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Developers Are Misunderstanding WoWs Success

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  • phantomghostphantomghost Member UncommonPosts: 738

    Wow had 2 things. 

    1. It introduced MMO to little kids.  Prior, kids played, but not as widespread.  Of course this is the biggest problem, as these kids now want everything handed to them.  They are growing up living on the streets or in their parents basement and looking for games to give them everything.  Whenever, anything is said they cry QQ or some L2 phrase.  They use words like EPIC to describe stuff that is not EPIC.  Ultimately, this was the downfall to the MMO community.  Now, the majority of these kids have grown older and they are still the terrible people they were trained to be by WoW. 

     

    2. South Park- Whoever was not on WoW, had to give it a try and realize what a fucking joke this game was after South Parks episode.  Yes, they did the episode because the whole game was a joke full of little kids who do nothing but play WoW which really consists of nothing but slamming keys for carpal tunnel and being handed everything.  The funny thing was the game was controlled by 1 person... clearly this person came from a previously good MMO because he was able to beat everybody else.

     

    What happened?  I will tell you.  They cried... and the devs jumped in and gave them what they wanted the Sword of 1000 Truths.  Why?  Because the game is nothing but free hand outs. 

     

    TY WoW for ruining the MMO community and letting millions of kids grow up to be beggers, losers, and fags who expect everything to be handed to them.

     


  • PaithanPaithan Member Posts: 377

    Originally posted by Quesa

    One of the largest mistakes that MMO developers, hell GAME developers, do today is release unfinished products.  SWTOR was released basically in the state that Vanilla WoW was released. To me, you don't release a themepark MMO without certain things like a LFG system/Dugeon finder, basic UI customization and other things and then release them as content in an up-comming patch.

    Whatever people think about what good/bad WoW has brought to the genre, it's hard to imagine games being released without the new (what I perceive) as MMO basic features and I see that as good.  It helps seperate the good from the bad.

    Wait what??!? You are right Vanilla wow had most of the content in at release, but other then that.. the only game that may rival the poor state WoW was released in is FFIV. I gladly debate how unfinished and.. unballanced classes where, though granted I preffer to debate an completely disfunctional class that entered the game,parcially because they removed the original design 2 days before release and added a napkin design into the game instead, took them roughly a year to actually bring them onpar and make them functional, aka the hunter.

    To date its absolutely mind boggling how WoW survived its releas.

    WoW didnt really come with a functional LFG system at release, the tool they had to see who WAS lfg was horible and disfunctional. And back in those days there already where customizeble mods for mmo's, heck you should see some of the down right pieces of art designed players came up with for EQ.

  • BanquettoBanquetto Member UncommonPosts: 1,037
    WoW did what it did better than anyone else did what they did.

    Obviously what they did isn't what a lot of people on this forum want, but they did it well. imho, WoW did casual themepark better than EQ did hardcore themepark, better than UO did sandbox, better than DAoC did RvR.

    Of course if you don't want a casual themepark that's no good. But millions did.

    And that's where the clones crash and burn. They try to copy the "what" but they can't copy the quality.
  • KakkzookaKakkzooka Member Posts: 591

    Vanilla WoW synergized the lore with a vast, open and interesting landscape and questing. It also added "intangibles" that drove the lore and the desire to explore. (E.G. The Gates of AQ before anyone knew what that was going to be. The Titans.)

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • MetentsoMetentso Member UncommonPosts: 1,437

    WOW was succesful because it was an extraordinarily well made MMO, period.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    WOW fixed the obvious problems with EQ and had a strong reputation and fansbase had built in fans from WC, Diablo and Starcraft.

     

    Unfortunately, noone has taken the next logical step of vastly improving on WOW.

  • ZairuZairu Member Posts: 469

    Originally posted by DJJazzy

    Originally posted by Kinchyle

    Originally posted by DJJazzy

    WoW had a story?

    ^This is whats wrong with WoW today.

