Played EU sneakpeak #1, (friend gave me his non-NDA account to try), and I was shocked to learn the game's primary method of leveling is Linear Hand-Held quest system. A direct copy of WoW in terms of leveling & questing between levels 1 - 21.
... etc...
I'm calling shenanigans on this review.
For one, it's so clearly biased against the game, and doesn't touch on many other aspects of it, that it makes me wonder just how much of the game you actually experienced.
Mostly, though, I find it kinda dubious that you...
Tried the game once, and didn't like it...
Came back for another try, and still didn't like it overall...
Pre-ordered the game, came back to try it again, and still didn't like it overall...
Proceeded to recommend several friends to play it, and still didn't like it overall...
Continued to play it even long after your friends had left, and despite the fact that you clearly didn't like it from your first try.
If it were a feasible question at this point, I'd ask you what server you'll be playing on in retail.
Either you enjoyed the game more than you want to let on, you were determined to try and force yourself to like a game you obviously didn't, or you are really into playing things you don't enjoy, repeatedly.
Others have pointed out the issues and oversights with your review, so I needn't cover those. Those bits that I pointed out, however, just seem a little too strange to me. I'd think most people would have said "No, thanks" after their first try. Some may have given it a second try before saying "okay, gave it a fair chance. Just ain't doin it for me", and moved on. But you gave it at least 3 different changes, pre-ordered the game and recommended friends to come check it out also. Things are just not adding up there.
Played EU sneakpeak #1, (friend gave me his non-NDA account to try), and I was shocked to learn the game's primary method of leveling is Linear Hand-Held quest system. A direct copy of WoW in terms of leveling & questing between levels 1 - 21.
... etc...
I'm calling shenanigans on this review.
For one, it's so clearly biased against the game, and doesn't touch on many other aspects of it, that it makes me wonder just how much of the game you actually experienced.
Mostly, though, I find it kinda dubious that you...
Tried the game once, and didn't like it...
Came back for another try, and still didn't like it overall...
Pre-ordered the game, came back to try it again, and still didn't like it overall...
Proceeded to recommend several friends to play it, and still didn't like it overall...
Continued to play it even long after your friends had left, and despite the fact that you clearly didn't like it from your first try.
If it were a feasible question at this point, I'd ask you what server you'll be playing on in retail.
Either you enjoyed the game more than you want to let on, you were determined to try and force yourself to like a game you obviously didn't, or you are really into playing things you don't enjoy, repeatedly.
Others have pointed out the issues and oversights with your review, so I needn't cover those. Those bits that I pointed out, however, just seem a little too strange to me. I'd think most people would have said "No, thanks" after their first try. Some may have given it a second try before saying "okay, gave it a fair chance. Just ain't doin it for me", and moved on. But you gave it at least 3 different changes, pre-ordered the game and recommended friends to come check it out also. Things are just not adding up there.
Exactly what i thought. his review has as much credibility as a dead dog dancing Lambada, and running up for president of the states!p
To me, and essentially everyone I play with, this was a terrible idea. Even for the WoW players in our group they said it was ALSO a bad idea. A player shouldn't have to WAIT until end-game to have FUN with a product they're paying for. If TERA were F2P I wouldn't be posting anything about TERA other than "Hey, it's F2P, don't expect much! " given that I DO actually dispise the F2P model of targeting your WALLET rather than the player enjoying themselves.
Forgive me for pointing out the obvious, but you and your friends are not "all MMO gamers". You do not represent everyone. Your preferences are not > everyone else's preferences. Try to keep that in mind before making statements like that.
Again, you do not speak for everyone. There are plenty of people who don't have to wait 'til end game to have fun with a product they're paying for. They're having fun from day 1 with it. Again, the views or preferences of you and everyone you play with does not reflect the preferences and views of everyone. It certainly doesn't constitute a failure on the developers' part.
The developers of TERA, like any other MMO developer, are not making their game specifically for "you" ("you" being any one person in particular). They are making it for a group of players who would, ideally, enjoy the style of gameplay and activities that they are putting into the game. As there are people playing TERA and enjoying it, there clearly is a market for that game, even if you and essentially everyone you play with aren't part of it. Your participation is not required.
Sometimes I wonder if you played to the higher levels you claim...or didn't and are just pulling information out of your arse.
"So, in relation to other WoW-Like MMOS you CAN choose to "grind" mobs for exp, but you need to kill 20-30 challenging mobs (takes about 2minutes per mob?) in order to compete with quest rewards that take a fraction of that time. I believe at level 22 I needed 150,000 exp to go from 22 to 23. Each quest was giving out around 10-15k exp, and each monster was giving out about 500-900 exp per kill (again, monsters take about 2minutes to kill for DECENT exp, and then you have to factor in downtime with TERA's horrible rest system). Even IF you can evade getting hurt quite a bit with your class in TERA you WILL have downtime because you can't dodge/block every hit ."
Challenging mobs? What are these challenging mobs? Normal mobs take 10-20 seconds to kill and give you like 500-900xp. These certainly are not those challenging mobs you speak of...but they do give similar xp, weird.
