so your telling me that you can only have toons on one server? lol does that mean i have to make sure me and my friends pick the same server b4 buying? i really need to know cause i have alot of old guildies that are across games uniting again for gw2.
You can only have one HOME server. You can visit anyone on any other server to play with, but you have a designated home server for the purposes of WvWvW, and you will only be able to fight for and qualify for the world bonuses won by your world in WvWvW. Otherwise you can play with whoever you want.
It's 300 per SERVER per MAP, 1200 total in the battlegrounds. Not 900 per map.
thats 100v100v100 on an individual map, there are 4 maps. One of which is not the home map of any of the 3 sides at the present so it its 400 per server on the entire battleground.
It's 300 per SERVER per MAP, 1200 total in the battlegrounds. Not 900 per map.
thats 100v100v100 on an individual map, there are 4 maps. One of which is not the home map of any of the 3 sides at the present so it its 400 per server on the entire battleground.
There can be battles on more than one map at the same time. Did you see the zoomed out map? Do you think that if there are 300 people on one map, the other maps are empty? Because that's what this would have to mean.
You are correct in that there are three home maps and one that is neutral and conquerable. 300 can fight on ANY of those maps at the same time, so 1200 people can exist on the server at once. The clarification by Mike makes that, well, clear.
Mike, as to further clarify please, do you mean 300 per server or 300 for each map (1200 max).
Answer:
Each map, and we’re doing our best to push that number higher!”
It's 300 per SERVER per MAP, 1200 total in the battlegrounds. Not 900 per map.
thats 100v100v100 on an individual map, there are 4 maps. One of which is not the home map of any of the 3 sides at the present so it its 400 per server on the entire battleground.
There can be battles on more than one map at the same time. Did you see the zoomed out map? Do you think that if there are 300 people on one map, the other maps are empty? Because that's what this would have to mean.
You are correct in that there are three home maps and one that is neutral and conquerable. 300 can fight on ANY of those maps at the same time, so 1200 people can exist on the server at once. The clarification by Mike makes that, well, clear.
Sidhaethe, I think you're using "server" to mean both individual servers as well as the whole WvW collection of maps. I think you're actually both saying the same thing but the terminology is getting muddled.
As far as I understand it, each map can hold 300 people, which breaks down to approximately 100 per "PVE server" per map. With 4 maps, that would mean 1200 total for WvW.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Mike, as to further clarify please, do you mean 300 per server or 300 for each map (1200 max).
Answer:
Each map, and we’re doing our best to push that number higher!”
It's 300 per SERVER per MAP, 1200 total in the battlegrounds. Not 900 per map.
thats 100v100v100 on an individual map, there are 4 maps. One of which is not the home map of any of the 3 sides at the present so it its 400 per server on the entire battleground.
There can be battles on more than one map at the same time. Did you see the zoomed out map? Do you think that if there are 300 people on one map, the other maps are empty? Because that's what this would have to mean.
You are correct in that there are three home maps and one that is neutral and conquerable. 300 can fight on ANY of those maps at the same time, so 1200 people can exist on the server at once. The clarification by Mike makes that, well, clear.
Sidhaethe, I think you're using "server" to mean both individual servers as well as the whole WvW collection of maps. I think you're actually both saying the same thing but the terminology is getting muddled.
As far as I understand it, each map can hold 300 people, which breaks down to approximately 100 per "PVE server" per map. With 4 maps, that would mean 1200 total for WvW.
I actually think the OP brings up a good point that this can be a problem. The problem isn't locating the zerg which will always be visible, but the organized guilds who capture the majority of the objectives away from the zerg, which I believe will be the ones winning the maps in the long run.
Knowing where everyone is headed and in how big of a number immediately is a major advantage. Knowing which points can easily be taken before organized groups who are on the other side of the map can respond for example, or knowing who is headed to your points in advance so you can arrive to defend it. Completely kills the need to use any scouts at all.
There are people who will exploit the system no matter the costs. Plenty of people will be willing to pay for an advantage like that for $240 or however much they would need to fully exploit the system.
You'd need to buy an account for every server to spy consistently. In DAoC, you only needed two extra accounts. If there are 30 servers, you'll need 30 accounts. Someone will probably try it, but I don't think it'll nearly be a rampant problem.
