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  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by superniceguy

    Originally posted by Moaky07

     

     

    How many of those folks that didnt like it spend their days running it down on various forums? Now what portion of those, on this forum, are SWG vets? Too damn many thats how many.

     

    SWG vets are the LAST folks that should be carrying on about a game being a failure. Especially when said game smacks the shit out of their SWG numbers wise. I mean cmon, they arent even in the same ball park.

     

    What I see it as is a case of jealousy.You guys refuse to accept that maybe....just maybe this game wasnt built with you intended as an audience, and therefore you should find something that does.

     

    Yet rather than moving on, I see folks slinging shit on a game I enjoy....just like they did with EQ when SOE changed SWG.  I sure wouldnt seek to drive folks away from an AA or EvE by camping their forums, and running those games down daily. A pity the same cannot be said for you guys.

     

    Which quite frankly wouldnt be happening if the TOS of this site were actually enforced.

     

    It isnt about "blaming".....it is matter of factly calling a spade a spade.

     

     

    I am not jealous, just disappointed, as the numbers only blow SWGs out of the water by blind faith. The sales and sub figures for SWTOR are based on people buying the game before even playing it.

    As if that didn't happen when SWG was first released. Same IP and SOE had a good reputation in the industry at that time because of their success with Everquest. Lame excuse.

    If SWTOR does not get beefed up, then SWTOR will not be around for long. My comments are to try and make SWTOR better and stay around for a long time. Your hate for SWG is keeping SWTOR stagnant and your beloved game will be shut down a lot sooner than 8 years SWG had. At the rate it is going, it will probably be closed in 2 years time. SWG was losing subs too, but no where near as much as SWTOR. The mass sales has brought the mass disappointments, which lead to mass negativity. If SWTOR did not get the mass sales at the start followed with the mass exodus, it could have had better growth.

    As Moaky pointed out earlier, you are clearly living in a fantasy land. TOR is NOT losing subs at the rate SWG did. Every game has a drop off after the honeymoon period and then it reaches a point of stabilization.We are only in the third month and you're predicting closure in two years? Get real.

    Everything you just said in that paragraph is exactly what happened with SWG and that is why there was the two revamps. Players like myself who actually experienced SWG want to play a different game, not the same POS all over again in a different skin. You can wish all you want, but TOR is a different game than SWG and it always will be. Deal with it.

     

     

    Currently Playing: World of Warcraft

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by ktanner3

    Originally posted by superniceguy


    Originally posted by Moaky07

     

     

    How many of those folks that didnt like it spend their days running it down on various forums? Now what portion of those, on this forum, are SWG vets? Too damn many thats how many.

     

    SWG vets are the LAST folks that should be carrying on about a game being a failure. Especially when said game smacks the shit out of their SWG numbers wise. I mean cmon, they arent even in the same ball park.

     

    What I see it as is a case of jealousy.You guys refuse to accept that maybe....just maybe this game wasnt built with you intended as an audience, and therefore you should find something that does.

     

    Yet rather than moving on, I see folks slinging shit on a game I enjoy....just like they did with EQ when SOE changed SWG.  I sure wouldnt seek to drive folks away from an AA or EvE by camping their forums, and running those games down daily. A pity the same cannot be said for you guys.

     

    Which quite frankly wouldnt be happening if the TOS of this site were actually enforced.

     

    It isnt about "blaming".....it is matter of factly calling a spade a spade.

     

     

    I am not jealous, just disappointed, as the numbers only blow SWGs out of the water by blind faith. The sales and sub figures for SWTOR are based on people buying the game before even playing it.

    As if that didn't happen when SWG was first released. Same IP and SOE had a good reputation in the industry at that time because of their success with Everquest. Lame excuse.

