The charr go pretty well together with the engineering profession. Hell, they invented it!
It's mentioned in the lore numerous times that the first engineers originated with the charr, the charr supplied these engineers from their factory city (the Black Citadel), and that's when the other races started becoming curious based upon the prowess and versatility of these new types of soldiers.
The other races learned from the charr, and the charr provision engineering tools and weaponry to the races.
According to the lore, the charr are the only race capable of mass producing on the sort of scale that engineers would require. The asura don't come into it because they're too... egotistical, you couldn't get two asura to work together in a factory no matter how much you bribed them, they'd rather be off in their own labs. That's why the asura really have no factories and rely on the other races for that.
And when it comes to mass produced technology, the charr come out on top. They can just keep cranking it out of the Black Citadel at a worrying speed. And they can roll innovations and new implementations into their assembly lines efficiently as they're discovered - which means that once one engineer has a new piece of charr equipment, they all do.
Thus, the charr does indeed go well with engineer. And it's pretty much my favourite combo.
i think the sylvari? (tree people) will look cool as elementalists shooting fireballs.
the asura? (space gnomes) fun warriors because of the comedic irony (same as WoWs warrior gnomes)
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I think asura and human works with every profession. Humans since they were the only race in guild wars 1. Asura because of their racial elite that allows them to summon a freaking golem, I mean a golem works with everything right.
Warrior: Charr and Norn. Hulking brutes the two of them.
Ranger: Sylvari and Norn. Both very in tune with nature. The Sylvari because they're born in the wilderness and the Norn because of their veneration of nature spirits.
Guardian: Human. Most devout and dutiful, also the race which nowadays must defend itself the most.
Thief: Human. Many humans not so devout and dutiful. If there was less emphasis on the thievery and more on covert ops, the Charr as well.
Elementalist: Asura and Sylvari. Asura because for their study of magic and the forces of the world, and Sylvari because I imagine that, for a plant, to control the elements of nature would be a big deal.
Necromancer: Human and Charr. Humans because with all the losses they've sustained over the last 250 years being in Grenth's good book and without fear of death must be important. Charr because they cause lots of deaths. Lots of corpses to play with.
Engineer: Charr. The Charr are the leaders of practical technology development. The Asura mostly choose to theorycraft.
Mesmer: Human and Asura. I find humans to be the race most concerned about aesthetics and the arts, which are Lyssa's province. And I'm sure the Asura find toying with inferior beings' minds very fitting to their "genius master race" mystique.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Though I am leaning towards a Mesmer at some point, but not sure on race. The Sylvari Warrior will take plenty of time as is, thus I'll decide by then.
Engineer: Charr. The Charr are the leaders of practical technology development. The Asura mostly choose to theorycraft.
That's not quite true.
The charr are the leaders of both practical and physical technologies. The asura tend to do theorycrafting individually in their labs, keeping most of their secrets to themselves, and sharing only the most basic information in schools. This tends to stunt asura development and the deployment of any potential asura magitech. This is why you may see one asura with an incredible golem, but most golems are just older, common models in service.
Asura progression is also completely reliant on magic, in that they actually need it to create things. Nothing an asura makes is wihtout magic. So the asura follow tools and technologies which have their basis in magicks (as the lore page says), whereas the charr tend to go for more of a real world scientific approach. They don't want to be tied into any 'source.' And they distrust magic what with it having been tampered with so much by the gods.
The charr are the closest thing to real science that Guild Wars 2 has, they mine their materials, they plan their designs, they prototype their designs, and then they get their prototypes out to factories to be produced. The asura, on the other hand, tend to toil with magical handwavium in their own secret labs. In other words, the asura are more the 'Harry Potters' of the world.
What I will add as a personal note is that I think that the asura are going to reach a roof in regards to what they can do with magic eventually due to the limitations and restrictions placed upon it by the gods. However, due to the charr following independent sciences, they're the most likely bet for the race that figures out the secrets of the Universe first. The asura will continue to play around with their handwavium whilst the charr are investigating microbial life and the nature of subatomic particles.
(That's if the charr military aren't doing that in secret military installations already, which means that charr nukes could be nearer to being rolled out than we realise. Funny thought! And consider how quickly they could mass produce those things. That's probably what makes the charr so scary - their capability to mass produce so effectively.)
---
Look at it this way!
Asura: Ha, I have a magical gun!
Charr: That's nice. The Ash Legion stole one of your prototypes, we swapped out the magical components for mechanical ones and we've actually found it works better. We've worked out the kinks, we've polished it off, and we've made a run of 50,000 of them. So we now have 50,000 soldiers armed with better versions of your gun.
Dream Chaser, you are starting to creep me out with the pro-charr propoganda. That might sound like a weird word, but that's what it is. I don't have anything against charr. In fact, I think the charr are being a bit nicer than they should considering what the humans did in Ascalon, beyond just taking over in the first place.
Aside from the asura not being totally reliant on magic (nor the charr totally reliant on physical technology), I think it is more than a little weird to suggest the asura are either stunted in development or that a charr could just "replace" magical components with mechanical ones for an even remotely similar device, let alone a better one, and you suggest both.
I really don't want to get into a huge lore debate, but I also have followed the lore very closely, and simply disagree and find what you are saying to be very strange.
All that said, this is about what looks best, and I am not sure it's a fair comparison because the charr look so different from the other races. It's the first time I've really seen a playable race that really looks and feels different from your regular humanoid races. It's just great, and added with the rich lore behind them and their very different feeling to other "beast races," perhaps most notably their unsurpassed technological ability (whereas most "beasts" are shamans or the like), I think it's really creative and kind of a feat.
The sylvari look the best as almost everything, and I think the norn look the best as warriors. I think none of the races really feel or look right as engineers other than the charr.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Engineer: Charr. The Charr are the leaders of practical technology development. The Asura mostly choose to theorycraft.
That's not quite true.
The charr are the leaders of both practical and physical technologies. The asura tend to do theorycrafting individually in their labs, keeping most of their secrets to themselves, and sharing only the most basic information in schools. This tends to stunt asura development and the deployment of any potential asura magitech. This is why you may see one asura with an incredible golem, but most golems are just older, common models in service.
Asura progression is also completely reliant on magic, in that they actually need it to create things. Nothing an asura makes is wihtout magic. So the asura follow tools and technologies which have their basis in magicks (as the lore page says), whereas the charr tend to go for more of a real world scientific approach. They don't want to be tied into any 'source.' And they distrust magic what with it having been tampered with so much by the gods.
The charr are the closest thing to real science that Guild Wars 2 has, they mine their materials, they plan their designs, they prototype their designs, and then they get their prototypes out to factories to be produced. The asura, on the other hand, tend to toil with magical handwavium in their own secret labs. In other words, the asura are more the 'Harry Potters' of the world.
What I will add as a personal note is that I think that the asura are going to reach a roof in regards to what they can do with magic eventually due to the limitations and restrictions placed upon it by the gods. However, due to the charr following independent sciences, they're the most likely bet for the race that figures out the secrets of the Universe first. The asura will continue to play around with their handwavium whilst the charr are investigating microbial life and the nature of subatomic particles.
(That's if the charr military aren't doing that in secret military installations already, which means that charr nukes could be nearer to being rolled out than we realise. Funny thought! And consider how quickly they could mass produce those things. That's probably what makes the charr so scary - their capability to mass produce so effectively.)
---
Look at it this way!
Asura: Ha, I have a magical gun!
Charr: That's nice. The Ash Legion stole one of your prototypes, we swapped out the magical components for mechanical ones and we've actually found it works better. We've worked out the kinks, we've polished it off, and we've made a run of 50,000 of them. So we now have 50,000 soldiers armed with better versions of your gun.
Asura: ...welll then.
:P
How is that a correction of what I said?
Also, magic is part of their world as much as microbial life is. Remember that everything comes from the mists. far from any RL resemblance. You don't need an individual wielding all the schools of magic (the limitation the gods put in place) to discover the secrets of the universe. It was a limit on how much power a particular being could harness, not on understanding and knowledge.
Comments
The charr go pretty well together with the engineering profession. Hell, they invented it!
It's mentioned in the lore numerous times that the first engineers originated with the charr, the charr supplied these engineers from their factory city (the Black Citadel), and that's when the other races started becoming curious based upon the prowess and versatility of these new types of soldiers.
The other races learned from the charr, and the charr provision engineering tools and weaponry to the races.
According to the lore, the charr are the only race capable of mass producing on the sort of scale that engineers would require. The asura don't come into it because they're too... egotistical, you couldn't get two asura to work together in a factory no matter how much you bribed them, they'd rather be off in their own labs. That's why the asura really have no factories and rely on the other races for that.
And when it comes to mass produced technology, the charr come out on top. They can just keep cranking it out of the Black Citadel at a worrying speed. And they can roll innovations and new implementations into their assembly lines efficiently as they're discovered - which means that once one engineer has a new piece of charr equipment, they all do.
Thus, the charr does indeed go well with engineer. And it's pretty much my favourite combo.
female norn rangers look badass
i think the sylvari? (tree people) will look cool as elementalists shooting fireballs.
the asura? (space gnomes) fun warriors because of the comedic irony (same as WoWs warrior gnomes)
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Human Female Necro
Human Male Guardian
Norn Male Warrior
Char Male Engineer
Asura Female Elementalist
Sylvari Female Ranger
Human Male/Female Thief
Human Female Mesmer
I think you would do well to take the little guys seriously.
Probably going with Sylvari Thief but will test Asura
Guardian: Human, Norn.
Warrior: Human, Norn, Charr.
Engineer: Asura.
Ranger: Norn, Human, Sylvari, Charr.
Thief: Human, Sylvari, Charr.
Elementalist: Sylvari, Human.
Mesmer: Sylvari, Asura.
Necromancer: Sylvari, Human, Charr.
I think most classes will work great with most races. It is easieer to list the worst combos:
Sylvari Engineer
Charr mesmer
Asuran warrior
For some reason do these 3 sound very odd to me.
Warrior - Norn , Charr
Guardian - Human
Thief - Human , Asura , Sylvari
Engineer - Asura , Charr
Ranger - Norn , Sylvari
Elementalist - Asura , Human
Necro - Sylvari , Charr , Human
Mesmer - Asura , Sylvari
Either these, or just choose human they seem fit for all professions
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think asura and human works with every profession. Humans since they were the only race in guild wars 1. Asura because of their racial elite that allows them to summon a freaking golem, I mean a golem works with everything right.
I actually think Asuran Warrior is kinda cool. Sorta like a Gnome Warrior "in that other game"
On a side note - I think the Asura Guardian looks freaking hilarious!!! Mega-Man - go save the world from Dr. Wiley.
Norn everything!
Human Female - Mesmer
Human Male - Guardian
Sylvari Female - Thief
Sylvari Male - Ranger
Asura Female - Elementalist
Asura Male - Engineer
Charr Female - Ranger
Charr Male - Warrior
Norn Female - Guardian
Norn Male - Warrior
Warrior: Charr and Norn. Hulking brutes the two of them.
Ranger: Sylvari and Norn. Both very in tune with nature. The Sylvari because they're born in the wilderness and the Norn because of their veneration of nature spirits.
Guardian: Human. Most devout and dutiful, also the race which nowadays must defend itself the most.
Thief: Human. Many humans not so devout and dutiful. If there was less emphasis on the thievery and more on covert ops, the Charr as well.
Elementalist: Asura and Sylvari. Asura because for their study of magic and the forces of the world, and Sylvari because I imagine that, for a plant, to control the elements of nature would be a big deal.
Necromancer: Human and Charr. Humans because with all the losses they've sustained over the last 250 years being in Grenth's good book and without fear of death must be important. Charr because they cause lots of deaths. Lots of corpses to play with.
Engineer: Charr. The Charr are the leaders of practical technology development. The Asura mostly choose to theorycraft.
Mesmer: Human and Asura. I find humans to be the race most concerned about aesthetics and the arts, which are Lyssa's province. And I'm sure the Asura find toying with inferior beings' minds very fitting to their "genius master race" mystique.
Warrior: Sylvari
Ranger: Human
Elementalist: Human
Thief: Human
Guardian: Human
Engineer: Charr
Mesmer: Human
Necromancer: Charr
I will make:
Asura or Sylvari Warrior
Human Thief
Dont know what else I want to make atm^^
Anything Norn :P Its the only race I plan on playing.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I will never make Norn, they look terrible.. although their main city is nice.
Ditto and Ditto
Though I am leaning towards a Mesmer at some point, but not sure on race. The Sylvari Warrior will take plenty of time as is, thus I'll decide by then.
