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TERA is Quite Different: Here are the Observations

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  • jazz.bejazz.be Member UncommonPosts: 962

    Right, sorry for the wrong information!

    It's some kind of tunnel you go through. But isn't there a small loading screen just before you find yourself at your destination?

    But yeah I'm completely wrong, you go through "subspace" to your destination. No major loading screen, or perhaps even no loading screen at all.

  • Howitzer-DDHHowitzer-DDH Member Posts: 15

    Originally posted by jazz.be

    Right, sorry for the wrong information!

    It's some kind of tunnel you go through. But isn't there a small loading screen just before you find yourself at your destination?

    But yeah I'm completely wrong, you go through "subspace" to your destination. No major loading screen, or perhaps even no loading screen at all.

    Nah, there is no loading at all.  The only time you're going to load is if you're going into a dungeon, using a recall scroll to port to a destination, or when you are accepting a story quest that will take you to a private instance for that scenario to play out.  Otherwise, whenever you walk through the world or physically fly, it is totally seamless. :)

  • PivotelitePivotelite Member UncommonPosts: 2,145

    It's funny I never realized that the warp speed thing wasn't a loading screen, I just thought it was a more interesting take on it but it seems you are actually just moving really fast with an animation covering your screen if I am not mistaken.

    image

  • MikehaMikeha Member EpicPosts: 9,196

    Thanks for the info. I learned alot and see I have much to look foward to.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Pivotelite

    It's funny I never realized that the warp speed thing wasn't a loading screen, I just thought it was a more interesting take on it but it seems you are actually just moving really fast with an animation covering your screen if I am not mistaken.

    I think they throw up that "warp" screen is because most videocards would probably not be able to draw fast enough to keep up.

     

    I've also seen tree branches zip past inside the warp tunnel (if you angle the camera right)  =)

     

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by stayontarget

    Originally posted by Pivotelite

    It's funny I never realized that the warp speed thing wasn't a loading screen, I just thought it was a more interesting take on it but it seems you are actually just moving really fast with an animation covering your screen if I am not mistaken.

    I think they throw up that "warp" screen is because most videocards would probably not be able to draw fast enough to keep up.

    I've also seen tree branches zip past inside the warp tunnel (if you angle the camera right)  =)

     I want an option to toggle the warp off, I think it would look boss to see shit zooming by, if my gfx card can handle it that is.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by MichaelCr

    ...

    Hate the way gamers act like if you like your current mmo you are playing you must hate WOW lol I Love Tera and I am sure I will love the New expansion and play wow again in the Future. You dont have to Hate just enjoy whatever you want.

    You're quite wrong in your assessment, at least as far as I'm concerned. I don't hate my time in WoW, in fact, I remember fondly the time I spent in that game. I've also remember fondly the time I spent in Ultima Online and Anarchy Online. That doesn't change the fact that the graphics of all these games I mentioned aged, some more gracefully than others, but they did. Would a complete graphics revamp be too much to ask for? Games like EVE and LOTRO with much smaller budgets did just that, games with humongous budgets like WoW did not.

    What am I saying? When you get younger games like SW:TOR coming out from super rich developers and they are outdated on the go and on top of that they try to sell this as a feature, what can I say? That I love those smaller developers that at least struggle to make the best game possible under their budgets constraints? Why would I give any slack to Bioware or Blizzard when you have companies like Trion or Bluehole that produce content at galloping speed when the behemoths rely solely on marketing to sell their products?

  • Entropy14Entropy14 Member UncommonPosts: 675

    A very good read, and some great info of what the game holds...

     

     

    So since you say there is so much to do, I take it that the newbie zone is not a good representation of the world at later levels ?

     

    Cause in the newbie zone it was sooooooo linear, guy gives quest, mobs for quest are 20 feet away .....was hoping this would change and that it was just like that at the start to give us a feel for the controls.

  • XasapisXasapis Member RarePosts: 6,337

    I believe that they overnerfed the mobs both at the starting island and at the surrounding territories after the starting island. A good indication on how big of a nerf is that you can basically solo the 5-man instance in the end of the starter island. Well, basically you can solo everything.

    It may be the case that underestimated the skill level of the US/EU playerbase, or it may be the case that they know exactly what the skill level of that playerbase is.

