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TERA PVP server catering to ganking

LobotomistLobotomist Member EpicPosts: 5,981

Lets just start with - yes I know that same players that enjoy "ganking" will call this whine thread.

Ok...

In my oppinion Tera has great potential for PVP game.

This is why i played with great joy on PVP servers for during the beta.

 

Said this - I think that current system is simply tailored to fit the lowliest cowardly ganker gameplay.

In order to attack other player its enough to mark yourself as outlaw for a second. After which "red"  status lasts for only couple of minutes.

Which basically enables people to simply wonder around , notice players in middle of combat , and kill them with mostly no risk involved.

There is no way to predict if player grinding mobs next to you is interested in pvp or not.

 

So the whole PVP is mostly turned into cowardly players just waiting to kill players that can not fight back. Something like campers in FPS games.

This is pretty lame. And shame to see PVP with such potential turn into kiddie camp fest.

 

 

 

 

 



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Comments

  • Deron_BarakDeron_Barak Member Posts: 1,136
    The full system isn't in yet only the flagging is.

    Just not worth my time anymore.

  • HeretiqueHeretique Member RarePosts: 1,536

    I am going to have to agree a bit, I don't camp lowbies but the thing that pisses me off is when I am looking for my level range to fight and they're mostly are indeed camping lowbies to win a GvG. So far I think the PvP is fun, I do wish there was more to it to add momentum for a lot of players to engage in OWPvP. For now it is fun and feels like an older MMO which is nice for a change when it comes to PvP.

    But with games such as DAOC and now GW2 - TERA could of benefitted with allowing players more control over things, I am not sure how the politcal war will end up but there is a lot of room for them to work with when controlling areas of the map.

     

    Time will tell.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Deron_Barak

    The full system isn't in yet only the flagging is.

     

    I see.

    Well i am anxious to see how it will work



  • BadSpockBadSpock Member UncommonPosts: 7,979

    Ganking will always happen in open world PvP unless it is limited to certain geographical areas and such.

    Because then going to those areas is a choice, you know when you get there you will be attackable.

    "If it aint broke don't fix it."

    or, better yet IMO-

    "If it walks like a duck, and quacks like a duck..."

     

  • Necodemus1Necodemus1 Member Posts: 7

    In short, who cares?

     

    So when you are leveling you will ocassionaly get ganked, big deal. Remember and when you are max level handle it thru pvp. Anything that can be handled thru pvp should be.

  • drakes821drakes821 Member UncommonPosts: 535

    From a open PvP server standpoint the system on Tera's PvP server actually discourages ganking WAY more than other open pvp servers.

    Most open PvP servers allow you to attack anyone anytime, Tera's makes you flag first. Because of this I found that there was much less random ganking and way more players joining together to fight off the gankers.

    Personally I really like the system, I just hope they add in some risk/reward aspecs because as it is open world PvP is somewhat pointless.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by drakes821

    From a open PvP server standpoint the system on Tera's PvP server actually discourages ganking WAY more than other open pvp servers.

    Most open PvP servers allow you to attack anyone anytime, Tera's makes you flag first. Because of this I found that there was much less random ganking and way more players joining together to fight off the gankers.

    Personally I really like the system, I just hope they add in some risk/reward aspecs because as it is open world PvP is somewhat pointless.

    I have to agree because when your flaaged anyone not flagged can also attack you so your always at a disadvantage. there are lot of complain about it but i see that as the risk for pking.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by Necodemus1

    In short, who cares? says the ganker image

     

    So when you are leveling you will ocassionaly get ganked, big deal. Remember and when you are max level handle it thru pvp. Anything that can be handled thru pvp should be.

    When you're the gankee, you tend to care somewhat, and at the very least want ganker's to share some of the risk vs reward that they face.

    Too often the mechanics of a PVP game favor the ganker, when it should be the other way around, a big risk much as it is in real life.

     

    "True friends stab you in the front." | Oscar Wilde 

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  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by Lobotomist

    Lets just start with - yes I know that same players that enjoy "ganking" will call this whine thread.

    Ok...

    In my oppinion Tera has great potential for PVP game.

    This is why i played with great joy on PVP servers for during the beta.

     

    Said this - I think that current system is simply tailored to fit the lowliest cowardly ganker gameplay.

    In order to attack other player its enough to mark yourself as outlaw for a second. After which "red"  status lasts for only couple of minutes.

    Which basically enables people to simply wonder around , notice players in middle of combat , and kill them with mostly no risk involved.

    There is no way to predict if player grinding mobs next to you is interested in pvp or not.

     

    So the whole PVP is mostly turned into cowardly players just waiting to kill players that can not fight back. Something like campers in FPS games.

    This is pretty lame. And shame to see PVP with such potential turn into kiddie camp fest.

     

     

     

     

     

    i never understood this, if you dont ever want to be ganked and hate the chance of being ganked while you kill mobs. then seriously why play on a pvp server?  i see this in EVERY game, thousands and thousands of people roll pvp then cry when they get ganked. they think they want pvp but in reality they want 10 v 10 mini games were everything is fair.

    well on a ffa pvp game life isnt fair, people get ganked and camped and stabbed in the back, either put your big boy pants on and kill them back or quit.

    The game isnt even out yet and your upset that your going to get ganked already, this should tell you right now that you dont want to play on a pvp server. you want a fair fight every time and thats fine nothing wrong with that you can do fair fights all day and grind on mobs without being ganked on the pve server.

     

    also you said this  

    " There is no way to predict if player grinding mobs next to you is interested in pvp or not."

    if he is on a pvp server then he is insterested in pvp, he should allways have his guard up for people he doesnt know because they might want his grinding spot and he will have to fight for it.

  • ProfRedProfRed Member UncommonPosts: 3,495

    I think they are making steps in the right direction.  It is hard to allow open adventure feel and stop ganking altogether.  Hopefully they take the time to do it right, but I am actually open to getting ganked if it means some freedom from artificially binding systems.

    Also Lobo grats on your Path of Exile beta!  Been trying to get into that thing every day since I stumbled across it and noticed you got in.  Have some fun~

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by ProfRed

    I think they are making steps in the right direction.  It is hard to allow open adventure feel and stop ganking altogether.  Hopefully they take the time to do it right, but I am actually open to getting ganked if it means some freedom from artificially binding systems.

    Also Lobo grats on your Path of Exile beta!  Been trying to get into that thing every day since I stumbled across it and noticed you got in.  Have some fun~

    Yes i do hate artifical bindings. Also why does path of exile look exactly like diablo XD?

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Op:
    Pvp happened on a pvp server
    You roll on a pvp server themselves the risks you take
  • Adhesive33Adhesive33 Member UncommonPosts: 227

    Nothing confuses me more than people who complain about open-world PvP on an open-world PvP server. If you want to always be able to choose when you engage in PvP, there this awesome server completely catered to your play-style; it's called the PvE server...roll on it.

  • Necodemus1Necodemus1 Member Posts: 7

    Originally posted by Adhesive33

    Nothing confuses me more than people who complain about open-world PvP on an open-world PvP server. If you want to always be able to choose when you engage in PvP, there this awesome server completely catered to your play-style; it's called the PvE server...roll on it.

    +1

  • MehveMehve Member Posts: 487

    Originally posted by Lobotomist

    Lets just start with - yes I know that same players that enjoy "ganking" will call this whine thread.

    Ok...

    In my oppinion Tera has great potential for PVP game.

    This is why i played with great joy on PVP servers for during the beta.

     

    Said this - I think that current system is simply tailored to fit the lowliest cowardly ganker gameplay.

    In order to attack other player its enough to mark yourself as outlaw for a second. After which "red"  status lasts for only couple of minutes.

    Which basically enables people to simply wonder around , notice players in middle of combat , and kill them with mostly no risk involved.

    There is no way to predict if player grinding mobs next to you is interested in pvp or not.

     

    So the whole PVP is mostly turned into cowardly players just waiting to kill players that can not fight back. Something like campers in FPS games.

    This is pretty lame. And shame to see PVP with such potential turn into kiddie camp fest.

    Don't really see the problem - except maybe that they even bothered with the flagging system at all. Really should just be permaflag, with perhaps a few small safe zones so you can buy stuff from a store and keep people from camping primary zone-entry points. But I don't know where the "mostly no risk involved" comes from.

    Yes, some person can come along, flag themselves, and cheapshot while you're busy with a mob. But you can return the favour. Or someone else can. And while that hypothetical person is safely wandering around almost risk-free, he's getting nothing done. He's getting no xp, no gold, and no quest kills. If he wants any of those, he's going to have to lower his guard and engage something, thus turning him into a good target. And so the cycle of OWPvP continues...

    A Modest Proposal for MMORPGs:
    That the means of progression would not be mutually exclusive from the means of enjoyment.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Mehve

    Don't really see the problem - except maybe that they even bothered with the flagging system at all. Really should just be permaflag, with perhaps a few small safe zones so you can buy stuff from a store and keep people from camping primary zone-entry points. But I don't know where the "mostly no risk involved" comes from.

    Yes, some person can come along, flag themselves, and cheapshot while you're busy with a mob. But you can return the favour. Or someone else can. And while that hypothetical person is safely wandering around almost risk-free, he's getting nothing done. He's getting no xp, no gold, and no quest kills. If he wants any of those, he's going to have to lower his guard and engage something, thus turning him into a good target. And so the cycle of OWPvP continues...

    This is why you solo BAM as a lancer because the BAM becomes your greatest weapon lol =X just leash some one stun them hold block and watch the BAM work its magic XD

  • ClocksimusClocksimus Member Posts: 354

    Originally posted by Necodemus1

    Originally posted by Adhesive33

    Nothing confuses me more than people who complain about open-world PvP on an open-world PvP server. If you want to always be able to choose when you engage in PvP, there this awesome server completely catered to your play-style; it's called the PvE server...roll on it.

    +1

    It really can't be any more clear than this.

    IMO, complaining about ganks on a pvp server would be the equavilent of complaining about people not letting you gank  them on a pve server.  Yes the ruleset is catering to ganking, that is the point of the server.  PvP at it's best is uncontrolled, unfiltered, completely random, not always fair, no hand holding,  bloody and glorious, honor optional, madness.  At least that is what I want.

    If you can't stand being ganked. PvP servers are simply not for you.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i personally hate ganking with a passion but i rather play an open world ganking game than being forced to Queue on instanced pvp because nobody does open world pvp.





  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by DrunkWolf

     

    i never understood this, if you dont ever want to be ganked and hate the chance of being ganked while you kill mobs. then seriously why play on a pvp server?  i see this in EVERY game, thousands and thousands of people roll pvp then cry when they get ganked. they think they want pvp but in reality they want 10 v 10 mini games were everything is fair.

    well on a ffa pvp game life isnt fair, people get ganked and camped and stabbed in the back, either put your big boy pants on and kill them back or quit.

    The game isnt even out yet and your upset that your going to get ganked already, this should tell you right now that you dont want to play on a pvp server. you want a fair fight every time and thats fine nothing wrong with that you can do fair fights all day and grind on mobs without being ganked on the pve server.

     

    also you said this  

    " There is no way to predict if player grinding mobs next to you is interested in pvp or not."

    if he is on a pvp server then he is insterested in pvp, he should allways have his guard up for people he doesnt know because they might want his grinding spot and he will have to fight for it.

    I see it this way.

    I wanted PVP server. And this is Gank server

    When i say gank - I mean bunch of players that look for no risk "i win" pvp.

     

    I want server where if you are killed you lose items.

    And not "no risk" lets just annoy hell of each other pointless gameplay.

     

    And this is obviously going to be it.

    I know many players actually enjoy this. Same as they enjoy camping the same spot for hour in FPS shooter just to get few kills where they them selves can not get killed.

     

    I personally find it lame and un challenging

     

     

     



  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by ProfRed

    I think they are making steps in the right direction.  It is hard to allow open adventure feel and stop ganking altogether.  Hopefully they take the time to do it right, but I am actually open to getting ganked if it means some freedom from artificially binding systems.

    Also Lobo grats on your Path of Exile beta!  Been trying to get into that thing every day since I stumbled across it and noticed you got in.  Have some fun~

    If you want i can give you the friend beta key you get with new account.

    Want ?



  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    I used to love Open World PvP, but then more and more kids started joining the gaming scene and the average age has gone down considerably.

    Kids generally don't want a senes of fairness, but a simple and achievable "victory". 

    I had been playing on PvP servers and PvP games for decades, but have only recently gone to PvE, since the new PvP crowd is not in it for the sport, but the outcome. Fair fights are forsaken in favor of gank fests and it's simply boring to get camped and be forced to log, simply because some group of kids has had a bad day, or wait for hours on end for a group to fight them back with. 

