The only downside is that once an indy developer makes something really cool, the big companies gobble them up and assimilate them into their inky empty black heart cavities.
You could always tell them to piss off :P
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
The only downside is that once an indy developer makes something really cool, the big companies gobble them up and assimilate them into their inky empty black heart cavities.
You could always tell them to piss off :P
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
Honestly, i wouldnt.
And I am not only example.
And , people ,
We agree that we can not agree
So lets hear those ideas and put them in the melthing pot
The only downside is that once an indy developer makes something really cool, the big companies gobble them up and assimilate them into their inky empty black heart cavities.
You could always tell them to piss off :P
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
That is true but i personally wouldn't, not even if they gave me an exclusive sports car and villa to accompany the cheque.
I think it's integrity and leadership that would make the difference there.
The only downside is that once an indy developer makes something really cool, the big companies gobble them up and assimilate them into their inky empty black heart cavities.
You could always tell them to piss off :P
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
That is true but i personally wouldn't, not even if they gave me an exclusive sports car and villa to accompany the cheque.
I think it's integrity and leadership that would make the difference there.
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
Just because you don't like it doesn't mean it is bad.
I was just lurking and reading but kyleran had to say platypus... Now thats just stuck in my head -.- platypus. Platypus. Platypus. But i do agree that anything designed by the mmorpg.com community will be like a platypus. Platypus is the definition of awesome though is it not?
''/\/\'' Posted using Iphone bunni ( o.o) (")(") **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
The only downside is that once an indy developer makes something really cool, the big companies gobble them up and assimilate them into their inky empty black heart cavities.
You could always tell them to piss off :P
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
That is true but i personally wouldn't, not even if they gave me an exclusive sports car and villa to accompany the cheque.
I think it's integrity and leadership that would make the difference there.
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
Thats the catch
You would sell out in order to make the thing you really wanted to do ...
But if the game you making is the game you wanted to do ?
We are one of the most deeply divided and diverse out there!
We could never agree on an MMO! Personally I would want open worlde PvP on a massive scale. Many others would dismiss this as a gankfest... you see the problem.
That said I would pledge some £££ if this project looked like getting off the ground.
I'll get Mickey Rooney and Judy Garland on it right away. We'll have it knocked out by the end of the month.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
Thats the catch
You would sell out in order to make the thing you really wanted to do ...
But if the game you making is the game you wanted to do ?
I bet most people who say they would turn down millions of dollars would truthfuly not turn down millions of dolllars if they were actually offered it.
We can all say "i'd never do this that or this" until we get in the situation. That is humanity and logic 101.
Besides, there is a guy (check out Massively.com) who won the lotto recently doing exactly this - Kickstarter MMO project.
Unfortunately having an opinion on which features should be implemented and having sound judgement do not go hand in hand. All complex projects need a clear consistent vision with little to no scope creep to be successful.
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
Thats the catch
You would sell out in order to make the thing you really wanted to do ...
But if the game you making is the game you wanted to do ?
I bet most people who say they would turn down millions of dollars would truthfuly not turn down millions of dolllars if they were actually offered it.
We can all say "i'd never do this that or this" until we get in the situation. That is humanity and logic 101.
Besides, there is a guy (check out Massively.com) who won the lotto recently doing exactly this - Kickstarter MMO project.
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
Thats the catch
You would sell out in order to make the thing you really wanted to do ...
But if the game you making is the game you wanted to do ?
I bet most people who say they would turn down millions of dollars would truthfuly not turn down millions of dolllars if they were actually offered it.
We can all say "i'd never do this that or this" until we get in the situation. That is humanity and logic 101.
Besides, there is a guy (check out Massively.com) who won the lotto recently doing exactly this - Kickstarter MMO project.
I am him (joking)
You arent the only one that would like to hit the mega mega jillion dollar lotto to fund all their dreams.