    I'm sure people think I"m sarcastic with that remark but I never felt immersed into whatever story WoW had. The only quest chain that I can recall was the Onyxia one. I actually liked that one but other than that I don't really remember much from wow's lore and story in game. I had to learn about the overall story and lore from outside the game, not in the game.

     For every historical event in Azeroth there is a book in the game that YOU as a player have a choice to read.

    I constantly came across things in WoW that excited me SIMPLY because it was a lore reference from the WC rts series. MANY quest (at least in vanilla questing) are lore involved, not to mention many NPC's who were lore connected had conversation text that offered lore. every dungeon/raid has a decent backstory (unless you are too big an idiot to see it all around you, or to READ).

    WoW has a story. you just lack comprehension.

  • ZairuZairu Member Posts: 469

    Originally posted by BadSpock

    Originally posted by Quesa

    World of Warcraft was the first extremely well designed game backed with fantastic lore that was easy to play for anyone. 

    Blizzard created a product for the masses and marketed it as such. 

    Fixed.

    Other games with good design OR fantastic lore OR that were easy to play came before WoW, surely, but WoW was the first MMO to be well designed AND had fantastic lore AND was easy to play for anyone.

    Win + Win + Win = lightning strike.

     +1

  • ZairuZairu Member Posts: 469

    Originally posted by forest-nl

    OP this is a amazing you told us the secret behind blizzards succes with WoW we never discussed this here on forum we where guessing for years in the dark but now WE KNOW. Your the first to tell us, thank, thank you for this amazing discovery why WoW is what it is now thank you.

     

     

     

     

     

     

     

    Now can we move on with our daily routine here on the forum pls, enough of this nonsens:)

     

    You are right. this is taking way too much time away from bashing unreleased games and crying about how the past is better.

    thank you, thank you, for showing us the light. because none of these other topics on the boards are EVER repeats of the same old arguments.

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Everybody except me misunderstands what made WoW a success period

     

    1. WoW brought easy accessability and more user friendliness than any previous MMO title

    2. WoW hit the market at the right time when people were fed up with the loading hell of EQ2 and it's frankly rediculous requirements at the time.

    3. WoW was released at a time when everybody either had or was getting dsl

    4. WoW had low system requirements

    5. WoW came from an established brand from a company known for its successes.

    6. WoWs cartoony style appealed to young teenagers

    7. WoW made gametime cards widely available a few months after launch giving kids the opportunity to play without persuading the parents to use their credit cards. Although the US has had prepaid credit cards for quite a few years, kids don't look at a prepaid credit card and associate it with gaming like a prepaid card in gamestores do. Prepaid gamecards for other titles pre WoW were also available but hit the market not only waaay late after the games were released they were also not widely available.

    8. WoW was better at rewarding the player earlier on than other MMOs of its time

    9. WoW became the first 'cool thing to do' and brought MMOs out of the basements into the average families livingroom

    10. WoWs popularity spread much like 'facebook' did

     

    The success will never be repeated. The genre is as mainstream as it gets now. The only way we will see such an impact again is if we see something truely revolutionary. Not a few 'innovations' here and there.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Starpower

    10. WoWs popularity spread much like 'facebook' did

    I think this is a better point than most people realize...

    Before Facebook, there was MySpace, which was all EMO and HIPSTER You could call it "niche." Just like all MMORPG's before WoW.

    After Facebook, many have tried, including huge companies (like Google and Google+) and failed and do you know why?

    It's not Facebook.

    After WoW, many have tried, including huge companies with huge IPs (Warhammer, Conan, Lord of the Rings, Star Wars, Star Trek...) and all haven't even come close to touching WoW and do you know why?

    It's not WoW.

    Scary... isn't it?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    WoW is a game for non MMO gamers.

    The reason it caught on is because it was the first MMO to be made by a pre established company, and the first MMO to have a massive multimillion dollar ad campaign. It ran in every website, magazine, and banner for a good year before it came out.