Whereas group grinding BAMs(would these be your challenging mobs??) takes around 3-5 minutes(doesn't sound like it...) per kill and gives you 9-12k xp(nope, definately not them) with group play bonus xp at that level. Solo'ing them takes 8-15minutes.
So these "challenging mobs" you speak of don't even seem to exist...what is this conspiracy?
TERAs rest system is not bad, i've never once had a problem with it nor anyone I was grouped with all the time, you can just pay to fully restore stamina. Also I never had downtime because I could dodge/block enough to not lose enough health to have to sit around. With BAMs I obviously brought a healer or purchased health potions/bandages before going.
Later on (talking 25++) you can run instances with friends or groupmates for "decent" xp & items, but again the Linear questing is MUCH faster than grinding mobs.
First instance starts at level 20, second starts at 26, so both things do not relate to your 25+...I again doubt you played now passed a low level because at 25 the 20 instance does nothing and at 25 you can not enter the 26 instance.
Stamina also depletes VERY quickly by fighting monsters. This means that purely grinding on monsters isn't a valid tactic whatsoever UNLESS you spend ALL of your gold on campfires.
Campfires drop on occasion from monsters and regularly from BAMs, nevermind the fact by level 22 I had 100k gold in my invent and campfires are only 4k and the wood to extend how long they last is like 400 gold, so again, if somehow you spent all your money on campfires you were doing something very very wrong.
There Ill quote my old post, also like I stated before...lets just make this the question Faded page.
I hate when people do what faded did, hes basing it on a sandbox and trying to change the entire way the game is played, maybe we want a themepark quest system with non-tab targetted combat and that is why we are playing TERA, ever thought of that?
It is labelled as a fantasy themepark game with reticle based combat, if you go in expecting more, then you are just being silly, then to rate the game on elements it doesnt have that pertain to a totally different type of game is complete nonsense.
I don't understand this about "linear questing", how is questing not linear? Or what would change if questing was not linear? I don't understand that, really.
I'll play Tera to have a real good time, I don't need the developers to reinvent the wheel, I wanna have fun any way possible.
And this talk like everything is a copy of WoW: I haven't played WoW but I'm pretty sure that WoW did not invent the mmo-wheel either, it just appears to have set a new standard for mmo gamers' behaviour.
Final review on a game that is only in its 2nd CB test?
God I am so sick of crap like this, even professional reviewers are guilty of this. Some times they don't ever even play the game at all and write reviews.
Just so tired of all the evil that has taken over our world, the lies, corruption, and outright hate that has become so dominate in modern society.
I really hope the Mayan have it right, this planet really needs a major reset.
God I am sick of crap like this. Fan boys that dont even think before posting. You are aware that this game has been LIVE in KOREA for a while right? Prob over a year now, and even there the KOREANS didnt like it very much. We are not judging a game that hasn't been released anywhere, we are judging a game that has been out on the market for a while now and we can pretty much say the beta is close to what we'll get at launch.
Same thing happened when Aion came out. People like you kept bitching about it not being out, yet it was already out in Korea for a year. Lets face it people, the devs are in Korea, for them to make mayor changes to an overseas version of their game is very unlikely and time consuming. If you want proof, just take a look at Aion NA. It takes ages for content to be implemented (westernized) and most of the changes they do are minor. It will be the same for Tera without a doubt. If they had NA developers then it might have a chance but how it is currently with a poor writting team to "westernize" quest and what not I doubt it will really amount to much in the long run.
Dont get me wrong, people will love this game, as other people will hate it. If it finds its niche then all the power to them. Just dont go talking crap about the OP or any reviewr that gives their honest opinion about a game that HAS BEEN A YEAR LIVE.
You can fanboy it all you want but facts are facts. Its been ages since the korean launch and they are still lacking both in korea and the NA version. If they are having problems with Korea id be very wary of this game. Just my two cents
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
SWTOR = Lots of fun getting to 50, this is where the game shines. Once you get there, well, thats when the fun ends.
TERA=Lots of fun getting there if your a PvPguy/girl, questing is a means to the endgame right, its not hugely ambitious or new, it does a job, its ok. Once you get there you have loads of awesome endgame mechanics, this is where TERA shines.
You do realise TERA has no end game? It has a handful of dungeons, that are a few levels below max level.
As for the OP's post, its about where I'd put things after playing through CB2. Although I'd have rated a questing a bit lower, as not only is it linear, but repetative.
SWTOR = Lots of fun getting to 50, this is where the game shines. Once you get there, well, thats when the fun ends.
TERA=Lots of fun getting there if your a PvPguy/girl, questing is a means to the endgame right, its not hugely ambitious or new, it does a job, its ok. Once you get there you have loads of awesome endgame mechanics, this is where TERA shines.
You do realise TERA has no end game? It has a handful of dungeons, that are a few levels below max level.
And I love how people defend the end game like crazy when its also the same in korea.. and tis been like that for a while. Which basically destroys the whole "the game is not even out" argument.
If they want to mindlessly hack and slash at end game then all the power to them. As for me, Id rather play Street fighter or .hack// if i wanted that type of combat.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Judging any MMO just by a few hours impression is just wrong.
Anyway... I do not care for the leveling/PvE/different combat part, if it has the PvP right (just as L2) then that alone will be worth it for me and many others.