Which is the only way some of us could ever have a chance of shaping our ideal game....from MMO to SPG, or TP to SB, it takes money. It is cool programs like this exist to fund the projects of those technically able to produce it.
Maybe you guys could back that kid here going on about ideas, and attempting to implement them while attending college. Kid could be a mad genious for the sandbox crowd, but like Brad McQuaid, I would suggest someone else run the company, and be in charge of PR.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Are you using Kickstarter or asking people to fund directly via Paypal? The latter is very fishy. If you are doing a Kickstarter campaign who is handling it and how do you plan on getting a large amount of funding with no reputation and nothing to show? The Kickstarter projects you linked were all from reputable developers so it's a really bad example.
Who decides the direction the game goes? You can't have EVERYONE developing a game. You need some sort of direction, a vision so to say.
Is there any idea of a base for what you are shooting for here? For example are you going 2D, 2.5D, or 3D? What's your scope?
What SDK/API/IDEs are you using for the programming side of things? What language? Why?
How many people do you need in each role on the project? EX: Programmers, Artists, Sound Designers / Composers, Management, etc.
If someone decides to work on the game and it's successful how are profits split?
Do you plan on funding a number of things on the project yourself or relying solely on Kickstarter funding? How are you allocating said funding?
A great teacher once told me that your true friends will support your idea, no matter what it is, because they will want to keep your dream alive.
Keep your dream alive, get together with some like-minded people, create a "think tank" and delegate some of your ideas with people that will willingly support this Kickstart.
If people tear you apart on these forums, well... they weren't your friends in the first place. They might sound like they're just trying to explain to you how futile your ideas are "as a favor", but that's because they've already rationalized their own failures.
I'd love to see something new on the market that came from a place of passion and creativity, like the old school games that established this market in the first place.
Read up on the history of Richard "Lord British" Garriot, and the games he helped create (including Ultima Online).
There are a TON of tools available, many of them for free to students that know where to look. For instance, check out Microsoft's student/educator website: https://www.dreamspark.com/ . You can download full applications of most software just by registering with your student email address. I'm pretty sure I saw some game development tools on there last time I checked.
To the OP: A great teacher once told me that your true friends will support your idea, no matter what it is, because they will want to keep your dream alive. Keep your dream alive, get together with some like-minded people, create a "think tank" and delegate some of your ideas with people that will willingly support this Kickstart. If people tear you apart on these forums, well... they weren't your friends in the first place. They might sound like they're just trying to explain to you how futile your ideas are "as a favor", but that's because they've already rationalized their own failures. I'd love to see something new on the market that came from a place of passion and creativity, like the old school games that established this market in the first place. Read up on the history of Richard "Lord British" Garriot, and the games he helped create (including Ultima Online). There are a TON of tools available, many of them for free to students that know where to look. For instance, check out Microsoft's student/educator website: https://www.dreamspark.com/ . You can download full applications of most software just by registering with your student email address. I'm pretty sure I saw some game development tools on there last time I checked. Go forth, and conquer!
A true friend will tell you the truth, the decisions you make after that are your business.
I'm glad Double Fine has inspired so many arm chair devs to at least try.
Still I think for a successful Kickstarter to work you pretty much have to be 51% of the way to the goal. I know the name of the site should be more honest. Like justneed1morepush.com
I don't have the luxury cash laying around to just blindly invest in a "maybe" project. I don't think many people who choose mmorpgs as a form of entertainment do.
So, as someone who has had friends successful in getting funding through kickstarter.com or their films and large scale art projects my suggestion is to have a plethora (+10 more) story boards, function charts, design drafts, concept art, and so on on the table before beginning.
Not just ideas, and a bit more than a pitch.
I'm willing to help (degree holding graphic designer / writer) if you need that kind of help.
I'd be willing to donate if I saw something worth throwing money at and a proper long term goal.
My suggestion for a MMO; let's go back to the roots of the genre. Open RPG environment where players choose just about everything. Sure it seems impossible, but that's just a suggestion.
