Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that insane grinders or RMT gold purchasers can afford it.
Perhaps the cost of keep upgrades and siege engines will be so low that anyone can afford to keep pace with the time required to gather items, but overall, what server would a win-oriented pvper want to be on?
1. A server where the big guilds guzzle XP pots by the gallon to max everyone to 80, gear out in the best and then spend gold left and right on anything that might give even a tiny advantage.
2. A server full of people that can't or won't use diamonds to hasten the process of leveling and wealth accumulation?
If there is any advantage to be gained from diamond bought gold in pvp, I no longer have any interest in it, except perhaps to pvp siege people's wallets.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that insane grinders or RMT gold purchasers can afford it.
So far we havent seen how much those are, and second, supply is the key limiting factor.
Now there is one area that concerns me. This is more of a p2w feature than anything I have seen yet. Since kharma is one of the primary currencies in game(by that I mean the best gear and items in game) then the guild purchasing is troubling.
Influence is the currency which guilds spend to purchase boons and other guild-wide upgrades. Influence is earned by participating in events, pvp or solo content while representing a guild. Coin may also be exchanged for influence at the Guild Promoter.
If you can purchase influence, and then be able to increase kharma with this: For 3 days, your guild receives and additional 5% karma from all events.
Than they have breached the p2w format indirectly. Guilds could spend cash to gain primary currencies, and that to me is not cool.
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that. And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that insane grinders or RMT gold purchasers can afford it.
Perhaps the cost of keep upgrades and siege engines will be so low that anyone can afford to keep pace with the time required to gather items, but overall, what server would a win-oriented pvper want to be on?
1. A server where the big guilds guzzle XP pots by the gallon to max everyone to 80, gear out in the best and then spend gold left and right on anything that might give even a tiny advantage.
2. A server full of people that can't or won't use diamonds to hasten the process of leveling and wealth accumulation?
If there is any advantage to be gained from diamond bought gold in pvp, I no longer have any interest in it, except perhaps to pvp siege people's wallets.
I'll still do WvW despite the potential P2W aspects of it...but I'm definitely not happy about it.
I feel like anytime I play WvW, the specter of P2W is going to haunt the experience. If one of my opponent servers always has decked out keeps...people aren't going to think that they must be really dedicated and spent a lot of time to get their keeps upgraded. They are going to think that they used RMT to buy gold for their keeps.
And even if they didn't use RMT to upgrade their keeps...it's just ging to make the whole thing feel less fair. WvW isn't just about the gumption, determination, and tactics of a server to win anymore. It's about money.
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
You need both or you get nothing. So if one has enough supplies but is out of the necessary gold, the moment that person buys diamonds to sell for that needed gold is the moment pvp just went pay to win.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Well, he actually says that a player who spends money should never have an advantage over a player who spends time. I think this statement has been misinterpreted a bit though. People seem to think that this statement means you can't gain an advantage by spending money...but I don't think this is true. What I think the statement really means is that if one player spends an infinite amount of time grinding, then that player will be at the same level of power as one who spent an infinite amount of money (but zero time) on RMT. In other words, you CAN gain an advantage over other players using RMT...but it's nothing that those players couldn't get by spending time...even if this time is measured in months. Personally...I don't really like it. You play a game "in the moment," not in the theoretical realm of infinite time. If someone pays money to gain an advantage today...it doesn't matter that you could eventually equalize your power by spending more time in the gain...the RMT player still has an advantage now.
Very well said. Never forget the key word "unfair" that he put before "advantage".
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that insane grinders or RMT gold purchasers can afford it.
Perhaps the cost of keep upgrades and siege engines will be so low that anyone can afford to keep pace with the time required to gather items, but overall, what server would a win-oriented pvper want to be on?
1. A server where the big guilds guzzle XP pots by the gallon to max everyone to 80, gear out in the best and then spend gold left and right on anything that might give even a tiny advantage.
2. A server full of people that can't or won't use diamonds to hasten the process of leveling and wealth accumulation?
If there is any advantage to be gained from diamond bought gold in pvp, I no longer have any interest in it, except perhaps to pvp siege people's wallets.
I'll still do WvW despite the potential P2W aspects of it...but I'm definitely not happy about it.
I feel like anytime I play WvW, the specter of P2W is going to haunt the experience. If one of my opponent servers always has decked out keeps...people aren't going to think that they must be really dedicated and spent a lot of time to get their keeps upgraded. They are going to think that they used RMT to buy gold for their keeps.
