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Questions about DE's

DematouraDematoura Member Posts: 12

I've been following this game for a while and I've often heard Anet claim their DE's change the world. An example would be when they said a village could be attacked and then destroyed. This sounds cool enough, a world that's always changing, an ebb and flow.

However; as of late I've been hearing talk about them resetting and cycling. I honestly feel that the changes from these events should be persistant untill the player puts direct input to change the world. Now I'm not saying a player must put input to whether or not the world changes but in the sense that if a town was destroyed, shouldn't it stay destroyed untill the player decides to take it back.

I've heard that after a set amount of arbitrary time the event just resets, like none of it ever happened. I understand the need to cycle events, but resetting in a manner of which I just described doesn't feel like the world is changing at all.

It gives me the feeling like the world doesn't need heroes at all. Psh, why save a village? They'll be fine in twenty minutes or so.

 

Now, to my question. I've heard this 'talk' at a few places but I've never seen any sort of evidence to confirm or deny this. Anyone have an answer? Do villages magically bebuild themselves?

Comments

  • DjildjameshDjildjamesh Member UncommonPosts: 406

    I don't see what's wrong with the system they use:

    example:

    1: Thieves invade a farm you defend the farm >2: You follow the thieves to their outpost 3: You kick ass in the outpost > they run off. 4: Then You can happy feed the cows at the farm :p

    After a while the thieves come back!

    1: Thieves invade the farm, you fail to defeat them > 2: They burn down the farm > 3: You then kick their ass > 4: You help rebuild the farm with an extra event > 5: You can then happy feed the cows at the farm :p

    After a while the thieves come back ! :O

  • Master10KMaster10K Member Posts: 3,065

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    image

  • Methos12Methos12 Member UncommonPosts: 1,244

    I'm not sure if events reset both ways, we'll probably need to hear about this from someone who tested the game. For example, using the bandits event, if you finish the chain by defeating them then yes they do come back after a while, BUT if they win and take hold of the village does it reset eventually by them simply going away after a while or does it stay so you have a goal of retaking the village and pushing the bandits back?

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • DematouraDematoura Member Posts: 12

    I understand that system just fine, but my question is if thieves destroy town and the players give up. The town in theory should remain destroyed untill somebody comes alongs to save it.

    I've heard that this is not the case and that after a certain point in time the thieves just leave, the town goes back to normal.

    If you save the town and the thieves decide to come back later, that makes fine sense to me. They are determined, but an event resetting just doesn't make sense.

    Remember, these events happen when we aren't around. Even if we aren't around the consequence of that event failure should persist.

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    DE's do not reset after a set time. Basically events are part of a chain as follows:

    A --> B --> C --> D --> E

    With E being the enemy has a much ground as possible and A being the enemy having as little ground as possible. If players do nothing the chain will go more and more towards E, if players intervene and are succesful the chain will go towards A.

    For a good overview of how events work watch this:  http://www.gdcvault.com/play/1013691/Designing_Guild_Wars_2_Dynamic_Events

    For more information read these:

    http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/

    http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions

    http://www.arena.net/blog/eric-flannum-answers-more-of-your-dynamic-event-questions

    http://wiki.guildwars2.com/wiki/Dynamic_event

     

  • AlotAlot Member Posts: 1,948

    Originally posted by Dematoura

    I understand that system just fine, but my question is if thieves destroy town and the players give up. The town in theory should remain destroyed untill somebody comes alongs to save it.

    I've heard that this is not the case and that after a certain point in time the thieves just leave, the town goes back to normal.

    Well, your source is incorrect. The thieves won't leave until players come to save the town

  • DematouraDematoura Member Posts: 12

    Originally posted by Master10K

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    Yeah, that's what I've been led to believe from Anet. I've just heard otherwise after last weekend. Rumours are rumours.

  • Kyuz0oKyuz0o Member Posts: 80

    I guess now that Beta is announced there`s a lot of people around who aren`t that well informed.