You call 32hrs "a few"? 32hrs is more than enough, and in some cases is several TIMES what review sites like IGN etc etc use. So please don't belittle my experience when it's completely valid.
The ENTIRE point: I shouldn't have to grind for WEEKS just to get to the "fun bits" of a product. It should present it in either waves, bursts, or a steady stream. TERA does none of this, and shoves all of its "fun" to the end-game 40-58, and that IS wrong.
you shouldnt have to grind at all but get to the maximum level in few days because the game shines there is just wrong so wrong i would not even start playing the game if you can reach max level in weeks.
might aswell straight away abandond the whole RPG and call it MMOFPS straight away then. makes more sense with combat system like that.
Lets face it people, the devs are in Korea, for them to make mayor changes to an overseas version of their game is very unlikely and time consuming.
The devs of tera ( bluehole ) set up a NA team ( enMass ) to westernize the game and spent over a year doing it. This is pretty common knowledge about the game.
Judging any MMO just by a few hours impression is just wrong.
Anyway... I do not care for the leveling/PvE/different combat part, if it has the PvP right (just as L2) then that alone will be worth it for me and many others.
You call 32hrs "a few"? 32hrs is more than enough, and in some cases is several TIMES what review sites like IGN etc etc use. So please don't belittle my experience when it's completely valid.
The ENTIRE point: I shouldn't have to grind for WEEKS just to get to the "fun bits" of a product. It should present it in either waves, bursts, or a steady stream. TERA does none of this, and shoves all of its "fun" to the end-game 40-58, and that IS wrong.
you shouldnt have to grind at all but get to the maximum level in few days because the game shines there is just wrong so wrong i would not even start playing the game if you can reach max level in weeks.
might aswell straight away abandond the whole RPG and call it MMOFPS straight away then. makes more sense with combat system like that.
Agreed. If you want to make an action combat MMO wiht LVLS and a crappy questing system why not just start everyone at max level and desging your game from there? Action combat is trully meh at this point as other games have done it., DCUO, vindictus, dragon's nest, to mention a few and all of them being free to play now. If people are saying that the combat is soo great and that the game really shines at end game, then why dont you ask Butt Hole studios to give their target demographic more of what they want?
From what I've seen, they are having problems even in korea which was supposed to be their main market. And since most of the devs are in korea I would expect continental-drift slow patch releases just like we see currently in Aion.
Honestly I can't believe I am saying this but FFXI had it better since all releases were simultaneiously as it was Cross plataform and cross language. Like aion, having different versions is just like shooting themselves in the foot, even more so since to a LOT of people the combat can get boring after a while.
I releate Tera to .hack// wihtout the awesome story. Basically a hack n slash game that in my humble opinion is not worth the subscription fee.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Lets face it people, the devs are in Korea, for them to make mayor changes to an overseas version of their game is very unlikely and time consuming.
The devs of tera ( bluehole ) set up a NA team ( enMass ) to westernize the game and spent over a year doing it. This is pretty common knowledge about the game.
umm no, enMass is not really a DEV team as is a publisher/westernizer team. Most of their job is quality control and making sure western players get a decent customer support experience and translation fixes. I am talking from experience here, just take a look at NCwest. NCwest has basically the same job that enMass has and they have the same problems with content disparity between the Korean and NA versions of the game. If you think enMass has devs that can actually CREATE new content then you are sadly mistaken. Not to even mention that a lot of enMass employees are ex NCwest members. That right there will show you a clear estimate of what you can expect from them.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Sniper, if you are going to post here on the TERA forums seeming to give concrete information please make sure it's correct.
KTera has and is currently changing a lot of it's game based upon a year of feedback including it's progression and PvP.
Also, En Masse here in NA actually does have the power to change the way things are executed over here as opposed to Korea. If you are truly interested in finding the truth of things rather than guessing from past Korea to NA titles here is a good place to start:
umm no, enMass is not really a DEV team as is a publisher/westernizer team. Most of their job is quality control and making sure western players get a decent customer support experience and translation fixes. I am talking from experience here, just take a look at NCwest. NCwest has basically the same job that enMass has and they have the same problems with content disparity between the Korean and NA versions of the game. If you think enMass has devs that can actually CREATE new content then you are sadly mistaken. Not to even mention that a lot of enMass employees are ex NCwest members. That right there will show you a clear estimate of what you can expect from them.
Lol, you are very misinformed, just the fact they added PvP and RP servers, changed around quests, PvP rulesets and fixed bugs after one CBT tells you a lot about their power with regards to TERA. Waiting on CBT2 patch notes which should be out soon.
Not to mention official statements from them said we would be getting the full content thats Koreans have at launch, including the patch that came out today.
They also stated they will be making changes to the island of dawn and 1-40 content in general.
base on people's review ive seen so far in this site make me dont want to play tera but i will try it myself maybe the features didnt work for him but work for me.
base on people's review ive seen so far in this site make me dont want to play tera but i will try it myself maybe the features didnt work for him but work for me.
try it for yourself. its either your bag or not. personally i have played gw2 and tera. i find tera to be much more fun. GW2 is meh, same as gw1 was to me. zoning...zoning..zoning...doesnt feel like a live world to me at all, where as tera does completely.
