It looks like you're new here. If you want to get involved, click one of these buttons!
Hey everybody!
I Just started a new series on youtube called "Core Comparison" in which I will be taking some of the base features of Guild Wars 2 and pitting them against it's toughest competition
This weeks Comparison is about combat, and who better to compare Guild Wars 2's combat system to aside from it's Next-Gen rival, Tera Online
When I started this video i came in with a completely biased mindset that Guild Wars 2's combat was going to destroy Tera's completely. But to be completely honest, after hours and hours of researching information for this video... I just don't know anymore, It actually turned out to be a really close call, Tera's combat really is SO much more then i previously thought.
Anyway the reason I'm posting this here is because i really don't want my video biased like it would be if I were to only post this on a GW2 site, I wanna hear Everybody's opinions!
Subscribe for more upcoming episodes including:
GW2 Vs Swtor - Story
GW2 Vs Rift - Dynamic Events
GW2 Vs DAoC - Mass PvP
GW2 Vs LoL - Skill Mechanics (Not really a Versus)
GW2 Vs WoW - "EndGame"
And many more!
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
Comments
Wouldn't it have been better to compare Secret World Online combat with GW2 as Tera is nothing like either.
not even a public video, waste of forums space lol. combat in gw2 is generic. teras is action oriented. tera wins, game over.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
Each has their own unique twists. Ill give you that Tera combat is pretty fun, well excpet for the whole hit box is depended on avatar size and self rooting your self when using abilities and carpal tunnel problems later on down the road since you need to mouse click every time to swing your weapon.
For me the sums dont equal the parts. Tera is to generic and to clonish of traditional WoW style themeparks to truely make a dent in innovation to matter. I'll stick with GW2 because while its combat might be slightly less action orientated (which is still subjective for alot) its whole is greater then its sum because every single detail of the world is more immersive, more innovative and by a long shot less expensive.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I honestly don't know why I don't feel this way. I really wish gw2 combat was generic. That way I could play games with a combat system like gw2. You kow with the cross proffesion combos, dodging, charge skills, weapon swapping to change abilities, etc. Sadly I just can't find any games like that. But you sir can help me for you say it's generic. So please tell me what game has a combat system like gw2 so I can stop waiting for beta and play THAT game instead.
let me rephrase. while the combat in GW2 is dynamic in ways. it does not give ME that "feeling" of control that Tera brought me. When i play a different class in Tera i feel as if im playing an entirely different game. I dont feel like its rock paper scissors. I feel like I am alive in control of if i want to take damage to dish damage or completely avoid an attack altogether. I felt my location meant much more tactically then in GW2. This is how I FELT playing these games in comparison. I was playing gw2 beta and when tera came out i was like "omg this is fun". There are certainly a TON of elements gw2 does better. To me combat and control of battle seems to be winning my gaming hours these days. Not a game that is just trying ot cater to everything. Which is fine as well. Im not here hating on GW2. every thread i state my preferences of tera to gw2 is just brought on by people who most likely have not played either or both. These are one persons opinions not facts.
To the above. You can just hold down the mouse to attack normal combos. Though i catch myself spam clicking for sure hehe.
I will be buying both games. They are both unique and special. I certainly expect GW2 to outsell any recent game. Tera will have its market and many of us will enjoy the hell out of it.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
When I click the link it says "This video is private". ??
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Agreed
GW2= Hotkey variant
TERA= Action combat
Easy winner if comparing the two, TERA.
Video is private? Maybe video author meant to show how GW2 combat was better than Tera's. But realized that was an impossible feat?
Agree that TERA combat looked more fleshed out and detailed. But who cares. Even if it had the most brilliant and amazing combat system ever designed with virtual reality controls and what not, I would still pick GW2. Because TERA is stuck in the old mindset, hand-held questing and grind I hate. It's a game from the past decade. GW2 is the game of this decade. Combat is just one small system, GW2 wins in everything else.. Besides, even then GW2 combat is lightyears away from most other MMO's. I would say only AoC could rival it, but not even sure about that, it's not nearly as dynamic as GW2 is.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
We can't compare a game that we've already played with one that is not out yet. There are certain elements that can't be observed from watching videos. For example in Tera, you practically don't need to look at the quickbars at all, damage or healer. Will it be the same in GW2? I don't know. How much of a button mashing GW2 is? Tera isn't one, you're more into timing your skills than mindlessly mash the buttons so as skill fire up as fast as possible. There are more subtle details that can not be derived by a video and there is this thing called subjective preference in combat, which is different for everyone.
