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PvP in TERA - FAQ

ColdicesColdices Member Posts: 157

This is not made by me. I found it on another forum and thought it would be useful here. Should clear up some things. Keep in mind this is not 100% sure for the western release.

Credits go to: http://www.bluegartr.com/threads/109262-Tera-PVP-FAQ-amp-Discussion

Guild vs. Guild



This method is for large guilds, who want to start a war on the server. To start a war you will need to use a item called "Bahar's War Declaration" (costs 3 million gold at the shop), and if your guild gets scared and wants to surrender you will need to buy an item called "Kaia's Intervention" (costs 300k gold at the shop). You can declare war up to as many as 3 groups/guilds at once, and there is a 24 hr cooldown to declare war on the same guild again.



Once the item is used to declare war a window will pop up and you can type in the guild's name, after this you have 15 seconds after which a server wide message will appear stating which guilds are at war. The war will last 24 hrs or until the winning group/guild gets 2000 points. Killing an enemy player will result in 1 point. Killing an enemy leader/guild leader will result in 20 points. Once a winning guild wins, another sever wide message will state it's outcome.

Safe places during the war are towns, villages, camps, and instance entrances/and inside.


  • Available on PVP servers only.

Battlegrounds:



Will be comprised of 5v5, 10v10, and 15v15 instanced fights.



Currently under a total revamp, previously standard death match and control point maps. 



Rewards points for gear and consumables. Guild buffs were also hinted at.



Deathmatch:



Deathmatches are team battles that can be held anywhere. They do not have the area or zone restrictions that PKs have. Select Deathmatch from the Social menu and organize a custom Team vs Team battle, inviting your friends and/or your enemies. You can even put your money where your mouth is and bet gold and items while battling 10 versus 10, or 5 versus 1.



Current PK System: Outlaw


  • Current Korean system, will be undergoing testing/tweeks by EME during upcoming CBTs.

"Outlaw" acts sort of like a stance that enables you to PK. A blue ring will appear around you character, and everyone will appear red to you. As long as you are in a PvP-zone, and not in one of the safe zones in said PvP-enabled areas, you can PK anyone who is red to you. This skill can be unlocked at level 11.

When you PK someone, you earn 10 infamy points. So lets say you decide to wipe out all the bots that are grinding in your area; you will rack up infamy pretty darn quick. Infamy does have its disadvantages.



1-100 Infamy:


  • Stamina goes down faster than normal.

  • You have a doubled chance to break crystals upon death. (Crystals are slotted buffs)

  • You are not allowed to use the Stamina Recovery NPC. (Stamina gives you a HP/MP bonus above 100%, and a HP/MP debuff below 25%

101-1000 Infamy:


  • Stamina goes down much faster than normal.

  • You have a tripled chance to break crystals upon death.

  • Attack is decreased by 50%

  • Defense is decreased by 50%

  • Movement Speed is decreased by 15%.

  • You are not allowed to use the Stamina Recovery NPC.

  • You are not allowed to use the Teleport NPC.

  • You are not allowed to use the Pegasus/Dragon NPC.

1001+ Infamy:


  • Stamina goes down much, much faster than normal.

  • You have a tripled chance to break crystals upon death.

  • Attack is decreased by 90%

  • Defense is decreased by 75%

  • Movement Speed is decreased by 30%.

  • You are not allowed to use the Stamina Recovery NPC.

  • You are not allowed to use the Teleport NPC.

  • You are not allowed to use the Pegasus/Dragon NPC.

Infamy goes down 1 point every 5 minutes. Also goes down 1 point for each solo kill of a normal or larger mob of even level or higher. Notice the debuffs. There is no infamy gain for killing an Outlaw.



Infamy points are a reputation, not a currency. There are no rewards.



Q: Is it just me or does the current infamy system sure looks close to the system used in Lineage 2?

A: Sure does! Considering the L2 dev team and this being the former L3. 

Q: So if some tool ends up killing 11 people to get his jollies, he will be at half power and health, can't run away easily, and I get to kick his teeth in and break his equipment for quite a while, with no detriment to myself?

A: Yes.



Q: I am sick of rogues/assassins popping out of stealth and ganking me, will I have to deal with this?

A: There are no stealth classes.



Q: What about the midget tiny twinks roaming the exp areas that the max level chars deem not worth it to take out?

A: There will be no exp loss on death, so you can't artificially maintain a specific level by sacking yourself on town guards. 



Q: I got pissed off trying to play L2 and WoW because low level PKers camped outside the starter area and I never made it through the choke point gate. WTF?

A: In Tera you aren't isolated in the starter area and requiring a run to the general population. You have a protected starter island and then go straight to a larger hub with higher levels in the area. 



Q: My only pvp mmo games I've played have been WoW/Aion, whats the difference between the PVP servers here?

A: WoW/Aion had a multi faction system with what were actually designated as "Free For All" servers with no downside to griefing or unprovoked attacks. Tera's PVP server would be considered a "Normal PVP" server, that PVP is simply allowed as opposed to a strict PVE server. No plans for a FFA server are in the works. 



Q: So it's not a chaotic free for all where I have to be paranoid about every non guildy wanting to piledrive my face in 5 secs after I attack a mob?

A: No.



Q: So I won't be able to pick up chicks in bars by saying I play Tera on a PVP server as opposed to a PVE, hence being more hardcore/Xtreme?

A: No, that only worked in Rift for a week after they did the prime time tv ads.



Q: Will my guildy piledrive my face in 5 secs after I attack a mob? 

A: No. Those in your guild or party can't PK you.



Q: Where am I safe from being PKed?

A: Cities, towns, outposts/flight landing areas.



Q: Anywhere else?

A: There will be a collection of non-pvp zones stretching up to level cap. It looked fairly close to being able to level solely in these zones from 1-60. [There is a Korean map that highlights these zones along with future zones in Northern Arun, but I've been unable to locate it again.]



Q: Is that it? 

A: By controlling an area with the political system, Vanarchs be able to turn PKing in certain zones off. 



Q: Will you be able to transfer characters from the PvP to the PvE servers and vice versa? 

A: In a word, no. You'll be able to transfer from PvP worlds to PvE worlds, but not the other way round. 



Q: How much content is being developed for both aspects?

A: 50/50 between PVE and PVP content.



Q: What about this official post on 2/14/12?

 





 

Right now there are no repercussions for kill or killing. We want to try out PvP in the next CBT and see what people think about the system.



Personally I think there should be some risk/reward vs. having a straight gankfest but I tend to be a bit more strategic in thought. Play in the next CBT and give us your thoughts!


A: That is for the upcoming CBT, for people to test. 



Q: So is this next CBT going to have people getting blown up all over? 

A: Yeah, with no stat or player reputation repercussions it sure will be. However in a light hearted beta spirit it was going to anyways. It is for testing and feedback after all.

Comments

  • PivotelitePivotelite Member UncommonPosts: 2,145

    The outlaw system was nerfed for N.A or atleast for the next BETA to see how people like it.

     

    Nevermind just noticed you mentioned about it at the bottom, need to learn to read properly haha.

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