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Will this game turn out to have the same fate as war hammer online?

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  • SwampDragonsSwampDragons Member UncommonPosts: 352

    Originally posted by shenfrey

    I keep hearing the numbers for this game are way off and if they don't do a server merge soon they could lose even more members and this game could go the way of WAR.

    Anyone see this happening? 

    Yes, so even if you like the game stop playing it. causs it is all about how many that plays it that should determine if you should like the game.. the game is doomed it don't have more then 15M subs...

  • Jason2444Jason2444 Member Posts: 372

    Will it fail as hard as Warhammer? No

     

    But it will probably sink below 500k, which means the game is no longer profitable and EA will leave it to rot

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Superduper69

    Anyone here who were actually there during first 2 months of WAR? because the game just nose dived in terms of players in first 30 days alone. WAR must hold a record for losing the largest number of players.

    EA didn't market Warhammer NEARLY as much as SWTOR

     

    If all sales of SWTOR suddenly ceased, how big of a nose dive do you think it would take?

     

    Keep in mind SWTOR is still selling 20k a week and even then people are begging for merges 

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • DamonDamon Member UncommonPosts: 170

    biogerm

    To my knowledge, the actual cost of developing the game has not been made available.  It is my opinion (based on information I have read online, which could be accurate/inaccurate) that the cost of developing the game was probably covered by the initial pre-orders and launch day sales of the game.  Personally, I believe 500M USD is far-fetched for the development of a video game, when blockbuster films like Avatar (which involve "known actor" payrolls), cost less money to create.  Then again, I could be wrong, and deserving of your "hmm lol?" commentary.  Regardless, I do not believe Star Wars: The Old Republic will share the fate of Warhammer Online.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by shenfrey

    I keep hearing the numbers for this game are way off and if they don't do a server merge soon they could lose even more members and this game could go the way of WAR.

    Anyone see this happening? 

    Not really. WAR has stagnated with under 100k players, TOR will drop down but should stabilize on something between 350k and 750K.

    Some servers will be merged and I don't see EAs vision of 2 million steady player stand but I think the game will do pretty well anyways. 

    I think TOR will land with more players than Rift as the second largest P2P game of 2012 and 2013. It wont get near Wow in popularity and GW2 will have a lot more active players but on the other side will it get in development costs and do well enough.

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Damon

    biogerm

    To my knowledge, the actual cost of developing the game has not been made available.  It is my opinion (based on information I have read online, which could be accurate/inaccurate) that the cost of developing the game was probably covered by the initial pre-orders and launch day sales of the game.  Personally, I believe 500M USD is far-fetched for the development of a video game, when blockbuster films like Avatar (which involve "known actor" payrolls), cost less money to create.  Then again, I could be wrong, and deserving of your "hmm lol?" commentary.  Regardless, I do not believe Star Wars: The Old Republic will share the fate of Warhammer Online.

    Video game on average cost MUCH more to make than movies 

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Damon

    biogerm

    To my knowledge, the actual cost of developing the game has not been made available.  It is my opinion (based on information I have read online, which could be accurate/inaccurate) that the cost of developing the game was probably covered by the initial pre-orders and launch day sales of the game.  Personally, I believe 500M USD is far-fetched for the development of a video game, when blockbuster films like Avatar (which involve "known actor" payrolls), cost less money to create.  Then again, I could be wrong, and deserving of your "hmm lol?" commentary.  Regardless, I do not believe Star Wars: The Old Republic will share the fate of Warhammer Online.

    The only thing we know is that it is EAs most expensive game ever, which means 120M$ or more.

    My guess is about 140M$, 500M$ is just too much, in comparision was Wows budget $60M and WAR $80M.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

    Originally posted by red_cruiser

    BioWare: Austin has a large number of Warhammer Online/Mythic people.  That's good, because those people still have a job, and I'm not sure who would actually want to hire them, but it's bad because they turned both the Star

    Here's the thing, though. The programmers, artists, sound people, etc. do what they're told to do by the game directors or design leads. Everything they create and implement, and how it's implemented is done according to the instruction of someone above them. The buck ultimately stops with the person making the decisions, assigning the tasks and approving the work.