    If SWTOR does not get beefed up, then SWTOR will not be around for long. My comments are to try and make SWTOR better and stay around for a long time. Your hate for SWG is keeping SWTOR stagnant and your beloved game will be shut down a lot sooner than 8 years SWG had. At the rate it is going, it will probably be closed in 2 years time. SWG was losing subs too, but no where near as much as SWTOR. The mass sales has brought the mass disappointments, which lead to mass negativity. If SWTOR did not get the mass sales at the start followed with the mass exodus, it could have had better growth.

    As Moaky pointed out earlier, you are clearly living in a fantasy land. TOR is NOT losing subs at the rate SWG did. Every game has a drop off after the honeymoon period and then it reaches a point of stabilization.We are only in the third month and you're predicting closure in two years? Get real.

    Everything you just said in that paragraph is exactly what happened with SWG and that is why there was the two revamps. Players like myself who actually experienced SWG want to play a different game, not the same POS all over again in a different skin. You can wish all you want, but TOR is a different game than SWG and it always will be. Deal with it.

     

     

    The 2 million sales are based off preorders, and according to the last report they have not made any more sales of the game, just sustained 100% retention. The same thing did not happen with SWG, as if it did I would have been there in Beta and launch, instead of arriving one month later, and I was on the ball for its release, and other people who were not on the ball would not have been there. Also EU did not get the game until October, and I had to import it. SWTOR released in US and EU similutaneously. There was definately not a 3 year build up with SWG, and and at the time of its release the internet and online gaming was just taking off, so a lot of people did not have access to information as easily as we do now.

    The game is dropping faster than SWG as people are just not finding stuff to do to keep themselves entertained.  The game is just good for the story, and the way it is designed is written as though it is single player and not multiplayer. When getting into a fight with a friends story, an NPC says "Get him! He is only one person". Not really I was there too, so there was two of us - pathetic design. If you think the game is not losing subs then why is it so hard for people to find people and to group up? People had an easier time in SWG. I never saw any posts of people struggling to find people / groups until after the NGE.

    The CU and NGE was done to save SWG, as it was a disaster, they probably will not do another major change again, so will just leave it be and let it die. Anyone enjoying SWTOR now, I doubt they will be enjoying it in a month or two, as will be bored to tears. The amount of people getting bored of this game is just snowballing

    If LA did not want SWG to go F2P, then i doubt they will make SWTOR F2P, but that is probably the only thing that will save this game.

    Even if this game is not SWG 2 it is still the most pathetic poor excuse for a P2P MMO currently in existent.

    ALL current P2P MMOs other than SWTOR > SWTOR

    SWTOR has too litte content, and people level up to 50 way too quick in it. There should plenty more content and stuff to keep people playing. Hardcore players should be just reaching level 50 rabout 1-3 months after release, not days after release or even before release and achieving it during early start - That is SWTORs main problem, and why it is dying fast.

    Using SWG is only an example for SWTOR to shape up, for extra things to be added in SWTOR. If Bioware have imagination (or LA lets them), I am sure they could add some sandbox elements that will fit into SWTOR, to make the game more worthwhile, even if they are completely different things from what SWG had. The NGE removed CH and BE but it did not get added back, but they did listen to the players and were able to do BM. Not as good as CH/BE, it did not fit with the NGE code, but it was still something extra to do, and kept people subscribing.

     

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by DaRoamer

    Originally posted by Burntvet



    Dial down the hate a bit there...

    The only reason I mentioned those 3 games in particular (including SWG), is that according the MMOChart data, they are among the very few games released that have increased their subs in the 6 months and on from launch.

    Rift, Aion, AoC, and almost everything else sold some boxes and then population crashed.

    Those three, didn't.

    Need to stop blaming "bitter SWG vets" for saying bad or even just not positive things about TOR, there are plenty of people who were underwhelmed with it.

    Frankly, the close of SWG-NGE was long overdue imo, not that has any bearing on anything.

    So again, since you ignored me the first time, which MMOs do you consider successful?

    WOW is only really the most successful MMO, but anything basically that does not drop subs.