  • MyrdynnMyrdynn Member RarePosts: 2,483

    Thank you OP, you just made me pre-order

     

  • emotaemota Member UncommonPosts: 413

    Originally posted by Howitzer-DDH

     

    Since some think TERA is either a) Asian ginder or b) WOW clone that does nothing different except combat, I'll break it down for those that haven't had the time to read between the lines:

     

    1) Different method of gear progression and item slots that always keeps your avatar looking amazing. This is done with a simple 3-piece armor system of boots, gloves, and chest (you also get slots for 2 earrings, 1 neck, 1 inner clothing item, 2 rings, and 8 crystal slots which break up into 4 for weapon and 4 for armor).  The Chest piece of any armor set basically changes everything about the look of your character cept gloves/boots so you're never left looking like a mismatched clown like you'll see in other MMOs.  Also, the amount of variety in gear is beyond ridiculous with the ability to remodel gear that you like or dye it.

    One armor set has a unique look for every sex as well as race so you're not left feeling like a clone of someone else.  I've come across over 70 unique chest pieces per armor types so far that I've counted on the KTera AH to give you an idea of how much variety there is and that doesn't include the legendaries and pvp stuff that is also unique and not listed on the AH.

     

    2) Very specific classes and roles with very unique abilities. Just visit teracodex.com for details.  Also, there is no 'talent' tree or the same old boring crap you'll see in every other wow-like MMO out there.  This game did it different in many ways and did it better with crystals and glyphs.

     

    3) Different way of introducing healers and hybrids than what you'll see in other MMOs.  Look at Mystics, Priests (target healing/lock-ons), Lancers (active blocking), Warriors/Slayers (dodging). Here is a quick example: If you're in a PVE raid (yes, latest patch in Korea has them) or in a 5 man group and you stand behind your tank while he is blocking, you are safe.  If, however, you get in between the tank and the mob that the tank has agro on, you will get your face plowed even with non AOE attacks.  

    This is different than other games when a mob had a lock-on it was basically a /stick command in games of old. It doesn't matter what the tank did in those games because the boss or mob would insta-turn like he had velcro stuck to you and him. Not so in TERA as movement and situational awareness are paramount.  This adds a lot not only to fun factor for tanks and DPS, but for healers that no longer need to play *let's watch the UI* for the whole fight, but actually pay attn. to the game!  You honestly have to just play in a good group environment starting at level 20 (Bastion dungeon) to understand this.  I won't even get into PVP dynamics.

     

    4) Very different crafting, extracting, gathering methods (gives bonuses and campfire buff tokens), with no limits on what you can craft.  They did think outside the box on crafting and it is fun iff you love to craft (you can be an armorsmith, a weaponsmith, an alchemist and you get gathering skills by default at level 1 for everything). Because of how important enchanting is from mid to late levels the crafting system will always be lucrative because of sacrificial items to enchant gear. You will always be able to make big money if you're a great crafter with the ability to even make legendary gear.

     

    5) 5 man dungeon art design and gameplay is awesome from the 4 I've seen (there are over 15 unique fiveman dungeons at launch with amazing gear INCLUDING legendary weapons and armor for all classes starting at level 20!!!). Boss fights feel epic, fun, and different, positioning matters even on trash pulls as I noted above, and looting gear drops is super-easy with autoloots to specific classes without any drama (and no ninja looting)! Since all gear except armor is quite specific to class roles it makes it easy. 

     

    6) Travel is very well done in comparison to other games. Seamless zones when you travel on foot adds immensely to immersion and when you fly there is no loading screen either. The only time you get one is if you use a scroll for a fast recall.   Between flight paths and teleports within adjacent zones it is easy to get around considering how big the world is.

     

    7) Identifying items and random bonuses on drops makes for interesting combinations of gear. You'll be using this a lot when attempting to enchant your best legendary items in the higher levels.  I'll break it down like this: If you get an item that is unidentified that means it can be enchanted. Only items that have a '?' can be enchanted FYI. These enchantable items, once identified, will have greyed-out bonuses labeled as +3, +6, and +9 respectively.  This means that at +3 enchants your char will have access to the item's 1st bonus, and so on.  There is an art to enchanting as well.  

    For instance, if you want to get +3up on an item, you usually start with white items of 'like' type and tier. You need items of similar type and tier because as you enchant something it requires a sacrificial item to be consumed in the process.  You will also need enchanting dust. This dust comes in three types: white, blue, and gold dust.  The dust variance is that higher level dust like gold has a higher chance of success.  You will basically ignore enchanting until like level 26 I'd say.  Then from 26 to 40, just do white dust enchants and don't bother going higher than +3 on items (otherwise it's too expensive).

