Here's a comparative way to look at it: WoW has three loading zones: Kalimdor, Loch Modan/Lordaeron (Eastern Kingdoms) and the Ghostlands; and GW2 has four loading zones. WoW certainly feels seamless. And GW2's world is (said) to be bigger than WoW's. Let's wait and see.
id like to disagree. for whatever it's worth. if a zone is "full" you will be put into a differnt instance of that zone. check into the overflow server thing they talked about, about a month ago.
ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.
could be like districts in gw1, no idea. never played it.
A district was a copy of the world. If I were in European district 2 I'd still be able to talk to my friends/guild in disctrict one. If we were both in such and such town however I wouldn't see them unless we were in the same district. You could swap between districts at will. Just a way of not having to queue up if a region is full. During special events when more people were on, there were more districts. Less people, less districts or maybe only 1. Of course GW2 won't be by region, it will be by server so I am hoping this is what is meant by it. Hate trying to get in a game and being number 2014 in a queue and facing an hour long wait till just to log in.
Thinking about it you can talk between certain districts too ie US and EU. I can't imagine that chat will be cross server in that same way in GW2 but who knows.
Guild wars 2 has 25 zones. All of which have loading screens between them when moving through portals. The layout is similar to GW1 in that respect. The differences obviously being that the open world zones are persistant (ala. SWToR) and the zones are vastly bigger (again, the zones seem as big as the individual planets on SWToR).
It's not a big deal. After all, there's no open world PvP (all the level 1 gankers can stay away), so people can't camp portals. If loading screens 'break your immersion' then god knows how you survive playing any game (They all have load screens!). I'm pretty sure sticky, clunky, muddy combat in WoW would be just as much of a deal breaker
Plus WoW does have load screens, it's just in the background
Overall the loads times wont be as frequent as SW:ToR, since there's a lot of load times associated with moving around in that game.
As mentioned, there are 'overflow shards' for when a map on a server (of which there'll be dozens) reaches it's cap (~400-500 players).
The world is pretty much seamless for all practical purposes, as is evident from the longer gameplay beta videos.
When you're playing in the open world pretty much the only time you'll see a loading screen is when you're teleporting and you won't be doing that much unless, for some reason, you want to zip around the map all the time. Sorry, but if you have teleporting in a game then you need to have a loading screen - there is no getting around it and I don't see what's wrong with that. What else should happen in between being at point A and point B on the other side of the continent? A flying dragon animation?
I am an avid GW2 fan and i have to say that GW2 is not pretty much seamless,it has loading screens between each map.A mmo world is seamless or it isnt,GW2 isnt seamless.The world is made up of zones that can only be transversed by loading screens,their is no other way to go from zone to zone.
It is not as open as WOW/LOTRO but more in line with EQ2,i have no problem with it.
As for your other point about point A to B,well some mmo let you travel from point A to B without loading screens even if they are on the otherside of the world.
For the OP..
GW2 needs to have quick access to DE without having to take ages to get to them,it fits the game perfectly.
I will admit that you can't beat a totally open world that has no loading between destinations and no instances,go anywhere at anytime with no loading is great IMO.
I have no idea about the size of WoWs regions, as i never played it, so i can't compare it. But if you watched the videos closely enough, you get a pretty good idea how it does work in Guild Wars 2:
It will feature around 25 zones at start., as some people already stated. You will use portals similar like in Guild Wars 1 to get into another zone. You will face a loading screen, the time probably mostly depended on your own computer, but if you are above the minium requirements, it should be relatively fast and everyone will take roughly the same time to load, similar like in Guild Wars 1. You will also face a loading screen everytime you teleport. This has nothing to do with death per se, it's simply an option to teleport if your downed, and you simply automatically teleport if you die for real.
Guild Wars 2 will not be instanced like Guild Wars 1 outside of the personal story or dungeons. If you follow someone around, and he uses a portal or teleports somewhere else, you will see him there if you also go there.
Overflow servers are not instances as you know it. Yes, you won't see your friends even if they are standing near the same NPC if you are on an overflow server and they are not, but overflow servers are a way to avoid queues. Instead of having to sit out when the server is full, you can play on a different server. You will have the option to switch back to the "real" server as soon as there is an empty slot. You will not constantly be playing there, like if you choose between different districts in Guild Wars 1. If a server can hold 5000 people, and only 4000 ever play, at the same time, you will never put onto an overflow server, you will always be able to play with everyone.