    Take FFXIV for example. That game has/had a huge team working on it, but when it all went bad, who took the fall? Hiromichi Tanaka. Because he was the one directing the game and making the decisions, and he chose poorly.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Jason2444

    Originally posted by Damon

    biogerm

    To my knowledge, the actual cost of developing the game has not been made available.  It is my opinion (based on information I have read online, which could be accurate/inaccurate) that the cost of developing the game was probably covered by the initial pre-orders and launch day sales of the game.  Personally, I believe 500M USD is far-fetched for the development of a video game, when blockbuster films like Avatar (which involve "known actor" payrolls), cost less money to create.  Then again, I could be wrong, and deserving of your "hmm lol?" commentary.  Regardless, I do not believe Star Wars: The Old Republic will share the fate of Warhammer Online.

    Video game on average cost MUCH more to make than movies 

    Not even close.  A LOW budget movie is 30m, that's a big budget video game.   The typical action movie is 100-200m, VERY few videogames have that kind of budget.

  • SkuzSkuz Member UncommonPosts: 1,018

    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Skuz

    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    I see it simply as a case of "I enjoy MMO sandboxes, and since not many others do, we have to spend our time running down themeparks, cause we sure as hell dont have a plethora of games, that I would enjoy, to choose from".

     

    The amount of hate directed at this game from sandboxers has been epic. Throw in the GW2 crowd, and nothing short of the NGE has ever caused this much flaming in the MMO realm during a given time span. At least not that I have witnessed, and I started EQ in Feb of 01. Overall WoW has received more, as the TOR stuff has been strongest the past 1.5 yrs.

    A heck of a lot of complaining in that span. image

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Skuz

    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    First, I said: these kind of ThemeParks. Meaning easy, casual, linear with shitty end game with only purpose to get gear, and more gear.

    Second, WoW is a deviation. It is not the norm.

    Third, I dont consider Everquest to be a ThemePark. Atleast not the easy, casual tripe that we are force-fed since the release of WoW.

    And finally, mention one ThemePark game, beside WoW, that has more than 300k subs, 1 year after release. Only one's I see are Eastern grinders, like Aion.

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Skuz

    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    Because it's been 13 years of EverQuest and 7 years of World of Warcraft. Its like when every company made WW2 shooters 

     

    Themepark MMOs are played out, they've run their course. WoW lost 2 million subs last year, what makes you think SWTOR will stand a chance when it doesn't have nearly the amount of features and content WoW has?

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Moaky07

    Originally posted by Skuz


    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    I see it simply as a case of "I enjoy MMO sandboxes, and since not many others do, we have to spend our time running down themeparks, cause we sure as hell dont have a plethora of games, that I would enjoy, to choose from".

     

    The amount of hate directed at this game from sandboxers has been epic. Throw in the GW2 crowd, and nothing short of the NGE has ever caused this much flaming in the MMO realm during a given time span. At least not that I have witnessed, and I started EQ in Feb of 01. Overall WoW has received more, as the TOR stuff has been strongest the past 1.5 yrs.

    A heck of a lot of complaining in that span. image

    2-300k subs after a year is "hate"? I think the only one's that are hyberboling are you fanboys. Keep talking about doom and gloom and hating where people are simply saying that SW:TOR is simply a mediocre MMORPG which wont have the impact the producers though it would have.

    Short of the IP, there simply is no rational reason for thinking that the game will have a large subscriber base, once TERA, TSW and GW 2 are released. All of those offer something unique where as SW:TOR is simply Star Wars.

  • raistlinmraistlinm Member Posts: 673

    Originally posted by shenfrey

    I keep hearing the numbers for this game are way off and if they don't do a server merge soon they could lose even more members and this game could go the way of WAR.

    Anyone see this happening? 

    I don't to be honest I do seem to encounter alot less players than I did in the early game but let's be honest as toons reach higher levels players will spread out greatly from those running flashpoints,pvp,space missions or whatever else so it's no surprise I don't see as many as I would see at lower levels.

    I really don't think that things are to the point where they need to consider server merges (unless possibly there are a few too many) i doubt it has reached epidemic levels.

    They have had a few minor hiccups but I just don't see the game facing as many problems as WAR nor do I think BW is unprepared for the cchallenge of getting the game to where they would like it to be.