And as somebody else noted earlier, mmorpgs are not measured by individual features, but by the sum of the features and how these work together as a unified whole.
carpal tunnel problems later on down the road since you need to mouse click every time to swing your weapon.
Wrong, try just holding down your mouse button, you will attack automaticlly, release and you will stop, or click for each attack if you wish.
+1.
Looking forward to EQL and EQN.
Exactly. Combat is only one facet of an MMORPG and there's a lot more you'll be doing besides experiencing the combat. Such as: Questing, Exploration, Instanced PvP, Open World PvP Dungeon running, Guilds, etc. GW2 seems to be more complete package when it comes to improving these features, within the themepark MMORPG genre. TERA is simply about improving combat. That may be all a person wants from their MMORPG, but even I'm already tired of the current model and I've only been playing MMO for about 2 years.
As for the question of what game has the better combat... having played TERA and only watched vids of GW2, it's difficult to say at this point. One thing I can say is that I didn't like TERA's combat as much as I hoped, because it lacked flow. I've played tons of action games, with rooted animations (e.g. The Witcher 2), yet non of them felt as clunky as TERA. If GW2 can feel action oriented enough, whilst retaining combat flow, then it will be superior to TERA.
It's funny how you mention "control" twice, yet Tera roots you in position every time you use a skill, while GW2 is the one which actually offers more control when using skills. Also you said you were in GW2 beta, so lets see your website or an article where you describe your beta experience, since only press was allowed to get in. And if you were playing a beta before that, you're breaking the NDA. Just saying..
Eat me!
Tera vs DCUO? I pick DCUO, DCUO is a lot like GW2 so GW2 wins.
This is not a game.
GW2 gives me back my DAoC fuzzy... yes that code for something else. How long will that fuzzy hold is the queessssssstion! ........................... I might have had afew drinsk, but that makes me more honest/ + if you look at my age of my account you can tell I only post when its bad ass time... or drunken time. o0 don't juudge dreddd me sucka!
For real though, 3 faction PvP with no faction class limitations is just smart.
MMORPG I'm old school, stop messing with my elite statice or give me a grandrthater title. Just cuase I don't post like a spaz each day does not mean I give you any less love. GIVE ME THE DRUNKEN NINJA title or something. I've earned it imo.... for being a lowell dbag nerd.... woot, ok said to much. Much love peac out yo.
:::side note::: GW2 is a step long waited foward. This genre has progress way to slow!!!
Honestly? If (and that's a big if) Funcom delivers a good game with TSW, they'll give us more in terms of genre advancement than GW2. GW2 for the most part is a DAoC 3 revamp as you stated, with the best stuff of WAR tacked in.
You guys crack me up.
There is 20 comments on the topic. But nobody have even try to see the video in question.
Since its private and can not be seen.
Still you fire away...
There is a possibility that the OP realised that he was breaking the GW2 NDA and thus he locked the video in question.
Okay here's my break down on Tera vs GW2 Combat.
You need to keep in mind, this is sort of an apples to oranges comparision because Tera's combat revolves heavily around the traditional Trinity system and World PvP. I hear a lot of comparisons that Tera's PvP is like a vastly improved DoAC/Warhammer/Lineage 2. On the other hand Guild Wars 2 combat is more of an E-Sports non-trinity system. The only game that comes to mind is Leagues of Legends, but I'm sure that's not accurate. Anyway both games do what they do very well, and keep in mind that it's possible to be subbed to both games so that would be a PvPers wet dream!
A further breakdown of Tera's combat is that it basically combines the best elements of traditional trinity MMO without all the drawbacks that ruin PvP. You choose a role, either melee or ranged and you get all the abilities to do your job. However since it's action combat, there's no button mashing macros for max dps, and no way to nail a player from 30 meters away with a simple button click. The combat is simple but actually requires skill to win and not favor flavor of the month specs, and I think that's better for the community as a whole. The major gripe from Tera's combat system comes almost exclusively from one class and that's the Archer class. During the beta their dps is lower than melee classes, and their attacks require them to stand still briefly to animate their shots. This is because the Sorcerer is the real ranged dps class, and the Archer is more of a Ranged CC class, that doesn't get their best dps skill until very late in the game, around level 50ish. The only thing I can recommend to En Masse/Frogster is to move the Archer's abilities around so they get their best damage abilities and CC at the beginning so less player complain about the game. Those player that's complaining about the Sorcerer having to stand still to cast, considering all the damage and defensive cooldowns they have, only speaks volumes about themselves and how bad of a player they are and should be ignored.