It is not yet known if Guild Wars 2 employs the same streaming technology as Guild Wars 1, meaning it's only loading zones when idle/when traveling there, or if it will load everything right away. As it's more open, and they have less control over where you go, the later might be the case.
The zones itself are big enough so that you can spend quite some time, especially if you do all the dynamic events, skill challenges etc. You won't switch zones every 5 or 10 minutes. You also won't have to teleport all the time, as there are no quest that say "go to point a", which is on the other side of the map. You won't get sent back and forth, you can choose where you want to go first. You can easily run through the lower half of the map, switch to another zone, work your way up there, switch back to the previous zone through another portal and do the upper half without it being totally stupid like when having a quest that sends you to the north, which sends you south again to collect your reward.
Of course there are dynamic events that require you to travel through the zone, but you won't be running zigzag all the time like in quest based games.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned.
The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing.
However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.
:
If teleporting is a deal breaker for you, you'll be happier with another game. Good luck.
I have no idea about the size of WoWs regions, as i never played it, so i can't compare it. But if you watched the videos closely enough, you get a pretty good idea how it does work in Guild Wars 2:
It will feature around 25 zones at start., as some people already stated. You will use portals similar like in Guild Wars 1 to get into another zone. You will face a loading screen, the time probably mostly depended on your own computer, but if you are above the minium requirements, it should be relatively fast and everyone will take roughly the same time to load, similar like in Guild Wars 1. You will also face a loading screen everytime you teleport. This has nothing to do with death per se, it's simply an option to teleport if your downed, and you simply automatically teleport if you die for real.
Guild Wars 2 will not be instanced like Guild Wars 1 outside of the personal story or dungeons. If you follow someone around, and he uses a portal or teleports somewhere else, you will see him there if you also go there.
Overflow servers are not instances as you know it. Yes, you won't see your friends even if they are standing near the same NPC if you are on an overflow server and they are not, but overflow servers are a way to avoid queues. Instead of having to sit out when the server is full, you can play on a different server. You will have the option to switch back to the "real" server as soon as there is an empty slot. You will not constantly be playing there, like if you choose between different districts in Guild Wars 1. If a server can hold 5000 people, and only 4000 ever play, at the same time, you will never put onto an overflow server, you will always be able to play with everyone.
It is not yet known if Guild Wars 2 employs the same streaming technology as Guild Wars 1, meaning it's only loading zones when idle/when traveling there, or if it will load everything right away. As it's more open, and they have less control over where you go, the later might be the case.
The zones itself are big enough so that you can spend quite some time, especially if you do all the dynamic events, skill challenges etc. You won't switch zones every 5 or 10 minutes. You also won't have to teleport all the time, as there are no quest that say "go to point a", which is on the other side of the map. You won't get sent back and forth, you can choose where you want to go first. You can easily run through the lower half of the map, switch to another zone, work your way up there, switch back to the previous zone through another portal and do the upper half without it being totally stupid like when having a quest that sends you to the north, which sends you south again to collect your reward.
Of course there are dynamic events that require you to travel through the zone, but you won't be running zigzag all the time like in quest based games.
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast'
But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
Hmm I'll wait to play the beta if I get in or see the reviews, I'm dead against teleporting in games unless it is a class mechanic, then all that happens is people teleport everywhere and don't travel killing world PVP.
Have to wait and see.
Well, it wasn't really designed for world pvp. It was designed to have instanced e-sport pvp and pvp in a very large zone (the mists) the rest of the world from my understanding is pve.
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast'
But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
The world is pretty much seamless for all practical purposes, as is evident from the longer gameplay beta videos.
When you're playing in the open world pretty much the only time you'll see a loading screen is when you're teleporting and you won't be doing that much unless, for some reason, you want to zip around the map all the time. Sorry, but if you have teleporting in a game then you need to have a loading screen - there is no getting around it and I don't see what's wrong with that. What else should happen in between being at point A and point B on the other side of the continent? A flying dragon animation?
