It looks like you're new here. If you want to get involved, click one of these buttons!
Seems there is a big difference when it comes to Meta Events in GW 2. Big as in affecting sizable chunks of the map. Stuff like this will have the lot of us rabid by the time launch comes around.
Comments
That was a nice bit of info. Thanks.
*inb4 the skeptics*
Definitely worth the read. Here is a snippet:
Colin Johanson, Lead Content Designer, GW2:
You’ll find the early part of the game tends to be a bit easier to help guide people into the game and not overwhelm them at first. There are optional much harder areas available in those maps for folks looking for larger challenges, and group events even in the starter maps as well designed to be a larger challenge. As you progress through the game, you’ll encounter more and more meta events, group events, and the difficulty ramps up. Along the way, you’ll encounter more events that have larger branches along their failure chains as well.
Also a bonus tip, after any dynamic event (or event chain) it’s always a good idea to follow the key NPC’s or investigate the area after the event has been completed. If you don’t run off, you’ll often times find they build new buildings, setup stores, build defenses, kick off new events (after some dialogue), repair broken things, build siege weapons, change the weather, have new spawns appear/change, and more as a result of dynamic events concluding.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Thanks for the link.
Except once u have done that chain it will reset eventually and be the same thng over again people act like u will never do the same thing twice in guild wars 2 and this is not true.
Great, it seam even better than what i expected tbh.
thats not entirely true, if you fail any part of an event chain it will be completely different and no one says you need to do the same event twice.
this
Everyone who understands DEs knows that they run in cycles and will eventually repeat.
A couple things though.
First, this is a big game. You do a DE, you move on when it chains or just keep travelling around a zone doing whatever you find. It's not like you're going to be hanging out at one DE and waiting for it to reset so you can do it again.
Second, DEs don't always run. If you head back to the same area, you might see something different, you might not. Still, any unpredictability is going to be better than a quest based system that will either be the same daily everytime, or not repeating at all.
Also, they're planning on adding new DEs to the game and slowing down the frequency of existing ones, unannounced, right from launch. So when you make it through the game and go back to old zones, there might really be new events you haven't seen before.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
People who think that nothing ever repeats is an idiot, and i've never even heard anyone say that
Thanks for the link, was a nice read. Put some of my fears to rest too
That's not true. We've known events cycle for something like 2 years now. Nobody claims that you will never do the same thing twice.
Every time you visit a zone and spend time there, it will be in a different state, since events all run on their own cycles, many of which are effected by players. The game will allow you to freely visit other servrs for PvE content. I assure you if you skip around between a few servers in an afternoon the zones will each be in a different state than they are on other servers. the further out from launch you get, the more divergence there will be. Chaos theory in action, even if the event chains are pre-scripted.
Also, although some Dynamic Events are simple and flow only in two directions along a fairly short Event Chain, others are part of long chains that can branch based on player actions and even random events. Some events can even influence others that converge on the same area at the same time.
If every event was part of a long, dynamic, semi-random , interacting chain of events, the world would be a lot less predictable, but I think the sense of utter chaos would at first be overwhelming and them would just get old. A good mix of events is the key to providing the illusion of a living, breathing game world.
It's still a game, not a fantasy world simulation. Someday there will be MMOs where every NPC and mob in the game has complex AI that allows it to act on it's own wants, needs and ambitions with in the game world and interact with each other in complex ways that will be completely unpredictable. Even then, there will need to be checks in place to prevent the game from evolving into something that isn't fun to play, or is even completely unplayable. The technology isn't there yet, so the illusion of a living breathing world is the goal and I don't see any other MMOs that have gone to such lengths to provide such an experience to players as GW2.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Refreshing, thanks for the link.
I'm waiting for someone to quote you and say "Cool story bro..." :P
People who think DEs will not eventually repeat are misinformed. Better let them know now than later on when they start making threads how DEs fail because they're just glorified repeatable public quests.
How could they not eventually repeat, even if the interval between is variable and there are some that branch and interact with other events? If everything ran through once and never ran again, the entire game would run out of content in pretty short order, not just for an individual player, but everyone!
The key is that though some events repeat on a fairly short period, the longest and most complex chains may see quite a long period of time before the exact sequence of events, branching, random influences, player triggers and interaction with other events results in an identical play though of a given cycle.
The odds of a particular zone being in the exact same state on subsequent visits, with every event on the same stage and every element of the world effected by events in the same state of being, become pretty astronomical, even if you can observe some events play out and repeat by spending enough time playing in one area.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I think everybody does realize that dynamic events and meta events will repeat. However, Anet is talking about them like they don't repeat EVER. I would love to hear a lot more clarification on how dynamic events repeat, and when they repeat during their chains.
http://www.guildwars2guru.com/forum/showpost.php?p=1158374&postcount=37
Quote:
Originally Posted by hefan
Thank you Colin! That's very informative and cleared many of my concerns. Just one quick question, in the centaur case, if you conquer the centaur lands and they stop spawning in the area, how long will it take for them to come back?
That varies based on time intervals, and if players are there to help stop them as they begin pushing north back towards Beetletun. Basically, it changes every time so you can't set a stop watch and know for sure when they will come back to keep things feeling more natural, dynamic and alive.
I'm sorry, but this just isn't true. This is a link from April 2011 which gives details about dynamic events cycling and repeating. We've known about this for a long time.
http://mmorpgarea.com/answers-your-dynamic-event-questions-2-guild-wars-2/
I understand that people don't know about every single piece of information, but it would be nice if people didn't misrepresent the information we have available to us. It's okay to say you just don't know!
Why do people even complain that DE´s eventually repeat? First, it is rather unlikely you will stick around long enough in one area to see a larger DE repeat. You might see a small event repeat, so what doing the event still has more effect on the world than in other games where let me think how much effect did quest usually have on the world? Oh that`s right NONE!
Only issue I see is it being made to be repetative. Lets face it, things will become dule after some time and the events might quickly become more of a 'hassel' if anything.
People will be doing the same event on many other characters. Ofcourse they are going to repeat. As long as they are fun then I don't care how many times I do an event.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
It could be because it is late, but this makes very little sense to me when trying to determine how this plays into end game or is this like some Skyrim type stuff?
How can they be a hassle if they're content? Remember, this isn't a game with standard quests. Events aren't keeping you from quest content; they ARE the content, you literally can only gain by participating, even if it's just killing mobs in your way on the way somewhere else (in which case you'll still be rewarded with probably at least a bronze contribution reward).
I don't understand this mindset.
And I'll be doing different starting areas on different characters anyway (even if they share a race) at least some of the time - there's also that feature.
What do you mean by "some Skyrim type stuff?"
I imagine this plays into endgame because if you are level 80 and go to any area in the game, there may be meta events going on that you can contribute to and which you may not have seen yet because they may not have been doing on when you first went through the area. So participating in the event, even though you have "outleveled it", will still net you rewards, so it's worthwhile to avoid the usual MMO behavior of never returning to an area once you reach its level cap.