CLOSE BETA 2 RECAP. Posted on Mar 07 by Chager
Howdy all!
As we gear up for Closed Beta Test 3 coming this Friday, we want to look back at the previous event and see what went well, what could use some tweaking, and what you as players enjoyed.
In Closed Beta Test 2, the biggest new addition was probably our player-versus-player introduction. We opened two new PvP servers with an open-world PvP design (short of safety zones in cities). This combined with a guild-versus-guild declaration system made for an interesting weekend! To sum it up, the PvP players REALLY like killing each other. Across our two PvP servers, players racked up over 50,000 kills and over 150,000 PvP battles. We've also seen the formation of roughly 2,000 guilds, and the result was a ton of GvG battles.
I will say it wasn't just the players having fun with the PvP. A few of us in the office formed a guild on one of the PvP servers and wanted to try out the GvG (it's a little more fun with several thousand people than with our small office). We picked our target—a seemingly small guild—and our guild master declared on them. Right after that, we got a message that someone spotted a few of the rival guild at a specific local and we bolted down there to get our PK on.
Alas, they were gone by the time we all gathered up and rode out, so instead we did a bit of questing in the area and MAY have had a few run ins with some other players. So here we are, a small guild engaging in some challenging PvP when all of a sudden, we found the other guild—or more specifically, they found us. All of them. They slaughtered us, but we were all laughing because that's part of PvP—you never know when you're going to get it handed to you.
As with any tweaks or changes we make to the game, we want to hear what y'all think about it! We are constantly changing and planning how to make TERA better, and your community advice is key to that, so keep it coming!
Link: http://tera.enmasse.com/news/posts/closed-beta-test-2-recap
CLOSE BETA 3 Notes & Patch. Posted on Mar 07, 2012 by Knoxxer
TERA's third closed beta test begins in two short days! Before diving into what's new with the game, we have a heads-up to share. On March 8 at 10:00 AM PST, we're deploying a new patch for TERA. You won't be able to patch for about two hours while we integrate it. This isn't a long-term solution, and we are working on a more seamless experience for future patches.
We've been listening to you and have some great improvements in place for Closed Beta Test 3. We've made some small tweaks to the PvP system based on your feedback. It's now uncool to kill players six or more levels lower than you, and players who do will receive the red name of shame, with their punishment left up to the community. For the exact details, please see our patch notes. Our design goal is to give players the tools to run the PvP server and set a framework that encourages meaningful PvP but doesn't let asshats ruin it for everyone else.
PATCH 16.03.06 for CB3
PvP Server Changes
We've added more PvP rules with this update—it’s now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community.
You will now earn Infamy Points for killing lower-level players—60 points for players 6-10 levels lower than you; 120 points for players 11 or more levels lower than you.
If you have even one Infamy Point, you will be labeled an outlaw.
We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.
Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.
Controller Updates!
We added a /controller command to access the controller options. We're looking at you, Nostromo users.
The controller option will now default to camera- or reticle-facing rather than character-facing. This should also please players using a controller-plus-mouse combination.
Quick tip: if you are using a controller with a melee class, try using the character-facing option.
All classes can now hold down the main attack controller button to activate the combo attacks. This works the same way as holding down your mouse button.
Quest Updates
Strife in Fey Forest and Keeping the Quota now spawn their quest objectives more often in more places.
A Measure of Vengeance will now spawn its objective in three different locations.
Faeries in a Fix is no longer a prerequisite to the Faerie Emissary quest.
A Few Other Miscellaneous Changes
Implemented a five-second cast time to switch between channels. No more sitting on the couch and channel-surfing.
Zone channels now have better scaling based on population, so should provide a more seamless party experience when zoning into an area.
The "Exchange" menu option has been changed to "Claim Items". You won’t have items to claim yet, but this is where your pre-order and Collector's Edition goodies will be!
Guild slash commands (/gkick, /guildkick, /gmaster, /guildmaster) are no longer case sensitive to the player's name. Rage-kicking your guildies has never been easier!
What Happened? (Some Things to Still Look Out For)
Circle the Wagons – Cinematic will not render environmental detail if player has Distant Environmental detail below the max setting of six.
Cancelling a teleport still consumes the scroll.
Mystic thrall re-engages monster after player dies. Seeking revenge, we presume.
Closing your launcher after entering TERA will cause possible crashes at server select. Please keep your launcher running to avoid this issue.
Dynamic Veridian – This mount quest will appear twice now if you are level 11 and log into 16.03.05. It won’t, however, get you a horse of another color.
Queues are displaying ordinals incorrectly. ("You are 1th} in line.") If it was just "1th" it wouldn’t be a big deal, but you can’t handle the "2th".
Items with a re-use cooldown over 20 minutes display the cooldown abnormally in the tooltip window.
When the Negotiate Confirmation popup (the brokerage negotiation) UI shows under ten seconds remaining, clicking OK does not work.
When a priest's Final Reprisal is triggered as a chain skill, the chain skill icon disappears too quickly.
Lock-on skills that are not registered on the first skill tray do not fire with left-click.
Mystic's Thrall of Life reports amount healed twice. That thrall…what a showoff.
The effects of both glyphs for the mystic's skill Teleport Jaunt do not apply at the same time.
When a stacked item without a cooldown (such as a charm) is placed on the shortcut tray and right-clicked, you will spend two rather than just one. Charming.
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