Hero Evermore Guild Master of Dragonspine since 1982. Playing Path of Exile and deeply in love with it.
I'm not saying he isn't allowed to have his opinion of the game, by all means come on here and say your beta experience was shit. But to call it a 'review' and try to pass it off as a proper review with a rating when he hasn't played the end game is a joke.
Don't even get me started on how terrible the 'suggestions' were.
The suggestions were to turn TERA into a Sandbox game...
Why can't the sandbox fans look foward to ArcheAge like I, and many others are?
Stop trying to turn games into things they are not, there is no way they could suddenly make TERA into a sandbox.
The suggestions werent to turn it into a sandbox, they were just to make it so you can powerlevel more efficiently than through questing.
"Move AWAY from Linear Questing into a Lineage II OR FFXI system where leveling emphasis is placed on GROUPS fighting MONSTERS"
From his review.
The only way to do that is to remove themepark elements in favor of encouraging sandboxy ones, FFXI is a rather sandboxy theme park, and very similar to UO when it comes to what you are doing when you are leveling up.
People like questing, maybe the way they did questing is dull, but to steer away from it is to discourage themepark gameplay.
I disagree. If you played DAOC back in the day, ( a theme park game) you'd see they used to heavily reward group play, including special bonuses for playing in a group, special bonuses for clearing camps of mobs (which had diminishing returns which helped encourage players to move around to different camps) and extra loot drops for people in groups.
Overall leveling speed was superior in groups vs solo, because in addition to the bonuses listed, there was significant forced downtime between fights which having certain classes in your group could reduce the time it took to regenerate stamina, mana and health. (each regenerated separately so you needed up to 3 classes to get bonuses to speed it up)
One thing, DAOC did have some quests, but they were mostly to get supplemental gear and not for leveling purposes.
So in the case of Tera, one big change would be to alter the camp fire mechanic. Heck, here's an idea, only have people who run quests have to suffer through the campfire, but reward group grinders by not having them do it.
But the thing is, soundls like Tera is favoring solo questing mechanics like most major theme parks today, but that doesn't have to be the only (or best) way to design a theme park MMORPG.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I disagree. If you played DAOC back in the day, ( a theme park game) you'd see they used to heavily reward group play, including special bonuses for playing in a group, special bonuses for clearing camps of mobs (which had diminishing returns which helped encourage players to move around to different camps) and extra loot drops for people in groups.
Overall leveling speed was superior in groups vs solo, because in addition to the bonuses listed, there was significant forced downtime between fights which having certain classes in your group could reduce the time it took to regenerate stamina, mana and health. (each regenerated separately so you needed up to 3 classes to get bonuses to speed it up)
One thing, DAOC did have some quests, but they were mostly to get supplemental gear and not for leveling purposes.
So in the case of Tera, one big change would be to alter the camp fire mechanic. Heck, here's an idea, only have people who run quests have to suffer through the campfire, but reward group grinders by not having them do it.
But the thing is, soundls like Tera is favoring solo questing mechanics like most major theme parks today, but that doesn't have to be the only (or best) way to design a theme park MMORPG.
Very incorrect, you are much better off with a group in TERA than solo, you get xp divides in a group but you also get bonus xp from being in a group itself and with the bonus speed of killing monsters its better. Plus like you said, healers just like in DAOC can replenish mana and hp and provide buffs which speeds up killing time.
Nevermind for BAM quests doing them solo is highly innefficient and takes plenty of skill and patience, 10 minutes of fighting a single monster that can two hit you when enraged.
As for the stamina, if youre setting up to grind, drop a campfire right by where you are grinding with the group and grind away. Every 15 minutes re-apply charms on the fire for buffs while regaining stamina.
God I am sick of crap like this. Fan boys that dont even think before posting. You are aware that this game has been LIVE in KOREA for a while right? Prob over a year now, and even there the KOREANS didnt like it very much. We are not judging a game that hasn't been released anywhere, we are judging a game that has been out on the market for a while now and we can pretty much say the beta is close to what we'll get at launch.
Same thing happened when Aion came out. People like you kept bitching about it not being out, yet it was already out in Korea for a year. Lets face it people, the devs are in Korea, for them to make mayor changes to an overseas version of their game is very unlikely and time consuming. If you want proof, just take a look at Aion NA. It takes ages for content to be implemented (westernized) and most of the changes they do are minor. It will be the same for Tera without a doubt. If they had NA developers then it might have a chance but how it is currently with a poor writting team to "westernize" quest and what not I doubt it will really amount to much in the long run.
Dont get me wrong, people will love this game, as other people will hate it. If it finds its niche then all the power to them. Just dont go talking crap about the OP or any reviewr that gives their honest opinion about a game that HAS BEEN A YEAR LIVE.
You can fanboy it all you want but facts are facts. Its been ages since the korean launch and they are still lacking both in korea and the NA version. If they are having problems with Korea id be very wary of this game. Just my two cents
I'm sick of crap like this too, people like you who no nothing about this game constantly posting. FYI Tera is 5th most play mmorpg in korea 9th most played mmo. Tell me how koreans don't like it much if its ranked that high.