That's not quite true.
The charr are the leaders of both practical and physical technologies. The asura tend to do theorycrafting individually in their labs, keeping most of their secrets to themselves, and sharing only the most basic information in schools. This tends to stunt asura development and the deployment of any potential asura magitech. This is why you may see one asura with an incredible golem, but most golems are just older, common models in service.
Asura progression is also completely reliant on magic, in that they actually need it to create things. Nothing an asura makes is wihtout magic. So the asura follow tools and technologies which have their basis in magicks (as the lore page says), whereas the charr tend to go for more of a real world scientific approach. They don't want to be tied into any 'source.' And they distrust magic what with it having been tampered with so much by the gods.
The charr are the closest thing to real science that Guild Wars 2 has, they mine their materials, they plan their designs, they prototype their designs, and then they get their prototypes out to factories to be produced. The asura, on the other hand, tend to toil with magical handwavium in their own secret labs. In other words, the asura are more the 'Harry Potters' of the world.
What I will add as a personal note is that I think that the asura are going to reach a roof in regards to what they can do with magic eventually due to the limitations and restrictions placed upon it by the gods. However, due to the charr following independent sciences, they're the most likely bet for the race that figures out the secrets of the Universe first. The asura will continue to play around with their handwavium whilst the charr are investigating microbial life and the nature of subatomic particles.
(That's if the charr military aren't doing that in secret military installations already, which means that charr nukes could be nearer to being rolled out than we realise. Funny thought! And consider how quickly they could mass produce those things. That's probably what makes the charr so scary - their capability to mass produce so effectively.)
---
Look at it this way!
Asura: Ha, I have a magical gun!
Charr: That's nice. The Ash Legion stole one of your prototypes, we swapped out the magical components for mechanical ones and we've actually found it works better. We've worked out the kinks, we've polished it off, and we've made a run of 50,000 of them. So we now have 50,000 soldiers armed with better versions of your gun.
Asura: ...welll then.
:P
Guardian: Human
Warrior: Char or Norn
Thief: Human
Engineer: Asura or char
Ranger: Sylvari
Mesmer: Human or Sylvari
Necromancer: Asura or Human
Elementalist: Sylvari or Human
Dream Chaser, you are starting to creep me out with the pro-charr propoganda. That might sound like a weird word, but that's what it is. I don't have anything against charr. In fact, I think the charr are being a bit nicer than they should considering what the humans did in Ascalon, beyond just taking over in the first place.
Aside from the asura not being totally reliant on magic (nor the charr totally reliant on physical technology), I think it is more than a little weird to suggest the asura are either stunted in development or that a charr could just "replace" magical components with mechanical ones for an even remotely similar device, let alone a better one, and you suggest both.
I really don't want to get into a huge lore debate, but I also have followed the lore very closely, and simply disagree and find what you are saying to be very strange.
All that said, this is about what looks best, and I am not sure it's a fair comparison because the charr look so different from the other races. It's the first time I've really seen a playable race that really looks and feels different from your regular humanoid races. It's just great, and added with the rich lore behind them and their very different feeling to other "beast races," perhaps most notably their unsurpassed technological ability (whereas most "beasts" are shamans or the like), I think it's really creative and kind of a feat.
The sylvari look the best as almost everything, and I think the norn look the best as warriors. I think none of the races really feel or look right as engineers other than the charr.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Charr | Asura: Necromancer
Charr | Human | Norn: Guardian & Warrior
Human | Asura: Thief
Human | Asura: Elementalist
Norn | Asura | Charr: Engineer
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Asura - Everything
How is that a correction of what I said?
Also, magic is part of their world as much as microbial life is. Remember that everything comes from the mists. far from any RL resemblance. You don't need an individual wielding all the schools of magic (the limitation the gods put in place) to discover the secrets of the universe. It was a limit on how much power a particular being could harness, not on understanding and knowledge.
Personally I'd pick the opposite of what makes "sense":
Guardian: Asura.
Warrior: Asura.
Engineer: Sylvari.
Ranger: Norn.
Thief: Charr.
Elementalist: Norn.
Mesmer: Charr.
Necromancer: Norn.
Humans are a bit of a joker class, in terms that they can be any class and it still makes sense. Thus why I didn't use them anywhere.