I like every new game I try but it doesn't take long for it to become stale,repetitious or just boring if you repeat the same task over and over.
Combat alone wont keep me playing for a long time and dodging a 1000 times a BAM will become boring and repetitious too.
I'm looking for old style hardcore MMO's with todays graphics.
I want to spend time harvesting,learn recipes and craft.But my crafting has to have the chance to be greater than someone elses.
I want my own shop that players travel to (a la SWG) that can be decorated and look unique and not an npc vendor lost in a market square with a million others.
I want to explore vast continents on my ground or flying mount and find hidden content everywhere(a la Vanguard)
I want world vs world pvp (a la GW2)
I want dungeons like D&D online with traps and puzzles
I want sea battles like Total War games
and if I get abducted by a UFO in game then I want space content like X series.
In Tera I have only managed to get a couple toons to lvl 22 and yeah graphically it looks nice and I haven't spent too much time crafting and so far I like the combat.But I cant sit here and say it grabs me to the point I want to spend years playing it.
SWG set a bar even though it had it's issues and without a doubt the merchant,harvesting and crafting system in that game hasn't been beat to date.
Vanguard is a gem of a hardcore old style game and without a doubt needs revisiting by us all.
As for now I'm happy testing Tera as I will be happy testing World of Warplanes or GW2.
Only time will tell if a game finally fufills my criteria and keeps me hooked for years.
I think the Tera developers should be happy if they manage a retention rate of 6 months in 2012, considering the competition of good games that is coming out this year and all the games that are turning F2P and thus becoming more accessible.
What? In term of sub goes Tera is a niche game and people going to play Tera are going to play it for the combat since no other game coming out at all going to offer that i don't see Tera lossing any of their subs.....Just like GW2 doesn't have to worry about subs Tera doesn't have to worry about people leaving because people who play will want what Tera has and no one else does. And stop thinking everygame will go F2P, yes F2P will be more common and HOPEFULLY better planned but some games will still remain P2P, and there peopel who will play it because they are P2P because they want to avoid large troll community of F2P games.
People don't just play a MMO for one feature alone. For MMO to be a success it needs a lot more than just combat if it was true than AOC and DCUO would be a hit too. Unlesss you are telling us that Tera will end up just like AOC and DCUO..then i agree. Niche is another word to describe horrible games these days.
Well ya if the game offer nothing to go with teh combat its not going to work, but Tera has end game dungeon with hard mode for those who like a challenge. open world pvp, 24hr guild wars, can war up to 3 guild at once, and political system. soon there be massive PvE event, Server vs Server and 10-20man raids. So ya to people who like Tera for its Combat will stay because Tera offer us many thing to do with that combat system. Ofc if you don't like those t hing than this game won't be for you, and most likely almost no mmorpg well be good for you since those are what most mmorpg has offered as end game content.
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Everything else is just your average MMO features.
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Evetything else i just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Evetything else i just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
What Pivotelite said, if you don't like Tera hey but saying it will end up like Aion in the western market is going too far. Just because you don't like the game doesn't mean its going to fail. If you want me to get in to it let me ask what GW2 does thats so different from othe generic mmorpg? WvWvW? Done already and Tera even going to have that. Siege? Done before too. Open world PvP? Well Tera and many other game have it too. Combat? Well Tera ups GW2 in term of combat innovation, its slightly better than your tab target but in the end you still end up locking on for most skills. So what left of GW2? the DE(which Rift had done but didn't do it as good), so beside DE GW2 is almost just like any other generic mmorpg before it, just that all of you think its going to change the world -.-
Same can be side about every mmorpg if you decide to take away the key difference that make it speical, it be just other generic mmorpg because there is only so many way you can build a mmorpg before its not a mmorpg any more.
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Evetything else i just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
Judging from all the hands-on impression by press and gamers (who tried earlier builds) alike, GW2 is getting overwhelmingly positive impressions and previews. You only have to click on any GW2 beta preview link to see that. Many say that all the features that devs have spoken so highly of are there and work great!
So basically no, there is no media fluff. There may be excessive hype but its fully justified as the game is shaping up to be extraordinary (again judging from all the *hands on* experience with the latest beta) and press and gamers alike have little to say on any negatives (so far main nitpicking negatives have been the overuse of particle effects on mobs - which is confirmed to be getting fixed as we speak by the devs and some journalists experienced lag - then again, the game has just entered beta so one would expect that).
Yes, I am a huge GW2 follower (just look at my history! lol) and who follows every piece of info and video alike, but then again, I am not here to start any arguments or lean towards one point of view more than the other.
