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WvW and non 80s, attitude

dllddlld Member UncommonPosts: 615

If anyone played Alterac valley in wow when players below cap could enter the same AV as lvl 60 players you probably saw  some heavy insults thrown against these lower level players and telling them to leave simply for not being level capped to make room for a 60, and it is somewhat understandable since a 55 with quest greens was nowhere near in power to even a blue geared 60 making the game a more of "who has more 60s".

In the structured pvp which is much like wow's BGs this won't be a problem since everyone is the same level and gear and all skills but this isn't the case in WvW, could we potentially see the same attitude cropping up against lower levels in WvW (when the majority has hit 80 ofcourse)?

If so, should it be prevented?

One thing to prevent it is to make it hard to see levels of the participants and/or the amount of friendly players on your map, if you don't know the map is population capped then it doesn't matter because it's only really the "stealing of spots for more effective players" that aggrevates. I'm not sure if either is possible at the moment, I don't think there is a "scoreboard" of some sort showing the number and levels of players in WvW since I've seen some people asking for it.

Comments

  • GolelornGolelorn Member RarePosts: 1,395

    Originally posted by dlld

    If anyone played Alterac valley in wow when players below cap could enter the same AV as lvl 60 players you probably saw  some heavy insults thrown against these lower level players and telling them to leave simply for not being level capped to make room for a 60, and it is somewhat understandable since a 55 with quest greens was nowhere near in power to even a blue geared 60 making the game a more of "who has more 60s".

    In the structured pvp which is much like wow's BGs this won't be a problem since everyone is the same level and gear and all skills but this isn't the case in WvW, could we potentially see the same attitude cropping up against lower levels in WvW (when the majority has hit 80 ofcourse)?

    If so, should it be prevented?

    One thing to prevent it is to make it hard to see levels of the participants and/or the amount of friendly players on your map, if you don't know the map is population capped then it doesn't matter because it's only really the "stealing of spots for more effective players" that aggrevates. I'm not sure if either is possible at the moment, I don't think there is a "scoreboard" of some sort showing the number and levels of players in WvW since I've seen some people asking for it.

    Is WvW instanced or capped?

     

    If so, then yes, there will be that problem. If there is a rather large cap that is rarely met, then a lvl 75 is better than nothing at all.

     

    If its not instanced or capped then lower levels will not be taking anyone's spot. 

  • RoybeRoybe Member UncommonPosts: 420

    Not sure if the level of a players toon would be as important as good players.  Could definitely see this happening to players that don't stay out of the 'red stuff', etc.  Just depends on how active a server is relative to the population of the server and the cap of WvW.

     

  • 1carcarah11carcarah1 Member Posts: 172

    It didnt happend in wintergrasp where most people were lvl80 but you could enter at lvl75. Well, at least ive never seen any bad attitude against them.

     

     

  • VoiidiinVoiidiin Member Posts: 817

    Huh ? have you guys even read up on GW2 and WvW ?

    You are auto leveled to 80 the same as anyone else in WvW, the only things you will be lacking as a level 2 is skills.

    There is a literal dearth of information out there on this you need to take a few and go read it.

    Lolipops !

  • Arachneus1Arachneus1 Member UncommonPosts: 248

    WvWvW is instanced and capped - right now around 400 players per server I think.  It also auto-levels you to level 80 - however you only have whatever traits, skillpoints, skills you have learned so far.  I am not sure if your gear auto-levels to level 80 either or if it keeps the same stats as your current level gear.  I would imagine it bumps it to the level 80 gear to keep things fair still.

  • dllddlld Member UncommonPosts: 615

    I was under the impression gear stayed the same as well, only boosting your base attributes (like warhammer does).

  • EzhaeEzhae Member UncommonPosts: 735

    Thing is in WoW (and similar games) only at max level You could get gear which was the actual factor in most fightss because it affected effective character level. 

    In GW2 if You are below cap in WvW You get stat boosted to that level, all You lack is skills/traits that You have to unlock through normal leveling process. Of course an actual 80 lvl will have better chance and be more useful, but You also have to factor in the scale of the fight. 

    With 40v40 instanced battles like AV 5 people being lower level make a huge difference due to how the game mechanics work. In 400v400v400 They can be utilized better, They can still be useful (by operating siege machines, "rezzing" people, scouting or even straight up fight) without hindering rest of the group that much.

    Those are huge maps, with plenty of objectives, plenty of places where even if You lack the skill sets to be at maximum performance in PvP You can contribute to the effort. 

  • Arachneus1Arachneus1 Member UncommonPosts: 248

    Originally posted by dlld

    I was under the impression gear stayed the same as well, only boosting your base attributes (like warhammer does).

    Gear very well could stay the same.  I was just thinking though if all level 80 gear is essentially the same in stats no matter how you obtained it (just cosmetic as they say) , how hard would it be to just alter the stats for everyone to a piece of level 80 gear stats.  It would definetly make things a tad bit fairer. 

