Just great more zones, and numbered zones, and jumping and seeignl oad screens. This is what was awful about GW1, bloody destoyed AOC, and now this so called next gen mmo has to have zoned copys of areas
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There are loading screens, but I don't think there are "copies of zones". And it was estimated that a zone is AT LEAST the size of Barrens, but unlike Barrens, they're actually filled with stuff. This instancing you're referring to is true for personal stories though.
oh boy this answers all my questions.........Seriously Bill this seems extremely biased and lacking extreme details. If I could rate this I would rate it very low because you did not even attempt to remain netural.
This just sounds like buy now buy now! Nothing about performance, what you felt was missing, problems you could possibly see happening.
after so many write ups, still not an answer. How BIG is BIG when talking zones :P?
it's really the only question im dying to find out for so long ! Can anyway that knows compare it too a few maps or exsiting games ? WoW, Aion, Swtor i dunno something
As I said a few posts above: I'd say at least the size of Barrens. They're BIG. Like, REALLY big. And FILLED with stuff to find.
Where's MMO.Maverick!?
Good summary. I'm happy they ditched mounts. Teleporting may be far from perfect but better than mounts/coconuts imo. I'd be happy with fewer/more expensive teleport technology + risk of randomly sending you into the wilderness far from any other teleport!
The zones are way less walled in than ToR but they're only the size of The Barrens? I'm sorry but there are plenty of planets in ToR that are way bigger than The Barrens and at least the convention of them being different planets somewhat justifies loading. It's not like you could seamlessly walk from Tatooine to Hoth.
Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.
The zones are way less walled in than ToR but they're only the size of The Barrens? I'm sorry but there are plenty of planets in ToR that are way bigger than The Barrens and at least the convention of them being different planets somewhat justifies loading. It's not like you could seamlessly walk from Tatooine to Hoth.
Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.
Dude what's the difference between "at least" and "only"? Also, it was stated that a zone is filled with stuff (e.g. DEs)
I'm wondering why is it that only blizzard can make a truly seemless world? For me, this was one of the most impressive parts of WoW, that you could go from one end of the world to another without zoning once. Why is it that more games don't also do this?
It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance. It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.
Great feedback, to me it definitely sounds like the "Good" far outweighs the "Bad". I've been following this game and TSW as of late, and have been finding generally positive comments on both games from people who have played the betas.
Can you elaborate? You say the zones are filled with stuff to find. Is that like... I run off the track and am rewarded for exploring? Or do you mean like ToR where "off the road" means "running straight to a datacron and running back"?
I miss running into the woods in UO just to find some random cave I never knew was there.
Can you elaborate? You say the zones are filled with stuff to find. Is that like... I run off the track and am rewarded for exploring? Or do you mean like ToR where "off the road" means "running straight to a datacron and running back"?
I miss running into the woods in UO just to find some random cave I never knew was there.
There's a perfect paragraph to explain this in the preview:
I’ll end this section with one very important note: exploring is very key to Guild Wars 2. Sick of being too handheld in recent MMOs? Don’t worry. GW2 will give you some very basic areas to look for (provided you ask one of the game’s “scouts”, but beyond that it will be up to you to find adventure, to find people in need of a hand. The scouts (denoted on the map by a spyglass) will give you some of the surrounding area’s major event locations, but as you tend to them you’ll undoubtedly stumble upon others like breadcrumbs leading you to locations that don’t have a label. One such example is the Shaman Rookery in the starting zone for the Norn. It’s a dank and dark cave, filled with extremely difficulty encounters and platforming tasks that will drive you mad as enemies and crows knock you to the base of the cave and force you to start from the beginning. You won’t know what’s at the end of the trial, but you’ll be damned sure to keep trying to defeat the shamans and jump from platform to platform to see what prize awaits you. Areas like this, among so many others, will make explorers’ dreams come true.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Crafting may have some surprises once people take time to delve into it, but very understandable that with just a weekend people had more interesting things to do!
Very, very psyched to hear just how big the game zones are. So many MMOs since WoW have had game worlds just way too small. More than 20 zones, each at least as big as The Barrens from WoW? Yes, please!
I'm wondering why is it that only blizzard can make a truly seemless world? For me, this was one of the most impressive parts of WoW, that you could go from one end of the world to another without zoning once. Why is it that more games don't also do this?
It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance. It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.
If you're talking about wow, there's no loading screen throughout the whole of kalimdor or eastern kingdom except instances. If a game 7 years ago can do it, I really wonder what's wrong with the games now.