I do however believe that Tera can hold its own ground due to quiet a lot of pvp options and the political system. Hopefully these turn out well! (Yes, i am sick of mmos failing just like the next person) and I totally agree that its gonna appeal to that niche of ppl who are looking for these things in their mmo. If all systems in the game work as intended, Tera can definately hold its own ground amidst other mmos.
Doesn't remind me that much of UO. Reminds me more of EQ. Very linear.
EQ was linear? You sure played it ?
The problem with Tera is indeed the linear path of the quests, you go from one hub to another, no option avaliable, it has nothing in comparsion with EQ nor UO which none of them had quests hubs, heck even the combat system is totally different.
Doesn't remind me that much of UO. Reminds me more of EQ. Very linear.
EQ was linear? You sure played it ?
The problem with Tera is indeed the linear path of the quests, you go from one hub to another, no option avaliable, it has nothing in comparsion with EQ nor UO which none of them had quests hubs, heck even the combat system is totally different.
Yes there is more options than just going from one hub to another. It's way more faster to level if you just do bams, instances, and story quest and just by-pass the area quest.
You must have only played in the first CB or you would have know about that?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Didn't someone say this game isn't tank and spank? Honestly TERA just reminds me of how FFXIV should have been.
Why can't more games have epic boss fights that don't have a threat meters to watch and health bars to heal? For a free to play game it sure does have nice boss fights and BGM. But that's what bothers me, is that a pay to play game should never fall behind a free to play game in any area of game design. (For anyone who doesn't know what's going on storywise, it's basically Obiwan(you) vs Anakin(Keaghan))*Brackets inside of brackets*
Granted I hate having to deal with Nexon-NA, so I don't play any of their games, but the Korean Overlord's version is kind of nice, even refreshing when compared to anything that Daniel Kim has touched.
Anyways, how come none of you TERA fans were this hyped last year at this time?
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Evetything else i just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
Funny thing is i am not a typical GW2 fan at all..but i give credit where credit is due.
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Evetything else i just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
What Pivotelite said, if you don't like Tera hey but saying it will end up like Aion in the western market is going too far. Just because you don't like the game doesn't mean its going to fail. If you want me to get in to it let me ask what GW2 does thats so different from othe generic mmorpg? WvWvW? Done already and Tera even going to have that. Siege? Done before too. Open world PvP? Well Tera and many other game have it too. Combat? Well Tera ups GW2 in term of combat innovation, its slightly better than your tab target but in the end you still end up locking on for most skills. So what left of GW2? the DE(which Rift had done but didn't do it as good), so beside DE GW2 is almost just like any other generic mmorpg before it, just that all of you think its going to change the world -.-
Same can be side about every mmorpg if you decide to take away the key difference that make it speical, it be just other generic mmorpg because there is only so many way you can build a mmorpg before its not a mmorpg any more.
There is difference between fresh ideas and repetition of same old same. No MMO is unique but that doesn't mean that a MMO can not incorportae fresh ideas.
I'm not sure to whom you're answering, but I'll try to give you my impressions from my limited exposure to the beta events.
The dungeon boss fights are not scripted events, like in most MMOs today. The bosses have certain abilities that they use depending on what the players are doing around them.
For example, if there is a solid tank in the team and some melee dps, the boss seem to make more swipe moves trying to heal everyone around them and knockback moves trying to knock the tank back if caught without blocking. If there is no solid tank, the healer gets plenty of aggro, the boss does giant leaps on him or tries to body slam the ranged people or forces the melee to chase him around the room.
You get indications when you have aggro (some icons above your head or when you're high on the threat list. A boss in the early dungeon did also some meteor shower ability that covered a good potion of the room, but it was not scripted, in the sense that it did it rather randomly and on some encounters not at all.
Bottom line, the encounter mechanics are simpler than the scripted fights we're used in dungeon so far, but because the bosses use abilities (and not scripted events) in conjunction to what the players are doing, the fights are random and unpredictable.
Also, isn't Vindictus an instanced game (in the design of GW1)? It also took a year to launch between US and EU if I'm not mistaken. That certainly killed a lot of the enthousiasm (it did for me).
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera.
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera.
GW2 is not ahead of TERA in graphics, animations and possibly optimization, from what I have seen and heard from BETA testers.
Also, how do you still think it failed in Korea, it is still P2P and the 10th most played game in Korea. Lets see where it ends up after the expansion coming in a few days.
It failed in Japan because the sub fee was 35USD a month and Japan doesnt like subscription MMOs in the first place.