I think the OPs main point was he doesn't want teleporting everywhere, it cripples the worlds size somewhat like they suggested would by having mounts or being able to fly. I somewhat agree with him. If everyone is teleporting here and there why not just give mounts? I personally am fine without them, its just simple reasoning.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
You know what, after seeing all these modern MMOs (like SWTOR and GW2 for instance) with all of these "districts" and loading between areas, you got to give WoW some pretty amazing props at how seemless it was (I say was because I haven't played WoW in years). The loading screens between continents was the only loading screens they had, and I don't recall worrying about instances/districts of a zone.
I don't know how WoW did it, especially considering how long ago that game came out now. You would think modern MMOs wouldn't regress in that feature, but sadly they have for the most part.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned.
The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing.
However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.
:
If teleporting is a deal breaker for you, you'll be happier with another game. Good luck.
Agreed.
While I understand tixylix , I don't mind this in GW2.
Maybe that is cause I am not treating GW2 like mmorpg to immerse into , rather like e-sporty / actiony game.
One downside to this is I will propably be bored with GW2 faster than with 'virtual world' mmorpg ,but that's just me.
I think it is ok though. Mmorpg genre really need to start diversing and differentiating between games. One mmorpg experience imo have to start be quite diffrent from second mmorpg experience and not to just copy & paste core concepts and gameplay type from each other (WoW , Rift , Swtor , Lotro , EQ2 ,etc ).
So while GW2 might not be exactly what I look for , I am sure I will have some fun with it for a while.
Anyway tixylix - you need to find other mmorpg though. Fortunatelly there is ArcheAge and Pathfinder Online coming , while they are still far away at least you have something to look after.
I myself cannot wait for AA (just concerned that they might be f2p / freemium and in that case I won't play it...) hope it will hit western shores in 2013.
So what was the point of this link? It was just to another post by the OP where he listed some things he didn't like about GW2. There are many people who aren't "haters" that have wondered why the hype for GW2 was so high. I myself have alternated from being excited about it, to not being excited about it, to being excited about it, and finally realizing it isn't the game for me. I will not be playing GW2 it just doesn't have the features that I like.
But I'm not a "hater" at all I'm jealous of those people who like GW2. There is no MMO out now that I am playing and would love for another. I think there are some good things about GW2, but again many of their design choices are just not for me. But hopefully they have a positive influence on the genre and is a successful game. The more good MMOs out the better...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Are we really sure that there is a loading screen between zones?
Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.
I think we need someone of the press to give a better picture, or did someone already did it and i missed it?
Maybe its neither 1 per region or 1 per zone and its something in between. Like for example one for each territory of a race
(example being all the land of snow for the norn and all that desert for the char)
Are we really sure that there is a loading screen between zones?
Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.
I think we need someone of the press to give a better picture, or did someone already did it and i missed it?
Maybe its neither 1 per region or 1 per zone and its something in between. Like for example one for each territory of a race
(example being all the land of snow for the norn and all that desert for the char)
That snow area was one map (Note that there was another snow map to the North west that they never went to)
They're pretty massive zones (like i said, the size of a ToR planet), but they do have portals between them all.
For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned.
The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing.
However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.
:
It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).
In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.
yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's. and as far as anet has said there will be different instances of the city depending on how many people are there. different intances of the same areas. there will be loading screens, the world is not seemless.
Please, I would like to know where Anet said there will be different instances of the same areas.
Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.
id like to disagree. for whatever it's worth. if a zone is "full" you will be put into a differnt instance of that zone. check into the overflow server thing they talked about, about a month ago.
ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.
Instanced districts in GW1 and DDO was one of the most retarded things ever in mmorpg's we ve seen so far.
For what ? Wasting time asking eachother in a party: hey,im in dist3 which dist u guys are on? Being on the same place with your friends and not able to see them? Most ridiculous and unrealistic thing ever.
If u r saying u r not bothered by this and sometimes its a benefit i can only assume few things here.
Either u r ANET employee , fanboy, or simply u r the typical kind of player type that lacks the tinest ammount of judgement which in my opinion is one of the biggest reason the mmorpg developer companies are not punished with zero sales ,for the crap mmorpgs products they serve us to eat last years. One of the main reasons the mmorpg scene is so static last years.