Guild Wars 2 combat seems to scrap the trinity system and revolves instead around two basic principles and are given tools to complete this task. Players are forced to play multiple playstyles to be effective, and are also required to balance their own skill set around the skill sets of other players in their groups. This basically means that classes will have skills to fight at range or melee, which is why they don't need to lock ranged attacks into standing animations. I've seen similiar group coordination mechanics in other MMOs and it looks good in theory, but it hasn't worked out well in practice. Majority of players simply do not like being told how to play their class, and as much as I believe Guild Wars 2 will shine at higher levels of coordinated PvP play, it will be a disaster at the lower levels. Some people prefer it this way, and that's perfectly fine, and the game is free so you can't really complain about it either way. It would be interesting to see how the classes balance work, as I heard the GW2 Ranger class is plagued with relying on a poor AI pet for their dps.
In the end both games will have best combat compared to all the other MMOs, but they are different styles that appeal to different players. Tera combat will have a stronger PvE/World PvP emphasis, and Guild Wars 2 will have better organized PvP/Battlegrounds/ E-sports emphasis.
So...GW2 beta...you weren't in it, and if you were, you just broke NDA, so you weren't in it.
As for me, my experience with both games is reletively equal...A demo on a convention show floor. My real first impression opinion of tera was that it was pretty fun, but not better than GW2 (which I had tried earlier that day). Also evident is that if you like the fact that GW2 is shaking things up where questing is concerned, and you don't like kill ten rats types of quests, tera is likely not for you.
Now, for my combat comparison. This really doesn't matter, as my knowledge of tera is incomplete and likely to stay that way. I can say that, rationally speaking, which game is better as a whole matters WAY more than which game's combat is more advanced than the other, as I can guess most people are going to look at both games and see an effort to improve combat in MMOs.
So, while it may matter to some of you more than others, only a minority of people will look at one core feature over everything else.
I used to TL;DR, but then I took a bullet point to the footnote.
It is not that easy. GW2s combat have advantages over teras as well.
For one thing when you do an attack in Tera it is like a small cinematic that takes over your character. You are locked from when you start to where it ends. That means you will move more while you fight in GW2.
Secondly all characters of the same class in TERA have the same skills, in GW2 you can get nasty surprises.
Thirdly am I at least glad that GW2 doesn't have trinity. Tera does.
And frankly did you use hotkeys in Tera as well. I thought Teras combat was pretty fun really but GW2s just seems better.
Actually, deziwright can say that he was in the GW2 beta but ONLY if that beta was the Press beta weekend. Was it? Which press do you belong to? You're forced to say which is it unless you want to brake the NDA or, of course, you're lying. So, grimm6th is probably right.
Besides, you can actually fight like in TERA, you just don't have the aim thing in center of the screen and you have to use the right button to move your vision. Of course, that's only if you want it to. Most people target their enemy and the attack goes directly at them, but in case you find someone really skilled you will probably change between both in different situations. For ex: against thiefs that use a lot of stealth skills.
Not having the aim in the center and the necessity of using the right button to move your vision are the consequences of having both different features turned into one.
Your right though having played both(GW 2 from last year and you know Tera this year of course)
One big drawback in Tera is for example when using a warrior you sort of stop when dodging a lot of skills pause your control. Hell I'm checking as I'm typing, that's the only issue.
Like it's easier to be kited in Tera, because when you press 2 you loose control, all an caster or range attacker has to do is back up or move out the way.
That is the only issue with Tera's combat that I saw if your realy trying to be competitive or have 100% control.
I'll end that at the end of the day like the person I quoted they do have the best combat in a MMO and both are action mmos it's just GW 2 is a hybrid so you could have auto attack or just use action style with hotkeys.
They are very akin in that sense.
Also Loke666 is correct but saying it's better I'd guess is subjective.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
If we want to get technical here, TERA is a hotkey variant. Alls it did was move auto attack to the left mouse button and a 2nd ability to the right mouse button. Which has been done in other games. Even if TERAs combat is hitbox based that doesn't mean it's more fun. It's just the new thing in town that people are getting wet in the pants over. There are games out already that do it better and more will come out over time. GW2 has many other things besides combat that it brings to the table, or atleast claims it will, that will entice people to want to play it. Either way it wont likely matter since GW2 wont be releaseing till mid to late summer at the earliest. Plenty of time for people to get TERA and drop it like everything else.