I am not sure anyone knows what the cost is for the "fast" content Rift releases. Since they are not creating multiple large zones, new classes, ect I am not sure the development cost is as high as some think. **No evidence just opinion*** I think the actual cost around the Rift content updates is fairly inexpensive in the scheme of things and gives Rift players the feeling of "new" more so than many other games.
As for the expansion I would tend to agree it would be better to wait to 2013 and see what the landscape looks like. Trion has 2 other games in the works as well, I do not think you are going to see an expansion till those get out the door. Rift releasing a half baked expansion would do far more harm than good at this point. And why would you want to an expansion to go up against AAA new releases or a WoW expansion?
The trend that is the MMO market today is large launches, large return for a WoW expansion, followed by a substantial drop off in 3 months. Many of these players try something else or return to an "old game". If they time the expansion correctly and it is well done it could fill the void of players that are not happy with the new games or WoW Panda.
Teakbois do you even play the game? Not to be negative but your post history shows a constant trend against Rift with a bias to EQ. It begins to be a bit suspect that you've posted again. Also, calling out PureMallace as a fanboi whether true or not is considered inappropriate.
With only 32 Western Servers I would bet that mmodata's number of 250k is very close you just cant have many more with so few servers.
Also god stop claiming 100 mil in proft it is not PROFIT. Also the 83 mil they have secured is most likely for their MMO shooter and End of Nations development speaking of that why isnt it out yet ? I remember during rifts beta they were talking about it being almost done and over a year later its till in beta ?
Anyways the fanboy ignores my point in my reply because he doesnt want to accept that a game with this low of sub numbers cannot maintain its current pace of releasing new content and make money.
Only 32 serevrs? Eq2 at its peak only had 16 serevrs and they had over 200k subs. Rift is doing very well. It is the spiritual successor to EQ2 with Hartsman and population wise it is doing better than EQ2.
The server capasity for those 2 games are very different just as eve has a very different server capacity then other games.
Its less impressive to have 100 small servers then one hugh server
It does not matter which game forum you look at it, it is all the same. A bunch of negative nancy's proclaiming doom and gloom for every game. If you based any opinion based on what you read on these boards you would come to the conclusion all games suck and will be F2P in 6 months.
Personally I play games I enjoy, and when I get bored I go play something else. I don't find it necessary to go to that games boards when I quit and bash the game. Nor do I find it necessary to play "My MMO can beat up your MMO", some people need to get a life and some perspective. It is just a game and nothing more.
Teakbois do you even play the game? Not to be negative but your post history shows a constant trend against Rift with a bias to EQ. It begins to be a bit suspect that you've posted again. Also, calling out PureMallace as a fanboi whether true or not is considered inappropriate.
With only 32 Western Servers I would bet that mmodata's number of 250k is very close you just cant have many more with so few servers.
Also god stop claiming 100 mil in proft it is not PROFIT. Also the 83 mil they have secured is most likely for their MMO shooter and End of Nations development speaking of that why isnt it out yet ? I remember during rifts beta they were talking about it being almost done and over a year later its till in beta ?
Anyways the fanboy ignores my point in my reply because he doesnt want to accept that a game with this low of sub numbers cannot maintain its current pace of releasing new content and make money.
Only 32 serevrs? Eq2 at its peak only had 16 serevrs and they had over 200k subs. Rift is doing very well. It is the spiritual successor to EQ2 with Hartsman and population wise it is doing better than EQ2.
The server capasity for those 2 games are very different just as eve has a very different server capacity then other games.
Its less impressive to have 100 small servers then one hugh server
You are probably right that EQ2s server capacity is much smaller than Rift's. Eq2 was released in 2004 and is older technolgy. Not to mention EQ2 had all kinds of techincal problems when it released limiting the amount of players that could be on the screen. Rift's server capacity of 3500 is likely quite a bit higher.
Rift uses different server technology than most MMOs. Traditionally MMOs have assigned server clusters for each zone. What happens then when a zone gets packed or there is an event is that zone will lag and often the zone will go down. In Rift the servers follow the players not the zone. The more players that go to a certain area the more servers become assigned to that area. This has allowed them to have a higher server capacity than most MMOs which usually are around 2500. But because of the way Rift is designed with 2 factions splitting players and large zone events its important to have a larger server population.
What Rifts techoolgy seems to have problems with is multiple large scale scale events. Similar t o what happened witht the RoS openning event. They ran events ion every zone with full servers. Everyone was spread out across the world and it literally brought the game to a halt. At that point they had to scap the idea of huge events taking up the entire world and make their world events exist on a much smaller scale . Although the last few months we have seen full servers on 4-5 servers. There have been some lag issues particularily in raid zones when the servers have been full which is why we have seena number of guilds move out to smaller pop servers. 3500 may still be a bit to high.
