And you wonder why I got annoyed enough to seem rather snappy with my response. I wish I could say more but I've already had 3 warnings by the mods lately.
The way you reply to people..no surprise there.
I reply to people quite snappily too but the only time you get warned is if you diss them directly. Indirect disses are allowed though (/sarcasm on this part).
I think my warnings were from threads created by Sanctum & MMOExposed. Anyone who's been here a while would know the kind of threads they make. :P
I think one of those two folks recently left us, so your stress level (and number of warnings) should go down.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I am sure this has been brought up before or in some other forum, but as I watched more of the beta footage...the racial size differences began to make me wonder if NCsoft is overlooking a critical pvp advantage.
Let me elaborate. First off, I enjoy PvP. I also like to play Male characters and the Norn's theme fits me exactly. So as you can imagine, the moment I saw the male Norn character models is also the moment I realized im not sure I want to pvp much less play the race. Why? They are a giant walking target (oddly saggy manboobs aside) with what appears to be a huge hit box and no real advantage to being big unless its been stated that their attack range is larger than say an Asura or human.
Now in structured pvp, there will always be the min and maxers....aka those who will play with with every advantage the game will offer up.
Since GW2 offers a hit or miss mechanic based on hit boxes and player dodging, size thus plays a HUGE (pun intended) role in where the advantage lies.
I'm sure they're making all the hitboxes the same size, so you can click above an asura and still target it. This was the case with Aion to, if i remember.
Furthermore, since all professions are some how available to all races (scratches head at thought of slyvari engineer) there is no apparent racial advantage in profession choice.
Sylvary fit well as engineers, read their race overview and open your mind a little more.
Thus if a small character such as the Asura or or slightly bigger abit thinner Slyvari have the same profession choices, no statistical advantage, and can be on equal ground with a massive Norn or Charr... it seems like if you want to have the best advantage in pvp you need to roll a tiny character.
I have noticed in many games which allow size differences (Aion), the tiny characters make good "party poopers" when it comes to pvp.
I hope Arena Net is planning or willing to look at this potential issue.
I agree, even if it doesn't play as huge a role as it may seem. One fix I could think of, while as ugly as it is, make players focus more on clicking bigger red names than bodys, you get the same outcome but it makes everyone's clickspot the same. They could also implement a name cutoff so that big names don't lose out then, and various other things that hide names around walls and such to balance it. w/e they're capable of.
Finally, I know not everyone here cares about PvP, so if this is you, as a sign of respect please keep what I assume will be anti-pvp player comments elsewhere.
Thoughts? Reactions? Any info that I am not aware of?
I've noticed in TERA that though the hit box is important for ranged attacks, it is much less so for melee attacks. Your cursor can be no where near the hit box of your target, as long as the target is with in the swing radius of the attack. GW2 doesn't require active targeting, so I really don't see the issue here. Ranged attacks with out an active target seem to have a sort of auto aim functionality built into them, with an expanded hit box and projectile animations homing in on the determined target. (I'm guessing that hit determination on untargeted attacks are based on a ranged cone projecting out from the PC based on the direction they are facing, rather than where the cursor is on the screen). You aren't going to have to worry about your attack missing an Asura by flying over their heads! If the hitbox is with on the cone of attack, it's going to have the ability to hit. Visual size has no impact on that.
As far as animations, if you look at some of the Asura melee combat videos, they do a lot of lunging when swinging a weapon about so that you won't constantly be seeing hits when the weapon itself appears to miss by several feet.
Comments
I think one of those two folks recently left us, so your stress level (and number of warnings) should go down.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
lil sumfin sumfin
I've noticed in TERA that though the hit box is important for ranged attacks, it is much less so for melee attacks. Your cursor can be no where near the hit box of your target, as long as the target is with in the swing radius of the attack. GW2 doesn't require active targeting, so I really don't see the issue here. Ranged attacks with out an active target seem to have a sort of auto aim functionality built into them, with an expanded hit box and projectile animations homing in on the determined target. (I'm guessing that hit determination on untargeted attacks are based on a ranged cone projecting out from the PC based on the direction they are facing, rather than where the cursor is on the screen). You aren't going to have to worry about your attack missing an Asura by flying over their heads! If the hitbox is with on the cone of attack, it's going to have the ability to hit. Visual size has no impact on that.
As far as animations, if you look at some of the Asura melee combat videos, they do a lot of lunging when swinging a weapon about so that you won't constantly be seeing hits when the weapon itself appears to miss by several feet.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated