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So whats actually different?

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  • AvanahAvanah Member RarePosts: 1,627

    Originally posted by shi7an

    Guild Wars 2 pretty much has nothing different.

    - Killin 20 mobs "dynamically" is no different from killin 20 mobs and handing it in to the npc. Same shit different toilet.

    - Graphically GW2 is horrible. WoW character with Rift skill animations.  are we back in 06? I might play Gw2 on my grandmother's pentium 1.

    - WvWvW? why don't we call it " ZvZvZ " - Zerg vs Zergvs Zerg LOL NO THANK YOU I've had enough of this.

    - Action combat? More like tab target pvp with the skills going off w/o target

    - You only chose 5 skills per class? WTF is this DOTA?  lol.

    - no trinity system? yeah right. in guild wars 2 instead of Tank->Heal->DPS now it's Support->Control>DPS. congrats you still have a trinity you just changed the role names.

    B2P game, don't expect too much endgame content from them.


    You defend your WoW well.

     

    /golfclap

     

    Stick to Trade chat. ty. :)

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    The informations is out there, go read it.

    If you find nothing different then there is nothing different for you. Have fun with whatever game you are playing, I'll be enjoying this one.

  • st4t1ckst4t1ck Member UncommonPosts: 768

    Originally posted by DJJazzy

    The informations is out there, go read it.

    If you find nothing different then there is nothing different for you. Have fun with whatever game you are playing, I'll be enjoying this one.

    beginning to wonder if people actually read a thread before they post. Someone posted him some good info and a vid he watched and it changed his outlook.   let him be

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by st4t1ck

    Originally posted by DJJazzy

    The informations is out there, go read it.

    If you find nothing different then there is nothing different for you. Have fun with whatever game you are playing, I'll be enjoying this one.

    beginning to wonder if people actually read a thread before they post. Someone posted him some good info and a vid he watched and it changed his outlook.   let him be

    I could give a shit, not going to read through a thread of garbage.

  • st4t1ckst4t1ck Member UncommonPosts: 768

    Originally posted by DJJazzy

    Originally posted by st4t1ck


    Originally posted by DJJazzy

    The informations is out there, go read it.

    If you find nothing different then there is nothing different for you. Have fun with whatever game you are playing, I'll be enjoying this one.

    beginning to wonder if people actually read a thread before they post. Someone posted him some good info and a vid he watched and it changed his outlook.   let him be

    I could give a shit, not going to read through a thread of garbage.

    i guess continue to comment on something that has be resolved then... if its so garbage why post in it at all

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by shi7an

    Guild Wars 2 pretty much has nothing different.

    - Killin 20 mobs "dynamically" is no different from killin 20 mobs and handing it in to the npc. Same shit different toilet.

    Well it is... as in GW2 everyone in the area is hunting those same mobs and it does not matter who kills them, on top of that most DE objectives in GW2, have you do somehting else then just killing, killing is just the way to reach your goals.

    - Graphically GW2 is horrible. WoW character with Rift skill animations.  are we back in 06? I might play Gw2 on my grandmother's pentium 1.

    Yes offcoarse, thats why the GW2 art team has won all those prices, and the game has even been choosen as graphically most stunning game design

    - WvWvW? why don't we call it " ZvZvZ " - Zerg vs Zergvs Zerg LOL NO THANK YOU I've had enough of this.

    Mass PvP is still fun for most people, on top of that to be really succesfull in the taking of keeps GW2 will require a lot of small tasks to be done by smaller groups.

    - Action combat? More like tab target pvp with the skills going off w/o target

    Thats exactly what it is, a mix between traditional MMO and action based combat

    - You only chose 5 skills per class? WTF is this DOTA?  lol.

    An elementalist has 97 skills, you have 20 avaiable from weapons all times and you choose 5 skills, many of these have 2 or more different steps.   You choose two weapons and 5 skills, allowing for many many different builds

    - no trinity system? yeah right. in guild wars 2 instead of Tank->Heal->DPS now it's Support->Control>DPS. congrats you still have a trinity you just changed the role names.

    With one huge difference, every character can fill any of those 3 roles....

    B2P game, don't expect too much endgame content from them.

    There will be more then enough endgame content, because Arenanet will make money from selling that as content updates. On top of that all content ingame will be challenging and give you level based rewards at any level.


     

    Please learn your facts before posting things.... 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RafadotnechiRafadotnechi Member UncommonPosts: 90

    Originally posted by shi7an

    Guild Wars 2 pretty much has nothing different.

    - Killin 20 mobs "dynamically" is no different from killin 20 mobs and handing it in to the npc. Same shit different toilet.

    - Graphically GW2 is horrible. WoW character with Rift skill animations.  are we back in 06? I might play Gw2 on my grandmother's pentium 1.

    - WvWvW? why don't we call it " ZvZvZ " - Zerg vs Zergvs Zerg LOL NO THANK YOU I've had enough of this.

    - Action combat? More like tab target pvp with the skills going off w/o target

    - You only chose 5 skills per class? WTF is this DOTA?  lol.

    - no trinity system? yeah right. in guild wars 2 instead of Tank->Heal->DPS now it's Support->Control>DPS. congrats you still have a trinity you just changed the role names.

    B2P game, don't expect too much endgame content from them.


    i have farmed lots of your kind in GW1 and they give a nice loot

    http://wiki.guildwars.com/wiki/Troll

  • shi7anshi7an Member UncommonPosts: 14

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.

    Their combat system I personally don't get it, it's not action-base nor traditional.. did they really have to try and re-invent the wheel? The trinity system is not dead at all they just changed the role names. If you have to change your "role" to be effective in a dungeon then what's the point of not having a trinity system? The day a five/six-man  DPS party  can finish a hard instance without needing a "controler/suporter/healer/tanker" that's the day people can say the trinity is dead.

     

    Fanboys can flame me and call me a troll all you want I'm not in the giving-a-shit- zone.

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by shi7an

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.

    Their combat system I personally don't get it, it's not action-base nor traditional.. did they really have to try and re-invent the wheel? The trinity system is not dead at all they just changed the role names. If you have to change your "role" to be effective in a dungeon then what's the point of not having a trinity system? The day a five/six-man  DPS party  can finish a hard instance without needing a "controler/suporter/healer/tanker" that's the day people can say the trinity is dead.

     

    Fanboys can flame me and call me a troll all you want I'm not in the giving-a-shit- zone.

    Theres a big difference between a holy trinity and a different trinity. They never claimed the trinity is gone.

    Holy trinity means you are stuck with the 3 roles at all times, their trinity means you can change on the fly and with different compositions. They will be indeed times when all 5 will be dps, others 2 control 1 support and 2 dps etc etc.

    Also if you go and actually make a lil bit on research on youtube videos, you will notice that a great amount of the dynamic events dont deal with killing stuff or they at least give an option to complete them without killing anything.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by itgrowls

    Originally posted by darkrain21

    So ive heard the hype. Ive seen the videos, read the blogs, perused the screenshots and studied the classes and quest system...so can someone tell me what is so diffrent from other mmo's? 

     I understand that they are doing away with the holy trinity with a system similure to FFXIV's weapon caste system. and they are using the event system War AOR played with. The game looks fun but it doesnt look revolutionary like ive heard people talking. Maybe im just looking at it wrong but if someone could in depth explain what GW2 is doing that is so "New" i could maybe get a bit more excited for it. 

    As of now TSW is the only mmo im actually looking foward to this year with its new take on building a character.

     

    Someone please enlightin me on this supposed gift from God.

    Those statements right there reveal just how little attention you paid to any of the videos, feature lists, or documentation on what's different and better then other games.  Judging by your post history defending a game like TERA i can see that you really didn't take the time to look into GW2 features especially since the game is nothing like FFXIV or WAR. Which leads me to the conclusion that this is yet another monster-under-the-bridge post rather then an honest question.

    Yep. Agreed. Love the new tactic of prefacing how thouroughly they have researched the game, only to then go on to show that they don't really understand anything. If someone's reading comprehension skills are that bad, what am I going to say in a forum post that is going to provide an answer? If they are lying about researching the game, or putting a negative spin on what they do know, then the sincerity of the post comes into question, so why even try to respond?

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by austriacus

    Theres a big difference between a holy trinity and a different trinity. They never claimed the trinity is gone.

    Holy trinity means you are stuck with the 3 roles at all times, their trinity means you can change on the fly and with different compositions. They will be indeed times when all 5 will be dps, others 2 control 1 support and 2 dps etc etc.

    Also if you go and actually make a lil bit on research on youtube videos, you will notice that a great amount of the dynamic events dont deal with killing stuff or they at least give an option to complete them without killing anything.

    Actually this is false, they have said the trinity is gone and it is not a different trinity.

    You just tried to redefine trinity, and by redefining the thing to try and fit your explaination, it is no longer the original thing in question.

    Get it?

    It's like the whole "can't use the word in its own definition" rule.

    Can't redefine something as something totally different and then say it's the same thing.

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594



    Originally posted by shi7an

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.
    See, if you had posted that instead of your flame bait or would have paid attention to that last sentence of yours you might have been taken more seriously and not called a troll.

    "you mostly kill stuff to level up"? Did you watch ANY videos? If you don't want to kill stuff, go put out some fires in the village attacked by pirates or water the farmers water melons right outside the human starting area. Or do all your leveling in PvP from 1 through 80. "same thing as every other game"? Only Rift has anything close to the dynamic events. WoW, Tera, SWTOR, they all have their rooted quest givers with the rooted 10 rats for you to kill. If you think that is the same to GW2 dynamic events... you have some reading and U-tubing to do, or else you can't be taken as serious.

    WvWvW is not just "everyone, run to the castle at once". If you just hunker down in a castle, the other groups will take all the supply sources around you, build catapults to take down your walls and throw flaming balls of death at you, and build ballistae to pin your guys like insects in a collection. When they then take your castle, they will use their supply to fortify the walls and gates, add more NPC defenders and cauldrons of hot oil to pour down on you while you hit your head against the newly reinforced gates. If that's zerging for you you must be working off a different dictionary.

    Now, you can ask - is this concept going to work out the way ANet planned, or is this going to be a zergfest no matter what? That's an excellent question! We'll have to see how the algorithm that matches servers does its job. I would expect the first month or two to be very chaotic, as there is no data which server has a high PvP population, and which server has skilled PvPers.

    @OP and you complaining about being called a troll -- don't put in your post you have investigated the game thoroughly, know all about it and then ask questions that show you haven't done your research more than marginally or even at all. At that point you will just come off as a troll.

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by BadSpock

    Originally posted by austriacus

    Theres a big difference between a holy trinity and a different trinity. They never claimed the trinity is gone.

    Holy trinity means you are stuck with the 3 roles at all times, their trinity means you can change on the fly and with different compositions. They will be indeed times when all 5 will be dps, others 2 control 1 support and 2 dps etc etc.

    Also if you go and actually make a lil bit on research on youtube videos, you will notice that a great amount of the dynamic events dont deal with killing stuff or they at least give an option to complete them without killing anything.

    Actually this is false, they have said the trinity is gone and it is not a different trinity.

    You just tried to redefine trinity, and by redefining the thing to try and fit your explaination, it is no longer the original thing in question.

    Get it?

    It's like the whole "can't use the word in its own definition" rule.

    Can't redefine something as something totally different and then say it's the same thing.

     Hmm i think you are wrong here BadSpock. The autoritative article about what ArenaNet stand for in this case is this one here

    http://www.guildwars2.com/en/the-game/combat/healing-death/

    quotes from that one

    Ultimately, DPS/heal/tank just didn't cut it in our book...er, game. Our players demand more from Guild Wars 2 and we intend to deliver on that demand instead of delivering more of the same. Not only is the trinity very formulaic, but it leaves out a lot of gameplay elements that make many other games so much fun. Instead, we break these trinity categories down into a cooler, more versatile system:

    And

    You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way

    We can discuss what that means but the article is quite clear about it.  

    I personal prefer to say that its the "holy" part of the trinity that is gone. Every thing that makes it a rigid mandatory fixed role selection. But thats just my words! The point is austrarius is right in his claims . He is not redifining trinity, he is using ArenaNets definations. 

    You offcause might find qoutes somewhere where they claim the trinity is gone, but i am sure that you get its the "holy" part they are talking about then, after reading the link i provided.

  • terrantterrant Member Posts: 1,683

    Originally posted by BadSpock

    Originally posted by austriacus



    Theres a big difference between a holy trinity and a different trinity. They never claimed the trinity is gone.

    Holy trinity means you are stuck with the 3 roles at all times, their trinity means you can change on the fly and with different compositions. They will be indeed times when all 5 will be dps, others 2 control 1 support and 2 dps etc etc.