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Yamota

    Originally posted by Moaky07


    Originally posted by Skuz


    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    I see it simply as a case of "I enjoy MMO sandboxes, and since not many others do, we have to spend our time running down themeparks, cause we sure as hell dont have a plethora of games, that I would enjoy, to choose from".

     

    The amount of hate directed at this game from sandboxers has been epic. Throw in the GW2 crowd, and nothing short of the NGE has ever caused this much flaming in the MMO realm during a given time span. At least not that I have witnessed, and I started EQ in Feb of 01. Overall WoW has received more, as the TOR stuff has been strongest the past 1.5 yrs.

    A heck of a lot of complaining in that span. image

    2-300k subs after a year is "hate"? I think the only one's that are hyberboling are you fanboys. Keep talking about doom and gloom and hating where people are simply saying that SW:TOR is simply a mediocre MMORPG which wont have the impact the producers though it would have.

    Short of the IP, there simply is no rational reason for thinking that the game will have a large subscriber base, once TERA, TSW and GW 2 are released. All of those offer something unique where as SW:TOR is simply Star Wars.

    Dude I could simply link your posting history, but I am tired of the bans it brings for pointing someones BS out.

     

    To get down to 2 or 3 hundred thousand, in one yr, would be one of the all time crashes of MMO gaming. I realize you dont like the game, but lets deal in reality here shall we? BW simply needs to keep kicking content, and making things better.  Keep the current subs happy, and try to bring in more when ya can.

     

    The fact of the matter is that with only doing these content patches it could very well slip to 400 or 500k.  Hard core Star Wars fans, and dedicated PVE casuals will give it a great base. A major expansion in this next yr, and it is anybodies guess what folks will be looking at sub wise.

     

    So yeah....your doom n gloom reeks of pure hate.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • Soki123Soki123 Member RarePosts: 2,558

    SWTOR will do very very well for many years to come. Anyone that thinks 200k is dillusional.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Yamota

    Originally posted by Skuz


    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    First, I said: these kind of ThemeParks. Meaning easy, casual, linear with shitty end game with only purpose to get gear, and more gear.

    Second, WoW is a deviation. It is not the norm.

    Third, I dont consider Everquest to be a ThemePark. Atleast not the easy, casual tripe that we are force-fed since the release of WoW.

    And finally, mention one ThemePark game, beside WoW, that has more than 300k subs, 1 year after release. Only one's I see are Eastern grinders, like Aion.

    Longevity is a measurment of time, not sub numbers. 

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Jason2444

    Originally posted by Skuz


    Originally posted by Yamota

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

    How does 13 years of EverQuest, 7 years of World of Warcraft (& the rest) add up to "don't see any longevity" for themepark games?

     

    Because it's been 13 years of EverQuest and 7 years of World of Warcraft. Its like when every company made WW2 shooters 

     

    Themepark MMOs are played out, they've run their course. WoW lost 2 million subs last year, what makes you think SWTOR will stand a chance when it doesn't have nearly the amount of features and content WoW has?

    It has more of a chance than those POS sandboxes. Double so for any including FFA.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Moaky07 

    It has more of a chance than those POS sandboxes. Double so for any including FFA.

    What choice?

     

    Choosing 1 of 4 classes that are a complete mirror on the other faction?

    Choosing to sit in carrick station for 6 hour looking for a group because everyone in SWTOR is anti-social?

    I'll tell you what choices they DON'T have:

    High res textures and server transfers 

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Jason2444

    Originally posted by Moaky07 

    It has more of a chance than those POS sandboxes. Double so for any including FFA.

    What choice?

     

    Choosing 1 of 4 classes that are a complete mirror on the other faction?

    Choosing to sit in carrick station for 6 hour looking for a group because everyone in SWTOR is anti-social?

    I'll tell you what choices they DON'T have:

    High res textures and server transfers 

    You forgot the part where BW hasnt made that clusterfuck move of allowing PTW ala GW2 either. How about the fact they arent putting money into trying to transplant it to consoles even before launch. Oh thats right, shit like that in GW2 makes you jump for joy.

     

    My bad.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

This discussion has been closed.