    WoW never did anything new. Nothing about the game itself stood out. It was all about brand name and ad campaign. It was an average MMO. MMo gamers tried it, and got bored, because it was just EQ lite, with all the same flaws and none of the good parts. Non MMO gamers checked it out and were hooked (because you always get hooked on your first MMO) and told all their non MMO gamer friends about it. It wasn't even the first casual MMO. It was simply the one with the biggest budget out of the gate.

     

    And don't sell games like EQ and DAoC short. Those games were MASSIVE successes in the same sense WoW was. EQ and DAoC were made with tiny budgets and almost no people. DAoC was 3 million budget, with 30 people. It went on to have, at its peak, nearly 300k subscribers, and it grew steadily for years. Compare that to games like AoC, made with like, 100 million dollars, teams of a hundred people, that sold a million copies then dropped down to like 50k subs.

  • laokokolaokoko Member UncommonPosts: 2,004

    So all those old game are so great, why do people stop playing them?

    yes the out dated graphic, bad patch and expansion, and developer stop bother with patching, etc.

    But that's the fundamental problem right?  The players themself are the one quiting over all those great old games.

    People still play wow over all this years.  Or lineage for asians still got tones of player playing.  If people keep playing all those great old games it might go some where.

     

  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by Starpower
    Everybody except me misunderstands what made WoW a success period
     
    1. WoW brought easy accessability and more user friendliness than any previous MMO title
    2. WoW hit the market at the right time when people were fed up with the loading hell of EQ2 and it's frankly rediculous requirements at the time.
    3. WoW was released at a time when everybody either had or was getting dsl
    4. WoW had low system requirements
    5. WoW came from an established brand from a company known for its successes.
    6. WoWs cartoony style appealed to young teenagers
    7. WoW made gametime cards widely available a few months after launch giving kids the opportunity to play without persuading the parents to use their credit cards. Although the US has had prepaid credit cards for quite a few years, kids don't look at a prepaid credit card and associate it with gaming like a prepaid card in gamestores do. Prepaid gamecards for other titles pre WoW were also available but hit the market not only waaay late after the games were released they were also not widely available.
    8. WoW was better at rewarding the player earlier on than other MMOs of its time
    9. WoW became the first 'cool thing to do' and brought MMOs out of the basements into the average families livingroom
    10. WoWs popularity spread much like 'facebook' did
     
    The success will never be repeated. The genre is as mainstream as it gets now. The only way we will see such an impact again is if we see something truely revolutionary. Not a few 'innovations' here and there.

    Get your FACTS right ok:P

    2. I serious doub this was why people bought WoW and players where fed up with EQ2 becouse of specs and loading screens at the time, it was RELEASED ONE MONTH BEFORE WoW lol. So your comepletely wrong there.

    3. Around 2000 DSL was fastly comming into everbodys home and wide spread in 2001, so no has nothing to do with WoW succes.
    7.Gamecards indeed made it posible for alot more players but not as you think for KIDS its was popular becouse in europe we don't use CREDITS cards as US people do so it was widely used by ADULTS in europe so they could play WoW.

    Your last sentence is so funny, are you Nostradamus?

    Some have released games that where totally different but as long majority wants mediocre simple cartoony games with hold hand from a-z then its obvious others will have hardtime bring games to market then attracks the masses.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
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    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • CastillleCastillle Member UncommonPosts: 2,679

    Originally posted by laokoko

    So all those old game are so great, why do people stop playing them?

    yes the out dated graphic, bad patch and expansion, and developer stop bother with patching, etc.

    But that's the fundamental problem right?  The players themself are the one quiting over all those great old games.

    People still play wow over all this years.  Or lineage for asians still got tones of player playing.  If people keep playing all those great old games it might go some where.

     

    What was "EArning well" pre WoW becomes "Earning nothing" post wow regardless on the effect on the actual playerbase in the previous game. 

     

    Look at my space.  It still has millions of users.  Does anyone say that?  No.  Friendster still has millions of users.  Do they say that?  no.  Because their "millions of users" are nothing compared to facebooks billions.

