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Is ArcheAge looking to good to be true?

TealaTeala Member RarePosts: 7,627

This game is looking like the new 800 pound Gorilla on the block.  It as if the designers are taking all the great stuff that was learned from previous games and cramming them into this game - it truly will be what looks like the new "Ultima Online", but in full 3D virtual, persistent world setting. 

I mean look at this games features.  It makes a mockery of the previous games that have come before it, even SWG pre-CU.   This game even allows for the players to change the landscape(I know Xyson does this and so does Wurm Online, but I do not think they do it at the level that ArcheAge will allow), like allowing players to terraform unlivable land into livable land - how cool is that?

Some of us players have been waiting for a triple AAA sandbox to be made since the time of UO, SWG came the closest to it but SOE/Lucas Arts killed it leaving many of us without a decent sandbox game.  I think XLGames is about to change all that with this game.

What concerns me the most though are these things.

1) Will this game be f2p or subscription based?

2) If it is f2p will the cash shop offer p2win items?

3) Will we have a US based publisher that has good customer support?

4) Will the game make it to the US/EU market and will they be regionally locked so that players from Russia or China cannot dominate our servers?  Look at EVE as a prime example of what I am refering to.

These are things that worry me the most, along with the thought that I hope the developers are not getting to far over their head with features and elements that it become a nightmare for them to balance.  The more control you give to players the easier it is for them to find ways to exploit the game.   Don't get me wrong I want to see them put as many tools in the sandbox as they can, but I think if they put to many in to fast, and these are not properly tested it will lead to the game being an exploiters dream and with that comes griefing.   That will kill this game really fast and I do not think any of us want to see that happen.

So what do you think?  Do you think this game maybe to good to be true?

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Comments

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597

    Let's see, do I want to ride on my tractor and spray crops or do I want to get in my big freakin' boat and fight the kraken ... or do I want to glide into an enemy keep and cause murder and mayhem.  

    As long as game mechanics aren't buggy or easily abused, this looks legit.  I'm in :P

  • KuppaKuppa Member UncommonPosts: 3,292

    So I think you have to add context to what you are saying. To good to be true as a sandbox mmo....maybe. As a themepark or a mmo in general I don't believe so. They will still have standard questing and standard combat, two of the things you do ALOT...and btw its not that a game will be bad if it has standard stuff, but it wont blow people away.

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  • DannyGloverDannyGlover Member Posts: 1,277

    How can it be too good to be true when all the footage we've seen is actual beta testers doing crazy ass shit? This aint no pr campaign, this is unedited, in game, player made videos with no NDA holding them back.

    And they are doing stuff that puts every other mmo on the horizon to shame.

    Oh, your shiny new themepark has premade events that you can trigger? Well, we built a fleet of ships, took them out to sea, fought a kraken , and battled other fleets of player made ships. Oh yeah, so then I frickin took a hang glider over to an enemy ship and proceeded to melee the enemy crew.


    And that is only like 1% of this game. Im lookin forward to some themeparks but man, this game makes them look like tinker toys.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • Loke666Loke666 Member EpicPosts: 21,441

    What I seen of the game so far seems promising but I also have a feelingthat it might be to good to be true...

    After all is this not the first sandbox we seen that sounds great, and all the rest of them never really came close, most of them just plain sucked. Eve and SWG had their points and I still think Eve is a pretty good game.

    I guess we just have to wait and see, I wont get my hopes up until they at least have a western publisher.

  • Kuro1nKuro1n Member UncommonPosts: 775

    Yes I wont say this game is king of games until I try it myself, however it looks pretty sweet and right now I'm placing my hope in it. : p

  • IchmenIchmen Member UncommonPosts: 1,228

    i agree, its all well and good all these "player" videos on the game and such but its all taken during the develop/testing phase so half of that stuff can be changed before launch.. 

    ontop of that we do not know how really accurate any of the videos are. perhaps during the videos they found bugs that arent fixed yet but they are not talked about during/in the videos. or perhaps the videos are created by players who found game mechanic loopholes and abused them to hell.. who knows.. 

    with every game i see coming out in the last 4yrs boast about how great and fresh and new they are and have scores of "player" made videos to back it up... fail horribly im kind of worried AA might be biting more then it can chew. 

    while i do hope they pull it off as it looks great on paper. i cant help being a tad apprehensive about it... just like you would buying a used car from "stan's used autos"...

