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Why did EA say there were 200 hours of 'story-based gaming for each class'?

2

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  • ChaosLord83ChaosLord83 Member UncommonPosts: 11

    Originally posted by gestalt11

    It was complete BS.  200 hours is roughly eight days played.  You can level your class to max level and still watch all the class cotent cutsecnes in far far less time.  Probably 4 days played easy.

    And considering that 4/5 th of the time to max level is not class quests well, its one of the biggest loads of BS I have ever seen in the MMO industry and that is saying alot.

     

    To put this in perspective for just how big a load this is.  I wanted the Healing companion with my Sith Assassin as soon as possible, because a tank spec with a healer is just plain tons better (don;t get me started about why some classes get healer early and other don't even though they are both tanks).  So I skipped over to Hoth at a level difference of -4.  This is a huge difference in this game.  At -5 leutenants are literally unkillable, at -4 you take like double damage and do like 50%.

    I finished Hoth class quests in roughly 3-4 hours while being drasitcally underleveled.  Now it was quite hard to do and i had to pull out a ton of tricks and was actually quite fun to try.  But suffice it to say the class quests are not 200 hours.  not even close.  Hoth is a planet with a 3-4 level range in the high 30's.  The game get harder as you go up in level, things so damaging you more relative to your max hp.  Its a major leveling area.  This isn't Quesh its one of the larger zones.  Its kind of a big deal.

    And in case you think its a fluke with a stealth class I did the same thing with a Sith Juggernaut to get the female Jedi companion (which has a pretty darn cool second to final fight for drak side btw, I wish I could flip around like a crazy man the way that guy does).

    What was stopping you from just gearing out the ship droid and using him to heal you?


  • Originally posted by DaRoamer

    One thing people should keep in mind (although I know most won't and would prefer to just throw "liar" insults at BW and EA) is that the leveling curve was sped up shortly before release.  In beta you pretty much had to do every quest if you didn't want to grind to 50.

    I'm level 48 ATM and I'm at about 165 hours (without doing ANY PVP and only 2 space missions) but I've also skipped all the bonus content after Taris (Republic) as well as many of the side missions on some planets because I was getting overleveled very early in the game, around level 20.  I've also missed 3 or 4 flashpoints.  Back in beta I would have had to do those bonus missions to be at the same point I am now which would have put at me at close to or over 200 hours by now considering the Taris bonus missions were probably 4-5 hours alone.

    Putting time estimates on any game is hard because people play at different paces.  I'm sure I would have saved time by putting on auto loot and area loot but I prefer looting manually so I can see what I'm getting.  I don't skip any dialogue and like to look around once in a while and explore and kill extra bosses I see hanging around.

    The leveling curve DOESN'T MATTER.  There are a fixed number of class quests.  It could take you 50 years to leve lto 50.  You would still spend exactly the same amount of absolute time on class quests.

     

    The only way in which the level curve matters is if the statement had been a percentage.  It wasn't.  They said 200 hours.

     

    They qualified it by saying those "hours" were relative to playstyle.  But that statement is such obvious BS.  I listened to every single word of the Voice overs on 3 different characters up to 30 and on two above that.

    There is no way that it would take even close to 200 hours unless  Ijust stopped in the middle of nowhere and started picking my nose for 15 minutes straight once per hour.  And I am pretty sure that picking my nose is not "class quest content".

  • wrekognizewrekognize Member UncommonPosts: 388

    I have not played TOR, nor do I have any desire to. But my guess is the 200 hours was estimated by including the amount of time it would take to watch every single cut scene for main quests (they probably threw side quests in as well). Most players more than likely skip a large portion of these scenes. And I don't blame them! Doesn't seem to make sense for an MMORPG.


  • Originally posted by ChaosLord83

    Originally posted by gestalt11

    It was complete BS.  200 hours is roughly eight days played.  You can level your class to max level and still watch all the class cotent cutsecnes in far far less time.  Probably 4 days played easy.

    And considering that 4/5 th of the time to max level is not class quests well, its one of the biggest loads of BS I have ever seen in the MMO industry and that is saying alot.

     

    To put this in perspective for just how big a load this is.  I wanted the Healing companion with my Sith Assassin as soon as possible, because a tank spec with a healer is just plain tons better (don;t get me started about why some classes get healer early and other don't even though they are both tanks).  So I skipped over to Hoth at a level difference of -4.  This is a huge difference in this game.  At -5 leutenants are literally unkillable, at -4 you take like double damage and do like 50%.