  • alancodealancode Member UncommonPosts: 163

    Go play TOR pvp. You get leveled to level 49 with no skills. Your skills even get ranked up. 

    (-_-)

  • silvermembersilvermember Member UncommonPosts: 526

    A lot of people here don't know what they are talking about. WvW is capped at 300 per map ATM. With 4 maps that brings the total of 1200 actively partaking in WvW for the 3 servers.

    Also your suggestion doesn't really make sense. In WvW everybody is level 80 and you wont know a person true level unless you fight that person. Also effective players are the players that are helping with capturing objectives for your server and that isn't mutually exclusive to true 80s.

  • 1carcarah11carcarah1 Member Posts: 172

    Generally a lvl1 player maxed to lvl80 wont be as good or effective as a real 80, and the newb char wont have the same ammount of skills or gear of a lvl80.

     

     

  • dllddlld Member UncommonPosts: 615

    Originally posted by silvermember

    A lot of people here don't know what they are talking about. WvW is capped at 300 per map ATM. With 4 maps that brings the total of 1200 actively partaking in WvW for the 3 servers.

    Also your suggestion doesn't really make sense. In WvW everybody is level 80 and you wont know a person true level unless you fight that person. Also effective players are the players that are helping with capturing objectives for your server and that isn't mutually exclusive to true 80s.

    I thought it was 500 with a total cap of 2000 on all four and each "faction" having their own cap on each map that is 500 divided by 3.

    This isn't about opposing factions it's about your own. Quite a few people when they were in a loosing AV opened their scoreboard and checked if there was any low levels on their team and if there was they started spouting ragehate.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by dlld

    Originally posted by silvermember

    A lot of people here don't know what they are talking about. WvW is capped at 300 per map ATM. With 4 maps that brings the total of 1200 actively partaking in WvW for the 3 servers.

    Also your suggestion doesn't really make sense. In WvW everybody is level 80 and you wont know a person true level unless you fight that person. Also effective players are the players that are helping with capturing objectives for your server and that isn't mutually exclusive to true 80s.

    I thought it was 500 with a total cap of 2000 on all four and each "faction" having their own cap on each map that is 500 divided by 3.

    This isn't about opposing factions it's about your own. Quite a few people when they were in a loosing AV opened their scoreboard and checked if there was any low levels on their team and if there was they started spouting ragehate.

     the 500 is what they are aiming at, what they dare to say atm is 300.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    It might become an issue if the cap is frequently reached, but they're trying to improve the servers to the point where most people won't even realize there is a cap.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • silvermembersilvermember Member UncommonPosts: 526

    Originally posted by dlld

    Originally posted by silvermember

    A lot of people here don't know what they are talking about. WvW is capped at 300 per map ATM. With 4 maps that brings the total of 1200 actively partaking in WvW for the 3 servers.

    Also your suggestion doesn't really make sense. In WvW everybody is level 80 and you wont know a person true level unless you fight that person. Also effective players are the players that are helping with capturing objectives for your server and that isn't mutually exclusive to true 80s.

    I thought it was 500 with a total cap of 2000 on all four and each "faction" having their own cap on each map that is 500 divided by 3.

    This isn't about opposing factions it's about your own. Quite a few people when they were in a loosing AV opened their scoreboard and checked if there was any low levels on their team and if there was they started spouting ragehate.

    There is no scoreboard that tells you who is currently fighting for your server, the only information that is given are the scores of each server. Secondly, its a two week battle so the scores during that period are going to be changing. Third, in a zerg to capture keeps, the  most important thing is the strategy and numbers. In a huge zerg, your individual levels don't mean much, all that matters is the damage you take (I know this from my seiging experience in aion). Finally, the will always be people that rage over the losing and that isn't avoidable, unless you take away the human factor from the game.  

  • botrytisbotrytis Member RarePosts: 3,363

    Originally posted by Ezhae

    Thing is in WoW (and similar games) only at max level You could get gear which was the actual factor in most fightss because it affected effective character level. 

    In GW2 if You are below cap in WvW You get stat boosted to that level, all You lack is skills/traits that You have to unlock through normal leveling process. Of course an actual 80 lvl will have better chance and be more useful, but You also have to factor in the scale of the fight. 

    With 40v40 instanced battles like AV 5 people being lower level make a huge difference due to how the game mechanics work. In 400v400v400 They can be utilized better, They can still be useful (by operating siege machines, "rezzing" people, scouting or even straight up fight) without hindering rest of the group that much.

    Those are huge maps, with plenty of objectives, plenty of places where even if You lack the skill sets to be at maximum performance in PvP You can contribute to the effort. 

    AH - You have no clue - there is no GEAR GRIND in GW2, so what you are talking about is a non-issue.

    GW2, like GW1, was about how well you use your skills. I was once in AB arena with NO elite skill on my bar and still trounced everyone. It depends on how good YOU are.


  • EvereghaloEvereghalo Member Posts: 51
    It won be an issue.
    You won't know their level, their skills and base stats boost. So unless they are level one and you are 80ish and their HP is noticeably lower then I doubt you would ever know.