ArenaNet hasn't made any statements about this subject.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
Originally posted by Magnum2103 I actually think the OP brings up a good point that this can be a problem. The problem isn't locating the zerg which will always be visible, but the organized guilds who capture the majority of the objectives away from the zerg, which I believe will be the ones winning the maps in the long run. Knowing where everyone is headed and in how big of a number immediately is a major advantage. Knowing which points can easily be taken before organized groups who are on the other side of the map can respond for example, or knowing who is headed to your points in advance so you can arrive to defend it. Completely kills the need to use any scouts at all. There are people who will exploit the system no matter the costs. Plenty of people will be willing to pay for an advantage like that for $240 or however much they would need to fully exploit the system.
Let's say that the game is a standard $60, $240 covers 4 servers then...for the WvWvW to be viable there needs to be atleast 6 servers at minimum, making the cost $360 for the ability to spy on the cross-servers.
Shooting from the hip and just speculating there will be maybe 12 servers just so a decent server rotation will be made, making the cost $720.
This seems like alot for 1 person, maybe it's viable for a group of people to do, but I really don't think that the information they will gather is going to make or break the servers they are against.
I actually think the OP brings up a good point that this can be a problem. The problem isn't locating the zerg which will always be visible, but the organized guilds who capture the majority of the objectives away from the zerg, which I believe will be the ones winning the maps in the long run.
Knowing where everyone is headed and in how big of a number immediately is a major advantage. Knowing which points can easily be taken before organized groups who are on the other side of the map can respond for example, or knowing who is headed to your points in advance so you can arrive to defend it. Completely kills the need to use any scouts at all.
There are people who will exploit the system no matter the costs. Plenty of people will be willing to pay for an advantage like that for $240 or however much they would need to fully exploit the system.
i think it would be kinda hard for one person to spy small groups on 4 huge maps and almost impossible to have accounts with characters on the 2 realms youre fighting against
You'd need to buy an account for every server to spy consistently. In DAoC, you only needed two extra accounts. If there are 30 servers, you'll need 30 accounts. Someone will probably try it, but I don't think it'll nearly be a rampant problem.
ArenaNet hasn't made any statements about this subject.
Can you only be on one server per account? Wouldn't it be possible to have 3 accounts (1 main 2 alt) and make a level 1 character on both servers you are fighting. Then just delete those characters every two weeks and make new ones on the next servers you fight? If we aren't restricted to one server, you wouldn't even need to delete.
You'd need to buy an account for every server to spy consistently. In DAoC, you only needed two extra accounts. If there are 30 servers, you'll need 30 accounts. Someone will probably try it, but I don't think it'll nearly be a rampant problem.
ArenaNet hasn't made any statements about this subject.
Can you only be on one server per account? Wouldn't it be possible to have 3 accounts (1 main 2 alt) and make a level 1 character on both servers you are fighting. Then just delete those characters every two weeks and make new ones on the next servers you fight? If we aren't restricted to one server, you wouldn't even need to delete.
Once you set your accounts home server I do not believe you can reset it merely by deleting all characters. Its basically set unless you pay the fee.
You'd need to buy an account for every server to spy consistently. In DAoC, you only needed two extra accounts. If there are 30 servers, you'll need 30 accounts. Someone will probably try it, but I don't think it'll nearly be a rampant problem.
ArenaNet hasn't made any statements about this subject.
Can you only be on one server per account? Wouldn't it be possible to have 3 accounts (1 main 2 alt) and make a level 1 character on both servers you are fighting. Then just delete those characters every two weeks and make new ones on the next servers you fight? If we aren't restricted to one server, you wouldn't even need to delete.
Once you set your accounts home server I do not believe you can reset it merely by deleting all characters. Its basically set unless you pay the fee.
Good. At least if people want to cheat, it will cost a good amount of cash.
Imo it would be too much of a bother... I'm not saying it won't happen, but that it's not going to be as common as you might fear. It's easy to go scouting around the map and see where the enemy is - being in the other team wouldn't help you much with that. As for spying on long-term plans.. Imo WvW will probably be chaotic enough for plans to change on the fly, so there won't be much point to that as well.
WvW is not EVE online. I expect it to be much more fast-moving and chaotic and spies loose much of their utility in that kind of environment.
AND you have the "home account server" thing which radically increases the actual cost of having characters on different servers.. So, too much bother for too small a result.