    I finished Hoth class quests in roughly 3-4 hours while being drasitcally underleveled.  Now it was quite hard to do and i had to pull out a ton of tricks and was actually quite fun to try.  But suffice it to say the class quests are not 200 hours.  not even close.  Hoth is a planet with a 3-4 level range in the high 30's.  The game get harder as you go up in level, things so damaging you more relative to your max hp.  Its a major leveling area.  This isn't Quesh its one of the larger zones.  Its kind of a big deal.

    And in case you think its a fluke with a stealth class I did the same thing with a Sith Juggernaut to get the female Jedi companion (which has a pretty darn cool second to final fight for drak side btw, I wish I could flip around like a crazy man the way that guy does).

    What was stopping you from just gearing out the ship droid and using him to heal you?



    A very perceptive question, my friend.  I tried that actually.  First he has no attacks at all, so you lose quite a bit of DPS.  Second he says the exact same phrase incesantly and you can't turn it off and it was driving me effing crazy.  But third and most importantly his skills seemed to be nerfed even when he was geared up.

    All healer companions including the ship droid seem to have exactly the same skills and the same healer stance even if the skills names are slightly different.  The droid had exactly the same load out as Talos at the same level as far as what skills were available but Talos seemed to reliably have roughly 30% more healing power. 

    I did not do a full true comparison though as I simply didn't want to spend the time/money tricking out the droid well enough as it wasn't worth it.


  • Originally posted by wrekognize

    I have not played TOR, nor do I have any desire to. But my guess is the 200 hours was estimated by including the amount of time it would take to watch every single cut scene for main quests (they probably threw side quests in as well). Most players more than likely skip a large portion of these scenes. And I don't blame them! Doesn't seem to make sense for an MMORPG.

    No, I watched all the cutsecenes for multiple different classes.  In fact I rather liked Sith Warrior and Imperial Agent ones.  

    It is definitely the case that skipping cutscense speeds things up.  But I seriously doubt there is more than 24 hours of dialog total.  That means 175 hours are pure play time.   Ididn't time it but if I am off by that much I would be seriously suprised.  And even if I am off by double that still leave 150 hours of pure playing.  Its a serious stretch.

     

    Note: I actually don't have a problem with how much class content they put in.  I just find this 200 hour number utterly beyond the bounds of anything appropiate to have said.   I found the class content enjoyable and substantive.  Although I really wish I could forgo the leveling and alts and just play the class quest.  Running around Dromund Kaas more than twice is pure totrture.

  • QuizzicalQuizzical Member LegendaryPosts: 25,501

    They said it for the same reason that EA says everything else that they say:  to try to get you to buy their product.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by gestalt11

    Originally posted by DaRoamer

    One thing people should keep in mind (although I know most won't and would prefer to just throw "liar" insults at BW and EA) is that the leveling curve was sped up shortly before release.  In beta you pretty much had to do every quest if you didn't want to grind to 50.

    I'm level 48 ATM and I'm at about 165 hours (without doing ANY PVP and only 2 space missions) but I've also skipped all the bonus content after Taris (Republic) as well as many of the side missions on some planets because I was getting overleveled very early in the game, around level 20.  I've also missed 3 or 4 flashpoints.  Back in beta I would have had to do those bonus missions to be at the same point I am now which would have put at me at close to or over 200 hours by now considering the Taris bonus missions were probably 4-5 hours alone.

    Putting time estimates on any game is hard because people play at different paces.  I'm sure I would have saved time by putting on auto loot and area loot but I prefer looting manually so I can see what I'm getting.  I don't skip any dialogue and like to look around once in a while and explore and kill extra bosses I see hanging around.

    The leveling curve DOESN'T MATTER.  There are a fixed number of class quests.  It could take you 50 years to leve lto 50.  You would still spend exactly the same amount of absolute time on class quests.

     

    The only way in which the level curve matters is if the statement had been a percentage.  It wasn't.  They said 200 hours.

     

    They qualified it by saying those "hours" were relative to playstyle.  But that statement is such obvious BS.  I listened to every single word of the Voice overs on 3 different characters up to 30 and on two above that.

    There is no way that it would take even close to 200 hours unless  Ijust stopped in the middle of nowhere and started picking my nose for 15 minutes straight once per hour.  And I am pretty sure that picking my nose is not "class quest content".

    They don't specify that the 200 hours is unique content for each class.  They just say that for each class you'll have 200 hours of content to go through, even though some of that make be content that applies to all the classes ie world arcs and side quests.

    If they had meant they had 200 hours of unique content for each class it's much more likely that would have said "we have 1600 hours of content!" because that would have been much more impressive.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Quizzical

    They said it for the same reason that every company on the planet says everything else that they say:  to try to get you to buy their product.