Instanced districts were simply a way for the CORPG to handle lots of players in a small outpost without fixed servers. Kamadan at peak times would simply not physically accomodate the number of players (not to mention the massive burden on the user's PC). Take note that GW1 did NOT have 'servers' like most MMO's do. It's a very important thing to note.
Sure, it may take some organising at times, but you could ALWAYS play with your friends regardless in GW1. In other MMO's, if you're on another server it's tough.
GW2 has overflow shards which simply replace queues in normal MMO's for when the server (or particular map) is full. So instead of the game saying 'wait in a queue' ala. ToR it lets you play in another district until a space becomes free.
For all intents and purposes, GW2 simply has the same setup as any other MMO with zones (AoC, ToR, most games) but the queue system is replaced by a district you can play in and progress while you 'queue'. It's pretty cool actually. You can also play with anyone from any server (but there is an actual server setup now).
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast'
But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
I would say it would take longer..
SSD is the way forward.
SSD is a waste of money Reram is the real way forward 0 loadtimes from disk as ram and disk are the same thing.
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast'
But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
I would say it would take longer..
SSD is the way forward.
Yes, but people bouncing along on min spec wont have SSD's The load times for people like me rocking an i5-2500K and an SSD will be pretty quick.
Also, SSD's are pretty cheap now. There's always some new awesome tech on the horizon, but it's also too expensive at the moment
id like to disagree. for whatever it's worth. if a zone is "full" you will be put into a differnt instance of that zone. check into the overflow server thing they talked about, about a month ago.
ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.
Instanced districts in GW1 and DDO was one of the most retarded things ever in mmorpg's we ve seen so far.
For what ? Wasting time asking eachother in a party: hey,im in dist3 which dist u guys are on? Being on the same place with your friends and not able to see them? Most ridiculous and unrealistic thing ever.
If u r saying u r not bothered by this and sometimes its a benefit i can only assume few things here.
Either u r ANET employee , fanboy, or simply u r the typical kind of player type that lacks the tinest ammount of judgement which in my opinion is one of the biggest reason the mmorpg developer companies are not punished with zero sales ,for the crap mmorpgs products they serve us to eat last years. One of the main reasons the mmorpg scene is so static last years.
Anet employee? Nope
Fanboy? I am a fan, I'm not a boy though. I've played many games for many years and enjoyed many different sorts.
People like me are to blame for bad mmo's? Ok.
I would much rather have another shard open up then wait in a queue to play a game. If you prefer waiting that's up to you.
Comments
Here's a comparative way to look at it: WoW has three loading zones: Kalimdor, Loch Modan/Lordaeron (Eastern Kingdoms) and the Ghostlands; and GW2 has four loading zones. WoW certainly feels seamless. And GW2's world is (said) to be bigger than WoW's. Let's wait and see.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
A district was a copy of the world. If I were in European district 2 I'd still be able to talk to my friends/guild in disctrict one. If we were both in such and such town however I wouldn't see them unless we were in the same district. You could swap between districts at will. Just a way of not having to queue up if a region is full. During special events when more people were on, there were more districts. Less people, less districts or maybe only 1. Of course GW2 won't be by region, it will be by server so I am hoping this is what is meant by it. Hate trying to get in a game and being number 2014 in a queue and facing an hour long wait till just to log in.
Thinking about it you can talk between certain districts too ie US and EU. I can't imagine that chat will be cross server in that same way in GW2 but who knows.
One of life's lil hand grenades
Guild wars 2 has 25 zones. All of which have loading screens between them when moving through portals. The layout is similar to GW1 in that respect. The differences obviously being that the open world zones are persistant (ala. SWToR) and the zones are vastly bigger (again, the zones seem as big as the individual planets on SWToR).
It's not a big deal. After all, there's no open world PvP (all the level 1 gankers can stay away), so people can't camp portals. If loading screens 'break your immersion' then god knows how you survive playing any game (They all have load screens!). I'm pretty sure sticky, clunky, muddy combat in WoW would be just as much of a deal breaker
Plus WoW does have load screens, it's just in the background
Overall the loads times wont be as frequent as SW:ToR, since there's a lot of load times associated with moving around in that game.
As mentioned, there are 'overflow shards' for when a map on a server (of which there'll be dozens) reaches it's cap (~400-500 players).
