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I have been a member of this site for a long time but I'm usually just reading forums and checking out new games. Like many of you I'm tired of the same old re-hashed games trying to compete with each other using the same skill sets, classes, etc. I thought of a game that may give some developers some ideas or something. This game that I just recently thought of (2g's Sour Diesel and Yellowtail influenced this) is an mmo that does not deal with classes at all or alot of fighting. I'm thinking of a game where you are a small group of beings enslaved by a very very high intelligent alien species. On your starting out journey you are horrified by what these beings are doing to your people so you try (Some may not escape!)to flee to save your race. In this mmo you gain abilities and skill on successful escapes and outsmarting of the enemy. You try to rebuild your race to stand against the high intelligence by uniting with other players around the world who also manage to escape the almost same horrors. There is no way in fighting these beings as of yet so you rebuild maybe there is a way to defeat just one of them to start a revolution? I actually have this game written out in very high detail and specifics if neone is interested in it. ThaNKS for reading but something is going to have to change soon or i think the mmo community is going to wither away..
Just Thoughts...
Comments
ideas are good. mmos must change for sure. ask a 5 year old prodigy to rethink the boundaries of how mmorpgs are thought up from scratch. Though i DO like using swords and magic hehe :P
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
I'm not convinced that what we need are more MMOs, so much as changes and revisions to existing ones. For example, your premise could be an organized event within a certain world: the aliens arrive and enslave all races, etc. This type of dynamism is good, but why generate an entirely new world for it to take place in? Pre-existing MMOs change also.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
The market demand for something new and different is greatly underestimated by game developers, designers, investors, executives, etc. Whether it be in forms of social intereaction in MMORPGs to combat itself, we are ready, willing, and able to enter MMORPG 3.0 through innovation.
"The truth is EA lies." - Youtube User
Sim City. Everquest. Civilization. Dungeon Keeper. Vampire: The Masquerade. These are the games that I love and cherish.
Data?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I am not sure if there are raw numbers for that. I am just a gamer. But from the forums I visit and people I talk with---having led numerous guilds and still have a vast network of gamers---people are dissatisfied with today's MMORPGs.
People I talk with and from what I see expect something new and different. All the MMORPGs feel very familiar with slightly different graphics. Gameplay is substantially similar.
People are ready to exit the WoW-era MMORPG and enter MMORPG 3.0 with innovative elements, features, concepts, etc.
"The truth is EA lies." - Youtube User
Sim City. Everquest. Civilization. Dungeon Keeper. Vampire: The Masquerade. These are the games that I love and cherish.
Isn't that what , Tera, SWTOR, and Guild Wars 2 is and will be doing??