    Above 45 you can start doing +6 because you might be using items longer as it naturally takes longer for you to level / gear up, right? Well, depending on your income, you can alway start using blue dust when you get to about +5 to increase your odds of enchanting success.  You will use white items from 1-3 enchant, then green items from say 4-5, and then rare items from 6 and up.  Eventually you will need legendary items to go to 9 and above! 

    I won't bore you with more details as there are many great guides out there on the subject of TERA enchanting, but needless to say that enchnating in this game is hard and fun and rewarding.  There is always a chance of failure, too, as you can lose 1 rank if you do something wrong like try to use cheap white dust and a crap item to enchant a +6.  If you don't know what is right and when, you'll pay! I love that.  

     

    8) Very well-done auction house system where all items are delivered to you via that menu and not a mailbox you have to run to.  No timers to wait to receive or list items after sale or purchases.  It is all very nicely streamlined with all the features you would  expect to see. 

     

    9) ENORMOUS amount of bank space.  I haven't seen anything like this in any MMO.  You literally have like 5-6 bank tabs that holds probably 150 slots each tab? It's ridiculous how much you can store and it is all free right from level 1.

     

    10) Crystal system..  This is just fun, period.  Having the ability to modify your abilities with the uses of crystals  is like enchanting your gear without permanently tying it to the gear allowing you to flip crystals depending what you're doing.  These crystals also have a chance to break on death adding some risk to it which is great. You can find rare and better crystals off BAMs, dungeons, and other areas I haven't discovered yet.  Some crystals give you a 2x crit modifier when hitting something from behind, some give you +x damage when attacking a target that has been knocked down, some give +MP regen or +HP regen or +DEF on a boss.  Many different variations.

     

    11) Glyph system (learn at 20) - these glyphs are slotted to your skills. They cost about 5k to 10k gold each and each glyphed ability will take up a certain amount of points.  You gain 1 point per level after level 20 and at 20 the game gives you 10 points to distribute for the first few glyphs you've bought so remember if you bought like 15 glyphs for all your skills at 20 that's great, but you'll only be able to use the advantages of 2 or 3 until you level up more.  These modify abilities based on your playstyle and change them to either be faster, follow up another attack with higher damage, decrease cooldowns, etc.  It adds a lot of depth to an already fun combat system.

     

    12) Leveling is fast, but not too fast.  Once you get to the mid 30's it slows down but really not ever so bad that you feel you're getting nowhere like I remember in L2 or AION.  This is not the quintessential asian MMO grindfest or I sure as heck would stay clear of it.

     

    13) The game engine and the detail.  Just wow. no words here except it is phenomenal and even on max with forced nvidia control panel 16xQ CSAA it runs at a smooth 50 to 60 fps.  This tweaked unreal 3 engine is just the best I've seen in any MMO to date.  You can PVP with 40 PEOPLE ON THE SCREEN WITH NO LAG.  It is a sight to behold and world pvp will be quite amazing!

     

    14) Cross server PVP BG and LFG dungeon tool at release.  I don't need to say more about this.  Needless to say on KTera it is widely used and one BIG thing is once the dungeon finished it zones you outside of the dungeon itself which means you're not just sitting around in a city.  I love this part of it. It keeps you in the world, not just static in one spot unless you like to just sit outside of a dungeon? :)

     

    15) BAMS - means Big Ass Monsters.  These are meant for small groups or, if you're good, you can solo them! They are like mini raid bosses all over the world and reward with nice gold and crystal drops, potions, and a huge amount of XP if you're -3 / +3 levels of them.  This is something I just love about this game.  Enormous bosses that challenge you as a player and you find them in every zone.  You can always choose a diff way to level by going BAM hunting if you want to get around questing for a while.

     

    16) Zone level variation - Because the world is so big, you can literally level to 40 and have skipped  4 or 5 zones because you've been doing other things like BAM hunting, dungeons, crafting, or just going a different path.  This adds tons of replay when you're making alts. You're not just always going to go from point A to B to C like you'll see in stale MMOs like SWTOR.

     

    17) Guild vs. Guild warfare and PVP betting - yes, finally a game where you can officially declare war on another guild.  This means all of them will be red to you, but other players won't be.  It reminds me of UO when warring guilds were orange.  Good times.  Also, you can place wagers for items or large amounts of gold for 5 v 5 or 10 v 10 deathmatch duels.  This will add a ton of fun with consequences for those that put their money where their mouth is.  