    Pre WoW they were "earning well enough" but after WoW, everyone will think "theyre nothing"  and this prompted the devs to want to have more marketshare from WoW which then ended up with those games displacing their own playerbase.

    Another reason is that if they did try WoW, they probably saw some noticeably better things in WoW like maybe controls or responsiveness or somefing which makes it hard to go back to their old game.

    TLDR :

    Those old games got too intimidated and forced itself to grow in the wrong way.

    ''/\/\'' Posted using Iphone bunni
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  • laokokolaokoko Member UncommonPosts: 2,004

    Originally posted by Castillle

    Originally posted by laokoko

    So all those old game are so great, why do people stop playing them?

    yes the out dated graphic, bad patch and expansion, and developer stop bother with patching, etc.

    But that's the fundamental problem right?  The players themself are the one quiting over all those great old games.

    People still play wow over all this years.  Or lineage for asians still got tones of player playing.  If people keep playing all those great old games it might go some where.

     

    What was "EArning well" pre WoW becomes "Earning nothing" post wow regardless on the effect on the actual playerbase in the previous game. 

     

    Look at my space.  It still has millions of users.  Does anyone say that?  No.  Friendster still has millions of users.  Do they say that?  no.  Because their "millions of users" are nothing compared to facebooks billions.

    Pre WoW they were "earning well enough" but after WoW, everyone will think "theyre nothing"  and this prompted the devs to want to have more marketshare from WoW which then ended up with those games displacing their own playerbase.

    Another reason is that if they did try WoW, they probably saw some noticeably better things in WoW like maybe controls or responsiveness or somefing which makes it hard to go back to their old game.

    TLDR :

    Those old games got too intimidated and forced itself to grow in the wrong way.

    Ya so, that's the problem right?  You guys can still play UO, DAOC, EQ or whatever, but you guys don't.  You can say about bad patch or anything.  People stop playing, that's that.

  • CastillleCastillle Member UncommonPosts: 2,679

    That wasnt what I was saying at all Lao. 

    Right now UO is completely different from UO before.   EQ is completely different from EQ before.  And such.

    If they stick to their guns like lineage and stayed on its niche, then they could return.  But it tried going after a different audience. 

    Even RO now is completely different from what I played before. Its completely not the game I played and loved. 

    ''/\/\'' Posted using Iphone bunni
    ( o.o)
    (")(")
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  • ThaneThane Member EpicPosts: 3,534

    there is exactly one thing that blizzard perfected (including wow, not talking about games after wow):

     

    right place, right time.

     

    and they have such a nice golden blizzard cover on their products (even tho the blue one might have been the better known).

     

     

    repeat that, you repeat the success :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DW74DW74 Member Posts: 8

    I played in the Fileplanet stress test beta for WoW. I knew right then and there that they had something special going on. At that time, I was already a huge Warcraft 3/Frozen Throne fan, and I knew that story would be continued in WoW. But I didn't buy it at release, as I had recently dropped SWG, and didn't want another MMO taking over my life like SWG, and Asheron's Call before it, had.

    But then in March of '05, I was playing through the The Frozen Throne yet again, and for some reason I decided at 3am to go over to Wal-Mart and pick WoW up. I guess I just really wanted to know what happened to everyone after The Frozen Throne concluded. (As an aside, I think it's also why I enjoyed Wrath so much. I know I know, people hated DK's and welfare epics, but from a lore perspective, and overall cohesion factor, Wrath was the culmination of a story I loved from WC3. I think that great feeling from Wrath is exactly why Cata doesn't grab me the same way. Arthas is dead.) And I ended up subbing early that morning.

    I stuck with it then afterwards as it had a much better connected-to-the-world feeling than SWG had. Like a previous poster had said, when you hit or interacted with things in WoW, you saw reactions and you felt much more a *part* of the world. SWG often felt vague to me, and disconnected from me. And it ran like shit on my more-then-enough computer. WoW ran like a champ. (And framerate is more important to me than anything else in the graphics department.) In SWG I'd be out in the field, and I'd be getting attacked and I wouldn't even know by whom or from where. In WoW, I always had a clear indication of where I was, what I was doing, and why. (I guess one could simply say that being in a themepark is knowing where you are, what you're doing, and why, hehe.)

