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Is it any wonder that the PvP in this game is in such bad shape? Watch this video and listen to the guy in charge.
PvP Lead Design Interview <<< clicky
At 5:07 in the video he discusses kill trading. Sad.
Comments
Yeah, I don't know. I looked at how they came up with the greatest UI EVER! And I am still wondering WTF they are thinking?
Pretty weird that their official stance is "it doesn't really matter".
Enter a whole new realm of challenge and adventure.
I wonder if any of these BioWare employees ever played an MMO that PvP...
He hedges: "We're not going to be banning any people right now." I'm sure it's not because they don't care, it's probably because their player base has shrunk so much since launch that EA dare not risk accelerating the mass exodus of players.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Yes. Warhammer Online. That worked out great!
If we ban exploiters, we will lose a significant minority of the base.
Yet if exploiters aren't dealt with swiftly, we will lose a large portion of the base.
This is why you have to have good mechanics in place to prevent this kind of crap from happening to begin with. and in the end, you have to come down hard on exploiters. Having a reputation for being soft on exploiters is bad for a games future.
Its why even though I don't like the game, I respect what eve does. They take a no nonsense attitude with exploiters, and they show what they did, and how they fixed it.
I enjoy TOR and respect Bioware as a company but I think we're seeing how green they are when it comes to the whole MMO scene. I don't think it's any more commplicated than that. They're released a product (and I think it's pretty good) but it has flaws and I think they're at a complete loss as to how to deal with those problems. The explotiters needs to be dealt with swiftly. They need to show some balls here and deal with the situation. Because the numbers are getting pretty sad. There are hardly any players on the early planets which tells me that they aren't getting new players to play the game or even current players to play new chaaracters. Both are problematic. Better figure this stuff out.
So what's been your experience with SWTOR PVP?
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Yeah, nothing like a game developer saying "cheaters do win".
lol. That was funny...
That man is such a hack.
It's clear he and his team have no foresight.
I can only hope they have a plan to replace or fix it.
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Oh yea pvp is in great shape. RNG loot bags, Ilum from click trading to spawn farming, kill switching, valor battlemaster maxing... Oh and huttball or the other 2 battlegrounds sometimes. Plans to copy WoW some more and make cross server BG's. Exploits to get more people in warzones. LOS exploits in warzones.
Yeah man more noob pvp gear, that's the ticket.
Man the only guy that must get laughed at more than the lead PvP designer must be the Lead space designer.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/Yes. Warhammer Online. That worked out great!
lol. That was funny...
This does not change the fact there have been constant examples during TOR's developement why Ilum would be a complete disaster on day 1. If you played Aion for even a day this would be blatantly obvious.
There seems to be a trend amung devs who are making these mmo's that they do not have any experience. Simple stuff like logging onto WoW would show how the Auction house UI should work. This game completely ignores the fact that Rift launched in 2011 and set completely new standards for what is expected on launch.
Just to give you a idea here. Rift launch in February and TOR launched in December. That is 10 MONTHS to copy and paste there ability to modify the UI. Instead this company completely ignored mmo basics and thought people would ignore the inadequencies because of the story.
I am sad the game is getting hammered because it is terrible for the genre because all TOR has done is convince WoW fanbois that Blizzard is a perfect dev with no flaws.
thankgod for the 1.2 miracle patch thats gonna save swtor!
*cough*
big difference between core functionality of an MMO and engine / mechanics - thats the difference people are complaining about
Customizable UI
Complete Featureset - as in non missing legacy system for example
Functional AH and the damn thing in more locations
they are things for example and not the only things that should be standard across the board.
Game mechanics, story, playability, replayability, story etc... all the rest of it basically is what should be new an innovative, unless the prior is already in such a state where it does not need to be changed due to already being functional.
I disagree that there are things that should be stayed away from when it comes to doing things in a different way, to me it only shows how little adaptable a number of people are to things that are different including a lot of the same people clamoring for innovation. functional =/= only 1 way is good, and functional also =/= no different implementations should be attempted.
First off yes it does - it said at level 30 i unlock my legacy system.. i hit level 30 and it says legacy system coming soon, thats something that should have shipped with the game and been core featureset... it's in there it's just incomplete.
and swtor didnt innovate anything, outdated and non properly functioning UI from 2000 even SWG had a better UI in it, what didnt function do you ask, raid frames were broken, UI didnt translate global cooldown properly (and i'm not just talking about people not being able to comprehend the visual), no onscreen popups for "procced" abilities, the game is a action bar watcher and they made no attempt to try and innovate the UI to begin with - if you're going to make something uncustomizable for example the UI make it functional, i'm going to use this as an example because it's a good example of a non customizable to most degree UI and thats GW2 - it might not be highly if at all customizable but it's functional and doesnt require you to watch your action bar, thats a big thing i actually have situational awareness i like things to be on my screen for me to react not have to watch my actionbar just incase.
you can disagree all you want, but at the end of the day all the things people are still complaining about now were also getting complained about during beta with no attempt to remedy the situation including the bugs they have just been fixing getting reporpted upto 8 months before launch.. but apparently ignored to spend time hyping the game and not releasing a release quality product.
go on and say that it's "the most polished game at launch ever" not even close - broken UI, broken combat and relaying of global cooldown from client to server which was acknowledged before launch with a fix in the works, broken quests, broken companions, half assed crafting, no legacy system, content pulled from beta before launch...
People dont have a weird vision or narrowmindedness, it's 2012 not 2004 we have a bigger expecatiation of how something should function at launch, compared to what we keep getting spoonfed at launch.
i think this is a fake. i mean, there's no way swtor even HAS a pvp design team.
bahahahaha win!
@ 4:47 Moderator: 'Any plany to do any large scale pvp like Alterac Valley in WoW?'
Gabe: 'It's something we very much want to do and are working on it'...so you very much wanted to do huh, but 5 years just wasnt enough time is that what your saying Gabe? Or are you saying Illum was your answer to Alterac Valley but Illum was a complete failure?
This guy just seems clueless as to PvP in the modern MMO world. 'Yea we wanna do that ...planning..just stay tuned!..we wanna do that too..planning on it!...repeat, repeat.'
Also not really concerned about people exploiting their system...an exploit is an exploit imo. Anyway I cancelled this game a while ago after I asked myself a couple simple questions.
Would I be playing this if it wasn't the Star Wars universe? Answer NO.
Does this feel like Star Wars? Answer NO.
i think this is a fake. i mean, there's no way swtor even HAS a pvp design team.
bahahahaha win!
Anyway, I'm not bored enough to continue this kinda thread derailment any further, so back to OP topic for me.
it doesn't really matter? it sure as hell matters.
when I leave my number 1 reason will be because I was farmed throughout my pvp career, by people who abused the system to create a huge gear gap between the factions.
number 2 will be the crapiest raids I have ever seen. SOA .. is neat .. but it's bugginess discludes it from greatness. all the other raid content is wow in space .. only easier and more boring .. which shouldn't even be possible.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already