Since I've only played Guild Wars 1 I don't have any real experience at crafting, so anything will be interesting to me. All there is in GW1 is take these materials and this amount of money to armor or weapons crafter or consumable crafter and they'll give you your armor, weapon or ressurection scroll.
If you're talking about wow, there's no loading screen throughout the whole of kalimdor or eastern kingdom except instances. If a game 7 years ago can do it, I really wonder what's wrong with the games now.
You've never taken the train, then? Or had a Mage teleport you? Or taken the port to the docks at Kalimdor?
To the last question, files are bigger due to higher rez textures, etc.
If you're talking about wow, there's no loading screen throughout the whole of kalimdor or eastern kingdom except instances. If a game 7 years ago can do it, I really wonder what's wrong with the games now.
You've never taken the train, then? Or had a Mage teleport you? Or taken the port to the docks at Kalimdor?
Or rode any of the boats between continents. Cleverly packaged loads are still loads.
The zones are way less walled in than ToR but they're only the size of The Barrens? I'm sorry but there are plenty of planets in ToR that are way bigger than The Barrens and at least the convention of them being different planets somewhat justifies loading. It's not like you could seamlessly walk from Tatooine to Hoth.
Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.
LOL. Some people get really worked up I suppose. He said that they are 'at least as big', implying that they're probably a bit bigger. And where's this 'spin' you speak of? He listed 5 positives and 5 negatives...seems to me like he was pretty thoroughly impressed.
I am only concerned about crafting. That's really something I need in a good MMORPG. I don't really care about crafting interface, but the fact it should really be useful - e.g. main source of items and consumables. In WoW/SWTOR the crafting is just a little extra to the endgame raiding/grinding/PvP, not really useful except for some consumables. I would love to see the theme parked game where crafting and player economy is as important and essential as the combat (like it was back in Ultima and is in EVE).
Teleportation? - I love that. I love to feel like the demigod in game - being able to easily teleport and move through the world like in DCUO. It really helps to explore it not vice-versa.
It's not really "instanced". It's a HUGE freaking world. But you do have to "zone" to go from one map to the next.
No it isn't stop pretending.
Instanced and zoned world to load up all the graphics.
Just like GW1 but slightly bigger zones.
You might as well have COD MW 3 graphics then.
So their world will be instanced, their "world vs world" will be instanced and their "traveling" will be by hopping through portals.
In a time when Blizzard includes dynamic world changing events without a loading screen in sight, you try to make us enthusiastic about ... LOADING SCREENS everywhere ???
Regression, all the way.
Who's trying to make you enthusiastic about a loading screen? LMAO, take a pill man...seriously. Most games i've played have a loading screen when transitioning zones, lol...seems a small price to play if the game plays as well as this reviewer claims it does. I've seen you post on the GW2 forums here though, so your comments really don't surprise me at all. The explanation for loading was explained...this game is far more advanced than WoW is currently. Basically, you have an 8 year old game being run on the most current hardware available...
Also - teleportation or/and extremly fast travel is the only thing that makes world PvP dynamic and involving. It is not funy at all to run 15 minutes to the place where the enemy was ganking your faction noobs to find the ganker is gone. In DCUO you can fly to the supposed enemy position in 1-2 minutes and kick some ass before they vanished. I'd love to see something like that in GW2.
Comments
There are loading screens, but I don't think there are "copies of zones". And it was estimated that a zone is AT LEAST the size of Barrens, but unlike Barrens, they're actually filled with stuff. This instancing you're referring to is true for personal stories though.
oh boy this answers all my questions.........Seriously Bill this seems extremely biased and lacking extreme details. If I could rate this I would rate it very low because you did not even attempt to remain netural.
This just sounds like buy now buy now! Nothing about performance, what you felt was missing, problems you could possibly see happening.
BillMurphy, what about the performance? I heard it was rather poor during this event.
Where's MMO.Maverick!?
Good summary. I'm happy they ditched mounts. Teleporting may be far from perfect but better than mounts/coconuts imo. I'd be happy with fewer/more expensive teleport technology + risk of randomly sending you into the wilderness far from any other teleport!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I don't really get this PoV... TPs never broke my immersion in EQ and they don't in modern games.
If they are part of the lore I can't see how they break immersion
Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.
Dude what's the difference between "at least" and "only"? Also, it was stated that a zone is filled with stuff (e.g. DEs)
It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance. It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.
