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Would you like a hard open PVP mmorpg?

googlemogooglemo Member UncommonPosts: 20

All around us nowdays carebear games such as everquest, Runes of magic, Allods online, RIFT, aion, wow, even lineage 2 became like this with only difference in hard core grind.  So my question is this, would you like to play a game with hard open world PVP(such as lineage 2) with real risks on stake(if you're killed by another player you lose a considerate amount of XP or maybe some loot) but that game should also inspire pvp, for example for you to achieve better equipment or a better place for grind you will have no choice but to fight over it, cause only a small amount of people can have access to it? Also a game WITHOUT freaking instances!!!

And once again, would you like to play such a difficult and challenging game?

 

P.S. if you have some titles in mind write about them, but with as much information as possible.

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Comments

  • Mad+DogMad+Dog Member UncommonPosts: 785

    There is one called Darkfall, full loot ffs pvp.

    image
  • googlemogooglemo Member UncommonPosts: 20

    darkfall is a nice example, but death in that game isn't much, loot is very easy to obtain, also PK have a really hard life there beacause of small amount of chaos stones, and the last point is that the game is dead, it has just enourmous world and so little people that plays there...

    So sadly this game is very close to mine description but is out of question, and the point is to understand, do people want to challenge themselfs in games?

  • jusomdudejusomdude Member RarePosts: 2,706

    These types of games don't work when they have such massive power scales.

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    I would actually enjoy a permadeath game (I know there is Salem coming, not sure if I'll like the genre though).

    That would actually make folks think twice before mindless PKing.  Currently most FFA games have no real danger  to it.  If folks had to worry that their characters would actually DIE, they might be more well behaved instead of acting like roaming bands of psychotic killers.

     

     

    Frr the record I do realize that such a game would not be a commercial success... but it is one I would enjoy trying.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • googlemogooglemo Member UncommonPosts: 20

    I beg your pardon, but Lineage 2 is the best example I can provide, in old chronicles it was pretty much like I wrote about, yes there is a strong possibily that some clanally will have a total dominance on server but there also many ways to confront it.

  • VahidVahid Member UncommonPosts: 55

    To answer the OP, no I would not like a hard open world PvP MMO.  When I get the desire for that sort of gaming, I go over to Battlefield 3 or another FPS.

  • googlemogooglemo Member UncommonPosts: 20

    Originally posted by Slapshot1188

    I would actually enjoy a permadeath game (I know there is Salem coming, not sure if I'll like the genre though).

    That would actually make folks think twice before mindless PKing.  Currently most FFA games have no real danger  to it.  If folks had to worry that their characters would actually DIE, they might be more well behaved instead of acting like roaming bands of psychotic killers.

     

     

    Frr the record I do realize that such a game would not be a commercial success... but it is one I would enjoy trying.

     

    hm... thats not a very good game, PK is a very good point of games you shouldn't abolish it just like that. In the genre that I concerned about you can PK anyone, and if you die you lose ALOT, for example your character 78lvl, to get your character from 78 to 79 you have to grind for about 100hours, and when someone kills you, you lose around 5% or 5 hours of your grind!

  • googlemogooglemo Member UncommonPosts: 20

    Originally posted by Vahid

    To answer the OP, no I would not like a hard open world PvP MMO.  When I get the desire for that sort of gaming, I go over to Battlefield 3 or another FPS.

    they are not HARD! they just open, the point of HARD open pvp is the fear to lose!

  • jusomdudejusomdude Member RarePosts: 2,706

    There needs to be significant penalites for PK's. Maybe add a karma system so if a player PK's too many times within a certain time frame they will have permadeath or only a few lives.

  • googlemogooglemo Member UncommonPosts: 20

    Originally posted by jusomdude

    There needs to be significant penalites for PK's. Maybe add a karma system so if a player PK's too many times within a certain time frame they will have permadeath or only a few lives.

    Of course, in Ultima online PK player could lose all his equipment which could be so much work....

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    Originally posted by googlemo

    Originally posted by Slapshot1188

    I would actually enjoy a permadeath game (I know there is Salem coming, not sure if I'll like the genre though).

    That would actually make folks think twice before mindless PKing.  Currently most FFA games have no real danger  to it.  If folks had to worry that their characters would actually DIE, they might be more well behaved instead of acting like roaming bands of psychotic killers.

     

     

    Frr the record I do realize that such a game would not be a commercial success... but it is one I would enjoy trying.

     

    hm... thats not a very good game, PK is a very good point of games you shouldn't abolish it just like that. In the genre that I concerned about you can PK anyone, and if you die you lose ALOT, for example your character 78lvl, to get your character from 78 to 79 you have to grind for about 100hours, and when someone kills you, you lose around 5% or 5 hours of your grind!

    I totally disagree. PKing should NEVER be the point of an MMORPG.   Thats the point of an FPS.  PvP should be a very exciting and possible PART of the experience but it should not be the focus.  The PvP should support the overall game.  

     

    So yeah, PKing is a very exciting and enjoyable PART of a sandbox game, but it should never be "the point" of it.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • JakdstripperJakdstripper Member RarePosts: 2,410

    there is already one, Darkfall, and nobody is playing it.

    that pretty much answers your question.

  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by googlemo

    Originally posted by jusomdude

    There needs to be significant penalites for PK's. Maybe add a karma system so if a player PK's too many times within a certain time frame they will have permadeath or only a few lives.

    Of course, in Ultima online PK player could lose all his equipment which could be so much work....

    Yes, but much of that isn't actually his equipement to begin with, it's his equipment he stole....

    And his victims lose just as much, so not really a PK penalty when it applies to the victims as well.

  • vojkan95vojkan95 Member Posts: 104

    I WANT To play aika online  But without grinding -.-  ! the game have best pvp   FIVE nations  killing each others ... its 100v100v100v100v100   but i quit that game cus i need to grind alot .. and the game its Pay to Win ! i can't go back so i am waiting for guild wars 2  .

  • MaelwyddMaelwydd Member Posts: 1,123

    Originally posted by Slapshot1188

    Originally posted by googlemo


    Originally posted by Slapshot1188

    I would actually enjoy a permadeath game (I know there is Salem coming, not sure if I'll like the genre though).

    That would actually make folks think twice before mindless PKing.  Currently most FFA games have no real danger  to it.  If folks had to worry that their characters would actually DIE, they might be more well behaved instead of acting like roaming bands of psychotic killers.

     

     

    Frr the record I do realize that such a game would not be a commercial success... but it is one I would enjoy trying.

     

    hm... thats not a very good game, PK is a very good point of games you shouldn't abolish it just like that. In the genre that I concerned about you can PK anyone, and if you die you lose ALOT, for example your character 78lvl, to get your character from 78 to 79 you have to grind for about 100hours, and when someone kills you, you lose around 5% or 5 hours of your grind!

    I totally disagree. PKing should NEVER be the point of an MMORPG.   Thats the point of an FPS.  PvP should be a very exciting and possible PART of the experience but it should not be the focus.  The PvP should support the overall game.  

     

    So yeah, PKing is a very exciting and enjoyable PART of a sandbox game, but it should never be "the point" of it.

     

     

    This is the reason most pvp in mmo's fail. PvP Should be PART of the game, not the only part or a part added because of all the "I won't play if there isn't PvP" crowd.  When the only point is PvP or the game is taken over by PvP it is cheeper to play a free FPS and leave out all the bullshit that always comes with PvP in these types of MMO.

     

  • SiveriaSiveria Member UncommonPosts: 1,421

    Not really so far pure pvp mmo's have failed hard, the full looting and childish ganking brats that hang on them and all the greifing that goes on ends up having people quit which then means the game dies, we've seen it from darkfall and such, a pure pvp mmo just doesn't work now a days.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • TalgenTalgen Member UncommonPosts: 400

    No.

  • MikehaMikeha Member EpicPosts: 9,196

    I think its just that a really good ffa pvp mmo has never been made. Darkfall and Mortal Online? Really?

  • AxehiltAxehilt Member RarePosts: 10,504

    I prefer true hardcore PVP.

    Meaning you don't win by zerging or out-time-investing your opponents you win by actually being more skilled.

    Meaning the complete opposite of open PVP MMORPG.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • PukeBucketPukeBucket Member Posts: 867

    You had me at "hard".

    That should be the name of it too.

    HARD Online

    I used to play MMOs like you, but then I took an arrow to the knee.

  • MikehaMikeha Member EpicPosts: 9,196

    Originally posted by PukeBucket

    You had me at "hard".

    That should be the name of it too.

    HARD Online

     

    Hardcore Online

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by Mannish

    Originally posted by PukeBucket
    You had me at "hard".
    That should be the name of it too.
    HARD Online
     
    Hardcore Online

    Meh, they'd both get trashed in the search engine as porn sites. LoL

    I used to play MMOs like you, but then I took an arrow to the knee.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555

    I play a really hard FFA pvp game, but the focus of the game is not purely on pvp. There is exploration, scientific research, colonization, cargo hauling, mining, smuggling, contruction and more to do for people who aren't looking for pvp. It's a bit different in the fact that the starter area is the most dangerous place in the game, and the further you go from civilization the safer you are. If you like the idea of Ultima meets Star Trek then go check out the 30 day free trial of StarQuest Online.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by Mannish

    I think its just that a really good ffa pvp mmo has never been made. Darkfall and Mortal Online? Really?

     

    In its day Ultima Online was in my opinion the best pvp MMO ever created.. and it was definitely FFA pvp.. with loot on death.  It was THE game that got me into pvp and ironicly its also why I have a hard time with PvP in most MMO's.

     

    I couldn't really get into Darkfall and I didn't even bother with Mortal Online.

     

    Darkfall could have been a much better game then it was.   Which is sad because if it had done really well... you might see a bit more well funded studio interest in a game like that.

     

    Then again if UO had launched with Trammel included so the PvE crowd could have been retained... and thus the game had bigger numbers.   You might have seen more split development... instead of everyone adopting the EQ core design (meaning going from 1999'ish forward).

  • googlemogooglemo Member UncommonPosts: 20

    Heh, alot of carebears here as well...  in openpvp skill would matter, what you wrote about zerg is bs, look at WoW and those BG with 10v10, 15v15, 40v40 system, there are SO MANY noobs, the only real challenge on RBG but, they become boring so fast because its a meaningless pvp!!! your opponent doens't lose anything. 

    I think darkfall could have been a really great game, why it have failed is another story, and I don't think that it was concept.

    well only a few people actually aswered my question, I like this topic but  pls give an answer first.

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