statistics show guild wars 2 fans are 90% more likely to make complain about stupid things.
Areas too large? Is that really a valid complain before the release of the game? Have you played the game to know if the maps are too big?
Next you gonna get a thread, is guild wars 2 too westernize? Or Reasons why carrying over the lore from guild wars 1, is a horrible idea.
No one is complaining. A title is not a complaint. I had a legitimate question hoping someone with the answers could help me with and they did. I hope you can take the time to read my initial question. If you think I was complaining I am sorry.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Dream_Chaser Again: Teleport, running, speed buffs in cities. Why is size a problem again? Everyone has a uniform way to get around large areas. This thread baffles me.
I think it's less about time take to travel and more about people being too spread out, at least by what the OP says.
That's not an issue either, however, as people tend to gather in certain areas, regardless of the size of the area, and this will undoubtedly be the case here as well.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Personally I love felling of adventure and exploration. By my opinion its good to have large areas in cities and out door, but it cant be to everybodys liking. Thats why there are going to be waypoints or teleports (if you like) all over the world for people who dont like walking to much.
"lads and lasses , guild meeting in 5 mins. Everybody teleport to the waypoint in the lodge of the Raven in Hoelbrak"
How can area size be a social impediment in this game?
There are 30 minigames total, 5 per city , each unique. Wont these be social meeting points too? Wont AH and crafting posts fill that role too? And if you want to gather an impromptu force for an event thru a general channel, wouldnt it be much easier to achieve in this game, with the waypoint system et al?
Now, if we could only sort out those squarish borders....
Personally I love felling of adventure and exploration. By my opinion its good to have large areas in cities and out door, but it cant be to everybodys liking. Thats why there are going to be waypoints or teleports (if you like) all over the world for people who dont like walking to much.
Exactly!
People who enjoy travelling through the vast world have plenty of open space in which to do so and plenty of Dynamic Events and other content to reward them for their efforts. Those who don't care to spend time traveling to and from particular goals can easily teleport about. It's even great for those of us who usually prefer to hoof it, since it's still easy to quickly join up with friends when the opportunity arises, with out having to worry about extensive travel times. (I don't know anyone who thought it was fun in WoW that sometimes it could take 20+ miutes to get to where your friends were).
Comments
statistics show guild wars 2 fans are 90% more likely to make complain about stupid things.
Areas too large? Is that really a valid complain before the release of the game? Have you played the game to know if the maps are too big?
Next you gonna get a thread, is guild wars 2 too westernize? Or Reasons why carrying over the lore from guild wars 1, is a horrible idea.
No one is complaining. A title is not a complaint. I had a legitimate question hoping someone with the answers could help me with and they did. I hope you can take the time to read my initial question. If you think I was complaining I am sorry.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Again: Teleport, running, speed buffs in cities.
Why is size a problem again? Everyone has a uniform way to get around large areas.
This thread baffles me.
thought you could change your own, which is why I even brought it up =P nvm then!
I think it's less about time take to travel and more about people being too spread out, at least by what the OP says.
That's not an issue either, however, as people tend to gather in certain areas, regardless of the size of the area, and this will undoubtedly be the case here as well.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Personally I love felling of adventure and exploration. By my opinion its good to have large areas in cities and out door, but it cant be to everybodys liking. Thats why there are going to be waypoints or teleports (if you like) all over the world for people who dont like walking to much.
"lads and lasses , guild meeting in 5 mins. Everybody teleport to the waypoint in the lodge of the Raven in Hoelbrak"
How can area size be a social impediment in this game?
There are 30 minigames total, 5 per city , each unique. Wont these be social meeting points too? Wont AH and crafting posts fill that role too? And if you want to gather an impromptu force for an event thru a general channel, wouldnt it be much easier to achieve in this game, with the waypoint system et al?
Now, if we could only sort out those squarish borders....
Exactly!
People who enjoy travelling through the vast world have plenty of open space in which to do so and plenty of Dynamic Events and other content to reward them for their efforts. Those who don't care to spend time traveling to and from particular goals can easily teleport about. It's even great for those of us who usually prefer to hoof it, since it's still easy to quickly join up with friends when the opportunity arises, with out having to worry about extensive travel times. (I don't know anyone who thought it was fun in WoW that sometimes it could take 20+ miutes to get to where your friends were).
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated