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I got a question that no one knows

zxcvbnm1234zxcvbnm1234 Member Posts: 92

It might be funny that write "no one knows" lol. Anyway is ArcheAge gonna be F2P or P2P?

I never see an official explanation for it. Some say it's F2P others say it's P2P.

Even if it's really unknown for now, that CBT4 in works or has finished and OBT is on the way. Won't they declare the games payment system?

Comments

  • AlotAlot Member Posts: 1,948

    Nope, they are going to sell the game, ask for your credit card information and charge you at completely random occasions or not at all. 

  • ThorbrandThorbrand Member Posts: 1,198

    AA will be P2P no way it is going to have this level of content and not be P2P. If the deliver I would be more than the standard payment of $15/mo.

  • DrinkFeckDrinkFeck Member UncommonPosts: 189

    I'd be very worried if it wasn't P2P.

  • fenistilfenistil Member Posts: 3,005

    Not gonna play ArcheAge or any other (even partially) sandbox game if it is not P2P ,but is some microtransaction cash sop business model.

  • RajCajRajCaj Member UncommonPosts: 704

    All signs point to P2P, but I think they are only holding back on making a final decision until they have a better idea how the subscriptions will flesh out.

     

    I know it's more of a hybrid Sandbox / Themepark MMO, but many publishers in the West are sour to the limited number of subs Sandbox games play to.  I think if the estimates of subscription numbers are too low, then they would entertain a F2P model....which would be profitable in the short term....but kill the Sandbox appeal (as most sandboxes are more competitive, cooperative focused)

  • GreymoorGreymoor Member UncommonPosts: 802

    How would they implement a F2P model that won't rely on making the game pay 2 win? I don't see it myself.

  • SorrowSorrow Member Posts: 1,195

    There have been studies that find F2P on a Buy to Play platform is way more lucrative than the standard P2P model. 

    Considering its target market and that F2P is the standard in that target market would be hard to justify a P2P for NA, most of us would just go play the F2P asian one.

    image

  • revy66revy66 Member Posts: 464

    I can't really see this game being f2p (or any sandbox for that matter) without screwing up the premise of it and that's coming from someone who can tolerate f2p games alright.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Thorbrand
    AA will be P2P no way it is going to have this level of content and not be P2P. If the deliver I would be more than the standard payment of $15/mo.

    I think a f2p business model for Archeage would be financially viable with loads of Micro Transactions..

    That's not to say it's what some gamers would want..

    image
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  • karmathkarmath Member UncommonPosts: 904


    Originally posted by Mellkor
    Originally posted by Thorbrand
    AA will be P2P no way it is going to have this level of content and not be P2P. If the deliver I would be more than the standard payment of $15/mo.

    I think a f2p business model for Archeage would be financially viable with loads of Micro Transactions..

    That's not to say it's what some gamers would want..


    See the post above.

    Also, what features could they charge for? In a sandbox environment I cant think of one that wouldn't detract a sandbox feature.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    To be done right a F2P model has to be written with a cash shop in mind.

    If the cash shop is only vanity items then no one will buy much and they game will be cash starved.

    On other hand if the cash shop items are vital to play well, then it becomes Pay-To-Win.

     

    Finding the happy medium where people will want to spend cash, and spend cash continously, is the trick. Most of the people here touting the F2P model as more lucrative are missing the entire picture and just want a free game they are unwilling to support. While 4 players may pay nothing each, if the 5th player spends $100 a month, then the game will make more than a normal subscription based game. If however 6 players pay nothing and the 7th spends $100 then you earn less than a sub based game.

    DDO/PW works great as a F2P, EQ2/LotRO sucks at it.

  • DatarinDatarin Member CommonPosts: 164


    Originally posted by CyclopsSlay
    To be done right a F2P model has to be written with a cash shop in mind.
    If the cash shop is only vanity items then no one will buy much and they game will be cash starved.
    On other hand if the cash shop items are vital to play well, then it becomes Pay-To-Win.
     
    Finding the happy medium where people will want to spend cash, and spend cash continously, is the trick. Most of the people here touting the F2P model as more lucrative are missing the entire picture and just want a free game they are unwilling to support. While 4 players may pay nothing each, if the 5th player spends $100 a month, then the game will make more than a normal subscription based game. If however 6 players pay nothing and the 7th spends $100 then you earn less than a sub based game.
    DDO/PW works great as a F2P, EQ2/LotRO sucks at it.

    PW isn't far from LotRO's method, just in the old backhanded "oh you like me? well eff you" way. No, look to iOS games (not Zynga) these days for successful freemium models; you're given enhancements that are entirely possible to get with a little effort, and without an inflated economy (which can't be said of PW). Speed gains, vanity items, the like. Don't underestimate the lure of themed costumes - a LOT of people are attracted to the option of being visually unique.

    That said, you don't need to earn more than a sub-based game to earn healthy revenues and profits, and if you can keep a decently sized community lasting longer than most 1~2-year-long MMOs, you'll probably have enough in your coffers to rival any sub-based game.

    OT: Personally, I do believe ArcheAge is a sub-based game; there's not much question about its possibility of F2P given its production values and where it's being developed. Of course, I can be wrong.

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  • tyrannistyrannis Member Posts: 198

    Originally posted by Orizontas

    It might be funny that write "no one knows" lol. Anyway is ArcheAge gonna be F2P or P2P?

    I never see an official explanation for it. Some say it's F2P others say it's P2P.

    Even if it's really unknown for now, that CBT4 in works or has finished and OBT is on the way. Won't they declare the games payment system?

    That's funny. Google knows, I know. If you would just try and rub two sticks together you would also know instead of being forced to ask the forum trolls. What's next, will you ask them the weather? Maybe stock market trends? All the power you could ever want at your finger tips and people are still to lazy to use thatr power to ahh... what's a good word... Empower themselves.

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  • adderVXIadderVXI Member UncommonPosts: 727

    For the features this game has (i hope), i would pay more than 15 a month.  Hell with the crap coming out lately i would gladly pay 25 a month if its as good as it looks!

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