You are probably right that EQ2s server capacity is much smaller than Rift's. Eq2 was released in 2004 and is older technolgy. Not to mention EQ2 had all kinds of techincal problems when it released limiting the amount of players that could be on the screen. Rift's server capacity of 3500 is likely quite a bit higher.
Rift uses different server technology than most MMOs. Traditionally MMOs have assigned server clusters for each zone. What happens then when a zone gets packed or there is an event is that zone will lag and often the zone will go down. In Rift the servers follow the players not the zone. The more players that go to a certain area the more servers become assigned to that area. This has allowed them to have a higher server capacity than most MMOs which usually are around 2500. But because of the way Rift is designed with 2 factions splitting players and large zone events its important to have a larger server population.
What Rifts techoolgy seems to have problems with is multiple large scale scale events. Similar t o what happened witht the RoS openning event. They ran events ion every zone with full servers. Everyone was spread out across the world and it literally brought the game to a halt. At that point they had to scap the idea of huge events taking up the entire world and make their world events exist on a much smaller scale . Although the last few months we have seen full servers on 4-5 servers. There have been some lag issues particularily in raid zones when the servers have been full which is why we have seena number of guilds move out to smaller pop servers. 3500 may still be a bit to high.
Is someone honestly trying to say Rift servers have 3500 population cap? It was 2k at launch and was bumped up to 2200. Its possible somewhere along the way they bumped it a little more, but certainly not to 3500.
Only 32 serevrs? Eq2 at its peak only had 16 serevrs and they had over 200k subs. Rift is doing very well. It is the spiritual successor to EQ2 with Hartsman and population wise it is doing better than EQ2.
'spiritual successor'?
No game with subpar crafting, no housing, and only 4 races is a spiritual successor to eq2.
Yes Rift is the spiritual success or to EQ2. With Hartsman running the show and many EQ2 devs they have patterned Rift after EQ2 as a difficult raiding game. Thye have also used the EQ2's post release development philosphy. EQ2 had a terrible launch with little content but rebounded under Hartsman by continuining to add content despite declining sub numbers until eventually it was viewed as a game with great content and the game recieved a 2nd chance with increased subs. Rift has done the same thing pumping dev resources and money into the game for the long run while continuing its emphasis on high end raid content.
In an era where most new games essentially stop development after release and run and hide. Rift and EQ2 are very good role models for what a compnay should do post release.
Hartsman or not, Rift is not the spiritual sucessor to EQ2. Its more like the failed abortion of EQ and WoW's secret affair. Rift raids have nothing on EQ2 challenge.
You are probably right that EQ2s server capacity is much smaller than Rift's. Eq2 was released in 2004 and is older technolgy. Not to mention EQ2 had all kinds of techincal problems when it released limiting the amount of players that could be on the screen. Rift's server capacity of 3500 is likely quite a bit higher.
Rift uses different server technology than most MMOs. Traditionally MMOs have assigned server clusters for each zone. What happens then when a zone gets packed or there is an event is that zone will lag and often the zone will go down. In Rift the servers follow the players not the zone. The more players that go to a certain area the more servers become assigned to that area. This has allowed them to have a higher server capacity than most MMOs which usually are around 2500. But because of the way Rift is designed with 2 factions splitting players and large zone events its important to have a larger server population.
What Rifts techoolgy seems to have problems with is multiple large scale scale events. Similar t o what happened witht the RoS openning event. They ran events ion every zone with full servers. Everyone was spread out across the world and it literally brought the game to a halt. At that point they had to scap the idea of huge events taking up the entire world and make their world events exist on a much smaller scale . Although the last few months we have seen full servers on 4-5 servers. There have been some lag issues particularily in raid zones when the servers have been full which is why we have seena number of guilds move out to smaller pop servers. 3500 may still be a bit to high.
Is someone honestly trying to say Rift servers have 3500 population cap? It was 2k at launch and was bumped up to 2200. Its possible somewhere along the way they bumped it a little more, but certainly not to 3500.
Rift sever cap was 3500 at Launch and has been 3500 throughout. During Alpha they ran a 1500 cap. Once they did stress testing during the open beta weekends they made the decision close to launch to bump it to 3500 wheere it has remained since.
Is someone honestly trying to say Rift servers have 3500 population cap? It was 2k at launch and was bumped up to 2200. Its possible somewhere along the way they bumped it a little more, but certainly not to 3500.
Rift sever cap was 3500 at Launch and has been 3500 throughout. During Alpha they ran a 1500 cap. Once they did stress testing during the open beta weekends they made the decision close to launch to bump it to 3500 wheere it has remained since.
Is someone honestly trying to say Rift servers have 3500 population cap? It was 2k at launch and was bumped up to 2200. Its possible somewhere along the way they bumped it a little more, but certainly not to 3500.
Rift sever cap was 3500 at Launch and has been 3500 throughout. During Alpha they ran a 1500 cap. Once they did stress testing during the open beta weekends they made the decision close to launch to bump it to 3500 wheere it has remained since.
Rift has possibly the smallest server cap n the genre, but then they also have the smallest game in the genre so it makes sense.
For sure, but one of the reasons is obvious they can probably increase the cap by 1k or more, but the game itself isnt big enough to handle that many people on each server. Its not really a performance issue its a content issue.
It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
Originally posted by Razeekster It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
An expansion will cause a spike in interest far greater than an update with a new raid or weddings ever could. Which is something Rift desperately needs at this point.
It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
None of the patch updates qualifies as huge though. Frequent, but not huge. So far we have seen one new zone, 2 new dungeons, 2 new 20 man raids, and a decent amount of 10 man raids. other than the 10 man raid content this is not remotely near expansion sized.
Compare this with the upcoming EQ2 patch:
Destiny of Velious Content Updates Include: +
Level cap raised to 92
Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
Play YOUR way in Skyshrine instances with solo, normal and challenge group modes
Experience endgame storyline events with Heroic Group and Raid instances
Earn prestige class talents to build the power of your character
All new tradeskill quests and items woven into the story arc
New Drake mount
Age of Discovery Additions:++
Poet’s Palace Dungeon Maker theme and items
New Dungeon Maker adventurers
Tradeskill apprentices with new recipes (one Elite!)
For sure, but one of the reasons is obvious they can probably increase the cap by 1k or more, but the game itself isnt big enough to handle that many people on each server. Its not really a performance issue its a content issue.
It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
None of the patch updates qualifies as huge though. Frequent, but not huge. So far we have seen one new zone, 2 new dungeons, 2 new 20 man raids, and a decent amount of 10 man raids. other than the 10 man raid content this is not remotely near expansion sized.
Compare this with the upcoming EQ2 patch:
Destiny of Velious Content Updates Include: +
Level cap raised to 92
Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
Play YOUR way in Skyshrine instances with solo, normal and challenge group modes
Experience endgame storyline events with Heroic Group and Raid instances
Earn prestige class talents to build the power of your character
All new tradeskill quests and items woven into the story arc
New Drake mount
Age of Discovery Additions:++
Poet’s Palace Dungeon Maker theme and items
New Dungeon Maker adventurers
Tradeskill apprentices with new recipes (one Elite!)
Elite mercenary
New warders to tame for Beastlords
I think an expansion for Rift is more than due, but to be fair their patches are big, fast, and furious. Take all of them together and you would have an expansion sized game by 2.0 If only they'd give us new class/souls and races.
Rift is on the decline so releasing the expansion after all the major new MMOs of 2012 will be a large gamble.
The timing could work out that it will be enough time for people to get tired of the new MMOs and the Rift expansion will bring everyone back.
How well can Rift survive the 2012 storm of new releases like Tera, MoP, TSW and GW2?
Tera-- Korean port similar to Aion...
MoP ? Seriously? Kung fu Panda
TSW..Given funcoms record i wont be touching it with a 10ft barge pole.
GW2 No sub price.
I dont see those affecting Rift much. Like SWTOR may just show what a good quality product Trion have made.
Anyone who writes off MoP or GW2 as factors in any game's population is pretty far from reality.
While I agree with you on this point, I disagree with the premise that what RIFT needs is more land mass. On one thing I agree with pure about is the fact that a majority of the land mass in other games isnt' even used, and since we all admit that RIFT is trying to take the best things from other games and make their own blend of an MMO, then they would probably wind up making something representative of that fact, IE wasted zone space.
So their solution? Make the zone space they have not that important and focus more on what they think the player base wants, which is more BG's, Raids, open PVP, and that sort of thing.
On when their ex pack SHOULD come out, do you really want them to suddenly rush to pump out an ex pack? Or would you rather then wait and produce what they undoubtedly have been working on for quite some time now. I'd prefer they release something finished. We'll see though.
It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
None of the patch updates qualifies as huge though. Frequent, but not huge. So far we have seen one new zone, 2 new dungeons, 2 new 20 man raids, and a decent amount of 10 man raids. other than the 10 man raid content this is not remotely near expansion sized.