    18) Guild rank and praise system - You'll notice this later in the game UI, but when you praise a guild you get 1 point for that guild. It can be your guild or someone else's guild.  This is one of the factors in how the game's political system plays out.  PVE or PVP guilds can control continents in the game and levy taxes or rulesets for certain zones.  I don't know enough about this yet but it adds for a dynamic and fun element I haven't seen since Shadowbane.  

     

    I could go on, but honestly I'm just surprised at how short-sighted some people who simply play CB1 or CB2 are and think they know the game.  There is a lot to TERA.  A lot more than what you guys will see initially and again I've been playing it to the 40's so far and it is just fantastic in every sense.


     

    Having tried Beta i have to give props to the op, its accurate, factual and correct. Care not for the folks who troll or pass comment without having tried the game. TERA will be so much better without them!

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Xasapis

    I believe that they overnerfed the mobs both at the starting island and at the surrounding territories after the starting island. A good indication on how big of a nerf is that you can basically solo the 5-man instance in the end of the starter island. Well, basically you can solo everything.

    It may be the case that underestimated the skill level of the US/EU playerbase, or it may be the case that they know exactly what the skill level of that playerbase is.

      I think it might be the second idea you have listed, like I have said before the skill level varies drastically between people, some people find solo'ing BAMs easy, others find solo'ing hard, others find solo'ing impossible and some can't even manage to group kill them. I witnessed 7+ people die to Arakia.

     

    Believe it or not I saw people questioning how to target/lock on to enemies and a few others asking why they cant use the mouse to click their skills.

    image

  • OtomoxOtomox Member UncommonPosts: 303

    Calling TERA a wow clone should ppl actually ban from this genre...

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by Otomox

    Calling TERA a wow clone should ppl actually ban from this genre...

    Then they would just call it an Aion clone.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Sector13

    Originally posted by Otomox

    Calling TERA a wow clone should ppl actually ban from this genre...

    Then they would just call it an Aion clone.

    More precise it would be to actually call it a Lineage 2 clone or decendant. Tera shares more traits with Lineage 2 (no factions, open seamless world and so on) than Aion.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    But there is nothing new, you would think in 2012 we would get something new, but TERA is just the same old thing.

    I dont like to be forced to play one style, like healer or tank, thats a real game breaker. I honestly cant play a game that would do that. The hybrids look cool though.

    Even the guild declaring war on another guild is right out of EVE, this game is a total rip off, sorry but I wont be playing this game.

    image
  • Howitzer-DDHHowitzer-DDH Member Posts: 15

    Originally posted by Xasapis

    I believe that they overnerfed the mobs both at the starting island and at the surrounding territories after the starting island. A good indication on how big of a nerf is that you can basically solo the 5-man instance in the end of the starter island. Well, basically you can solo everything.

    It may be the case that underestimated the skill level of the US/EU playerbase, or it may be the case that they know exactly what the skill level of that playerbase is.

     

    No, it's not that.  It is the same when you play the Korean version.  The starter zone is identical as far as mob AI, hp, and ease of questing.  The game's challenge ramps up once you level higher that is for sure, especially if you're not paying attention to your gear.  If, however, you're a min/maxer and always have the best on with the best enchants and crystals - you'll feel like a rockstar and can challenge yourself to big BAMs and mass-pulls.  It's fun. 

    In other words, the game rewards players that put forth the effort to have the best equip and setup. 

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by Xasapis

    Originally posted by Sector13

    Originally posted by Otomox

    Calling TERA a wow clone should ppl actually ban from this genre...

    Then they would just call it an Aion clone.

    More precise it would be to actually call it a Lineage 2 clone or decendant. Tera shares more traits with Lineage 2 (no factions, open seamless world and so on) than Aion.

     

    Which would make it still a clone and and a grindy one, I guess some players like the grind, there is no way I could do it, this game is just not for me.

    image
  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Adalwulff

    But there is nothing new, you would think in 2012 we would get something new, but TERA is just the same old thing.

    I dont like to be forced to play one style, like healer or tank, thats a real game breaker. I honestly cant play a game that would do that. The hybrids look cool though.

    Even the guild declaring war on another guild is right out of EVE, this game is a total rip off, sorry but I wont be playing this game.

     If you can find me one game where just about everything in the game is not in atleast one other game I would love that.

     

    About your grind quote, I got to level 22 in 6 hours. That doesn't seem grindy. Also because it has no factions like Lineage 2 it is automatically grindy like Lineage and a clone of it, holy shit, lol I think you should get off this website because this genre isn't for you.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Adalwulff

    Originally posted by Xasapis


    Originally posted by Sector13


    Originally posted by Otomox

    Calling TERA a wow clone should ppl actually ban from this genre...

    Then they would just call it an Aion clone.

    More precise it would be to actually call it a Lineage 2 clone or decendant. Tera shares more traits with Lineage 2 (no factions, open seamless world and so on) than Aion.

     Which would make it still a clone and and a grindy one, I guess some players like the grind, there is no way I could do it, this game is just not for me.

    I don't know if the game has another grind along the line, but it certainly is not a level grind. Besides, point me to an MMO which is not a grind of some kind.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Adalwulff

    But there is nothing new, you would think in 2012 we would get something new, but TERA is just the same old thing.

    I dont like to be forced to play one style, like healer or tank, thats a real game breaker. I honestly cant play a game that would do that. The hybrids look cool though.

    Even the guild declaring war on another guild is right out of EVE, this game is a total rip off, sorry but I wont be playing this game.

    First of all its call MMORPG RPG =Roll Playing Game, so you play the roll of a tank/healer/dps....That hard to understand? If you want to do everything than you might as well play a single player game because the whole point of an mmoprg is to play with other people, to group up and cover for each other's weakness. If you don't feel like doing that than stick to single player game rpgs not mmorpgs.

    Also guild declearing war on other guild is guild wars. So many fucking game have it, if you think thats a total ripe off and make the game not worth playing might as well stay off any mmo thats has pvp content.

    And Tera is new no other game has combat system like Tera, and combat is the core of most games.

    So please stop posting stuff full of false information and makeing yourself look incredbiliy stupid by not doing any research at all.


    Originally posted by Adalwulff

    Originally posted by Xasapis


    Originally posted by Sector13


    Originally posted by Otomox

    Calling TERA a wow clone should ppl actually ban from this genre...

    Then they would just call it an Aion clone.

    More precise it would be to actually call it a Lineage 2 clone or decendant. Tera shares more traits with Lineage 2 (no factions, open seamless world and so on) than Aion.

     

    Which would make it still a clone and and a grindy one, I guess some players like the grind, there is no way I could do it, this game is just not for me.

    If you bother doing any reseach at all Tera lvling speed is about same as Rift and WoW, its pretty darn fast you can cap in about 1 month if you play a lot or 2 month casual. thats not a grind at all compare to most korean games.

     

    Why do people feel the need to make rash assumption and bash a game which they obviously know nothing about. Its obvious from the post thats you guys don't give a damn about the game so just gtfo

  • CabalocCabaloc Member Posts: 116

    Does anyone know if there is a character inspect option , if so is there a option to also disable it ?

  • itchmonitchmon Member RarePosts: 1,999

    i am looking forward to the game and thanks to the OP for their review.  it's nice to see someone posting something positive about a game they like in a well thought out way.

     

    i know the game was ill received in korea but maybe for once, the game was just "too western" for them and that would mean it's right up our alley (us being NA/EU folks).

     

    I hope, because i wanna be one of the poporis.  wif a silly big weapon.  and squash stuff.

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  • xenogiasxenogias Member Posts: 1,926

    Everything is a WOW clone. Even games before WOW didnt you know that.

    All things aside its still a themepark MMO. It does alot of things diffrent though which is good. I dont even need to have played it (and I havent) to see its diffrent. Though the one thing it will not get away from is the combat is what stands out. Again, thats a verry good thing imo. I'm so sick of the traditional themepark combat.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by itchmon

    i am looking forward to the game and thanks to the OP for their review.  it's nice to see someone posting something positive about a game they like in a well thought out way.

     

    i know the game was ill received in korea but maybe for once, the game was just "too western" for them and that would mean it's right up our alley (us being NA/EU folks).

     

    I hope, because i wanna be one of the poporis.  wif a silly big weapon.  and squash stuff.

    it was ill received in korea coz they released it unfinished XD the lvl cap was 50 and only 2 dungeon at end game. Since its not a grind fest like other korean mmorpg they lvl too fast and endedu p with nothing to do. Ofc that was 1 year ago and they fix it already.

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