    Second lower level ppl can be more noticeable because there is more than 1 general strat and 2 or 3 objectives.
    Third at launch Alota ppl will level in wvw, so until most the accounts on the server are 80 doubt it will be an issue, and those ppl on their alts will at least be familiar with the strata bc AV you had to be almost max to play and got no exp and there for no incentive to play it a lot till 60.

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  • aguliondewaguliondew Member Posts: 95

    Originally posted by silvermember

    Originally posted by dlld


    Originally posted by silvermember

    A lot of people here don't know what they are talking about. WvW is capped at 300 per map ATM. With 4 maps that brings the total of 1200 actively partaking in WvW for the 3 servers.

    Also your suggestion doesn't really make sense. In WvW everybody is level 80 and you wont know a person true level unless you fight that person. Also effective players are the players that are helping with capturing objectives for your server and that isn't mutually exclusive to true 80s.

    I thought it was 500 with a total cap of 2000 on all four and each "faction" having their own cap on each map that is 500 divided by 3.

    This isn't about opposing factions it's about your own. Quite a few people when they were in a loosing AV opened their scoreboard and checked if there was any low levels on their team and if there was they started spouting ragehate.

    There is no scoreboard that tells you who is currently fighting for your server, the only information that is given are the scores of each server. Secondly, its a two week battle so the scores during that period are going to be changing. Third, in a zerg to capture keeps, the  most important thing is the strategy and numbers. In a huge zerg, your individual levels don't mean much, all that matters is the damage you take (I know this from my seiging experience in aion). Finally, the will always be people that rage over the losing and that isn't avoidable, unless you take away the human factor from the game.  

    Well you will have to spread out since it is about the amount of keeps, towers, camps you hold. Only 100 people per server can be in each area so it is 100v100v100 and 4 area (3 server starting mists and the middle mist). To take a keep you will probably only need 20-30 people and you will have to watch out for the defenders and other servers attacking. On the Guild Wars 2 Reddit WvW AMA Question 100. Their is an underdog buff whenever your server is greatly outnumbered, current it is a magic find bonus (subject to change). 

    To the OP:

    The same gear that drops in PvE will drop in WvW. Although you will be sidekicked up to lvl 80 you will still only see gear drop for you normal PvE level. The Structured PvP mist has LARGE variate of lvl 80 gear you can select from but WvW you will loot gear at your level. So in WvW if you are level (80)10 whenever you loot someone you will be getting level 10 gear. You can still buy gear for a higher level but you will not be able to use it. Also, PvE dungeon sets only drop in Dungeons.

    The looting system is GW2 is made so that everyone can loot a kill if they helped in killing it. So no one will be able to steal loot from you. They are small task that small groups of people can do like kill supply carts, take over camp since they have no walls, etc.

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  • UnlightUnlight Member Posts: 2,540

    Originally posted by Fion

    Because you use your PvE character, somewhat you are at a disadvantage by being 'under level'.. even though your auto-leveled to 80. If your sub-30 and don't have all your utilities unlocked or an elite, your going to have trouble in the PvP aspects of WvW.

    However, because gear is significantly less important than player skill, a 30+ upleveled can give a full 80 a run for their money most certainly. But 80's will always have the advantage. This of course is WvW only, as the instanced PvP your fully upleveled and given everything available to your class and some solid gear as well.

    In the end I really consider WvW to be end game. It's got PvP and PvE, dynamic events and content for a wide variety of group sizes. Add to that the cool fact that you can level up in WvW from level 1 on, and it really has something for everyone.

    I pretty much agree with everything here except WvW being end game since I intend to be frequenting it myself, alongside PvE, as I level up.  And the reason I'm going to do that is specifically because the disparity between a "natural 80" and sidekicked 80 will be much smaller than in other games.  In WoW for instance, that difference is enormous.  In GW2, it equates to a minor disadvantage that a skilled player will be able to overcome through superior play. 

    Basically, a natural 80 will have more build options available, a wider range of skills to bring to the battle, and slightly better attributes that they would obtain from higher level gear.  But a better player should still be able to beat them, even one-on-one, with a solid build and half the available skill choices.

    Not to mention, in WvW there are *tons* of side objectives that you can pursue that still count towards your server's victory, that may not even involve straight on confrontation with player enemies.  For instance, if you see an objective being assaulted, instead of jumping into the fray, why not go ally some NPCs and have them do it for you?  Or how about cutting off enemy supply by killing the dolyak wagon?  How about scouting?  Or fetching supply to support a siege?  Or using guerrilla tactics to harrass an enemy's backline and disrupt their assault?  These are things that even a level 2 could pull off, that ALL help out the greater cause.  Remember, you win when your server wins, not necessarily the other way around, and there are many ways to help the war effort.

    Personally, I'd rather be working with an under levelled team who has a strategic mindset than a cluster of full 80s, only interested shooting at red hit boxes.  WvW is a team game and there are so many possible roles to fill.  Underleveled characters can easily find a way to earn their keep.

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