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Guild Wars 2: Beta Reflections

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Comments

  • BanquettoBanquetto Member UncommonPosts: 1,037

    If a game can even keep me playing - let alone loving it - for two days, it is a masterpiece compared to 90%+ of titles out there.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Obvious your a GW2 fan so your overly excited i can all understand that, why you guys can't be more open minded more objective even when your a fanatic fan?

    You play this beta weekend as a fan a dream comes true and your guided by developers who tell you alot of inside information so you have smooth run the whole weekend.

    And becouse of this smooth run you call it a masterpiece come on PLS be more realistic that the game is very good and maybe become a masterpiece after all normal fans have played it first month without problems and setbacks then you can call it a master piece not inthese condition 2 days and guided by devs.

    MikeB also played the Beta weekend and was more honest and alot more objective and openminded about GW2 he gave it a 8/10 beta preview rating.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ZederokZederok Member Posts: 13

    Originally posted by IPolygon

    Sometimes first impressions are really important.

    Every single MMO ive played for any length of time (past 1 month) all have had great first impressions:


    1. Asherons Call

    2. WoW

    3. DAoC

    4. SWToR (only for the story and leveling experience)

     


     


    Every single MMO ive played where I didnt have a good first impression Ive quit before the 1 month mark, with the exception of Darkfall.  I really enjoyed DF the first 3 days I played it untill I started getting camped by gankers thereafter I quit and ive forbidden the FFA gank mentality of the supposedly sandbox game forever. 

     

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by slicknslim88



    Originally posted by RobertDinh










    Originally posted by cinos
















    Originally posted by RobertDinh













    I have yet to see a truly hard-hitting review of gw2 from the mmorpg staff, even when they try to say something is bad in the game, it is something so minor and trivial, they don't actually give any real and major criticisms about the game. 





    Maybe that's because there isn't anything bad to s....oh my god it's RobertDinh!





    Now taking bets as to how long he can last before getting banned again. :D














     





    Ya the game must be flawless, that's why they can't give any serious criticisms.  :rolls eyes:










     

    I've been seeing this a lot recently.  Seems like due to the overwhelmingly positive feedback from GW2's beta testing, the diehard haters of GW2 are resorting to meaningless sarcasm instead of actual intelligent criticisms.  Seems some people are stubborn till the end.




     



    I think an intelligent criticism is the horrendous lag and choppiness suffered in wvwvw... how come mmorpg.com never criticizes that?  They surely experienced it. 

     

    I've been seeing people like you a lot for a long time, people who think the mmo they are anticipating has no flaws.

  • DaddyDarkDaddyDark Member Posts: 138

    I love the idea of gameplay not being nailed to the quest hubs, getting quests, turning quest... bleh... -)) it is the way it should be. If you fought the bad guys - you get the points, it doesn't matter if you was directed there by NPC or you just stumbled over them while mining... ))

    Reminds me of WAR open quests (which I really loved) - hope they would improve it a bit... and balance ... in WAR you can work towards the open world quest right from the scratch by stumbling upon it, but when you advance to ... errr ... level 2 or 3 objectives - you can't finish it alone and need to LFG to finish the world Q boss etc. Sometimes you need like 8 or 12 people... and it's not really funny - cause you did all the hard work of grinding the first 2 objectives (e.g. killing 100 monsters) but to finish the Q and get the boss loot you need to further assebmble the group (if there are enough players in the zone), defeat the boss and only after that you'll get the loot Yeah - your loot will be better since you have invested the most into the Q, but still it felt unbalanced and the need to LFG to finish the Q was an immersion breaker. Maybe some intermediary rewards would be great - like if you fought the bandits alone and there are no players to help you out finish the boss, you still get the reward for your effort...

  • DevianeDeviane Member UncommonPosts: 108

    its too soon tyo say anithing about the game story or cinematic wise aoc cionan its a masterpiece *chukles* ib the firsty few lvl ...not saying it is or will be the same for guils wars 2 but it could...so its a lil too  soon to give mnore than a few impressions imo, also mmos always feelt wonderfull the few days u play them at least for me

  • haibanehaibane Member Posts: 178

    2 days are way enough to get the feel of a game, it's not enough to see end game content obviously, but it's enough to see the overall mechanics of a game and see if it's of your liking or not (TOR here you are).

    The whole idea of not having quests anymore, of having people getting xp anytime they work together is good, same goes for the classes with the bazillion of class reviews going around (like yogscast) you can see how they work pretty well.

    This beta was 2 days only, but 2 days for a lot of press people who, thankfully, didn't all look at the same stuff, giving us quite a large band of information.

    Now the ONLY thing we need, is a huge god damn player beta to get innit already and see for ourselves ! C'mon Arenanet, give us that beta now !

    You're a Hardcore Survivor!

    You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!

  • ReliiqueReliique Member Posts: 53

    Originally posted by haibane

    2 days are way enough to get the feel of a game, it's not enough to see end game content obviously, but it's enough to see the overall mechanics of a game and see if it's of your liking or not (TOR here you are).

    The whole idea of not having quests anymore, of having people getting xp anytime they work together is good, same goes for the classes with the bazillion of class reviews going around (like yogscast) you can see how they work pretty well.

    This beta was 2 days only, but 2 days for a lot of press people who, thankfully, didn't all look at the same stuff, giving us quite a large band of information.

    Now the ONLY thing we need, is a huge god damn player beta to get innit already and see for ourselves ! C'mon Arenanet, give us that beta now !

    End of march

  • RipclawRipclaw Member UncommonPosts: 190

    Originally posted by Xarko

    So you played an mmo for 2 days and you are calling it a masterpiece .. riiiight.. /salt




     

    What's really sad is too many subpar MMOs in the past have lead you to believe that a game simply can't be seen as great in just 2 days of play.

    This WoW clone flooded industry  has only crushed your hopes and dreams...

  • DallanonDallanon Member UncommonPosts: 13

    The only reason I tend to believe reviews/impressions like this is that it jives with what my eyes have been telling me after watching almost every major game-play video out there.  I was one of those people who were very excited for SWToR... until I saw the game-play videos.  In that case, they did NOT live up to the hype and, for me at least, that's pretty much how the game turned out. 

     

    It's true that you can't judge an entire game based on a 2 hour play session or even a weekend beta experience, but in GW2's case, it does show you that the direction, intent and polish are there and that the dev's are taking the game down the right path.  And for the record, I'm nobody's fanboi lol.  I'm just a gamer who wants a game to live up it's hype and it's own cinematics.  Will my impression change when it's hands-on time?  Maybe, but my gut is telling me GW2 is going to rock.

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