    Also if you go and actually make a lil bit on research on youtube videos, you will notice that a great amount of the dynamic events dont deal with killing stuff or they at least give an option to complete them without killing anything.

    Actually this is false, they have said the trinity is gone and it is not a different trinity.

    You just tried to redefine trinity, and by redefining the thing to try and fit your explaination, it is no longer the original thing in question.

    Get it?

    It's like the whole "can't use the word in its own definition" rule.

    Can't redefine something as something totally different and then say it's the same thing.

    Not quite true. They've said the "Tank/DPS/Heals" model is gone, but that they want a "DPS/Support/Control" model in it's place....and everyone can be all three at once.

     

    This WILL change gameplay. DPS won't be responsible for just spamming their best rotation and maybe walking out of fire; you'll need to heal comrades, rez people, use CC, buff and debuff on the fly....the current WoW model has most CC and buffing done pre-combat. This will require situational awareness of all players and (if it works) will be a GODSEND.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by shi7an

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.

    Their combat system I personally don't get it, it's not action-base nor traditional.. did they really have to try and re-invent the wheel? The trinity system is not dead at all they just changed the role names. If you have to change your "role" to be effective in a dungeon then what's the point of not having a trinity system? The day a five/six-man  DPS party  can finish a hard instance without needing a "controler/suporter/healer/tanker" that's the day people can say the trinity is dead.

     

    Fanboys can flame me and call me a troll all you want I'm not in the giving-a-shit- zone.

    All this and you still plan on playing?  Are you sure that's such a good idea?  Perhaps I can direct your attention to The Secret World instead.  I hear it's going to be positively aces!  And WoW is getting pandas this year!  Doesn't that tempt you at least little teensy tiny bit? 

    Just ... you know ... give it some thought, mmmkay?

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594

    Originally posted by austriacus

    Originally posted by shi7an

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.

    Their combat system I personally don't get it, it's not action-base nor traditional.. did they really have to try and re-invent the wheel? The trinity system is not dead at all they just changed the role names. If you have to change your "role" to be effective in a dungeon then what's the point of not having a trinity system? The day a five/six-man  DPS party  can finish a hard instance without needing a "controler/suporter/healer/tanker" that's the day people can say the trinity is dead.

     

    Fanboys can flame me and call me a troll all you want I'm not in the giving-a-shit- zone.

    Theres a big difference between a holy trinity and a different trinity. They never claimed the trinity is gone.

    Holy trinity means you are stuck with the 3 roles at all times, their trinity means you can change on the fly and with different compositions. They will be indeed times when all 5 will be dps, others 2 control 1 support and 2 dps etc etc.

    Also if you go and actually make a lil bit on research on youtube videos, you will notice that a great amount of the dynamic events dont deal with killing stuff or they at least give an option to complete them without killing anything.

    ANet defined the Holy Trinity as Tank-Healer-DPS. There are no Healers in GW2, so there is no holy trinity.

    The key with GW2 is not that you don't play a role. You play roles. Notice the plural there? In GW2, you will play multiple roles, tank, DPS, CC, protection and some minor group healing. If you try to stick to one role, you will die. Often. If you play in a group going into a dungeon, everyone will die and you won't be invited anymore.

    Each class has a loadout that allows them to switch roles on the fly. Warrior with mace and shield to CC and tank. once you got pummeled enough, fall back and let someone else tank. You whip out your bow and do some ranged and AOE DPS. Or maybe your alternate is a greatsword and you just go melee dps. Drew too much attentiont to yourself? Bring out mace and shield again to stay alive.

    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I'm really saying that once you redefine something THAT much it no longer is the thing it once was.

    I mean, you are saying "sure it's a trinity, but it's a trinity where you play all 3 roles at once and no one does just one and of the 3 parts two will be totally different..etc. etc."

    Know what I'm saying?

    You redefine it so much, it's no longer a trinity - it's something else.

    So why call it "a trinity that is a different trinity" instead of calling it something else?

    I mean, there is a reason they said "but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way"

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by shi7an

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    I read most of the replies and I respect everyones opinion but I'm still defending the points I made. The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up. Graphics will come down to personal taste and I personally don't like it for a 2012 game.. I was honestly expecting much more. I don't see this WvWvW being fun if you are not on the zerg side but I guess I should wait and try their system out before I spill my crap about it.

    Their combat system I personally don't get it, it's not action-base nor traditional.. did they really have to try and re-invent the wheel? The trinity system is not dead at all they just changed the role names. If you have to change your "role" to be effective in a dungeon then what's the point of not having a trinity system? The day a five/six-man  DPS party  can finish a hard instance without needing a "controler/suporter/healer/tanker" that's the day people can say the trinity is dead.

     

    Fanboys can flame me and call me a troll all you want I'm not in the giving-a-shit- zone.

    It's common sense, really, everyone has those roles and switches seemlessly, not on particular class is going to be needed for a certain role, just the player and the will to be cooperative. It's already been shown what happenens in a dungeon when you try to tank and have people heal and dps, the person attempting to tank died in like 3 seconds lmao.

    Funny enough you just can't do it as the aggro is not as predictable, when one of the players were reviving a down teammate the boss that was under attack, switch his agrro to the person reviving the other guy. 

    In DE's you can stand but you still won't survive no matter how many are attacking the world boss, he'll end up sending minions to get you or shoot something at you. It's even hard to zerg, as due to size you'd end up loosing objectives mainly due to it being 3 sides, not the best method to do so, kills don't gain points either. 

    Another note is a lot od DE's require objectives to be completed, some bosses can't be attacked directly unless you damage another part of their body or something, some DE's just regular ones require to cap points and the more the longer it takes, as your capping the points monster npcs in mass will try to recapture, so it's like a wvwvw keep in pve just different means and order.

    Though guys who aren't even in the giving a shit zone hardly care, personally I'm wasting all this time most likely, there is really no convincing you no matter how obvious somethings are apparent. Just some sense for those who don't give a shit but remain to give enough shit to bother people in something they don't give a fuck about lol.

    Take care and enjoy yourself man.

     

    About dungeons it literally is about skill.cooperation, and  thinking, nuff said.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • 2D34DLY4U2D34DLY4U Member UncommonPosts: 62

    Originally posted by shi7an

    Guild Wars 2 pretty much has nothing different.

    - Killin 20 mobs "dynamically" is no different from killin 20 mobs and handing it in to the npc. Same shit different toilet.

    - Graphically GW2 is horrible. WoW character with Rift skill animations.  are we back in 06? I might play Gw2 on my grandmother's pentium 1.

    - WvWvW? why don't we call it " ZvZvZ " - Zerg vs Zergvs Zerg LOL NO THANK YOU I've had enough of this.

    - Action combat? More like tab target pvp with the skills going off w/o target

    - You only chose 5 skills per class? WTF is this DOTA?  lol.

    - no trinity system? yeah right. in guild wars 2 instead of Tank->Heal->DPS now it's Support->Control>DPS. congrats you still have a trinity you just changed the role names.

    B2P game, don't expect too much endgame content from them.


    +1

    made me laugh, finally some change from all the mindless fanboying going on

  • RemainsRemains Member UncommonPosts: 375

    Originally posted by shi7an

    I'm not here to troll the game nor I came here to piss people off... I just wrote what I really think of the game so far. I will probably be playing it since there's nothing else that I want to play right now and because it  has no monthly sub.

    Damn, the GW2 community will be one of the weirdest things ever. image

    People who MUST have massive geargrinding raids..? It seems they will be playing GW2. The guys who REALLY like to harass lowlvl peeps in starting zones..? Apparantly they will play it too. The people who just thinks most of the features are crap and will definitely fail hard..? Yup, they'll be there as well.

    Mark my words: it'll be a clusterfork of weird people raging in every chat everywhere in game! image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by shi7an

     The questing at the end of the day is pretty much the same thing as the other games, you mostly kill stuff to level up.

     I take one thing and educate you about , because its hard to learn more than 1 thing at the time. And while I find more of you statements seriusly wrong lets take this one.

    Questing is Not the same at the end off the day. Killing stuff to level up might be the same in broad terms, but thats not what differs GW2 When it comes to quests! And on a side note what resembles quest in GW2 have typical 3 or 4 ways to be completed, some of them usual does not involve killing.