    To conclude, I guess I am saying I was one of those that came to WoW from WC3/TFT. And so were a great majority of my guild that formed in '05. Over 8500 hours in, and I still talk to several of the guys I met in there. People can hate all they want. I had great times.

    "I think its just important to remember that no one falls into a simple set of labels, and its even more important, I think, to learn from your mistakes and to fight for the positive choice." - Lindsey Buckingham

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by laokoko

    So all those old game are so great, why do people stop playing them?

     

    A lot of reasons. Most of which you listed.

    Most old games were fundamentally changed by their developers which caused their core base to leave. Instead of fixing these mistakes, those devs used their massive profits to create a new MMO, in the style of WoW, which didn't do so well.

    So, the games we loved, don't exist anymore. It's really simple. This has happened with SOE, Turbine, Mythic, Funcom, it happened in SWG most famously. It happened in Ultima Online.

    We can't go back because those games are NOT THERE.

     

    People still play WoW becuase Blizzad is still developing WoW.

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by forest-nl

     




    Originally posted by Starpower

    Everybody except me misunderstands what made WoW a success period

     

    1. WoW brought easy accessability and more user friendliness than any previous MMO title

    2. WoW hit the market at the right time when people were fed up with the loading hell of EQ2 and it's frankly rediculous requirements at the time.

    3. WoW was released at a time when everybody either had or was getting dsl

    4. WoW had low system requirements

    5. WoW came from an established brand from a company known for its successes.

    6. WoWs cartoony style appealed to young teenagers

    7. WoW made gametime cards widely available a few months after launch giving kids the opportunity to play without persuading the parents to use their credit cards. Although the US has had prepaid credit cards for quite a few years, kids don't look at a prepaid credit card and associate it with gaming like a prepaid card in gamestores do. Prepaid gamecards for other titles pre WoW were also available but hit the market not only waaay late after the games were released they were also not widely available.

    8. WoW was better at rewarding the player earlier on than other MMOs of its time

    9. WoW became the first 'cool thing to do' and brought MMOs out of the basements into the average families livingroom

    10. WoWs popularity spread much like 'facebook' did

     

    The success will never be repeated. The genre is as mainstream as it gets now. The only way we will see such an impact again is if we see something truely revolutionary. Not a few 'innovations' here and there.




     

    Get your FACTS right ok:P

    2. I serious doub this was why people bought WoW and players where fed up with EQ2 becouse of specs and loading screens at the time, it was RELEASED ONE MONTH BEFORE WoW lol. So your comepletely wrong there.

    I'm completely right. Many quit EQ2 and drifted between games because the game was a load screen hell not to mention completely unplayable to many because of the requirements. A mistake WoW didn't make. When WoW was released, there weren't any good options. Vanguard which was a very buggy poorly optimized game. EQ2 with it's high requirements and load screens not to mention a major disappointment for many EQ1 players.

    3. Around 2000 DSL was fastly comming into everbodys home and wide spread in 2001, so no has nothing to do with WoW succes.

    You just made my point. Think about it.. what other MMOs were available in 99' when most were on dialup and 300k subscribers was considered the bar to aim for. When EQ2 was released the game had steep requirements shutting out a lot of potential subscribers and lost even more because of memory leaks and the loading between areas.

    7.Gamecards indeed made it posible for alot more players but not as you think for KIDS its was popular becouse in europe we don't use CREDITS cards as US people do so it was widely used by ADULTS in europe so they could play WoW.

    Now you are just being ignorant. Gametime cards had a huge impact in the US for teens. You may not like the idea that WoW was the first MMO to really be available to teenagers because of that fact, it does not however change it. Game time cards were great for Europeans as well that's the only right think you've said so far

    Your last sentence is so funny, are you Nostradamus?