    Fixed that for you.

  • fadisfadis Member Posts: 469

    Because they wanted to hype their game and knew there was a certain crowd that would eat it up?

     

     

  • majimaji Member UncommonPosts: 2,091

    All companies always exaggerate about games they have in development. That's nothing new. And that's the reason why preordering games or just believing those companies is quite naive.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • DredphyreDredphyre Member Posts: 601

    200 hours. I believe it.  I have a JK that I started around the first week of January, and he's only just hit 46lvl.  If there is 200 hours per class, and I've been playing 7 weeks now, that's a little over 30 hours per week.  But I haven't been playing 30 hours a week...more like 20.   So 7 weeks at 20 hours is 140 hours of content...and I'm not even 50 level yet.  It'll be close to 200 hours for me when I hit level cap.

  • DistopiaDistopia Member EpicPosts: 21,183

    I think everyone should at least read the DE quote I posted, as well as consider this is the norm for RPG marketing. If I beat Skyrim in two hours, does it mean the game doesn't offer those who take the time ,100's of hours of game-play? If you rush through any RPG, you're going to cut the suggested hours down to nothing, RPG's aren't made to be rushed through or powered through, they're meant to put you in that role, and tell you a story.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • HerodesHerodes Member UncommonPosts: 1,494


    Why did EA say
    lol
  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "want to get the full unmitigated experience? Go level all 16 & get all your monies worth."

    but why should i pay 15 bucks a month for a mmo that the only end game is reaching the lvl cap and then rolling another character.i mean,lvling alts is fun and all,but you gotta give those alts something to do at max lvl and it seems like one of the flaws bioware has is they focused to much on the lvl 1-49 content and not enough on the lvl 50 content

     

  • DredphyreDredphyre Member Posts: 601

    Originally posted by CrunkJuice2

    "want to get the full unmitigated experience? Go level all 16 & get all your monies worth."

    but why should i pay 15 bucks a month for a mmo that the only end game is reaching the lvl cap and then rolling another character.i mean,lvling alts is fun and all,but you gotta give those alts something to do at max lvl and it seems like one of the flaws bioware has is they focused to much on the lvl 1-49 content and not enough on the lvl 50 content

     

    name any mmo that has robust endgame after two months of release.  

  • xenogiasxenogias Member Posts: 1,926

    Originally posted by Distopia


    Daniel Erikson wrote:


    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    Nice to post this. Its still a lie. The only type of player that will take 200hrs to do it on there first playthrough is the type that has never spent a single second playing an MMO. That will also include all the "mmo noob" mistakes trying to even play the game such as download, install, setting up an account ect.

    There is just no way the average player is going to take 200 hours.  I enjoyed the story so I would reccomend the game based on that and only that.

    There is only a few GAMES I have spent close to or more than 200 hours in and SWTOR doesnt even come close to offering the amount of content they do. Only 2 of where MMO's I played for 5years +....asherons call and WoW. The others where single player RPG's that I was a completionist  in and none of them where Bioware RPGs.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Dredphyre

    Originally posted by CrunkJuice2

    "want to get the full unmitigated experience? Go level all 16 & get all your monies worth."

    but why should i pay 15 bucks a month for a mmo that the only end game is reaching the lvl cap and then rolling another character.i mean,lvling alts is fun and all,but you gotta give those alts something to do at max lvl and it seems like one of the flaws bioware has is they focused to much on the lvl 1-49 content and not enough on the lvl 50 content

     

    name any mmo that has robust endgame after two months of release.  

     

    Rift

    image
  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by xenogias

    Originally posted by Distopia



    Daniel Erikson wrote:


    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    Nice to post this. Its still a lie. The only type of player that will take 200hrs to do it on there first playthrough is the type that has never spent a single second playing an MMO. That will also include all the "mmo noob" mistakes trying to even play the game such as download, install, setting up an account ect.

    There is just no way the average player is going to take 200 hours.  I enjoyed the story so I would reccomend the game based on that and only that.

    There is only a few GAMES I have spent close to or more than 200 hours in and SWTOR doesnt even come close to offering the amount of content they do. Only 2 of where MMO's I played for 5years +....asherons call and WoW. The others where single player RPG's that I was a completionist  in and none of them where Bioware RPGs.

     

    God yeah... the walking... the walking... the walking... there's 100 hours right there, 50 of those walking in and out of spaceports!

    image
  • CityHamCityHam Member Posts: 63

    scrubs still play this game ??