I used to play MMOs like you, but then I took an arrow to the knee.
Has been v rewarding pledging for. So agree Kickstarter could be a great vehicle possibly IN AID of a sandbox indie mmorpg.I like a lot of what Pathfinder Online are doing: https://goblinworks.com/blog/
Perhaps simpler for mmorpg.com to "band together" approach such a suitable candidtate and propose they do some sort of Kickstarter with a lot of intended interest already drummed up BEFORE the campaign is submitted and help it out already.As someone said, it's almost more about the journey with Kickstarter than if a polished product is delivered and is satisfactory to everyone afterwards!
A great teacher once told me that your true friends will support your idea, no matter what it is, because they will want to keep your dream alive.
Keep your dream alive, get together with some like-minded people, create a "think tank" and delegate some of your ideas with people that will willingly support this Kickstart.
If people tear you apart on these forums, well... they weren't your friends in the first place. They might sound like they're just trying to explain to you how futile your ideas are "as a favor", but that's because they've already rationalized their own failures.
I'd love to see something new on the market that came from a place of passion and creativity, like the old school games that established this market in the first place.
Read up on the history of Richard "Lord British" Garriot, and the games he helped create (including Ultima Online).
There are a TON of tools available, many of them for free to students that know where to look. For instance, check out Microsoft's student/educator website: https://www.dreamspark.com/ . You can download full applications of most software just by registering with your student email address. I'm pretty sure I saw some game development tools on there last time I checked.
Go forth, and conquer!
A true friend will tell you the truth, the decisions you make after that are your business.
This. One thing game developer doesn't need is a bunch of "yes-men".
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Comments
It's hard for most people to turn down millions of dollars.
Would I "sell out" if given the chance? You bet your ass I would lol
Honestly, i wouldnt.
And I am not only example.
And , people ,
We agree that we can not agree
So lets hear those ideas and put them in the melthing pot
nuff said
That is true but i personally wouldn't, not even if they gave me an exclusive sports car and villa to accompany the cheque.
I think it's integrity and leadership that would make the difference there.
I might consider it. Those millions of dollars give you a lot more opportunity to create the thing you really wanted to in the first place.
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
Thats the catch
You would sell out in order to make the thing you really wanted to do ...
But if the game you making is the game you wanted to do ?
This. So much this.
As much as I love this community.
We are one of the most deeply divided and diverse out there!
We could never agree on an MMO! Personally I would want open worlde PvP on a massive scale. Many others would dismiss this as a gankfest... you see the problem.
That said I would pledge some £££ if this project looked like getting off the ground.
Healing the world since 2005
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'll get Mickey Rooney and Judy Garland on it right away. We'll have it knocked out by the end of the month.
I bet most people who say they would turn down millions of dollars would truthfuly not turn down millions of dolllars if they were actually offered it.
We can all say "i'd never do this that or this" until we get in the situation. That is humanity and logic 101.
Besides, there is a guy (check out Massively.com) who won the lotto recently doing exactly this - Kickstarter MMO project.
Unfortunately having an opinion on which features should be implemented and having sound judgement do not go hand in hand. All complex projects need a clear consistent vision with little to no scope creep to be successful.
I am him (joking)
You arent the only one that would like to hit the mega mega jillion dollar lotto to fund all their dreams.
Which is the only way some of us could ever have a chance of shaping our ideal game....from MMO to SPG, or TP to SB, it takes money. It is cool programs like this exist to fund the projects of those technically able to produce it.
Maybe you guys could back that kid here going on about ideas, and attempting to implement them while attending college. Kid could be a mad genious for the sandbox crowd, but like Brad McQuaid, I would suggest someone else run the company, and be in charge of PR.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I don't understand a number of things here.
Are you using Kickstarter or asking people to fund directly via Paypal? The latter is very fishy. If you are doing a Kickstarter campaign who is handling it and how do you plan on getting a large amount of funding with no reputation and nothing to show? The Kickstarter projects you linked were all from reputable developers so it's a really bad example.