  • odinsrathodinsrath Member UncommonPosts: 814

    if its a good game..and plays great like it should..i have no problem purchasing a p2win item / items ..if this game goes off without a hitch everyone should either buy / donate something to their cause into making such a great product FREE

    this is why 1 of the main reasons they shutdown shadowbane..no income coming from anywhere ..they wouldnt even take donations to try to keep the game afloat cuz they were already too deep in the hole...one of the truly greatest pvp mmo's ever released and i c alot of shadowbane in this title..i cant wait till AAge comes out..i would gladly donate to a great cause

    ohh and if its no good..then no.. they see none of my hard earned cash and it will die a slow death like the other 1000's f2p failures out there but my fingers are crossed for this title

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  • mcrippinsmcrippins Member RarePosts: 1,642

    I'm personally trying not to over-hype this game for myself, and avoid reading most threads about it unless they contain gameplay footage. I was also a UO and Pre-SWG gamer and loved what those games had to offer. Archeage looks exceptionally promising, and only time will tell if they can deliver the product we all hope for.

     

    From what I have seen from people like Steparu and other players in CBT, is that it looks perfect. Something I just noticed when I play tested TERA this weekend is that 'we' (as in american gamers) tend to try to change the game to a more western style type of game instead of what the game already offers. This is honestly what scares me the most. I personally love the asian art styles and designs. I love what they have done with this game, and I honestly hope that if/when it comes to the west that they don't change anything other than the translations to english. I don't want an easy game. I want something challenging that can hold my attention for at least a few years.

  • wizyywizyy Member UncommonPosts: 629

    I'm not worried if they will have nightmare about balancing the game.

    I've played pre-CU SWG throughout numerous bugs, exploits and FOTM templates... I loved what it tried to accomplish and found fun in it in numerous ways - because sandbox games like that GIVE you OPPORTUNITY to have fun in numerous ways, and if you're too lazy to find fun in a game and only want to be spoon-fed, then ArcheAge and sandbox concept isn't the game for you (not meaning you, OP :P).

    I "sort of" care about F2P... but even if it was F2P I would play it, because sandbox isn't about competitivness IMHO. BUT IT CAN be for someone who WANTS it to be. Sandbox, get it? :)

  • IchmenIchmen Member UncommonPosts: 1,228

    iv noticed a few people throwing out F2P in relation to AA.. but has there been any offical word on is the game p2p or f2p or b2p?? 

    i would assume its p2p at the very least given the amount of work they are putting in to the game... it doesnt sound like something you would find in guildwars or hello kitty online.. 

    but given the lack of "subscription" info on mmorpg as well as the offical website, im kinda stumped how/why people are throwing out this game is going to be free or paid or whatever @_@"; or am i just really really blind more so and totally missed it??

  • FluteFlute Member UncommonPosts: 455

    We simply won't know until we get to kick it around in a proper open beta, or have jumped in and played it a month.

    What is very clear is that the developers of Archeage have been smart enough to read the wishlists of players in games like Darkfall, and implement features that were on those other games' wishlists.  Whether the result is a fantastic game, or a jumpbled mess of poorly implemented ideas that make no coherent whole, remains to be seen.

    But this is definitely one to watch.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    Originally posted by Ichmen

    iv noticed a few people throwing out F2P in relation to AA.. but has there been any offical word on is the game p2p or f2p or b2p?? 

    i would assume its p2p at the very least given the amount of work they are putting in to the game... it doesnt sound like something you would find in guildwars or hello kitty online.. 

    but given the lack of "subscription" info on mmorpg as well as the offical website, im kinda stumped how/why people are throwing out this game is going to be free or paid or whatever @_@"; or am i just really really blind more so and totally missed it??

