to enter the next area after the initial zone, and I could never get it sorted so I rageuninstalled. Might revisit in the summer if GW2 isn't out.
Haha yeah they had an issue where a giant army would be there doing drills just as you zone in. Not a great idea, so people without a large amount of ram kept crashing, and even those that did had massive slowdown. I think thats sorted now.
Regarding forcing people to watch cutscenes, I have to disagree. When doing a quest on the second or third character I like to skip them, I have already watched it and dont need to see it again. Doesnt mean that I didnt appreciate it the first time I watched it though.
Regarding forcing people to watch cutscenes, I have to disagree. When doing a quest on the second or third character I like to skip them, I have already watched it and dont need to see it again. Doesnt mean that I didnt appreciate it the first time I watched it though.
Voiceovers made the game much more interesting. I dont see why anyone would consider it a bad point.
Also, the vast majority of quests in SWTOR were not 'kill x mobs', those were just the bonus optional missions. In fact I dont recall ever being asked to kill a certain amount of things, that was always just a side mission, and the quests usually had a solid motive / reasoning behind them.
Listening to the voice overs is optional, you can skip ahead if you dont care about ambience or motive while you play games. Also you are working on the assumption that not having voice overs would mean a better quality base product, when the biggest constraint for the programming would have been time, not money.
I dont see why you would want less options in a video game than more?
The problem is, as soon as one person hits the spacebar to skip a cutscene with VO, the whole idea has failed. I wonder what it would have been like if there was no spacebar skipping allowed? Maybe it should be compulsary to watch the cutscenes since they spent so much time effort and money on them?
If mandatory cutscenes like SWTOR peresents it were the case I wouldn't even bother with it, I stopped buying Final Fantasy products because of that.
IMO, It speaks to the fact that we'll just have to wait till the industry gets the "Movie-esque" cutscene voice-overs out of their head. For the time being they'll shove it down our throats like Hollywoods been doing with 3D... Won't bother making a good movie just add a gimmick and the masses will be enthralled... Sheep!
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
Could not describe it any better, I have the same opinion.
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
Could not describe it any better, I have the same opinion.
you may find yourself skipping cut scenes but millions of us who appreciate story do not press the space bar , For the first time ever in an mmo- it is the journey not the end that is important
Could not describe it any better, I have the same opinion.
you may find yourself skipping cut scenes but millions of us who appreciate story do not press the space bar , For the first time ever in an mmo- it is the journey not the end that is important
Millions? Someone is being way too optimistic. Let's wait until end of March, shall we?
you may find yourself skipping cut scenes but millions of us who appreciate story do not press the space bar , For the first time ever in an mmo- it is the journey not the end that is important
First of all, that line has been used to describe other mmos so I would imagine many would disagree with your statement. Pretty much been a trademark people used to describe playing LotR. Doubt that is the only one either.
Secondly, think you're being overly optimistic if you think "millions" fit into this category. I think some of you may be in for an eye opener at how much dropoff this game is having. Wish it wasn't personally but seems that more than a few either haven't enjoyed their journey much or felt like cutting it short.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
But the problem is the Voice, questing, and leveling up is the only reason why I am still playing this game. I would rather level up 20 new toons in SWTRO then 1 toon in any other boring MMO. For me the leveling and voice over cutscenes are the reason this game is so damn awesome and it trumps alot of the bad that endgame brings, not to mention it gives Bioware plenty of time to fix endgame issues as I'll just level another toon.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I never thought voiceovers were that good of an idea in the first place.
I am one of the guys who read the quest texts in regular MMORPGs and one of those grandpas who still think reading does a lot more for your immersion than explosions and voice overs.
I appreciated the choices you had though, and the little cinematics that happened, although they got old half-way through the game. It was a nice touch; But that's basically it.
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
But the problem is the Voice, questing, and leveling up is the only reason why I am still playing this game. I would rather level up 20 new toons in SWTRO then 1 toon in any other boring MMO. For me the leveling and voice over cutscenes are the reason this game is so damn awesome and it trumps alot of the bad that endgame brings, not to mention it gives Bioware plenty of time to fix endgame issues as I'll just level another toon.
Actually, I skipped through all the dialogue except for the class quest on my second char already. Because if you break the questing down to the core you do the exact same quests in the exact same order for every character of a faction. You see the same planets, the same mobs, the same locations... I know other MMORPGs have that too (Rift, Aion, etc); But the ones I really enjoyed leveling in offered the possibility to level through different areas with alts. Like LotRo, where you get 2-4 paralell questing areas to level up in, even on the expansions... I won't even go as far as WoW where you had a leveling path for all of the major races and their own zones, at least through Vanilla...
Comments
Well I didn't buy it because it was 100% VO. I bought it because I love the SW universe.
Only an idiot would buy it on the premise of VO alone.
3D sucks as well.
What I ment was.. If they had taken more time with the game before Release. By that I mean polished the game, had enough quest 2 do, so you dident have to grind many parts of it. Explained the combat mechanics better for run of the mill MMO player who were used to TAB target/ablility spam. And on top of that added a few COOL storylines that were VO ( I say a few here) the game would have been a smash hit.
I really liked the combat, but I riged myself with a G15 keyboard, and a programable mouse, plus Im used to playing FPS games, and I have a fast RIG.. this gave me clear advantages against other players in PvP in AOC.. They should have explained to Joe Casual MMOer that, even if you are 20 levels above someone, your gear will not help you much if your Opponent stays out of reach and smacks you with a Polearm. I had some fun with a Rouge I was level 50 and he was level 70.. I pawned him 5 times In a row, just by using movment and my Reach.. and he keept telling me I dident know how to PvP because I dident stand still. AOC is the only MMO were I have beaten people in open world fights 1vs5... Just because I understood the gaming mechanics.. For example if you wernt grouped you hit other players.. even if they were your friends or you jumped into a fight trying to help someone who was getting griefed you could end up hurting the person you were helping. I took full advantage of this.
