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It was fixed - for the most part - on the previous patch, but one day before the last patch and the day after, all hell got loose, once again.
Crapping on my rotation just because i cant activate the followup ability and what not. This thing puts me off the worst.
http://www.youtube.com/user/chopgr?feature=mhee
"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."
Comments
Yikes, that's bad news
That's the issue they fixed, and they did fix it.
Not sure what you are referring to.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
im refering to clicking the ability, GCD used, ability not fired.
its been a few months this issue, where have you been man?
http://www.youtube.com/user/chopgr?feature=mhee
"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I've had it happen lots of times. You click an ability and nothing. Or there is a delay. I don't know why some people experience it and others do not.
Heh, I'm still having issues with skill 'hitching'. This is especially noticeable on my Sentinel when I try to hit a skill like force sweep and my toon does a double jump if I accidentally hit the button more than once. Then the skill doesn't go off and if I try to do it again and mess up the process repeats all over. For some reason I don't seem to notice the problem on my ranged characters as much so I'm just going to shelve melee toons for good.
Happens way more to my sniper now than ever before =(
And with Republic classes having longer animations for some strange reason.... you know what that means right?
Have fun spending even more time in Huttball on Empire side..... as even more Republic players will drop out if this isn't fixed asap!
But it's not just PVP, in PVE everything becomes slower as well and more difficult too, as our DPS has gone down because of this, while mobs still attack you at the same speed.
Strangely enough, my son and I, playing on two different rigs and from Hawaii no less, still are having absolutely no problem with this. Not saying it is not a problem, just can't see it myself to say it is either.
"If half of what you tell me is a lie, how can I believe any of it?"
I've not had any ability lag but I sure as hell don't like the new Ability Bar situation! How could you fuck up something so simple. Not to mention the drag and drop changes that were either stealthed in or a bug (like hi-rez textures anyone) that I thought was on my end.
I'm starting to feel like that chick back in 2010 talking to Obama during a rally: "I'm getting tired of defending you and your policies!"
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
It's most appearent during PVP, because it's so intense and pushes you to the max with your character and it's abilities, that you will notice it.
But now since yesterday's patch it has also become very noticable during PVE, like your character has suddenly become a lot slower with longer GDC. really frustrating.
It happens everywhere. PVP, PVE u name it. In pve where u follow a strict rotation, 2 seconds delay on your rotaion due to the skill not firing when you commnand it, its disaster.
http://www.youtube.com/user/chopgr?feature=mhee
"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."
Oddly enough, My wife and I play from Ewa Beach as well and have not experienced this issue either, lol.
"There is as yet insufficient data for a meaningful answer."
I have to agree, there is still a major issue. I have noticed however, when the server population is LOW, the problem doesn't appear to be an issue. So it may just be server related. I know my hits that I can only fire from behind a target, might not fire for 10 seconds even while standing directly behind the target with a good gap. So they still have large issues to fix.
Honestly, mine seems to have improved. Only thing I noticed with this last patch is for whatever odd reason the hotkeys stay "faded" for a few after using an ability that gives the appearance you still cannot use any other ability. You still can use them though. Not sure why that was tinkered with and took some getting use to since of course at first I thought I couldn't use them.
Overall though, the ability lag or skills not going off seems to have been resolved for me. Rather unfortunate if it is still an issue for others. Maybe it is once again relevant to the class you're playing?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
he's been right here, steadfastly denyning said issue ever existed.
I didn't notice any difference after the last patch other than the added graphical effects to make it more apparent when your GDC is up and when abilities come off cooldown.
Also only really play ranged classes at this point.
But I never experienced any issues.... ever... but then again I'm not a button masher, I know when my abilities are available and press the button.. it just works.
Don't need to sit there going 1 1 1 1 1 1 while the GCD is resetting.
I have no idea why you and some others insist this was causing the issue.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I recently graduated to a non clicker by mapping my attacks to a G700 mouse (birthday present from my friends who do not game) and I play on a US server from Europe. I have not had this problem either nor do I have an internal timing in my head. I have not really had any problems like this but I do not PvP so may be I am not frantically trying to hit an ability when my energy is low or GCD is on CD because I am desperately trying to kill or not be killed.
Yes...clearly BW came out with an open letter about it and has made several tweaks in their patches to try and fix the problem because of some "button mashers".
Seriously man, wtf are some of you smoking?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Because I have enough knowledge about the way computers work and how network traffic is handled (especially in regards to the upload of user actions i.e. mouse clicks/keyboard presses)
Always a delay/latency in anything online - spam a single key + delay = client-server communications going "Is it ready? no is it ready? no is it ready? no is it ready yes - go!" but because of the delay and the timing / sync between server/client it can definitely cause the issue in question.
Like a denial of service attack on a web server, if that is a useful analogy. Overload = busted, bad things happen.
And since all these back and forth information requests are also tied to activating a animation, it makes perfect since if the server/client gets overloaded and thinks you did the same thing twice or more at the same time you'd see the double animation or things would get glitched out due to a fault check to prevent the same action from being triggered twice and it wouldn't fire off at all.
Is button mashing the only reason this happens? No, it is/was a client/server communication issues in regards to the server receiving and transmitting back the commands you typed/clicked (and broadcasting it to everyone else's client near you) but the button mashing can and probably does contribute to it significantly.
And who mashes buttons the most?
Classes with instant activate abilities versus cast/channeled - i.e. melee fighters.
Played briefly last night on several characters. Didn't really notice any change except for the GCD UI change. I hate it. I really hope BioWare reverts that change.
Button mashing isn't the cause of the issue, rather the players attempt to fix it. I've found I am now pressing each button frantically 3 or 4 times to make sure it fires.
Trying to time a knockback into flames or knocking an opponent off the wall before they score is ridiculous.
I just don't think the game can handle more than a handful of players in the same area at once.
So in other words when we get down to it you admit that it wasn't simply "button mashing". Incidentally, amazing how these players' gameplay style didn't cause them issues in some other games they played yet here it is or was. Somehow though... some want to put the blame at their feet.
Does their playstyle exacerbate the issue? Certainly...no doubt about it. Should that be used to ignore the issue or imply it is somehow their fault? Are you fucking kidding me?
To be clear, I'm referring to your other post mainly and some others skulking around. The one I quoted presents a much clearer picture of your actual opinion on the matter.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Mannnn...
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.