    Anything other than forced organized PvP is dead to me, because the online community has gone to hell.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • Miner-2049erMiner-2049er Member Posts: 435

    Originally posted by DrunkWolf

    Originally posted by Lobotomist

    Lets just start with - yes I know that same players that enjoy "ganking" will call this whine thread.

    Ok... etc.

     

    This is pretty lame. And shame to see PVP with such potential turn into kiddie camp fest.

      

    i never understood this, if you dont ever want to be ganked and hate the chance of being ganked while you kill mobs. then seriously why play on a pvp server?  i see this in EVERY game, thousands and thousands of people roll pvp then cry when they get ganked. they think they want pvp but in reality they want 10 v 10 mini games were everything is fair.

    well on a ffa pvp game life isnt fair, people get ganked and camped and stabbed in the back, either put your big boy pants on and kill them back or quit.

    The game isnt even out yet and your upset that your going to get ganked already, this should tell you right now that you dont want to play on a pvp server. you want a fair fight every time and thats fine nothing wrong with that you can do fair fights all day and grind on mobs without being ganked on the pve server.

     

    also you said this  

    " There is no way to predict if player grinding mobs next to you is interested in pvp or not."

    if he is on a pvp server then he is insterested in pvp, he should allways have his guard up for people he doesnt know because they might want his grinding spot and he will have to fight for it.

    I have to agree with DrunkWolf here. On any PvP server you can't expect fair fights all the time but that's nothing to worry about. It's the unpredictability that makes it fun. I don't personally think developers should try so hard to stop ganking they end up taking out the PvP. I don't know if it's different in some regions, but I've never experienced ganking anything more than inconvenient in numerous PvP games. Even if someone is griefing you can always change playstyle for a while.

    It's a bit like posting on MMORPG.com - you expect to be trolled at some point - just ignore it and move on. If ganking really makes you tetchy then maybe PvP servers are not your thing.  

  • AntariousAntarious Member UncommonPosts: 2,846

    Wasn't there like an entire sticky thread on the official Tera forums... at least for North America.. where En Masse talked about this?

     

    Where if you kill people 6 levels (or more than 6 levels) under you.. you gain infamy points.   You don't gain them from attacking someone near your level.. only when its more than 6 below.   You stay "flagged" while you have the points.. and they burn off over time or from killing mobs.

     

    Or did that change already?   Maybe I dreamed it...

     

    I like PvP.. but this is one reason I loved Ultima Online...   When there were no levels and you had no way to know what my build was.   OH wait.. even if you knew what my build was... you had no clue how much I understood about the game and maybe you didn't know much..

     

    So sure you could attack me.. but you never knew if I was going to be an easy kill.. or if you were going to be getting looted and watching it in black and white... OooOoooOOoo  "sorry I don't spirit speak"

     

    We only ever talk about PvP from our perspectives... the perspective I wonder about is all these companies that end up with empty pvp servers... and why they even bother putting any time into pvp development.   Next time you are defending the max level guy farming lowbies... you can thank that guy (or girl) for getting the crap PvP development you are getting.

     

    ^^  That's just another perspective.

     

    Yep pvp happens on pvp servers.. ganking too.   You know that when you sign up.   That doesn't change the fact that PvP servers are always the first to die in an MMO and face mergers.   That is not a positive point to a developer that says "spend time and money on this rule set".

     

    Maybe keep that in mind too.

     

    There shouldn't have to be mechanics in place.   If you really enjoy PvP and want more development time put into PvP.   Perhaps just a little thought on personal activities.. might go farther than some flagging system.. or the Muder System UO ended up with.

     

    *edited for additional grammar development*

  • XasapisXasapis Member RarePosts: 6,337

    Well, the need to flag yourself gets positive points from me. The problem with AoC system was that even if I wanted to help some random stranger, I couldn't. Everyone was hostile to each other.

  • Impulse47Impulse47 Member UncommonPosts: 159

    Originally posted by Antarious

    Yep pvp happens on pvp servers.. ganking too.   You know that when you sign up.   That doesn't change the fact that PvP servers are always the first to die in an MMO and face mergers.   That is not a positive point to a developer that says "spend time and money on this rule set".

     

    Darktide has the healthiest population of all Asheron's Call servers right now.  Just sayin.

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