So my point.. less Bugs, more content, and 3-5 more voiced over storylines after Tortage and Age of conan would have been a smash Hit...( and done away with the Instance thing, because it got annoying). As you can see BUGs comes at the first of the list and more voice comes last
Lol
That might be the big complaint some have now if they do. That sure as hell wasn't even close to what people were mainly complaining about at launch nor why the game did so awful at retaining players.
They didn't get the nickname 'Failcom' by many because people were upset about a lack of voiceovers or cinematics after level 20.
I've seen a few complain about this. Not even close to what the majority were upset about in that game. Anyways, there were just as many that hated how Tortage was set up from what I remember and didn't care for it so kind of moot anyhow.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Voiceovers made the game much more interesting. I dont see why anyone would consider it a bad point.
Also, the vast majority of quests in SWTOR were not 'kill x mobs', those were just the bonus optional missions. In fact I dont recall ever being asked to kill a certain amount of things, that was always just a side mission, and the quests usually had a solid motive / reasoning behind them.
Listening to the voice overs is optional, you can skip ahead if you dont care about ambience or motive while you play games. Also you are working on the assumption that not having voice overs would mean a better quality base product, when the biggest constraint for the programming would have been time, not money.
I dont see why you would want less options in a video game than more?
I agree. Although to be honest AoC was never buggy for me. I loved it. The reason I left was lack of content around 40ish. I went back recently and it seems there is more to do now.
The game is nearly 100% bug free now, and the end game is very enjoyable. If you havent played the Khitai content I would recommend trying it.
I have stopped playing because the content releases were a bit slow, but I would recommend everyone try the Conan endgame, it was a lot of fun.
The problem is, as soon as one person hits the spacebar to skip a cutscene with VO, the whole idea has failed. I wonder what it would have been like if there was no spacebar skipping allowed? Maybe it should be compulsary to watch the cutscenes since they spent so much time effort and money on them?
Yes i've got a Khitai assassin. The Khitai content was the best in the game. I think I stopped because the game kept crashing when I tried to enter the next area after the initial zone, and I could never get it sorted so I rageuninstalled. Might revisit in the summer if GW2 isn't out.
Haha yeah they had an issue where a giant army would be there doing drills just as you zone in. Not a great idea, so people without a large amount of ram kept crashing, and even those that did had massive slowdown. I think thats sorted now.
Regarding forcing people to watch cutscenes, I have to disagree. When doing a quest on the second or third character I like to skip them, I have already watched it and dont need to see it again. Doesnt mean that I didnt appreciate it the first time I watched it though.
True, I hadn't thought of that.
If mandatory cutscenes like SWTOR peresents it were the case I wouldn't even bother with it, I stopped buying Final Fantasy products because of that.
IMO, It speaks to the fact that we'll just have to wait till the industry gets the "Movie-esque" cutscene voice-overs out of their head. For the time being they'll shove it down our throats like Hollywoods been doing with 3D... Won't bother making a good movie just add a gimmick and the masses will be enthralled... Sheep!
I'm going to be honest, if they spent more money on the actual MMO part of the game instead of voice overs that I space bar thru I would have had a better opinon of the game , the leveling experience is good for 1 time only after that you find yourself skipping cutscenes and VO's just to get to 50 and find once you get there , its very limited and falls flat really quick.
All the voice acting does is make me wear out my space bar.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Could not describe it any better, I have the same opinion.
you may find yourself skipping cut scenes but millions of us who appreciate story do not press the space bar , For the first time ever in an mmo- it is the journey not the end that is important
Millions? Someone is being way too optimistic. Let's wait until end of March, shall we?
First of all, that line has been used to describe other mmos so I would imagine many would disagree with your statement. Pretty much been a trademark people used to describe playing LotR. Doubt that is the only one either.
Secondly, think you're being overly optimistic if you think "millions" fit into this category. I think some of you may be in for an eye opener at how much dropoff this game is having. Wish it wasn't personally but seems that more than a few either haven't enjoyed their journey much or felt like cutting it short.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
But the problem is the Voice, questing, and leveling up is the only reason why I am still playing this game. I would rather level up 20 new toons in SWTRO then 1 toon in any other boring MMO. For me the leveling and voice over cutscenes are the reason this game is so damn awesome and it trumps alot of the bad that endgame brings, not to mention it gives Bioware plenty of time to fix endgame issues as I'll just level another toon.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I never thought voiceovers were that good of an idea in the first place.
I am one of the guys who read the quest texts in regular MMORPGs and one of those grandpas who still think reading does a lot more for your immersion than explosions and voice overs.
I appreciated the choices you had though, and the little cinematics that happened, although they got old half-way through the game. It was a nice touch; But that's basically it.
M
Actually, I skipped through all the dialogue except for the class quest on my second char already. Because if you break the questing down to the core you do the exact same quests in the exact same order for every character of a faction. You see the same planets, the same mobs, the same locations... I know other MMORPGs have that too (Rift, Aion, etc); But the ones I really enjoyed leveling in offered the possibility to level through different areas with alts. Like LotRo, where you get 2-4 paralell questing areas to level up in, even on the expansions... I won't even go as far as WoW where you had a leveling path for all of the major races and their own zones, at least through Vanilla...
M