    But as I understood from interviews etc, the town wouldn`t be reset on it`s own, not without players retaking and repairing it.

    image

  • NikkitaNikkita Member Posts: 790

    Originally posted by Master10K

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    That is the problem. Every player has their own version of DE's. Other day i read that DE's reset after feixed period of time. Too much different type of information flaoting on internet. best to just play it and see it for yourself.

    image


    Bite Me

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Dematoura

    Originally posted by Master10K

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    Yeah, that's what I've been led to believe from Anet. I've just heard otherwise after last weekend. Rumours are rumours.

    There are events that do reset and there are events that don't. Everything does not have to be black or white. The existance of one does not invalidate the other.

     

    Events like the conquered town are part of a chain, they have a narrative, a progression. It wouldn't make sense for them to just reset. Smaller events that aren't part of a long chain may indeed just reset (or more correctly, be triggered again).

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by Dematoura

    Originally posted by Master10K

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    Yeah, that's what I've been led to believe from Anet. I've just heard otherwise after last weekend. Rumours are rumours.

     

    You should definitly listen to the rumors, never listen to anything Anet tells you, all the videos are lies and the employees are paid to decieve us.

    Good catch.

    image
  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by Dematoura

    ...Now I'm not saying a player must put input to whether or not the world changes but in the sense that if a town was destroyed, shouldn't it stay destroyed untill the player decides to take it back.

    I've heard that after a set amount of arbitrary time the event just resets, like none of it ever happened. I understand the need to cycle events, but resetting in a manner of which I just described doesn't feel like the world is changing at all.

    It gives me the feeling like the world doesn't need heroes at all. Psh, why save a village? They'll be fine in twenty minutes or so.

    If a village becomes captured by a group of enemies, it doesn't ever just magically return to your control.  The enemies don't ever just instantly vanish.  After a period of time, or after you and your allied NPC forces fulfill the necessary event prerequisites (Ie. mini quests to gather supplies and weapons to launch a new assault), the event begins again, except in reverse.  The players and friendly NPCs must now try to capture the village back from the thieves.  Without player intervention, the village will not be won back.  It may not be you if you are not present, but some players--whoever is there during the initiation--will be the ones who "decide to take it back."

  • SanHorSanHor Member UncommonPosts: 336

    If Rift invasions didn't reset after a while there would be no chance for the few new players to do quests in starting areas since almost everyone is maxed already doing raids and PvP. 

    Will high level players in GW2 have any incentive to go back to 'noob zones' and do DEs over and over again? Eventually not, imo.

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  • moosecatlolmoosecatlol Member RarePosts: 1,531

    They cycle in such a way that they lead you into new DE's, so essentially you're never grinding, or looking for players to play with, you just simply go.

    You almost are never required to back track in the game unless you're doing it for the sake of exploring, in which case you will notice that yes, the DE's do reset.

    You do have to consider the fact that this game is being built with the whole multiplayer theme in mind, where as having permanent effects that other players are responsible for would just ruin the gameplay experience for newer players.

     

    In that same sense though, there are many situations where if an area is conquered by the enemy npcs, you will have to "take it back." The only way that this ever gets changed is when the servers are reset.

    Some of the more prominent examples of defeat can be seen in early testing of Blaze Ridge Steppes, along monument grounds and Shattered Palisades, also I believe there's some con footage of this happening as well at Spark Fly Swamp's Tequatl fight. In Blaze Ridge the Shatterer's minions will over run the ramparts and command post, in Spark Fly Swamp the beach head becomes over run and then the outlying Hylek villages become overrun with Orrian undead.

     

    A TL;DR version would simply be, Victories are not ever lasting, but defeats last until server reset, though recovering from a defeat isn't too difficult.(At least from what available)

     

    Hopefully this was somewhat coherant, I need sleep.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Nikkita

    Originally posted by Master10K

    You say that the Events should have persistent effects on the world and that is exactly what it does. If the village is destroyed, it will remain destroyed until players help restore it.

    That is the problem. Every player has their own version of DE's. Other day i read that DE's reset after feixed period of time. Too much different type of information flaoting on internet. best to just play it and see it for yourself.

    That's because there are so many different types of DE's. Like in this video, that particular DE they started doing is the kind of one that would obviously reset quite frequently. but the more major ones... not so much. But yeah, it's good to try it yourself and make your own judgement.

    image

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