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Close Beta Testing part 1 impression.

RizelStarRizelStar Member UncommonPosts: 2,773

Alright, well I will start of saying I was really into Tera around september, due to design and the combat, was really hyped. Though my hyped lowered, like I meean really just dissappeared. So when I came into CB, I was not dissappointed. 

 

I'll be honest though a few things I hope they work on, is either latency or fluidness, it's not very noticable like for example when I dofgeroll(warrior) I do a pause, and abilities can't be used while on the "go" everything sort of stops. How ever I still enjoyed the combat, to me this could attract non mmo players. It's like similar to vindictus in a sense.

 

Now here is the problem  though, and it was pointed out in the "Let's be honest this is not a wow killer" thread. The key things pointed out in that thread and any one can correct me if I'm wrong but in order to atleast advance the genre it's best to not just "focus" on one gimmick, and that's as clear as day, it's a huge risk but it could pay off.

Tera lacks what many would say an engaging story, now course it's subjective but with Tera the devs and just the design show what they were focused on and it's the same way with SWTOR. Both heavily invested in one feature, just like previous MMOs heavily invested in certaint gimmicks, and obviousely kept the same process as WoW far as quest design and content and the "classic" endgame.

 

I know people(some/many) will call BS and then look at my post history and try to bash another MMO and all that crazy stuff but before you do please continue reading this.

My time playing Tera was still fun because of the type of gamer I am, I dislike the "wow" like combat, so I did like Tera because they went a different direction. They also made their zones alive and open, not linear, and gave many questing options, and I like how you get achievements and what not. I did ended up getting bored until I was invited by a guild called Lethality, it's a great guild. I also immediately joined because the all open channels were fights between fanboys and haters. So I disabled the channels and continued.

I'm an level 15 warrior, could of been at 22 but I got caught exploring even the zones that weren't for my level and some that were empty, like the main city Castanica, that place is dope. The graphics on medium made me thing they were high res(Last AAA mmo I played was SWTOR), so I was all hyped for no reason lmao.

I like how the quests were more varied, they weren't just a go kill him, go save these slaves, collect these items, disable this, kill this amount. They did take the time in adding in a true boss fight in the starter zon, I liked that, it makes you curious of what's to come, and I like escort quests, and not only did their save slaves and what not quest were just talk an they dissapear you actually had to escort them them afterwards so it was a mixture.

I will say though this game has to be Aion 2.0 and that's not a bad thing for me at least, I mean their collecting was called essence and same cast bar look, same visuals, the quest log is really similar, I mean we got to be honest it does have the same lay out. How ever I like that, it atleast wasn't gamebreaking for me.

Also joining a Guild and having guild quest is awesome, the world isn't static, maybe in day and night, but, the atmosphere was great, you wouldn't really care about day an night because they took a different approach, they atleast made the creatures and critters, and npcs but not all npcs, move around, clickable meaning you could see what's on their mind, not like it changes but you can immerse your self in the [gameplay], not as much as you can in the [story] but gameplay.

PVP was awesome, I came close to killing an higher level slayer, an I'm an warrrior, he got me because I f'd up and was trying to activate a skill that was already used and needed to refresh how ever the fight was dynamic and a lot of movement was envolved. How ever the fact when using an ability stops you and what not could be an issue, and  balance issues might/will come into play. Like example I got my ass whooped by an archer, it kited the hell out of me and had a skill with homing arrows, I still had fun though lmao, but in the back of my mind I was thinking this could be an issue how ever since the game requires more skill I'll admit it could of been my fault and I'm sure most of it was. Though the issue is gear still matters but I applaud the combat system for giving you a chance to show skill. 10 v 10 was really good, and I got the hang of it because I did play GW 2 and pvp was dynamic and more fast pace like Tera so I did get the hang of it.

 

I think I cleared both PVE and PVP cons and pros as well as the over all design pros and cons.

I'll end with saying so far I'm gonna sub mainly cause of the guild, an I might use this as a filler till GW 2 and/or TSW come out, or maybe I'll be heavily engage and play Tera alongside GW2, because their combat approachs are nice and actually feel akin except Tera just needs to fix that latency or w/e the issue is were you stop moving.

Oh and don't sleep on TSW their combat is nice as well. Out of the 4 AAA MMO's I tried/beta since last year, Tera, GW 2, and TSW seem to have top quality or good potental in gameplay.

Tera does lack that story element though, but for me I enjoy combat more so I'll be able to put up with it, I'm curious to see Battlegrounds, warzones, political system, and I didn't try out the crafting, I do like that you can mine, gather and collect stuff, but never invested much time into looking farther into it.

 

Also if you want to check out the guild I'm in it's www.lethality.cc they also have a guild in SWTOR, and plan on creating a guild in GW 2.

 

I hope this was a good write up and fair view, I do make mistakes and I don't have a hard time to admit to them, I think Tera is a good mmo though, not great but good and it shouldn't fail, but never know.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

Comments

  • XasapisXasapis Member RarePosts: 6,337

    The problem with all the MMOs that get "westernised" is that the original story doesn't necesarily translate into something either good or meaningful for the west. This is the same problem Archage will also have and any other game that is developed in countries with different cultures and different values.

     

    So in that sense, Tera developers are doing good to focus on the strength of the game, in order to masquerade a more streamlined MMO design underneath. In a sense it works, the combat makes all those kill X quests more fun to play than would have been in a standard tab target design. However, I think they have gone a bit overboard with the difficulty settings and they have made the game a bit too easy on the starter levels, at least for the MMO veterans.