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera.
GW2 is not ahead of TERA in graphics, animations and possibly optimization, from what I have seen and heard from BETA testers.
Also, how do you still think it failed in Korea, it is still P2P and the 10th most played game in Korea. Lets see where it ends up after the expansion coming in a few days.
It failed in Japan because the sub fee was 35USD a month and Japan doesnt like subscription MMOs in the first place.
WOW, that's crazy, KR was only like 18ish USD a month, why were they charged so much?
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera.
Lets assume you're right.
Do you only play games that are popular?
Also, regarding GW2, I have high hopes for this game, but I reserve judgement until after I play it. You really should do the same, simply because pretty much everything sounds better during development and during controlled press events. If nothing else, the recent SW:TOR history is a fresh reminder on how something sounds great in development, is praised by the press, but can't stand the scrutiny of actual gameplay.
Comments
There has to be more than just the combat.
I like every new game I try but it doesn't take long for it to become stale,repetitious or just boring if you repeat the same task over and over.
Combat alone wont keep me playing for a long time and dodging a 1000 times a BAM will become boring and repetitious too.
I'm looking for old style hardcore MMO's with todays graphics.
I want to spend time harvesting,learn recipes and craft.But my crafting has to have the chance to be greater than someone elses.
I want my own shop that players travel to (a la SWG) that can be decorated and look unique and not an npc vendor lost in a market square with a million others.
I want to explore vast continents on my ground or flying mount and find hidden content everywhere(a la Vanguard)
I want world vs world pvp (a la GW2)
I want dungeons like D&D online with traps and puzzles
I want sea battles like Total War games
and if I get abducted by a UFO in game then I want space content like X series.
In Tera I have only managed to get a couple toons to lvl 22 and yeah graphically it looks nice and I haven't spent too much time crafting and so far I like the combat.But I cant sit here and say it grabs me to the point I want to spend years playing it.
SWG set a bar even though it had it's issues and without a doubt the merchant,harvesting and crafting system in that game hasn't been beat to date.
Vanguard is a gem of a hardcore old style game and without a doubt needs revisiting by us all.
As for now I'm happy testing Tera as I will be happy testing World of Warplanes or GW2.
Only time will tell if a game finally fufills my criteria and keeps me hooked for years.
That is why i am sticking to GW2. Tera is like any other generic MMORPG before it. That is not a bad thing but people shouldn't get offended if someone tells them Tera will end up just like Aion in western market. MMOS need fresh features these days but Tera offers none. Even politics have been done better in Vanguard. Everything else is just your average MMO features.
This is your typical GW2 fan, says hes sticking to GW2 and that it will be unique and different and have enough fresh features to stick around. But have you played it?
Ill admit it looks like it has some nice features, but will they last, are they practical, is there any media fluff, excesive hype(I think we all know the answer...)? We dont know, so stop regarding GW2 so highly, you and the 10 million others.
Maybe: http://www.twitch.tv/goditer
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
What Pivotelite said, if you don't like Tera hey but saying it will end up like Aion in the western market is going too far. Just because you don't like the game doesn't mean its going to fail. If you want me to get in to it let me ask what GW2 does thats so different from othe generic mmorpg? WvWvW? Done already and Tera even going to have that. Siege? Done before too. Open world PvP? Well Tera and many other game have it too. Combat? Well Tera ups GW2 in term of combat innovation, its slightly better than your tab target but in the end you still end up locking on for most skills. So what left of GW2? the DE(which Rift had done but didn't do it as good), so beside DE GW2 is almost just like any other generic mmorpg before it, just that all of you think its going to change the world -.-
Same can be side about every mmorpg if you decide to take away the key difference that make it speical, it be just other generic mmorpg because there is only so many way you can build a mmorpg before its not a mmorpg any more.
Judging from all the hands-on impression by press and gamers (who tried earlier builds) alike, GW2 is getting overwhelmingly positive impressions and previews. You only have to click on any GW2 beta preview link to see that. Many say that all the features that devs have spoken so highly of are there and work great!
So basically no, there is no media fluff. There may be excessive hype but its fully justified as the game is shaping up to be extraordinary (again judging from all the *hands on* experience with the latest beta) and press and gamers alike have little to say on any negatives (so far main nitpicking negatives have been the overuse of particle effects on mobs - which is confirmed to be getting fixed as we speak by the devs and some journalists experienced lag - then again, the game has just entered beta so one would expect that).