O ya coz obviously the OP and the reviewer played KTera.... NOT. All these review are based off fuck CBT not KTera so learn to read first.
Please do some googling before making yourself look like a total idioit.
Originally posted by grapevine
You do realise TERA has no end game? It has a handful of dungeons, that are a few levels below max level.
As for the OP's post, its about where I'd put things after playing through CB2. Although I'd have rated a questing a bit lower, as not only is it linear, but repetative.
O wait poltics, guild war, open world pvp, arena, 7 end game dungeon, soon PvE event and server vs server isn't end game content... sure want to tell me what is?
Originally posted by sr7olsniper
Originally posted by m0lly
you shouldnt have to grind at all but get to the maximum level in few days because the game shines there is just wrong so wrong i would not even start playing the game if you can reach max level in weeks.
might aswell straight away abandond the whole RPG and call it MMOFPS straight away then. makes more sense with combat system like that.
Agreed. If you want to make an action combat MMO wiht LVLS and a crappy questing system why not just start everyone at max level and desging your game from there? Action combat is trully meh at this point as other games have done it., DCUO, vindictus, dragon's nest, to mention a few and all of them being free to play now. If people are saying that the combat is soo great and that the game really shines at end game, then why dont you ask Butt Hole studios to give their target demographic more of what they want?
From what I've seen, they are having problems even in korea which was supposed to be their main market. And since most of the devs are in korea I would expect continental-drift slow patch releases just like we see currently in Aion.
Honestly I can't believe I am saying this but FFXI had it better since all releases were simultaneiously as it was Cross plataform and cross language. Like aion, having different versions is just like shooting themselves in the foot, even more so since to a LOT of people the combat can get boring after a while.
I releate Tera to .hack// wihtout the awesome story. Basically a hack n slash game that in my humble opinion is not worth the subscription fee.
DCUO is no action combat..... vindictus and dragon nest are all instance based which is why their populatry is very limited. Most mmorpg thats not a grind fest do shing at end game. doesn't mean the process can't be fun. I personally had lot of fun lvling starting from lvl 1 other might not, personal preference. I guess that alot of people isn't a lot because we still have a pretty decide player data base.
Originally posted by sr7olsniper
umm no, enMass is not really a DEV team as is a publisher/westernizer team. Most of their job is quality control and making sure western players get a decent customer support experience and translation fixes. I am talking from experience here, just take a look at NCwest. NCwest has basically the same job that enMass has and they have the same problems with content disparity between the Korean and NA versions of the game. If you think enMass has devs that can actually CREATE new content then you are sadly mistaken. Not to even mention that a lot of enMass employees are ex NCwest members. That right there will show you a clear estimate of what you can expect from them.
Again do some research before shooting yourself in the foot. EME already stated they have dev power to make changes to the game for the wester verison only. So far they done hell lot better job than NCSoft west did, also where the hell did you get they have NCSoft west employees? Its NCSoft Dev team that left and went to blue hole.
My god sniper please do some research before coming on here trying ot make any statment. FYI if you didn't know the game was designed to be launched globly. They launched Korea early for whatever reason with an unfinished game which is why it crashed at the start. Which is why we refer it to as Beta because the game was in Beta for the past years. Korea just been beta testing for us. Also NA well be on the same page as Korea by launch.
Played EU sneakpeak #1, (friend gave me his non-NDA account to try), and I was shocked to learn the game's primary method of leveling is Linear Hand-Held quest system. A direct copy of WoW in terms of leveling & questing between levels 1 - 21.
Played US CBT#1 with my own account, and since I had my own this time I was able to play for roughly 8hrs or so (only had the chance to play for one day due to IGN's messed up account system not letting me get a CBT#1 key). I played until roughly level 17 or so, and found the combat very engaging, but then became tiring & tedious over time. Quest System got on my nerves as it FORCED you to do the quests in order to advance given the REST system (stamina % based pool) would only let you kill about 20 mobs before giong below 90% stamina (affects you HP/MP/Regen etc).
Just finished CB#2 with my preorder account (wanted to give it a fair chance), and this time I was able to play from Friday until Today (roughly about 21hrs of playtime, 32hrs total if you count my time in EU sneakpeak & CBT#1). I enjoy the combat system a HECK of a lot more than I do tab-targeting combat. HOWEVER, the forced linear questing is absolutely attrocious and has NO PLACE in TERA. Later on (talking 25++) you can run instances with friends or groupmates for "decent" xp & items, but again the Linear questing is MUCH faster than grinding mobs.
Not to mention the fact that TERA uses a "Rest" system that pools into your "Stamina" pool. This pool caps at 120%, and regenerates ONLY when near a campfire (you have to buy them, and they're fairly expensive, or hope that someone has set one up also looking to rest). Your Stamina also depletes VERY quickly by fighting monsters. This means that purely grinding on monsters isn't a valid tactic whatsoever UNLESS you spend ALL of your gold on campfires. Even then, combat gets very tiresome after about 2hrs, and by that time other players whom are questing have already gained 3 levels by the time you made 1 from tediously grinding mobs.