    SWG was successful near the end too, as in May/June 2011 it had 3 full servers (withing a 4th getting full), but in April 2011 it only had one full server. After 8 years of its history that was a good success I would say. It was no doubt down to the free 45 days and free transfers, but none of their other games got that huge boost, and if SWG went F2P it would have brought in way more players too.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by superniceguy

    Originally posted by DaRoamer


    Originally posted by Burntvet



    Dial down the hate a bit there...

    The only reason I mentioned those 3 games in particular (including SWG), is that according the MMOChart data, they are among the very few games released that have increased their subs in the 6 months and on from launch.

    Rift, Aion, AoC, and almost everything else sold some boxes and then population crashed.

    Those three, didn't.

    Need to stop blaming "bitter SWG vets" for saying bad or even just not positive things about TOR, there are plenty of people who were underwhelmed with it.

    Frankly, the close of SWG-NGE was long overdue imo, not that has any bearing on anything.

    So again, since you ignored me the first time, which MMOs do you consider successful?

    WOW is only really the most successful MMO, but anything basically that does not drop subs.

    SWG was successful near the end too, as in May/June 2011 it had 3 full servers (withing a 4th getting full), but in April 2011 it only had one full server. After 8 years of its history that was a good success I would say. It was no doubt down to the free 45 days and free transfers, but none of their other games got that huge boost, and if SWG went F2P it would have brought in way more players too.

    in no shape or form can that be considered successful, the writing was on the wall with the CU, and the NGE was just the final nail in SWG's coffin, it just took a long time to bury it, probably because it would have been an embarrassing admission of mismanagement. Having said that, SWG had more features than SW;TOR, but.. SW;TOR had voice overs and storyline. There arent many really successful games out there though, WoW has affected way too many games in that sense, and since then too many have tried to emulate WoW's success with negligible success, if any. WoW, Eve Online, are the only P2P games that immediately spring to mind as being a success. but.. had SWG gone F2P, im not sure that would have helped, the underlying problems were still there after all. image

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by Phry

    Originally posted by superniceguy


    Originally posted by DaRoamer


    Originally posted by Burntvet



    Dial down the hate a bit there...

    The only reason I mentioned those 3 games in particular (including SWG), is that according the MMOChart data, they are among the very few games released that have increased their subs in the 6 months and on from launch.

    Rift, Aion, AoC, and almost everything else sold some boxes and then population crashed.

    Those three, didn't.

    Need to stop blaming "bitter SWG vets" for saying bad or even just not positive things about TOR, there are plenty of people who were underwhelmed with it.

    Frankly, the close of SWG-NGE was long overdue imo, not that has any bearing on anything.

    So again, since you ignored me the first time, which MMOs do you consider successful?

    WOW is only really the most successful MMO, but anything basically that does not drop subs.

    SWG was successful near the end too, as in May/June 2011 it had 3 full servers (withing a 4th getting full), but in April 2011 it only had one full server. After 8 years of its history that was a good success I would say. It was no doubt down to the free 45 days and free transfers, but none of their other games got that huge boost, and if SWG went F2P it would have brought in way more players too.

    in no shape or form can that be considered successful, the writing was on the wall with the CU, and the NGE was just the final nail in SWG's coffin, it just took a long time to bury it, probably because it would have been an embarrassing admission of mismanagement. Having said that, SWG had more features than SW;TOR, but.. SW;TOR had voice overs and storyline. There arent many really successful games out there though, WoW has affected way too many games in that sense, and since then too many have tried to emulate WoW's success with negligible success, if any. WoW, Eve Online, are the only P2P games that immediately spring to mind as being a success. but.. had SWG gone F2P, im not sure that would have helped, the underlying problems were still there after all. image

    If SWG went F2P it most certainly would have hepled, as I said SWG went through a population boost in May and June 2011. People still played it knwoing that they would have to pay or quit after the 45 days. If people had the opportunity of constantly playing more would have defiantely gave SWG a go. Once you get stuck into SWG, you can't help but chuck more money at it. Never has any other MMO made people acquire mass loads of extra accounts.

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