Yes, I am a huge GW2 follower (just look at my history! lol) and who follows every piece of info and video alike, but then again, I am not here to start any arguments or lean towards one point of view more than the other.
I do however believe that Tera can hold its own ground due to quiet a lot of pvp options and the political system. Hopefully these turn out well! (Yes, i am sick of mmos failing just like the next person) and I totally agree that its gonna appeal to that niche of ppl who are looking for these things in their mmo. If all systems in the game work as intended, Tera can definately hold its own ground amidst other mmos.
Looking forward to EQL and EQN.
Nice to see people who can like one game and not hate on other because its not their type of game ^_^
EQ was linear? You sure played it ?
The problem with Tera is indeed the linear path of the quests, you go from one hub to another, no option avaliable, it has nothing in comparsion with EQ nor UO which none of them had quests hubs, heck even the combat system is totally different.
+1.
Looking forward to EQL and EQN.
Yes there is more options than just going from one hub to another. It's way more faster to level if you just do bams, instances, and story quest and just by-pass the area quest.
You must have only played in the first CB or you would have know about that?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I doubt you'll last more than a year.
In the land of Predators,the lion does not fear the jackals...
Didn't someone say this game isn't tank and spank? Honestly TERA just reminds me of how FFXIV should have been.
Why can't more games have epic boss fights that don't have a threat meters to watch and health bars to heal? For a free to play game it sure does have nice boss fights and BGM. But that's what bothers me, is that a pay to play game should never fall behind a free to play game in any area of game design. (For anyone who doesn't know what's going on storywise, it's basically Obiwan(you) vs Anakin(Keaghan))*Brackets inside of brackets*
Granted I hate having to deal with Nexon-NA, so I don't play any of their games, but the Korean Overlord's version is kind of nice, even refreshing when compared to anything that Daniel Kim has touched.
Anyways, how come none of you TERA fans were this hyped last year at this time?
Because now we are playing the game...
Why weren't you playing the game last year when it was in beta?
Funny thing is i am not a typical GW2 fan at all..but i give credit where credit is due.
There is difference between fresh ideas and repetition of same old same. No MMO is unique but that doesn't mean that a MMO can not incorportae fresh ideas.
I'm not sure to whom you're answering, but I'll try to give you my impressions from my limited exposure to the beta events.
The dungeon boss fights are not scripted events, like in most MMOs today. The bosses have certain abilities that they use depending on what the players are doing around them.
For example, if there is a solid tank in the team and some melee dps, the boss seem to make more swipe moves trying to heal everyone around them and knockback moves trying to knock the tank back if caught without blocking. If there is no solid tank, the healer gets plenty of aggro, the boss does giant leaps on him or tries to body slam the ranged people or forces the melee to chase him around the room.
You get indications when you have aggro (some icons above your head or when you're high on the threat list. A boss in the early dungeon did also some meteor shower ability that covered a good potion of the room, but it was not scripted, in the sense that it did it rather randomly and on some encounters not at all.
Bottom line, the encounter mechanics are simpler than the scripted fights we're used in dungeon so far, but because the bosses use abilities (and not scripted events) in conjunction to what the players are doing, the fights are random and unpredictable.
Also, isn't Vindictus an instanced game (in the design of GW1)? It also took a year to launch between US and EU if I'm not mistaken. That certainly killed a lot of the enthousiasm (it did for me).
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera.
GW2 is not ahead of TERA in graphics, animations and possibly optimization, from what I have seen and heard from BETA testers.
Also, how do you still think it failed in Korea, it is still P2P and the 10th most played game in Korea. Lets see where it ends up after the expansion coming in a few days.
It failed in Japan because the sub fee was 35USD a month and Japan doesnt like subscription MMOs in the first place.
Are you kidding me? I mean, I'm not doubting either game's quality, but to compare TERA with UO is just......
I'm not sure what you're talking about. The game started doing betas a couple weeks ago in EU/US.
WOW, that's crazy, KR was only like 18ish USD a month, why were they charged so much?
Lets assume you're right.
Do you only play games that are popular?
Also, regarding GW2, I have high hopes for this game, but I reserve judgement until after I play it. You really should do the same, simply because pretty much everything sounds better during development and during controlled press events. If nothing else, the recent SW:TOR history is a fresh reminder on how something sounds great in development, is praised by the press, but can't stand the scrutiny of actual gameplay.
KR beta was in late winter last year.
Well, I live in EU and don't understand a single Korean word, or recognise any letter for that matter.
I'm also interested in Archage, but for the same reason I won't be able to play it until after it arrives in EU.