So thats the next game for casuals and themepark players...........
Next plz and now plz a good sanbox mmorpg.
Great feedback, to me it definitely sounds like the "Good" far outweighs the "Bad". I've been following this game and TSW as of late, and have been finding generally positive comments on both games from people who have played the betas.
@Bill Murphy
Can you elaborate? You say the zones are filled with stuff to find. Is that like... I run off the track and am rewarded for exploring? Or do you mean like ToR where "off the road" means "running straight to a datacron and running back"?
I miss running into the woods in UO just to find some random cave I never knew was there.
There's a perfect paragraph to explain this in the preview:
I’ll end this section with one very important note: exploring is very key to Guild Wars 2. Sick of being too handheld in recent MMOs? Don’t worry. GW2 will give you some very basic areas to look for (provided you ask one of the game’s “scouts”, but beyond that it will be up to you to find adventure, to find people in need of a hand. The scouts (denoted on the map by a spyglass) will give you some of the surrounding area’s major event locations, but as you tend to them you’ll undoubtedly stumble upon others like breadcrumbs leading you to locations that don’t have a label. One such example is the Shaman Rookery in the starting zone for the Norn. It’s a dank and dark cave, filled with extremely difficulty encounters and platforming tasks that will drive you mad as enemies and crows knock you to the base of the cave and force you to start from the beginning. You won’t know what’s at the end of the trial, but you’ll be damned sure to keep trying to defeat the shamans and jump from platform to platform to see what prize awaits you. Areas like this, among so many others, will make explorers’ dreams come true.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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Crafting may have some surprises once people take time to delve into it, but very understandable that with just a weekend people had more interesting things to do!
Very, very psyched to hear just how big the game zones are. So many MMOs since WoW have had game worlds just way too small. More than 20 zones, each at least as big as The Barrens from WoW? Yes, please!
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance. It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.
RIP Orc Choppa
Thanks Bill! I hadn't seen that article you wrote. Thanks for elaborating.
Simply too much going on to pay attention to everything. (in fact, I re-read the article thinking that I noobed it up and didn't read the obvious)
Since I've only played Guild Wars 1 I don't have any real experience at crafting, so anything will be interesting to me. All there is in GW1 is take these materials and this amount of money to armor or weapons crafter or consumable crafter and they'll give you your armor, weapon or ressurection scroll.
You've never taken the train, then? Or had a Mage teleport you? Or taken the port to the docks at Kalimdor?
To the last question, files are bigger due to higher rez textures, etc.
A fully featured MMO that is B2P without a sub...
This will truly be a sight to see...
Looks good too, I am not on the hype train yet, but as it gets closer around the time it "could" release I will be watching very very closely..
Or rode any of the boats between continents. Cleverly packaged loads are still loads.
LOL. Some people get really worked up I suppose. He said that they are 'at least as big', implying that they're probably a bit bigger. And where's this 'spin' you speak of? He listed 5 positives and 5 negatives...seems to me like he was pretty thoroughly impressed.
Sorroe, Human Mesmer
Jade Quarry Server
Instance and zone are 2 different things Ppl should finally educate themselves.
I am only concerned about crafting. That's really something I need in a good MMORPG. I don't really care about crafting interface, but the fact it should really be useful - e.g. main source of items and consumables. In WoW/SWTOR the crafting is just a little extra to the endgame raiding/grinding/PvP, not really useful except for some consumables. I would love to see the theme parked game where crafting and player economy is as important and essential as the combat (like it was back in Ultima and is in EVE).
Teleportation? - I love that. I love to feel like the demigod in game - being able to easily teleport and move through the world like in DCUO. It really helps to explore it not vice-versa.
Who's trying to make you enthusiastic about a loading screen? LMAO, take a pill man...seriously. Most games i've played have a loading screen when transitioning zones, lol...seems a small price to play if the game plays as well as this reviewer claims it does. I've seen you post on the GW2 forums here though, so your comments really don't surprise me at all. The explanation for loading was explained...this game is far more advanced than WoW is currently. Basically, you have an 8 year old game being run on the most current hardware available...
Sorroe, Human Mesmer
Jade Quarry Server
Also - teleportation or/and extremly fast travel is the only thing that makes world PvP dynamic and involving. It is not funy at all to run 15 minutes to the place where the enemy was ganking your faction noobs to find the ganker is gone. In DCUO you can fly to the supposed enemy position in 1-2 minutes and kick some ass before they vanished. I'd love to see something like that in GW2.