    The primary reason I believe the game will be P2P is that with XLGames selling licenses to Tencent and Gigamedia, until the recent SOE deal with Pensiebenset.1, I had never heard of any B2P/F2P game being licensed. Even Aion's going F2P is still being done through NCSofts divisions.

    Secondly, with a cash store, the only things I can see being sold that players would keep coming back for, would all damage the very mechanics the game is seeking to biuld. You sell Vanity gear and pet and get a one time ever sale at best. You sell potions, gear, crafting mats, or other consumable resources, and you defeat the purpose for entire areas of the games mechanics.

    Just my opinion...

  • VaultarVaultar Member Posts: 339

    Only problem I see with the game is the fact that it has such a staggering amount of freedom and features that it makes me wonder if all these features and mechanics get equal treatment for high quality.

    You can build in the game soooo much, but what level of grind would u need to, say, build ur own house? I am sure these things require a lot of commitment.

     

    Looking forward to EQL and EQN.

  • DarkPonyDarkPony Member Posts: 5,566

    I am mostly concerned with the game itself. It's a hell of a lot of content and mechanics to polish, test and polish some more. Hoping that they don't run out of funds or time to release it in a polished, fully tested state. (i.e. better tested than Swtor, where world pvp and governing mechanics were added as an afterthought, to give an example). That alone will be a major accomplishment and AA's biggest challenge.

    I'm afraid though, that we are in for a long wait in the west because regional porting will take a long time too.

  • VaultarVaultar Member Posts: 339

    Originally posted by DarkPony

    I am mostly concerned with the game itself. It's a hell of a lot of content and mechanics to polish, test and polish some more. Hoping that they don't run out of funds or time to release it in a polished, fully tested state. (i.e. better tested than Swtor, where world pvp and governing mechanics were added as an afterthought, to give an example). That alone will be a major accomplishment and AA's biggest challenge.

    I'm afraid though, that we are in for a long wait in the west because regional porting will take a long time too.

    wow u just read my mind and expanded on my comment lol. Nice timing ;)

    Looking forward to EQL and EQN.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Vaultar

    Originally posted by DarkPony

    I am mostly concerned with the game itself. It's a hell of a lot of content and mechanics to polish, test and polish some more. Hoping that they don't run out of funds or time to release it in a polished, fully tested state. (i.e. better tested than Swtor, where world pvp and governing mechanics were added as an afterthought, to give an example). That alone will be a major accomplishment and AA's biggest challenge.

    I'm afraid though, that we are in for a long wait in the west because regional porting will take a long time too.

    wow u just read my mind and expanded on my comment lol. Nice timing ;)

    Hehe, aye.

    Really hoping that this game won't let us down and will one day become a polished "reality" for us.

  • MaitraderMaitrader Member UncommonPosts: 389

    Something tells me you combine Aion with Second Life, and this is the product you get. I am not into Asian grind fests as it is, and even less into a game like the second life when my  first life is fine as is.. No thank you.

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  • VaultarVaultar Member Posts: 339

    For me its more about how much I can get out of my play time with a game. I am sorry to use GW2 as an example here and i realise its a themepark mmo in its own way, but it illustrates my example perfectly. So in GW2 I can go do a few personal story quests, join up a couple of dynamic events and do some pvp in WvW all within 30 minutes or so.

    With Archeage, maybe half that time would be spend on building something and other other half altering the terrain.

    I would personally prefer GW2 just because I know I will get so much more out of my short play time than in Archeage where I need to put in so much more time to get the same entertainment. Ofc, for those who have hours upon hours of free time, that is definately no problem. But for many others with limited free time, that can be an issue.

    Ofc at this point I am just making assumptions on AA as we don't really know how it will turn out and maybe the AAs ingame systems wouldnt turn out as time consuming as I make it out to be :P.

     

     

    Looking forward to EQL and EQN.

  • TealaTeala Member RarePosts: 7,627

    Pony are you going to give Tera a shot?