I am an avid GW2 fan and i have to say that GW2 is not pretty much seamless,it has loading screens between each map.A mmo world is seamless or it isnt,GW2 isnt seamless.The world is made up of zones that can only be transversed by loading screens,their is no other way to go from zone to zone.
It is not as open as WOW/LOTRO but more in line with EQ2,i have no problem with it.
As for your other point about point A to B,well some mmo let you travel from point A to B without loading screens even if they are on the otherside of the world.
For the OP..
GW2 needs to have quick access to DE without having to take ages to get to them,it fits the game perfectly.
I will admit that you can't beat a totally open world that has no loading between destinations and no instances,go anywhere at anytime with no loading is great IMO.
I have no idea about the size of WoWs regions, as i never played it, so i can't compare it. But if you watched the videos closely enough, you get a pretty good idea how it does work in Guild Wars 2:
It will feature around 25 zones at start., as some people already stated. You will use portals similar like in Guild Wars 1 to get into another zone. You will face a loading screen, the time probably mostly depended on your own computer, but if you are above the minium requirements, it should be relatively fast and everyone will take roughly the same time to load, similar like in Guild Wars 1. You will also face a loading screen everytime you teleport. This has nothing to do with death per se, it's simply an option to teleport if your downed, and you simply automatically teleport if you die for real.
Guild Wars 2 will not be instanced like Guild Wars 1 outside of the personal story or dungeons. If you follow someone around, and he uses a portal or teleports somewhere else, you will see him there if you also go there.
Overflow servers are not instances as you know it. Yes, you won't see your friends even if they are standing near the same NPC if you are on an overflow server and they are not, but overflow servers are a way to avoid queues. Instead of having to sit out when the server is full, you can play on a different server. You will have the option to switch back to the "real" server as soon as there is an empty slot. You will not constantly be playing there, like if you choose between different districts in Guild Wars 1. If a server can hold 5000 people, and only 4000 ever play, at the same time, you will never put onto an overflow server, you will always be able to play with everyone.
It is not yet known if Guild Wars 2 employs the same streaming technology as Guild Wars 1, meaning it's only loading zones when idle/when traveling there, or if it will load everything right away. As it's more open, and they have less control over where you go, the later might be the case.
The zones itself are big enough so that you can spend quite some time, especially if you do all the dynamic events, skill challenges etc. You won't switch zones every 5 or 10 minutes. You also won't have to teleport all the time, as there are no quest that say "go to point a", which is on the other side of the map. You won't get sent back and forth, you can choose where you want to go first. You can easily run through the lower half of the map, switch to another zone, work your way up there, switch back to the previous zone through another portal and do the upper half without it being totally stupid like when having a quest that sends you to the north, which sends you south again to collect your reward.
Of course there are dynamic events that require you to travel through the zone, but you won't be running zigzag all the time like in quest based games.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
If teleporting is a deal breaker for you, you'll be happier with another game. Good luck.
Summed up nicely.
Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast'
But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC
Well, it wasn't really designed for world pvp. It was designed to have instanced e-sport pvp and pvp in a very large zone (the mists) the rest of the world from my understanding is pve.
I would say it would take longer..
SSD is the way forward.
I think the OPs main point was he doesn't want teleporting everywhere, it cripples the worlds size somewhat like they suggested would by having mounts or being able to fly. I somewhat agree with him. If everyone is teleporting here and there why not just give mounts? I personally am fine without them, its just simple reasoning.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
You know what, after seeing all these modern MMOs (like SWTOR and GW2 for instance) with all of these "districts" and loading between areas, you got to give WoW some pretty amazing props at how seemless it was (I say was because I haven't played WoW in years). The loading screens between continents was the only loading screens they had, and I don't recall worrying about instances/districts of a zone.
I don't know how WoW did it, especially considering how long ago that game came out now. You would think modern MMOs wouldn't regress in that feature, but sadly they have for the most part.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
Agreed.
While I understand tixylix , I don't mind this in GW2.
Maybe that is cause I am not treating GW2 like mmorpg to immerse into , rather like e-sporty / actiony game.
One downside to this is I will propably be bored with GW2 faster than with 'virtual world' mmorpg ,but that's just me.