So, in relation to other WoW-Like MMOS you CAN choose to "grind" mobs for exp, but you need to kill 20-30 challenging mobs (takes about 2minutes per mob?) in order to compete with quest rewards that take a fraction of that time. I believe at level 22 I needed 150,000 exp to go from 22 to 23. Each quest was giving out around 10-15k exp, and each monster was giving out about 500-900 exp per kill (again, monsters take about 2minutes to kill for DECENT exp, and then you have to factor in downtime with TERA's horrible rest system). Even IF you can evade getting hurt quite a bit with your class in TERA you WILL have downtime because you can't dodge/block every hit .
Final Tera "Impression" Score:
-Gameplay: 6 (Free-Form combat moved this from a 4 -> 6)
-FunFactor: 5
-Sustainability: 3 (People are tired of Linear Questing)
-Graphics: 8 (Best i've seen in the past 5yrs, but you have to tone their Bloom down to around level 1)
-Innovation: 4 (+6 from their Combat engine, -1 from their REST/Stamina system, -1 from Linearized Gameplay)
-Crafting: 3 (Quest & Dropped items are always better in TERA, crafting has no purpose until MAYBE lvl 58[endgame]?)
-Misc: The Glyph system is an interesting spin on differentiating classes. However, it's FAR too limiting to have any real effect, and only further enforces FOTM builds.
Average Score: 4.8
Suggestions for Improvement:
( + ): Move AWAY from Linear Questing into a Lineage II OR FFXI system where leveling emphasis is placed on GROUPS fighting MONSTERS (similar to what i'm told 40-58 gameplay is, but pushing the REAL part of the game to the end is piss poor developement), and exploring together rather than going to Town(A) to stock up on quests then roll through to Town(B) for more quests etc etc. People will ALWAYS be at different stages, or quests, in a given area making grouping almost impossible because every new person to the group either has to be caught UP TO or helped UP TO where your group currently is. Horrible system overall.
( + ): Move AWAY from "Instance Running" and more towards open-world monster hunting. One of the largest POSITIVE aspects of TERA is that the combat system reminds almost everyone who knows about it of the "Monster Hunter" series. Providing Guild & Group bounties for certain boss monsters that roam specific open-world dungeons would really help in livening up the world.
( + ): Move AWAY from linear crafting, and move towards a DAOC system where generic white crafted item ingrediants can be bought from merchants in order to skill up, and then more uncommon/rare/legendary DROPPED ingrediants from mobs, bosses, etc can be used to make rarer more valuable equipment that is BETTER than anything found dropped from monsters OR quests.
( + ): Move AWAY from infinite durability items. Nothing too crazy, but you don't want "God" items to remain in the game FOREVER once they've dropped once. This allows for drop-rates to increase so players have a higher sense of accomplishment, and provides a source for "Need" to continue to gather these items when their current one breaks. Something like 1 to 2 month lifespan of a CONSTANTLY used item should be good. This provides the market with an "inflation" guard measure. Without this, a valuable Auction House is impossible.
( + ): Completely REWORK or REMOVE the REST system you have in place currently. It quite simply detracts from the game as a whole, and there are other ways you can enforce a "detriment" to solo gameplay. It just isn't needed quite frankly.
On a personal note. I'd like to say that I talked 6 of my guildmates into preordering TERA. After only 4hrs 2 of them said they were cancelling and logged out claiming "If i wanted a WoW-Clone i'd play SWTOR or RIFT" .
After a total of only 9hrs EVERYONE except myself quit, and all but 1 said they were cancelling. Even our two diehard WoW players of more than 7yrs said that they're tired of the Linear Quest system brought about by WoW, and if they wanted to play WoW they'd play WOW!!! I'm now by myself, and considering cancelling my preorder as well. I wanted TERA to be good, but I knew from the very first time in EU that I most likely would not touch the game come launch due to it's leveling system.
The Combat CAN be fun with friends, in a group, or just doing BAMs with pugs. The Art Style is a MUCH needed fresh take on "Fantasy" (I especially adore the Aman & the Popori). Not to mention the political system looks very interesting. HOWEVER, the massive linearized approach EME took for TERA was absolutely worst possible choice for this product. Its trying SO HARD to be a SandPark, and failing miseribly .
Comments
I'm calling shenanigans on this review.
For one, it's so clearly biased against the game, and doesn't touch on many other aspects of it, that it makes me wonder just how much of the game you actually experienced.
Mostly, though, I find it kinda dubious that you...
Tried the game once, and didn't like it...
Came back for another try, and still didn't like it overall...
Pre-ordered the game, came back to try it again, and still didn't like it overall...
Proceeded to recommend several friends to play it, and still didn't like it overall...
Continued to play it even long after your friends had left, and despite the fact that you clearly didn't like it from your first try.
If it were a feasible question at this point, I'd ask you what server you'll be playing on in retail.
Either you enjoyed the game more than you want to let on, you were determined to try and force yourself to like a game you obviously didn't, or you are really into playing things you don't enjoy, repeatedly.
Others have pointed out the issues and oversights with your review, so I needn't cover those. Those bits that I pointed out, however, just seem a little too strange to me. I'd think most people would have said "No, thanks" after their first try. Some may have given it a second try before saying "okay, gave it a fair chance. Just ain't doin it for me", and moved on. But you gave it at least 3 different changes, pre-ordered the game and recommended friends to come check it out also. Things are just not adding up there.