     

    Anyway, all three MMOs that you mentioned (Tera, TSW, GW2) have their strengths, but we (well, I) have been exposed only to one of them on a personal level. It remains to be seen how good the overal package is. Conseptually, they all have something different and/or new to offer to the genre, unlike the previous incarnations in 2011 or earlier. And don't get me started on SW:TOR, the game is simply not an MMO, but a COOP. But that discussion belongs to another thread.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    All the news and videos from CB have peeked my interest a bit. Hopefully will get a chance to test myself sometime, hopefully some kind of Open Beta.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by BadSpock

    All the news and videos from CB have peeked my interest a bit. Hopefully will get a chance to test myself sometime, hopefully some kind of Open Beta.

    There will be an Open Beta stage for 3 or 5 days, not sure entirely and it will happen very close to release. Hopefully you make it to level 20+ before coming back here and being too harsh. :D

    image

  • SovrathSovrath Member LegendaryPosts: 32,938

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

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  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Sovrath

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

    PvP will start from level 11 onward, I'm sure main cities won't allow PvP and there will be no penalty for killing a player as it stands right now.

     

    Without factions I do wonder about this, but it's what the people wanted.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Sovrath

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

    All servers on the sneak peek were PvE, so the only way to PvP was either to duel, with a mechanic similar to any other MMO or use battlegroups with max numbers of 10 vs 10 members max. Those battlegroups from what I've seen could also bet gold on the result of the group duel.

    For the close beta event, the EU guy I think was quoted to say that there will be a PvP server that will be free for all for the duration, aka anyone will be able to attack anyone. I assume this will work in a way similar to AoC. He also said that this will be a test, and the end game will have some sort of rules that will govern PvP.

    Personally I'm up for a system similar to Lineage 2 and I think that they'll eventually adopt some kind of variation of that. However, I'm not sure they have decided themselves what the final rules regarding the PvP servers will be. I'm sure they'll monitor the situation on the CB servers, and if they find that the situation will become unplayable for the participants, they'll be more than willing to enforce some code of innocent/bandit system.

  • ShadowdawnzShadowdawnz Member UncommonPosts: 201

    Originally posted by Sovrath

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

    Well so far what I've done and understood is, you can only dual (PVE servers). So just like any other game you click the player, click dual, and the game plays like an fps. There will be PVP servers where I believe you can attack anyone above lvl 11. 

     

    Edit: or what Xasapis said :p

    image
  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Sovrath

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

    At lvl11 you will get a pk skill,  when you activate this skill you will declare yourself an outlaw and can pk anyone outside of the cities or towns.  You will not be able to pk anyone in your party,  and we do not know if it will have any debuff or penalities if you pk.  EmE has not said anything yet about penalities so it may not have any.  There are no rewards for PKing (sorry wow fans).

    There are pvp area's and non-pvp area's (most high level areas are mostly pk area's)  and we are still waiting to see if the Vanrach of a zone has the option to turn on / off pvp rules.

    Guilds can declare war on other guilds (up to 3 guilds can be declared on at one time).  These wars last up to 24 hours (Korean ver).  Kill other players via guild war does give rewards that can be used to buy stuff via venders I believe.

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  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Sovrath

    I'm still not clear on pvp.

    Can one just attack any player or do I need to "hold down a button" in order to attack a player? Are there pvp zones or is it ffa?

     

     

    Oh nvrm cleared up by Stay.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Xasapis

    The problem with all the MMOs that get "westernised" is that the original story doesn't necesarily translate into something either good or meaningful for the west. This is the same problem Archage will also have and any other game that is developed in countries with different cultures and different values.

     

    So in that sense, Tera developers are doing good to focus on the strength of the game, in order to masquerade a more streamlined MMO design underneath. In a sense it works, the combat makes all those kill X quests more fun to play than would have been in a standard tab target design. However, I think they have gone a bit overboard with the difficulty settings and they have made the game a bit too easy on the starter levels, at least for the MMO veterans.

     

    Anyway, all three MMOs that you mentioned (Tera, TSW, GW2) have their strengths, but we (well, I) have been exposed only to one of them on a personal level. It remains to be seen how good the overal package is. Conseptually, they all have something different and/or new to offer to the genre, unlike the previous incarnations in 2011 or earlier. And don't get me started on SW:TOR, the game is simply not an MMO, but a COOP. But that discussion belongs to another thread.

    Ahh yes, you do have a point there.

    I guess when I meant by story more so, like for example in SWTOR,TSW,GW 2 the story elements are pretty strong, you do care, and there are choices to be made, and decision can matter, and you could grow to care why and what your doing.

    I know the TSW ad GW 2 quest system they are like mini stories, honestly speaking, example would be that you can solve or complete the events in various of ways, and not just one way, they are covered in kill,collect,escort,save/escort,fight bosses, assassinate, but due to you can do it how you want you hardly notice it. Oh and Swtor's cutscenes and dialogue could make you engaged into the story.

     

    Though you are right the combat made me forget I was doing the same quest types, that was something I like about Tera, TSW, and GW 2's combat, I thought I was helping and just having fun in gameplay.

    Tera did do extremely well in Timesinks for the type of "MMO Formula" they had, mainly due to the mounts but there wasn't long and boring walks and even if there where due to the atmosphere and non static world(minus day and night) I never noticed the long runs.

     

    For those that may be wondering my agenda...

    Oh and I don't think non of these games are going to "fail" and doubt they'll be F2P, possibly B2P but that's not a downgrade IMO.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

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