Originally posted by Dreadblade Well you did state that they spent all that money on mechanics, I want to know what mechanics, because a game on a 1/3 of the budget if that runs better, a lot more fluid, and not to mention smoother then TOR from a character standpoint. What mechanics does ToR have that other games do not that cost soooo much money that they are ground breaking?
The Devs for Bioware cost more to keep around. Only excuse I can think of at the moment. Premium Devs = Premium Price. ( With the releases they have been pushing out, they have become average in my eyes. )
Well you did state that they spent all that money on mechanics, I want to know what mechanics, because a game on a 1/3 of the budget if that runs better, a lot more fluid, and not to mention smoother then TOR from a character standpoint. What mechanics does ToR have that other games do not that cost soooo much money that they are ground breaking?
No, I implied TERA has less mechanics. Character development and customisation in TERA is cut to the bone. SWTOR's follows what is a now more traditional level. Although that has nothing to do with compairing the volume of bugs, between a new released mmo and one being translated that's been out for some time.
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BOOYAKA!
No, I implied TERA has less mechanics. Character development and customisation in TERA is cut to the bone. SWTOR's follows what is a now more traditional level. Although that has nothing to do with compairing the volume of bugs, between a new released mmo and one being translated that's been out for some time.