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Similarities Between WoW & GW2 Abiliites

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Comments

  • AuzyAuzy Member UncommonPosts: 611

    Holy crap how is this thread still being updated....

    Uhh... what?
    image

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by Auzy

    Holy crap how is this thread still being updated....

    Well, what do you expect, it is a thread that combines both WoW and GW2.  WoW, the most hyped and popular MMO of all time and GW2, the most hyped MMO this year.

    Hype-tastic!!!

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by InkStorm

    I can't help but get the feeling that WoW's panda expansion is copying ideas from GW2.  I'm not talking about everything but there are certain abilities that stand out.

     

    Warriors, in particular, will get a war banner when the class never needed or required such a tool.  It brings nothing new to the class as certain abilities were removed so their functionality could be given to it.  Some could even argue that this ability is worse as it's a static buff/debuff that must be directly placed on the ground.

     No idea.

    The warlock's lvl 87 spell is practically the exact same thing as the mesmer's portal.  Think about how the mesmer's ability works and then read this tooltip description.  "Creates a demonic gateway between two locations.  Stepping into the gateway causes any party member to be instantly transported to the other gateway."  They're the exact same spell!

     Not a huge stretch. Looks to me like an extension to a spell which warlocks already have in the game. It is meant to be used by team members though.

    The hunter's new powershot talent, while not exactly gamebreakingly hard to conceive, is the ranger's long shot which deals damage based upon the distance between the caster and his target.

     I know there a similar skill in GW1 but I dunno. I think they are a lot of games with a similar skill for rangers/hunters or whatever you want to call them.

    Similarly, the rogue's new blanket invisibility reeks of the mesmer's veil ability.  Rogues are masters of silence and perfected that ability themselves.  How, though, would a rogue instantly silence and hide a heavily plated and clunky character like a warrior?  Now think about how they would instantly cloak a dozen warriors at the same time...  It just doesn't make sense,  If they used magic then maybe, but they don't and that's the reason it's a believable ability for a caster like the mesmer.

     This ability is more a copy paste of what the Burglar in LOTRO had not the mesmer ability in GW1.

    I could keep going but I feel this is a good stopping point.  Some of the other abilities they've released share a similarity but differ overall while others simply haven't been revealed yet.

    A lot of games share a large number of similar skills.

    Checking what your competition doing and implementing what you think is good is nothing to be ashamed of. It's a freaking good practice. Everybody in the real world copies from their competitors things which work. That's why any sound strategy is built on things which can lead to a SUSTAINED competitive advantage. Simple principle of economics, anything that can be easily copied and imitated can never be a source of differentiation/competitive advantage.

     

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

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