Compare this with the upcoming EQ2 patch:
Destiny of Velious Content Updates Include: +
Level cap raised to 92
Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
Play YOUR way in Skyshrine instances with solo, normal and challenge group modes
Experience endgame storyline events with Heroic Group and Raid instances
Earn prestige class talents to build the power of your character
All new tradeskill quests and items woven into the story arc
New Drake mount
Age of Discovery Additions:++
Poet’s Palace Dungeon Maker theme and items
New Dungeon Maker adventurers
Tradeskill apprentices with new recipes (one Elite!)
Elite mercenary
New warders to tame for Beastlords
If Rift's patches aren't huge then I don't think this everquest patch really counts as huge.
Over 100 quest? Cool, Ember Isle had over 120 quest.
It says solo, small group, and raid content but that's vauge. Rift introduce new types of raid rifts, dungeons, 2 man dungeons and then some solo content.
I dunno what skyshrine is but Rift had Master Mode and an advanced Master Mode
I dunno about the prestiege talents, sounds like AA, which rift has added since release.
New tradeskill quest? That doesn't sound like bullet worthy point to sell an upcoming patch.
New mount? Cool rift adds 1-2 mounts each event.
That everquest patch doesn't sound huge so I dunno why you'd want to compare it with Rift's.
Comments
I don't want an expansion for at least a year.
I want the expansion to include:
--------
Housing
PVP Zone
Lots of new rifts
New capital cities, Meridian is good, sanctum is bad.
Rift
They are making an entire zone that's a city.
I am not sure anyone knows what the cost is for the "fast" content Rift releases. Since they are not creating multiple large zones, new classes, ect I am not sure the development cost is as high as some think. **No evidence just opinion*** I think the actual cost around the Rift content updates is fairly inexpensive in the scheme of things and gives Rift players the feeling of "new" more so than many other games.
As for the expansion I would tend to agree it would be better to wait to 2013 and see what the landscape looks like. Trion has 2 other games in the works as well, I do not think you are going to see an expansion till those get out the door. Rift releasing a half baked expansion would do far more harm than good at this point. And why would you want to an expansion to go up against AAA new releases or a WoW expansion?
The trend that is the MMO market today is large launches, large return for a WoW expansion, followed by a substantial drop off in 3 months. Many of these players try something else or return to an "old game". If they time the expansion correctly and it is well done it could fill the void of players that are not happy with the new games or WoW Panda.
money is on the bet that its port scion as it was planned to be in the game but couldnt be executed properly at the time.
Clicky for Rift trial
This does not look like port scion to me. Sucks when devs upload things to the pts on accident lol
Noice, is that coming in an upcoming patch?
Rift
nothing wrong with being simple kid. keep going with that theme in life, you will do "ok."
The server capasity for those 2 games are very different just as eve has a very different server capacity then other games.
Its less impressive to have 100 small servers then one hugh server
Rift is on the decline so releasing the expansion after all the major new MMOs of 2012 will be a large gamble.
The timing could work out that it will be enough time for people to get tired of the new MMOs and the Rift expansion will bring everyone back.
How well can Rift survive the 2012 storm of new releases like Tera, MoP, TSW and GW2?
It does not matter which game forum you look at it, it is all the same. A bunch of negative nancy's proclaiming doom and gloom for every game. If you based any opinion based on what you read on these boards you would come to the conclusion all games suck and will be F2P in 6 months.
Personally I play games I enjoy, and when I get bored I go play something else. I don't find it necessary to go to that games boards when I quit and bash the game. Nor do I find it necessary to play "My MMO can beat up your MMO", some people need to get a life and some perspective. It is just a game and nothing more.
You are probably right that EQ2s server capacity is much smaller than Rift's. Eq2 was released in 2004 and is older technolgy. Not to mention EQ2 had all kinds of techincal problems when it released limiting the amount of players that could be on the screen. Rift's server capacity of 3500 is likely quite a bit higher.
Rift uses different server technology than most MMOs. Traditionally MMOs have assigned server clusters for each zone. What happens then when a zone gets packed or there is an event is that zone will lag and often the zone will go down. In Rift the servers follow the players not the zone. The more players that go to a certain area the more servers become assigned to that area. This has allowed them to have a higher server capacity than most MMOs which usually are around 2500. But because of the way Rift is designed with 2 factions splitting players and large zone events its important to have a larger server population.