  • heheyhehey Member Posts: 77

    Only thing that can mess this game up is if a western publisher decides to WoW it up cause they think it will sell more...

    "I will Turn your name into a synonym for weakness"

  • BenjolaBenjola Member UncommonPosts: 843

    I'm counting on this game to save the genre, for me.

     

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • IchmenIchmen Member UncommonPosts: 1,228

    Originally posted by CyclopsSlay

    Originally posted by Ichmen

    iv noticed a few people throwing out F2P in relation to AA.. but has there been any offical word on is the game p2p or f2p or b2p?? 

    i would assume its p2p at the very least given the amount of work they are putting in to the game... it doesnt sound like something you would find in guildwars or hello kitty online.. 

    but given the lack of "subscription" info on mmorpg as well as the offical website, im kinda stumped how/why people are throwing out this game is going to be free or paid or whatever @_@"; or am i just really really blind more so and totally missed it??

    The primary reason I believe the game will be P2P is that with XLGames selling licenses to Tencent and Gigamedia, until the recent SOE deal with Pensiebenset.1, I had never heard of any B2P/F2P game being licensed. Even Aion's going F2P is still being done through NCSofts divisions.

    Secondly, with a cash store, the only things I can see being sold that players would keep coming back for, would all damage the very mechanics the game is seeking to biuld. You sell Vanity gear and pet and get a one time ever sale at best. You sell potions, gear, crafting mats, or other consumable resources, and you defeat the purpose for entire areas of the games mechanics.

    Just my opinion...

    see thats excactly my thinking too, AA is shaping up to be a P2P game, which is fine. though that lets me out of playing it as i rarely play p2p games (i get ADD with video games and jump too much)

    though its not impossible to have a GW style system either, i mean GW1 proved the B2P model can work and can substain a game rather well. AA could go that route with a D2D system in place you basicly just buy the key and download bam.. even if this game sold at 30 bucks i could see it recouping a quite a fair profit on sales even as a B2P model.

     

    f2p brings with it problems and curses ofcourse, but cant be dismissed either. there are a few games that are going this route while item malls are a baine of every one there are people who want them even in P2P games :/ so while it might seem like an mall in AA would be pointless, i could see it working.. with some customizations or respec items.. maybe some specialized items that are either super godly rare or just very time consuming to get/make  which could make people buy them instead of farming for it.. 

    ontop of that you get the people who invest RM in to item malls and turn around and resell it on ingame markets for large cash cows of ingame money ( legally ofcourse) so while f2p does seem far fetched... its possible AA could go that route too..

    its just i keep seeing people throwing out how its 100% p2p or 100% free to play or 100% slap my dog and call it a cat 2P... im just kinda wondering if anyone has any actual proof of what its intended model will be??

  • ManestreamManestream Member UncommonPosts: 941

    Well, i heard about this game and some of its features. It brought a bit of interest to me, however when i read on the 1st post that it was a F2P game with item shop it completly turned me off. Have not bothered much about the game since. So does F2P games turn many off yes, does it interest others, have to say yes, untill it starts hitting at you MUST use the item store and purchase alot of goods from there on a regular basis to be able to play the game to its full offerings. This then would cost alot more than a staright monthly fee does.

    Needless to say i am still interested in the game but right now i aint reading up about it.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    The payment model has NOT been firmly stated yet. BUT would you as a major game company pay $50M for a localized F2P game? I doubt it, can't say 100%, but I rather suspect P2P is much more likely than F2P/B2P.

  • itgrowlsitgrowls Member Posts: 2,951

    I personally think out of all of TSW, ArcheAge, and TERA that ArcheAge definitely has the best features. It has more choices of what one can and will be able to do at any given point which i think is where this genre should be heading in the first place. I mean cmon it's 2012 shouldn't we have enormous choices in games by now? Where are all the game features that SHOULD have been released by now on games that are already out?!

    TSW kept the gear treadmill and TERA kept the crappy kill ten rats quest system. So I believe ArcheAge and games like it (GW2 has many of the same choice fulfilling features) are the future.

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