Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sandbox Games

ElderRatElderRat Member CommonPosts: 899

I decided to start this thread because I have heard so much misifnormation on sandbox games.  The major point I want to address is the PvP aspect.  From what I hear  you  are forced  to fight all other players all the time. Now, some games may be like this. My main experience with sandbox MMO's comes from Shadowbane and EVE. Shadowbane  had a lot of PvP, and yet if you knew the game you could avoid it and do whatever you wanted to do... being aware that you could be attacked.  I remember times when I would solo and as long as I was aware of my surroundings I was never ganked.  People would try but one can run away.  

EVE... I mine in EVE and run 2 accoutns - 1 to mine and 1 to haul the ore back to station so that my miner can stay out in the belt uninterrupted. Basically i stay in i-sec where one has to be aware of suicide gankers. They can kill you but, mostly, they will lose their ship to Concord(the police).  I do have a PvP alt that I only play when my corp has been war-dec'd.  I went back to EVE a week or so ago and have only had no  attempts to draw me into PvP... neither worked.  Sandbox should have PvP but it is not necessairly the end all to sandbox.   What it does do is add an aura of danger to even the most mundane of tasks... and that is why I like it. If EVE was a game where I could mine and never be attacked then it would be boring.  For me the danger is the salt.   Now I know many will post and say that i am wrong. All I have done is give my opinion, based on my actual in game sand box experience.   

Currently bored with MMO's.

«1345

Comments

  • CuathonCuathon Member Posts: 2,211

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

     

    Currently bored with MMO's.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by ElderRat

    For me the danger is the salt.

    Nice quote. Couldn't agree more.

    All the games I played without that threat of player danger made me feel bored within a few months. But negative consequences to dying are crucial for that as well. This is why Swtor disappointed me so much; no real consequences to dying = no real feeling of player danger out there. (Of course the faction seperated areas and the lack of incentives for random world pvp didn't do much to mend that problem).

    Same problem with WAR and AoC, etc. I experienced much more "threat of player danger" in WOW, tbh. Must have been the corpse runs which could be quite lengthy I guess.

    But nothing tops EVE to me. I literally had moments where I thought I was about to faint from the sheer adrenaline rushes that game gave me. Frighteningly fun.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    ILLUSION of danger is the salt.

    Dying again, again and again frustrates the player and he will go play another game.

  • BigHatLoganBigHatLogan Member Posts: 688

    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    I don't really get it, what is the point of having a sandbox if you aren't going to interact with other players on a meaningful level?  When has PVE ever been dangerous or dynamic?  Players make the best enemies and the main reason to play online games is for the added challenge of going up against a player rather than some dumb AI.

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
    image
    I will play no more MMORPGs until somethign good comes out!

  • CuathonCuathon Member Posts: 2,211

    Originally posted by ElderRat

    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

     

    Get out of my head!!!

    But yeah. Making mobs more interactive would be a huge plus. Although having all that extra code to process could be an issue for the server.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Cuathon

    Originally posted by ElderRat


    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

     

    Get out of my head!!!

    But yeah. Making mobs more interactive would be a huge plus. Although having all that extra code to process could be an issue for the server.

    which brings us back to PvP, annoying but in some ways necessary.

    Currently bored with MMO's.

  • CuathonCuathon Member Posts: 2,211

    Originally posted by nariusseldon

    ILLUSION of danger is the salt.

    Dying again, again and again frustrates the player and he will go play another game.

    Except that the illusion has to be convincing. Some of us are just more perceptive than you I guess. WoW has 0 illusion of danger. I can't think of any game you mention playing where the illusion is working.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by sullivanj69

    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    I don't really get it, what is the point of having a sandbox if you aren't going to interact with other players on a meaningful level?  When has PVE ever been dangerous or dynamic?  Players make the best enemies and the main reason to play online games is for the added challenge of going up against a player rather than some dumb AI.

    I don't disagree, but there seems to be a sizable amount of today's players that want an easy game where there is no risk. I do not pretend to understand that but it is there.

    Currently bored with MMO's.

  • CuathonCuathon Member Posts: 2,211

    Originally posted by sullivanj69

    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    I don't really get it, what is the point of having a sandbox if you aren't going to interact with other players on a meaningful level?  When has PVE ever been dangerous or dynamic?  Players make the best enemies and the main reason to play online games is for the added challenge of going up against a player rather than some dumb AI.

    You can make PvE dangerous and dynamic. Just modern MMO players have no interest in that. They don't like to lose.

    You can interact with other players on a meaningful level without trying to kill each other.

  • CuathonCuathon Member Posts: 2,211

    Originally posted by ElderRat

    Originally posted by Cuathon


    Originally posted by ElderRat


    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

     

    Get out of my head!!!

    But yeah. Making mobs more interactive would be a huge plus. Although having all that extra code to process could be an issue for the server.

    which brings us back to PvP, annoying but in some ways necessary.



    I think there are ways to make PvE more interesting. Fat chance getting a commercial game company to try it though. Hobbyists assemble!!!!!!!!!!!

    Haha, maybe someday an indie dev will do it.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by nariusseldon

    ILLUSION of danger is the salt.

    Dying again, again and again frustrates the player and he will go play another game.

    I think the players of EVE would disagree with you.  Of course EVE is an acquired taste and not everyone likes it... but it does have a core group of players that don't mind dying again and again as long as there is profit in it and also - PvP is not always just what happens on the battlefield as EVE has proven... and Shadowbane to a smaller degree.

    Currently bored with MMO's.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by ElderRat

    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

    In most MMOs, the mobs are a means to an end (character stat/wealth advancement). I'd take it one step further and say we need more MMOs where you aren't just mindlessly killing mobs for entrails that despraved NPCs are obsessed with and the odd piece of armor the creature evidently swallowed at some point. 

    ATITD is a great example of a great community-focused non-combat MMO.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • CuathonCuathon Member Posts: 2,211

    Originally posted by Loktofeit

    Originally posted by ElderRat



    yea, well they would have to do more than the current games do with mobs that stand there scratching their posteriors while you kill the mob standing next to them.  Maybe if you attack 1 and the whole field comes to their aid.. but omg then you would to group and that never ends well, lol.

    In most MMOs, the mobs are a means to an end (character stat/wealth advancement). I'd take it one step furthe and say we need more MMOs where you aren't just mindlessly killing things for entrails that despraved NPCs are obsessed with and the odd piece of armor the creature evidently swallowed at some point. 

    ATITD is a great example of a great community-focused non-combat MMO.

    Awesome.

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Cuathon

    Originally posted by sullivanj69


    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    I don't really get it, what is the point of having a sandbox if you aren't going to interact with other players on a meaningful level?  When has PVE ever been dangerous or dynamic?  Players make the best enemies and the main reason to play online games is for the added challenge of going up against a player rather than some dumb AI.

    You can make PvE dangerous and dynamic. Just modern MMO players have no interest in that. They don't like to lose.

    You can interact with other players on a meaningful level without trying to kill each other.

    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.

    Currently bored with MMO's.

  • CuathonCuathon Member Posts: 2,211

    Originally posted by ElderRat

    Originally posted by Cuathon


    Originally posted by sullivanj69


    Originally posted by Cuathon

    I don't think PvP is necessary for a sandbox, so long as the PvE takes its place by being dangerous and dynamic.

    I don't really get it, what is the point of having a sandbox if you aren't going to interact with other players on a meaningful level?  When has PVE ever been dangerous or dynamic?  Players make the best enemies and the main reason to play online games is for the added challenge of going up against a player rather than some dumb AI.

    You can make PvE dangerous and dynamic. Just modern MMO players have no interest in that. They don't like to lose.

    You can interact with other players on a meaningful level without trying to kill each other.

    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.



    EvE DFO and MO?

    There are actually no games with interesting PvE. Which is 3 less than ffa full loot people have.

    However I am not opposed to more pvp games, sadly you need to convince the people with money and not me.

  • RefMinorRefMinor Member UncommonPosts: 3,452



    Originally posted by nariusseldon

    ILLUSION of danger is the salt.
    Dying again, again and again frustrates the player and he will go play another game.



     
    Dying again, again and again for the SAME reason frustrates the POOR player. Ones who do not take dying as an opportunity for learning.
  • CuathonCuathon Member Posts: 2,211

    Originally posted by RefMinor

    Originally posted by Cuathon

    Originally posted by nariusseldon

    ILLUSION of danger is the salt.

    Dying again, again and again frustrates the player and he will go play another game.

    Except that the illusion has to be convincing. Some of us are just more perceptive than you I guess. WoW has 0 illusion of danger. I can't think of any game you mention playing where the illusion is working.

     

    Dying again, again and again for the same reason frustrates the POOR player. Ones who do not take dying as an opportunity for learning.

    That's not totally fair. Some people really haven't got the time. I would say dying a lot frustrates the player who might want to pick a genre more appropriate to their time limitations, such as Diablo or a MOBA.

  • ProfRedProfRed Member UncommonPosts: 3,495

    I fear our only hope lies in the World of Darkness, ArcheAge, and a mix of pleasures from various F2P titles.  For me DF 2.0 is a huge anticipation, but I have it tempered to where until it is 1 week from launch it won't even be on my radar.

  • SinellaSinella Member UncommonPosts: 343

    Originally posted by ElderRat

    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.

    I wish there was a good sandbox game for the PvE players. PvP players have Darkfall, MO, Eve.

  • CalfisCalfis Member UncommonPosts: 381

    Originally posted by DarkPony

    Originally posted by ElderRat

    For me the danger is the salt.

    Nice quote. Couldn't agree more.

    All the games I played without that threat of player danger made me feel bored within a few months. But negative consequences to dying are crucial for that as well. This is why Swtor disappointed me so much; no real consequences to dying = no real feeling of player danger out there. (Of course the faction seperated areas and the lack of incentives for random world pvp didn't do much to mend that problem).

    Same problem with WAR and AoC, etc. I experienced much more "threat of player danger" in WOW, tbh. Must have been the corpse runs which could be quite lengthy I guess.

    But nothing tops EVE to me. I literally had moments where I thought I was about to faint from the sheer adrenaline rushes that game gave me. Frighteningly fun.

     

    That "OH SHIT" feeling you get when you are flying something valuable and you jump through a gate to have your mundane day broken by 10 people camped on the other side, its priceless.

    image

  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Sinella

    Originally posted by ElderRat

    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.

    I wish there was a good sandbox game for the PvE players. PvP players have Darkfall, MO, Eve.

    a tale in the desert.  And all the themepark games are made with you  pve players in mind.

    Currently bored with MMO's.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Sinella


    Originally posted by ElderRat
    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.

    I wish there was a good sandbox game for the PvE players. PvP players have Darkfall, MO, Eve.

     

    Well really, EvE only really that has any polish and that isn't rife with cheating or bugs.
  • ElderRatElderRat Member CommonPosts: 899

    Originally posted by Calfis

    Originally posted by DarkPony


    Originally posted by ElderRat

    For me the danger is the salt.

    Nice quote. Couldn't agree more.

    All the games I played without that threat of player danger made me feel bored within a few months. But negative consequences to dying are crucial for that as well. This is why Swtor disappointed me so much; no real consequences to dying = no real feeling of player danger out there. (Of course the faction seperated areas and the lack of incentives for random world pvp didn't do much to mend that problem).

    Same problem with WAR and AoC, etc. I experienced much more "threat of player danger" in WOW, tbh. Must have been the corpse runs which could be quite lengthy I guess.

    But nothing tops EVE to me. I literally had moments where I thought I was about to faint from the sheer adrenaline rushes that game gave me. Frighteningly fun.

     

    That "OH SHIT" feeling you get when you are flying something valuable and you jump through a gate to have your mundane day broken by 10 people camped on the other side, its priceless.

    or fly a hauler into Jita and have 5 players scan you.

     

    Currently bored with MMO's.

  • CuathonCuathon Member Posts: 2,211

    Originally posted by ElderRat

    Originally posted by Sinella


    Originally posted by ElderRat

    Yes but there are already countless PvE games.   PVE players need to let the Sandbox PVP crowd have a game or 2 to themselves that remains  that way.

    I wish there was a good sandbox game for the PvE players. PvP players have Darkfall, MO, Eve.

    a tale in the desert.  And all the themepark games are made with you  pve players in mind.

    A Tale in the Desert does not have PvE. It has crafting and gathering. There is a difference.

Sign In or Register to comment.