What Rifts techoolgy seems to have problems with is multiple large scale scale events. Similar t o what happened witht the RoS openning event. They ran events ion every zone with full servers. Everyone was spread out across the world and it literally brought the game to a halt. At that point they had to scap the idea of huge events taking up the entire world and make their world events exist on a much smaller scale . Although the last few months we have seen full servers on 4-5 servers. There have been some lag issues particularily in raid zones when the servers have been full which is why we have seena number of guilds move out to smaller pop servers. 3500 may still be a bit to high.
Is someone honestly trying to say Rift servers have 3500 population cap? It was 2k at launch and was bumped up to 2200. Its possible somewhere along the way they bumped it a little more, but certainly not to 3500.
Tera-- Korean port similar to Aion...
MoP ? Seriously? Kung fu Panda
TSW..Given funcoms record i wont be touching it with a 10ft barge pole.
GW2 No sub price.
I dont see those affecting Rift much. Like SWTOR may just show what a good quality product Trion have made.
Anyone who writes off MoP or GW2 as factors in any game's population is pretty far from reality.
Hartsman or not, Rift is not the spiritual sucessor to EQ2. Its more like the failed abortion of EQ and WoW's secret affair. Rift raids have nothing on EQ2 challenge.
Rift sever cap was 3500 at Launch and has been 3500 throughout. During Alpha they ran a 1500 cap. Once they did stress testing during the open beta weekends they made the decision close to launch to bump it to 3500 wheere it has remained since.
Both wrong. launch capacity was 1800. In may or june that was raised to 2000, where it currently stands. People did tests on this before the servers became 95% level 50s and you could manipulate /who to get counts. Check The Real Seebs (RIFT community ambassador) ost on page 2 here if you dont believe me. http://forums.riftgame.com/rift-general-discussions/general-discussion/294904-game-population-2.html#post3557309
Rift has possibly the smallest server cap n the genre, but then they also have the smallest game in the genre so it makes sense.
For sure, but one of the reasons is obvious they can probably increase the cap by 1k or more, but the game itself isnt big enough to handle that many people on each server. Its not really a performance issue its a content issue.
It's weird because Trion orginally stated that RIFT would have no expansions, and that they would just keep releasing huge patch updates to make up for it.
Smile
Which is something Rift desperately needs at this point.
None of the patch updates qualifies as huge though. Frequent, but not huge. So far we have seen one new zone, 2 new dungeons, 2 new 20 man raids, and a decent amount of 10 man raids. other than the 10 man raid content this is not remotely near expansion sized.
Compare this with the upcoming EQ2 patch:
Destiny of Velious Content Updates Include: +
Level cap raised to 92
Withered Lands outdoor zone with over 100 quests and solo, small group, and raid content
Play YOUR way in Skyshrine instances with solo, normal and challenge group modes
Experience endgame storyline events with Heroic Group and Raid instances
Earn prestige class talents to build the power of your character
All new tradeskill quests and items woven into the story arc
New Drake mount
Age of Discovery Additions:++
Poet’s Palace Dungeon Maker theme and items
New Dungeon Maker adventurers
Tradeskill apprentices with new recipes (one Elite!)
Elite mercenary
New warders to tame for Beastlords
Exactly.
I think an expansion for Rift is more than due, but to be fair their patches are big, fast, and furious. Take all of them together and you would have an expansion sized game by 2.0 If only they'd give us new class/souls and races.
While I agree with you on this point, I disagree with the premise that what RIFT needs is more land mass. On one thing I agree with pure about is the fact that a majority of the land mass in other games isnt' even used, and since we all admit that RIFT is trying to take the best things from other games and make their own blend of an MMO, then they would probably wind up making something representative of that fact, IE wasted zone space.
So their solution? Make the zone space they have not that important and focus more on what they think the player base wants, which is more BG's, Raids, open PVP, and that sort of thing.
On when their ex pack SHOULD come out, do you really want them to suddenly rush to pump out an ex pack? Or would you rather then wait and produce what they undoubtedly have been working on for quite some time now. I'd prefer they release something finished. We'll see though.
If Rift's patches aren't huge then I don't think this everquest patch really counts as huge.
Over 100 quest? Cool, Ember Isle had over 120 quest.
It says solo, small group, and raid content but that's vauge. Rift introduce new types of raid rifts, dungeons, 2 man dungeons and then some solo content.
I dunno what skyshrine is but Rift had Master Mode and an advanced Master Mode
I dunno about the prestiege talents, sounds like AA, which rift has added since release.
New tradeskill quest? That doesn't sound like bullet worthy point to sell an upcoming patch.
New mount? Cool rift adds 1-2 mounts each event.
That everquest patch doesn't sound huge so I dunno why you'd want to compare it with Rift's.
Rift