Exactly what i thought. his review has as much credibility as a dead dog dancing Lambada, and running up for president of the states!p
Forgive me for pointing out the obvious, but you and your friends are not "all MMO gamers". You do not represent everyone. Your preferences are not > everyone else's preferences. Try to keep that in mind before making statements like that.
Again, you do not speak for everyone. There are plenty of people who don't have to wait 'til end game to have fun with a product they're paying for. They're having fun from day 1 with it. Again, the views or preferences of you and everyone you play with does not reflect the preferences and views of everyone. It certainly doesn't constitute a failure on the developers' part.
The developers of TERA, like any other MMO developer, are not making their game specifically for "you" ("you" being any one person in particular). They are making it for a group of players who would, ideally, enjoy the style of gameplay and activities that they are putting into the game. As there are people playing TERA and enjoying it, there clearly is a market for that game, even if you and essentially everyone you play with aren't part of it. Your participation is not required.
Tangent I already called shenanigans on his review earlier and I do so every few pages, just the way he says everything seems off to me.
Nevermind the fact tons of his information is incorrect like types of mobs and the xp you get from them and the time it takes to kill them.
Also the glyph system having little implications is also very untrue.
There Ill quote my old post, also like I stated before...lets just make this the question Faded page.
I hate when people do what faded did, hes basing it on a sandbox and trying to change the entire way the game is played, maybe we want a themepark quest system with non-tab targetted combat and that is why we are playing TERA, ever thought of that?
It is labelled as a fantasy themepark game with reticle based combat, if you go in expecting more, then you are just being silly, then to rate the game on elements it doesnt have that pertain to a totally different type of game is complete nonsense.
I don't understand this about "linear questing", how is questing not linear? Or what would change if questing was not linear? I don't understand that, really.
I'll play Tera to have a real good time, I don't need the developers to reinvent the wheel, I wanna have fun any way possible.
And this talk like everything is a copy of WoW: I haven't played WoW but I'm pretty sure that WoW did not invent the mmo-wheel either, it just appears to have set a new standard for mmo gamers' behaviour.
God I am sick of crap like this. Fan boys that dont even think before posting. You are aware that this game has been LIVE in KOREA for a while right? Prob over a year now, and even there the KOREANS didnt like it very much. We are not judging a game that hasn't been released anywhere, we are judging a game that has been out on the market for a while now and we can pretty much say the beta is close to what we'll get at launch.
Same thing happened when Aion came out. People like you kept bitching about it not being out, yet it was already out in Korea for a year. Lets face it people, the devs are in Korea, for them to make mayor changes to an overseas version of their game is very unlikely and time consuming. If you want proof, just take a look at Aion NA. It takes ages for content to be implemented (westernized) and most of the changes they do are minor. It will be the same for Tera without a doubt. If they had NA developers then it might have a chance but how it is currently with a poor writting team to "westernize" quest and what not I doubt it will really amount to much in the long run.
Dont get me wrong, people will love this game, as other people will hate it. If it finds its niche then all the power to them. Just dont go talking crap about the OP or any reviewr that gives their honest opinion about a game that HAS BEEN A YEAR LIVE.
You can fanboy it all you want but facts are facts. Its been ages since the korean launch and they are still lacking both in korea and the NA version. If they are having problems with Korea id be very wary of this game. Just my two cents
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
You do realise TERA has no end game? It has a handful of dungeons, that are a few levels below max level.
As for the OP's post, its about where I'd put things after playing through CB2. Although I'd have rated a questing a bit lower, as not only is it linear, but repetative.
And I love how people defend the end game like crazy when its also the same in korea.. and tis been like that for a while. Which basically destroys the whole "the game is not even out" argument.
If they want to mindlessly hack and slash at end game then all the power to them. As for me, Id rather play Street fighter or .hack// if i wanted that type of combat.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
you shouldnt have to grind at all but get to the maximum level in few days because the game shines there is just wrong so wrong i would not even start playing the game if you can reach max level in weeks.
might aswell straight away abandond the whole RPG and call it MMOFPS straight away then. makes more sense with combat system like that.
The devs of tera ( bluehole ) set up a NA team ( enMass ) to westernize the game and spent over a year doing it. This is pretty common knowledge about the game.
Agreed. If you want to make an action combat MMO wiht LVLS and a crappy questing system why not just start everyone at max level and desging your game from there? Action combat is trully meh at this point as other games have done it., DCUO, vindictus, dragon's nest, to mention a few and all of them being free to play now. If people are saying that the combat is soo great and that the game really shines at end game, then why dont you ask Butt Hole studios to give their target demographic more of what they want?
From what I've seen, they are having problems even in korea which was supposed to be their main market. And since most of the devs are in korea I would expect continental-drift slow patch releases just like we see currently in Aion.
Honestly I can't believe I am saying this but FFXI had it better since all releases were simultaneiously as it was Cross plataform and cross language. Like aion, having different versions is just like shooting themselves in the foot, even more so since to a LOT of people the combat can get boring after a while.