    Most people thinks that DE replaces quests , but they doesn't. At least when it comes to mechanics. Hearts do replace quests. DE replace public quest from WAR. When it comes down to volume DE offcause with it great numbers and impact on the world will replaces the roles quest traditional haves in PvE.

    read about it hearts here http://www.killtenrats.com/2012/01/20/gw2-just-play/ where Anthony Ordon, Guild Wars 2 Game Designers, come through big time with some of his thoughts:

    The big changes is .

    There is no acceptance of quests , there is no Quest Log.

    What does that means ? It means that you newer have to wait for a friend to catch up , you newer have spend hours to get the right quest to actual be able to quest with your friends. You newer have to backtrack , just because 1 in the group forgot to get the right quest. You just go out an explore, no matter what you find you can do it together. And nomatter who you encounter there will be no killsteal, boss steal or anything like to slow you down in your "quest".

    This is drastical different from most if not all approaches to quests in MMO's and should be recognised as such. 

    i hope with this that you (and others) now gets what "quests" is about in GW2.

    Its all about being able to play direct instead of having to prepare to have fun. DE operate along the same principles and is therefore designed the same way. But we take the talk about that and the combat and... another time

     

     

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by fiontar

    Originally posted by itgrowls


    Originally posted by darkrain21

    So ive heard the hype. Ive seen the videos, read the blogs, perused the screenshots and studied the classes and quest system...so can someone tell me what is so diffrent from other mmo's? 

     I understand that they are doing away with the holy trinity with a system similure to FFXIV's weapon caste system. and they are using the event system War AOR played with. The game looks fun but it doesnt look revolutionary like ive heard people talking. Maybe im just looking at it wrong but if someone could in depth explain what GW2 is doing that is so "New" i could maybe get a bit more excited for it. 

    As of now TSW is the only mmo im actually looking foward to this year with its new take on building a character.

     

    Someone please enlightin me on this supposed gift from God.

     

    Yep. Agreed. Love the new tactic of prefacing how thouroughly they have researched the game, only to then go on to show that they don't really understand anything. If someone's reading comprehension skills are that bad, what am I going to say in a forum post that is going to provide an answer? If they are lying about researching the game, or putting a negative spin on what they do know, then the sincerity of the post comes into question, so why even try to respond?

     

    Or maybe, just maybe, they viewed it all and saw that the tasks you perform in DE's are basically the same tasks you see in everyday quests, saw that the set-up in WvW, is using the same pseudo control-point system most games have used (which we've always seen problems in when it comes to MMO's) with a little more attention to what made RvR great (siege equipment). Saw the renown-heart tasks which were implemented for those from WOW and others, even with shinies over their head, and simply was left feeling that it is more of the same.

    There is only one thing that sets these "sights" apart from the other games in this genre,  A-nets promise and faith in it.. that it will all feel fresh and will breath new life into these old mechanics.

    You have to realize not everyone is going to look at  DE's as an example and think on a development stand-point, by that I mean, you guys are looking at the overall aspect of how DE's perform and change. You're looking at what sets them apart, while someone like the OP is looking at what makes them the same, individual tasks. The change and dynamics are something that happens (whether we see it happen or not ), the tasks themselves are what we will always be doing. And they will remain roughly the same all the time. Kill, use or what have you...same tasks we've been doing for years... Many no longer trust in the words from devs, understandably IMO, take their words away as well as rationalizations. And what are you left with? What you see..

    Which will depend greatly on what you focus on while watching these videos.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • UtukuMoonUtukuMoon Member Posts: 1,066

    I wouls say nothing is totally new but much is expanded on.image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Sylvarii

    I wouls say nothing is totally new but much is expanded on.image

    True story.

    Quite amazing what happens when one expands on an after thought and exposes it's true potential. Not to perfection but in a sense to make the experience much more difference.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • AvanahAvanah Member RarePosts: 1,627

    Originally posted by Remains

    *snip*

    Damn, the GW2 community will be one of the weirdest things ever. image

    People who MUST have massive geargrinding raids..? It seems they will be playing GW2. The guys who REALLY like to harass lowlvl peeps in starting zones..? Apparantly they will play it too. The people who just thinks most of the features are crap and will definitely fail hard..? Yup, they'll be there as well.

    Mark my words: it'll be a clusterfork of weird people raging in every chat everywhere in game! image

    Ummm,

    That's funny.

    Raging in Chat has always and will always be in MMOS. No need to "Mark your Words".;)

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





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