Who decides the direction the game goes? You can't have EVERYONE developing a game. You need some sort of direction, a vision so to say.
Is there any idea of a base for what you are shooting for here? For example are you going 2D, 2.5D, or 3D? What's your scope?
What SDK/API/IDEs are you using for the programming side of things? What language? Why?
How many people do you need in each role on the project? EX: Programmers, Artists, Sound Designers / Composers, Management, etc.
If someone decides to work on the game and it's successful how are profits split?
Do you plan on funding a number of things on the project yourself or relying solely on Kickstarter funding? How are you allocating said funding?
Do you have any experience developing games?
To the OP:
A great teacher once told me that your true friends will support your idea, no matter what it is, because they will want to keep your dream alive.
Keep your dream alive, get together with some like-minded people, create a "think tank" and delegate some of your ideas with people that will willingly support this Kickstart.
If people tear you apart on these forums, well... they weren't your friends in the first place. They might sound like they're just trying to explain to you how futile your ideas are "as a favor", but that's because they've already rationalized their own failures.
I'd love to see something new on the market that came from a place of passion and creativity, like the old school games that established this market in the first place.
Read up on the history of Richard "Lord British" Garriot, and the games he helped create (including Ultima Online).
There are a TON of tools available, many of them for free to students that know where to look. For instance, check out Microsoft's student/educator website: https://www.dreamspark.com/ . You can download full applications of most software just by registering with your student email address. I'm pretty sure I saw some game development tools on there last time I checked.
Go forth, and conquer!
Thanks Dude.
But dont worry. I placed this post only to see what reaction i will get from the "community"
The reaction was poor and mixed , and showed mostly no wish nor to influence the direction or support other people ideas.
Pretty much what i expected here.
This does not mean i lost fate in kickstarter MMO
In fact I think it will happen very soon.
Not by me , alas
I just asked out of curiosity.
I have barely time to get involved in making of single player games. MMOs are just too much.
I'm glad Double Fine has inspired so many arm chair devs to at least try.
Still I think for a successful Kickstarter to work you pretty much have to be 51% of the way to the goal. I know the name of the site should be more honest. Like justneed1morepush.com
I don't have the luxury cash laying around to just blindly invest in a "maybe" project. I don't think many people who choose mmorpgs as a form of entertainment do.
So, as someone who has had friends successful in getting funding through kickstarter.com or their films and large scale art projects my suggestion is to have a plethora (+10 more) story boards, function charts, design drafts, concept art, and so on on the table before beginning.
Not just ideas, and a bit more than a pitch.
I'm willing to help (degree holding graphic designer / writer) if you need that kind of help.
I'd be willing to donate if I saw something worth throwing money at and a proper long term goal.
My suggestion for a MMO; let's go back to the roots of the genre. Open RPG environment where players choose just about everything.
Sure it seems impossible, but that's just a suggestion.
I used to play MMOs like you, but then I took an arrow to the knee.
A 3rd awesome kickstarter campaign:
http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an
Has been v rewarding pledging for. So agree Kickstarter could be a great vehicle possibly IN AID of a sandbox indie mmorpg.I like a lot of what Pathfinder Online are doing: https://goblinworks.com/blog/
Perhaps simpler for mmorpg.com to "band together" approach such a suitable candidtate and propose they do some sort of Kickstarter with a lot of intended interest already drummed up BEFORE the campaign is submitted and help it out already.As someone said, it's almost more about the journey with Kickstarter than if a polished product is delivered and is satisfactory to everyone afterwards!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
This. One thing game developer doesn't need is a bunch of "yes-men".
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
My reaction
http://www.youtube.com/watch?v=umDr0mPuyQc
Look at these forums, you think anything good would come out from these people?
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I got my own projects that keep me pretty busy, but if there were a project started that showed some progress and promise, I'd donate something.