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sieges are gonna limited? aka instanced?

SnoepieSnoepie Member UncommonPosts: 485

Did i read this wrong or?

 

http://archeagesource.com/topic/636-archeage-cbt4-review-and-extensive-game-info/

 

Archage sieges are limited to 50v50 battles?

 

can some one clear this up for me ?

cheers

Comments

  • fenistilfenistil Member Posts: 3,005

    Yeah , ArcheAge will have very little instancing , but it is one of this 'very little'.

    Sieges are afaik atm 50v50 but they will propably be 100 v 100. 

     

    Think it is done to avoid problems with someone sieging other castle in middle of night in the middle of the week to conquer it without defenders.

    With instancing I guess there will be some kind of agreement between sides when siege is gonna take place - not sure about that though.

     

    Remember ArcheAge is gonna be game made for CASUALS.   Jake Song said that he's is targetting mainstream market.

     

    You should not expect big budget DFO or UO ,cause you will be disappointed.

    Just have clear head and take this game for what it is.

     

    There are few things I don't like about AA ,but still pros outweight cons by ALOT , so I am looking forward to it.

  • kumdankalekumdankale Member Posts: 16

    Originally posted by Sukiyaki

    The dynamic located siege areas are still "open world", but temporary disclosed to access them for anyone who didnt list up during the siege time. Technically player outside the siegegroup can even still watch what happens inside the area as long as they dont enter the area itself. Also everything what happens in the area still is part of the persistend "open world" and all results remain existing in the open world even after the siege is over.

    They are not instanced. Instanced means a separated and a (usually) temporary or persitent copy of the map is created which can exist next to others at the same time, but no one can move into them as they are not conected to the same world. No one can look into them for same reasons from other instanced or the persistent world. In almost all dungeon or battle instances nothing that happens inside the instance will remain once its "over". Usually they do not even have the slightest effects on the persistent open world.

    this

    is the correct answer.

  • fenistilfenistil Member Posts: 3,005

    Originally posted by Sukiyaki

    The dynamic located siege areas are still "open world", but temporary disclosed to access them for anyone who didnt list up during the siege time. Technically player outside the siegegroup can even still watch what happens inside the area as long as they dont enter the area itself. Also everything what happens in the area still is part of the persistend "open world" and all results remain existing in the open world even after the siege is over.

    They are not instanced. Instanced means a separated and a (usually) temporary or persitent copy of the map is created which can exist next to others at the same time, but no one can move into them as they are not conected to the same world. No one can look into them for same reasons from other instanced or the persistent world. In almost all dungeon or battle instances nothing that happens inside the instance will remain once its "over". Usually they do not even have the slightest effects on the persistent open world.

    Thanks for clearing that out - very helpful and interesting. 

    Yeah better than normal 'instancing'.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by fenistil


    Originally posted by Sukiyaki

    The dynamic located siege areas are still "open world", but temporary disclosed to access them for anyone who didnt list up during the siege time. Technically player outside the siegegroup can even still watch what happens inside the area as long as they dont enter the area itself. Also everything what happens in the area still is part of the persistend "open world" and all results remain existing in the open world even after the siege is over.
    They are not instanced. Instanced means a separated and a (usually) temporary or persitent copy of the map is created which can exist next to others at the same time, but no one can move into them as they are not conected to the same world. No one can look into them for same reasons from other instanced or the persistent world. In almost all dungeon or battle instances nothing that happens inside the instance will remain once its "over". Usually they do not even have the slightest effects on the persistent open world.

    Thanks for clearing that out - very helpful and interesting. 

    Yeah better than normal 'instancing'.

     

    I think EvE has a similar system timing for territory control although someone may correct me on he details. One side declared on the station and both sis turn up 24hrs later to duke it out, although in EvE numbers are not limited.
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