Comments
You can only have one HOME server. You can visit anyone on any other server to play with, but you have a designated home server for the purposes of WvWvW, and you will only be able to fight for and qualify for the world bonuses won by your world in WvWvW. Otherwise you can play with whoever you want.
Source: http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit#more-7230
From the same chat:
“Question #87:
Mike, as to further clarify please, do you mean 300 per server or 300 for each map (1200 max).
Answer:
Each map, and we’re doing our best to push that number higher!”
http://www.reddit.com/r/IAmA/comments/q45rm/iama_guild_wars_2_game_designer_ama_about_world/c3ulnjm?context=3
It's 300 per SERVER per MAP, 1200 total in the battlegrounds. Not 900 per map.
thats 100v100v100 on an individual map, there are 4 maps. One of which is not the home map of any of the 3 sides at the present so it its 400 per server on the entire battleground.
There can be battles on more than one map at the same time. Did you see the zoomed out map? Do you think that if there are 300 people on one map, the other maps are empty? Because that's what this would have to mean.
You are correct in that there are three home maps and one that is neutral and conquerable. 300 can fight on ANY of those maps at the same time, so 1200 people can exist on the server at once. The clarification by Mike makes that, well, clear.
the way they say it is wrong, should be 100 per map per server, 1200 total. 400 per server can queue for WvW.
The way who says it is wrong? The dev?
Sidhaethe, I think you're using "server" to mean both individual servers as well as the whole WvW collection of maps. I think you're actually both saying the same thing but the terminology is getting muddled.
As far as I understand it, each map can hold 300 people, which breaks down to approximately 100 per "PVE server" per map. With 4 maps, that would mean 1200 total for WvW.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Yep.
I actually think the OP brings up a good point that this can be a problem. The problem isn't locating the zerg which will always be visible, but the organized guilds who capture the majority of the objectives away from the zerg, which I believe will be the ones winning the maps in the long run.
Knowing where everyone is headed and in how big of a number immediately is a major advantage. Knowing which points can easily be taken before organized groups who are on the other side of the map can respond for example, or knowing who is headed to your points in advance so you can arrive to defend it. Completely kills the need to use any scouts at all.
There are people who will exploit the system no matter the costs. Plenty of people will be willing to pay for an advantage like that for $240 or however much they would need to fully exploit the system.
You'd need to buy an account for every server to spy consistently. In DAoC, you only needed two extra accounts. If there are 30 servers, you'll need 30 accounts. Someone will probably try it, but I don't think it'll nearly be a rampant problem.
ArenaNet hasn't made any statements about this subject.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
It was a problem in DAoC, no idea if it will be as much of one in GW2 though, or how they plan to go about things...
You could sometimes figure out who the spy was, and we would use diversions and anti-spy stuff when I played, but just like rl, you never know.
Let's say that the game is a standard $60, $240 covers 4 servers then...for the WvWvW to be viable there needs to be atleast 6 servers at minimum, making the cost $360 for the ability to spy on the cross-servers.
Shooting from the hip and just speculating there will be maybe 12 servers just so a decent server rotation will be made, making the cost $720.
This seems like alot for 1 person, maybe it's viable for a group of people to do, but I really don't think that the information they will gather is going to make or break the servers they are against.
i think it would be kinda hard for one person to spy small groups on 4 huge maps and almost impossible to have accounts with characters on the 2 realms youre fighting against
But if someone still get a way to do it, ban him
Can you only be on one server per account? Wouldn't it be possible to have 3 accounts (1 main 2 alt) and make a level 1 character on both servers you are fighting. Then just delete those characters every two weeks and make new ones on the next servers you fight? If we aren't restricted to one server, you wouldn't even need to delete.
Once you set your accounts home server I do not believe you can reset it merely by deleting all characters. Its basically set unless you pay the fee.
Good. At least if people want to cheat, it will cost a good amount of cash.
Imo it would be too much of a bother... I'm not saying it won't happen, but that it's not going to be as common as you might fear. It's easy to go scouting around the map and see where the enemy is - being in the other team wouldn't help you much with that. As for spying on long-term plans.. Imo WvW will probably be chaotic enough for plans to change on the fly, so there won't be much point to that as well.
WvW is not EVE online. I expect it to be much more fast-moving and chaotic and spies loose much of their utility in that kind of environment.
AND you have the "home account server" thing which radically increases the actual cost of having characters on different servers.. So, too much bother for too small a result.