  • DredphyreDredphyre Member Posts: 601

    Originally posted by Matt_UK

    Originally posted by Dredphyre


    Originally posted by CrunkJuice2

    "want to get the full unmitigated experience? Go level all 16 & get all your monies worth."

    but why should i pay 15 bucks a month for a mmo that the only end game is reaching the lvl cap and then rolling another character.i mean,lvling alts is fun and all,but you gotta give those alts something to do at max lvl and it seems like one of the flaws bioware has is they focused to much on the lvl 1-49 content and not enough on the lvl 50 content

     

    name any mmo that has robust endgame after two months of release.  

     

    Rift

    sure it did....and even if it did, the rest of the game play sucks...so you go for x levels of bad gameplay to reach end game? No thanks. I'll take the journey over the destination any day.

  • DredphyreDredphyre Member Posts: 601

    Originally posted by xenogias

    Originally posted by Distopia



    Daniel Erikson wrote:


    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    Nice to post this. Its still a lie. The only type of player that will take 200hrs to do it on there first playthrough is the type that has never spent a single second playing an MMO. That will also include all the "mmo noob" mistakes trying to even play the game such as download, install, setting up an account ect.

    There is just no way the average player is going to take 200 hours.  I enjoyed the story so I would reccomend the game based on that and only that.

    There is only a few GAMES I have spent close to or more than 200 hours in and SWTOR doesnt even come close to offering the amount of content they do. Only 2 of where MMO's I played for 5years +....asherons call and WoW. The others where single player RPG's that I was a completionist  in and none of them where Bioware RPGs.

    The problem with generalizations is that they're most often wrong.  I've played MMOs for nearly 12 years. I've posted in this thread that I'm at about 140 hours of game play after 7 weeks, and I'm 46lvl on my first toon.  I'll probably be at around 180 hours when I hit 50lvl... so yeah, 200 hours is about right (owing to the fact that BW/EA has probably inflated the hours a bit).

     

    And if one chews through content so fast, the problem isn't with the game design..it's likely an issue with an obsessive personality disorder.

  • PelaajaPelaaja Member Posts: 697

    Originally posted by Dredphyre

    Originally posted by CrunkJuice2

    "want to get the full unmitigated experience? Go level all 16 & get all your monies worth."

    but why should i pay 15 bucks a month for a mmo that the only end game is reaching the lvl cap and then rolling another character.i mean,lvling alts is fun and all,but you gotta give those alts something to do at max lvl and it seems like one of the flaws bioware has is they focused to much on the lvl 1-49 content and not enough on the lvl 50 content

     

    name any mmo that has robust endgame after two months of release.  

    Rift

    image

  • SovrathSovrath Member LegendaryPosts: 32,941

    Originally posted by Pelaaja

    Rift

    hardly.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • The user and all related content has been deleted.
  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by cinos

    Originally posted by Dredphyre


    Originally posted by xenogias


    Originally posted by Distopia



    Daniel Erikson wrote:


    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    Nice to post this. Its still a lie. The only type of player that will take 200hrs to do it on there first playthrough is the type that has never spent a single second playing an MMO. That will also include all the "mmo noob" mistakes trying to even play the game such as download, install, setting up an account ect.

    There is just no way the average player is going to take 200 hours.  I enjoyed the story so I would reccomend the game based on that and only that.

    There is only a few GAMES I have spent close to or more than 200 hours in and SWTOR doesnt even come close to offering the amount of content they do. Only 2 of where MMO's I played for 5years +....asherons call and WoW. The others where single player RPG's that I was a completionist  in and none of them where Bioware RPGs.

    The problem with generalizations is that they're most often wrong.  I've played MMOs for nearly 12 years. I've posted in this thread that I'm at about 140 hours of game play after 7 weeks, and I'm 46lvl on my first toon.  I'll probably be at around 180 hours when I hit 50lvl... so yeah, 200 hours is about right (owing to the fact that BW/EA has probably inflated the hours a bit).

     

    And if one chews through content so fast, the problem isn't with the game design..it's likely an issue with an obsessive personality disorder.

    Considering this: "So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate"

    How on earth have you managed to stretch the rest into 140 hours? Have you literally just left yourself logged on in a cutscene for several hours whilst you did something else? :p

    Or are you only doing one quest at a time, then running back to hand it in before picking up a new one?

    All that quote says is they're including all the quest content in the estimate.  That's all I've done and I'm level 48, just started Corellia and I'm at about 165 hours and that's having skipped all the bonus series quests past Taris.

    Unless you're confusing the part where he says you CAN skip world quests and get XP from warzones and space but he's not including warzones and space into the time estimate.

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