    Yes I am thanks for asking, you keep holding on to that dream it's going to happen. Hope is good

    Some have released games that where totally different but as long majority wants mediocre simple cartoony games with hold hand from a-z then its obvious others will have hardtime bring games to market then attracks the masses.

    People want popularity and right now that's WoW

     

  • BanaghranBanaghran Member Posts: 869

    Originally posted by Starpower

    People want popularity and right now that's WoW

     

    Newsflash, its not 2008 anymore.

    We would be rid of a significant portion of "nay-sayers" if it would be, maybe not me, but a significant portion.

    Wow has unfortunately lost its momentum some years ago, we can argue about the reasons till a next leap year, but it seems so. The hype is not as strong as it was, neither the fame, and the game is not gaining millions of subscribers a year (in b4 "the game does not have to have a growing sub base to be popular", you can say this till eve catches up 20 years from now :) ).

    That is why many people are searching for a new game, flaming forums left and right, unhappy that the same reasons they left wow, or did not like it in the first place, are all too common in most of big releases these days.

    And if you are a more dedicated "nay-sayer" you will claim that those are exactly the same reasons those games have just a moderate success, being mostly barely able to surpass 13 year old grind games in sub numbers. :)

    Flame on!

    :)

     

     

     

     

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Banaghran

    Originally posted by Starpower

    People want popularity and right now that's WoW

     

    Newsflash, its not 2008 anymore.

    We would be rid of a significant portion of "nay-sayers" if it would be, maybe not me, but a significant portion.

    Wow has unfortunately lost its momentum some years ago, we can argue about the reasons till a next leap year, but it seems so. The hype is not as strong as it was, neither the fame, and the game is not gaining millions of subscribers a year (in b4 "the game does not have to have a growing sub base to be popular", you can say this till eve catches up 20 years from now :) ).

    That is why many people are searching for a new game, flaming forums left and right, unhappy that the same reasons they left wow, or did not like it in the first place, are all too common in most of big releases these days.

    And if you are a more dedicated "nay-sayer" you will claim that those are exactly the same reasons those games have just a moderate success, being mostly barely able to surpass 13 year old grind games in sub numbers. :)

    Flame on!

    :)

     

     

     

     

    WoW is still the most popular MMORPG around. I didn't say WoW as the most popular game at MMORPG.com

  • BanaghranBanaghran Member Posts: 869

    Originally posted by Starpower

    Originally posted by Banaghran


    Originally posted by Starpower

    People want popularity and right now that's WoW

     

    Newsflash, its not 2008 anymore.

    We would be rid of a significant portion of "nay-sayers" if it would be, maybe not me, but a significant portion.

    Wow has unfortunately lost its momentum some years ago, we can argue about the reasons till a next leap year, but it seems so. The hype is not as strong as it was, neither the fame, and the game is not gaining millions of subscribers a year (in b4 "the game does not have to have a growing sub base to be popular", you can say this till eve catches up 20 years from now :) ).

    That is why many people are searching for a new game, flaming forums left and right, unhappy that the same reasons they left wow, or did not like it in the first place, are all too common in most of big releases these days.

    And if you are a more dedicated "nay-sayer" you will claim that those are exactly the same reasons those games have just a moderate success, being mostly barely able to surpass 13 year old grind games in sub numbers. :)

    Flame on!

    :)

     

     

     

     

    WoW is still the most popular MMORPG around. I didn't say WoW as the most popular game at MMORPG.com

    Famous would be a better word, the last years were damaging even with the not involved community.

    And i was not talking about mmorpg.com , but overall.

    Flame on!

    :)

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Banaghran

    WoW is still the most popular MMORPG around. I didn't say WoW as the most popular game at MMORPG.com

    Famous would be a better word, the last years were damaging even with the not involved community.

    And i was not talking about mmorpg.com

    Flame on!

    :)

    It still has more sub numbers than any other MMORPG around. Until those numbers are below the second in command it is still the most popular. Retention rate is only an indicator, that one day it will take a spot alongside EQ1

     

    Throwing EvE in there in your previous example serves no point. EvE doesn't have any competition

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