I releate Tera to .hack// wihtout the awesome story. Basically a hack n slash game that in my humble opinion is not worth the subscription fee.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
umm no, enMass is not really a DEV team as is a publisher/westernizer team. Most of their job is quality control and making sure western players get a decent customer support experience and translation fixes. I am talking from experience here, just take a look at NCwest. NCwest has basically the same job that enMass has and they have the same problems with content disparity between the Korean and NA versions of the game. If you think enMass has devs that can actually CREATE new content then you are sadly mistaken. Not to even mention that a lot of enMass employees are ex NCwest members. That right there will show you a clear estimate of what you can expect from them.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
Thank you OP. Posts like yours make this site really worthwile.
I will remove this game from my radar now completely.
Games left on radar:
Guild Wars 2 Planetside 2 Archeage
KTera has and is currently changing a lot of it's game based upon a year of feedback including it's progression and PvP.
Also, En Masse here in NA actually does have the power to change the way things are executed over here as opposed to Korea. If you are truly interested in finding the truth of things rather than guessing from past Korea to NA titles here is a good place to start:
http://tera-answers.enmasse.com/pages/home
Just not worth my time anymore.
Lol, you are very misinformed, just the fact they added PvP and RP servers, changed around quests, PvP rulesets and fixed bugs after one CBT tells you a lot about their power with regards to TERA. Waiting on CBT2 patch notes which should be out soon.
Not to mention official statements from them said we would be getting the full content thats Koreans have at launch, including the patch that came out today.
They also stated they will be making changes to the island of dawn and 1-40 content in general.
I have to agree, he makes posts on many boards with critical or luring posts...and as you can see it works, look how many pages this has gone on for.
yawn boring....
Tera rocks. you wouldnt know innovation if u bit you in the arse. Like how you keep changing your scores lol. Worthless review of 1 person.
I blocked them so i dont have to read these fail posts. Final Impression. You played newbie island and a few zones past it. LOL
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
try it for yourself. its either your bag or not. personally i have played gw2 and tera. i find tera to be much more fun. GW2 is meh, same as gw1 was to me. zoning...zoning..zoning...doesnt feel like a live world to me at all, where as tera does completely.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
I disagree. If you played DAOC back in the day, ( a theme park game) you'd see they used to heavily reward group play, including special bonuses for playing in a group, special bonuses for clearing camps of mobs (which had diminishing returns which helped encourage players to move around to different camps) and extra loot drops for people in groups.
Overall leveling speed was superior in groups vs solo, because in addition to the bonuses listed, there was significant forced downtime between fights which having certain classes in your group could reduce the time it took to regenerate stamina, mana and health. (each regenerated separately so you needed up to 3 classes to get bonuses to speed it up)
One thing, DAOC did have some quests, but they were mostly to get supplemental gear and not for leveling purposes.
So in the case of Tera, one big change would be to alter the camp fire mechanic. Heck, here's an idea, only have people who run quests have to suffer through the campfire, but reward group grinders by not having them do it.
But the thing is, soundls like Tera is favoring solo questing mechanics like most major theme parks today, but that doesn't have to be the only (or best) way to design a theme park MMORPG.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Very incorrect, you are much better off with a group in TERA than solo, you get xp divides in a group but you also get bonus xp from being in a group itself and with the bonus speed of killing monsters its better. Plus like you said, healers just like in DAOC can replenish mana and hp and provide buffs which speeds up killing time.
Nevermind for BAM quests doing them solo is highly innefficient and takes plenty of skill and patience, 10 minutes of fighting a single monster that can two hit you when enraged.
As for the stamina, if youre setting up to grind, drop a campfire right by where you are grinding with the group and grind away. Every 15 minutes re-apply charms on the fire for buffs while regaining stamina.
I'm sick of crap like this too, people like you who no nothing about this game constantly posting. FYI Tera is 5th most play mmorpg in korea 9th most played mmo. Tell me how koreans don't like it much if its ranked that high.
O ya coz obviously the OP and the reviewer played KTera.... NOT. All these review are based off fuck CBT not KTera so learn to read first.
Please do some googling before making yourself look like a total idioit.
O wait poltics, guild war, open world pvp, arena, 7 end game dungeon, soon PvE event and server vs server isn't end game content... sure want to tell me what is?
DCUO is no action combat..... vindictus and dragon nest are all instance based which is why their populatry is very limited. Most mmorpg thats not a grind fest do shing at end game. doesn't mean the process can't be fun. I personally had lot of fun lvling starting from lvl 1 other might not, personal preference. I guess that alot of people isn't a lot because we still have a pretty decide player data base.
Again do some research before shooting yourself in the foot. EME already stated they have dev power to make changes to the game for the wester verison only. So far they done hell lot better job than NCSoft west did, also where the hell did you get they have NCSoft west employees? Its NCSoft Dev team that left and went to blue hole.
My god sniper please do some research before coming on here trying ot make any statment. FYI if you didn't know the game was designed to be launched globly. They launched Korea early for whatever reason with an unfinished game which is why it crashed at the start. Which is why we refer it to as Beta because the game was in Beta for the past years. Korea just been beta testing for us. Also NA well be on the same page as Korea by launch.
8.9 points for the colors in the thread
0.5 points for meaning and the purpose.
you guy(s) should rest a bit.