I think it is ok though. Mmorpg genre really need to start diversing and differentiating between games. One mmorpg experience imo have to start be quite diffrent from second mmorpg experience and not to just copy & paste core concepts and gameplay type from each other (WoW , Rift , Swtor , Lotro , EQ2 ,etc ).
So while GW2 might not be exactly what I look for , I am sure I will have some fun with it for a while.
Anyway tixylix - you need to find other mmorpg though. Fortunatelly there is ArcheAge and Pathfinder Online coming , while they are still far away at least you have something to look after.
I myself cannot wait for AA (just concerned that they might be f2p / freemium and in that case I won't play it...) hope it will hit western shores in 2013.
http://www.mmorpg.com/discussion2.cfm/post/4648873#4648873
So what was the point of this link? It was just to another post by the OP where he listed some things he didn't like about GW2. There are many people who aren't "haters" that have wondered why the hype for GW2 was so high. I myself have alternated from being excited about it, to not being excited about it, to being excited about it, and finally realizing it isn't the game for me. I will not be playing GW2 it just doesn't have the features that I like.
But I'm not a "hater" at all I'm jealous of those people who like GW2. There is no MMO out now that I am playing and would love for another. I think there are some good things about GW2, but again many of their design choices are just not for me. But hopefully they have a positive influence on the genre and is a successful game. The more good MMOs out the better...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
are you trolling with this link? i dont get it.
I've got the straight edge.
Are we really sure that there is a loading screen between zones?
Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.
I think we need someone of the press to give a better picture, or did someone already did it and i missed it?
Maybe its neither 1 per region or 1 per zone and its something in between. Like for example one for each territory of a race
(example being all the land of snow for the norn and all that desert for the char)
That snow area was one map (Note that there was another snow map to the North west that they never went to)
They're pretty massive zones (like i said, the size of a ToR planet), but they do have portals between them all.
Instanced districts in GW1 and DDO was one of the most retarded things ever in mmorpg's we ve seen so far.
For what ? Wasting time asking eachother in a party: hey,im in dist3 which dist u guys are on? Being on the same place with your friends and not able to see them? Most ridiculous and unrealistic thing ever.
If u r saying u r not bothered by this and sometimes its a benefit i can only assume few things here.
Either u r ANET employee , fanboy, or simply u r the typical kind of player type that lacks the tinest ammount of judgement which in my opinion is one of the biggest reason the mmorpg developer companies are not punished with zero sales ,for the crap mmorpgs products they serve us to eat last years. One of the main reasons the mmorpg scene is so static last years.
Instanced districts were simply a way for the CORPG to handle lots of players in a small outpost without fixed servers. Kamadan at peak times would simply not physically accomodate the number of players (not to mention the massive burden on the user's PC). Take note that GW1 did NOT have 'servers' like most MMO's do. It's a very important thing to note.
Sure, it may take some organising at times, but you could ALWAYS play with your friends regardless in GW1. In other MMO's, if you're on another server it's tough.
GW2 has overflow shards which simply replace queues in normal MMO's for when the server (or particular map) is full. So instead of the game saying 'wait in a queue' ala. ToR it lets you play in another district until a space becomes free.
For all intents and purposes, GW2 simply has the same setup as any other MMO with zones (AoC, ToR, most games) but the queue system is replaced by a district you can play in and progress while you 'queue'. It's pretty cool actually. You can also play with anyone from any server (but there is an actual server setup now).
SSD is a waste of money Reram is the real way forward 0 loadtimes from disk as ram and disk are the same thing.
GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.
Yes, but people bouncing along on min spec wont have SSD's The load times for people like me rocking an i5-2500K and an SSD will be pretty quick.
Also, SSD's are pretty cheap now. There's always some new awesome tech on the horizon, but it's also too expensive at the moment
No, it's not.
Instanced is the situation where only you and your party are visible. How would dynamic events work in that situation? Think man, think!
The world has persistant zones with instanced dungeons and storyline content.
Anet employee? Nope
Fanboy? I am a fan, I'm not a boy though. I've played many games for many years and enjoyed many different sorts.
People like me are to blame for bad mmo's? Ok.
I would much rather have another shard open up then wait in a queue to play a game. If you prefer waiting that's up to you.
One of life's lil hand grenades