And even if they didn't use RMT to upgrade their keeps...it's just ging to make the whole thing feel less fair. WvW isn't just about the gumption, determination, and tactics of a server to win anymore. It's about money.
I agree. If nothing else, Anet should look really hard at how diamonds for gold will affect WvWvW, then remove any and all ways that gold can have an effect, even if the effect is tiny.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
Supply is another resource you need to collect, he's not talking about gold
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
no. you need a resource called "supply" to build anything is WvW. supply is generated at fixed rates by supply depots. you can have all the gold evar, but it won't do you any good unless you have the supply.
EDIT: gold is needed to get the blueprints for seige weapons true, but again, you need supply to actually build them.
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
Supply= the materials needed to actually build the seige engines in WvW. These have to be gathered and can't be bought for either gold or gems. The plans themselves cost a small amount of gold but buy it via gems, or grind it via the game it won't make you a seige engine ever until you gather the materials needed to build it.
oops, all those people above me posted faster What they said!
Good grief.. I remember reading somewhere on the official website that when a person enters PVP he is given the best equipent, so all the people will actually have the same power in player versus player combat. I don't see an issue in that.
And If I'm doing PVE and, for example, I'm level 40 and there's another guy level 40 who buys stuff for real money, but the only difference is that he bought that green belt with +1 more strength on auction house, I wouldn't care about that. I'm still going to achieve everything on my own without the involvment of real money more, than I need to pay. I would love to support ArenaNet but since it's not a subscription based game, I will support them only once. Well, maybe with some stuff like character slots or whatever.
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
Bear in mind you need supply. K.o
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
Supply= the materials needed to actually build the seige engines in WvW. These have to be gathered and can't be bought for either gold or gems. The plans themselves cost a small amount of gold but buy it via gems, or grind it via the game it won't make you a seige engine ever until you gather the materials needed to build it.
oops, all those people above me posted faster What they said!
Ahhhh I see thanks. Man I got told by three people lol .
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
You buy structural upgrades with gold and supply. Here's the quote:
A defensive upgrade for a keep or tower that costs both gold and supply to purchase. Once purchased, allied NPCs will begin to go collect supply from the keep's depot and will continue until the upgrade is completed.[1]
And since supply is essentially a measure of time, control, and participation in WvW...gold is really the only resource that you would need to "grind" for outside of WvW to have.
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
You buy structural upgrades with gold and supply. Here's the quote:
A defensive upgrade for a keep or tower that costs both gold and supply to purchase. Once purchased, allied NPCs will begin to go collect supply from the keep's depot and will continue until the upgrade is completed.[1]
And since supply is essentially a measure of time, control, and participation in WvW...gold is really the only resource that you would need to "grind" for outside of WvW to have.
Ah, correct. I was refering to the guild perks that can boost those upgrades. So 2 out of 3 "currencies" that influence WvW performance cannot be bought, and the one that can is negligable, since the cost is so small and you earn gold from playing in WvW anyway.
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
You buy structural upgrades with gold and supply. Here's the quote:
A defensive upgrade for a keep or tower that costs both gold and supply to purchase. Once purchased, allied NPCs will begin to go collect supply from the keep's depot and will continue until the upgrade is completed.[1]
And since supply is essentially a measure of time, control, and participation in WvW...gold is really the only resource that you would need to "grind" for outside of WvW to have.
Ah, correct. I was refering to the guild perks that can boost those upgrades. So 2 out of 3 "currencies" that influence WvW performance cannot be bought, and the one that can is negligable, since the cost is so small and you earn gold from playing in WvW anyway.
Doesn't look too bad imo
..... was someone just positively influenced by facts? this is the happiest day of my life....
Can't you buy "boosts" to how fast your server or guild earns supply using influence and maybe gold?
This would basically equate to being able to buy supply.
If true, they should change it before the game goes live.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Can't you buy "boosts" to how fast your server or guild earns supply using influence and maybe gold?
This would basically equate to being able to buy supply.
If true, they should change it before the game goes live.
Nope. There would be no logical way to buff Supply rates as an individual using gems or via a buff. Supply is based on which resources your server controls and the uninterupted flow of supply from resource camps to the various forts and keeps.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
You buy structural upgrades with gold and supply. Here's the quote:
A defensive upgrade for a keep or tower that costs both gold and supply to purchase. Once purchased, allied NPCs will begin to go collect supply from the keep's depot and will continue until the upgrade is completed.[1]
And since supply is essentially a measure of time, control, and participation in WvW...gold is really the only resource that you would need to "grind" for outside of WvW to have.
Why would you need to "grind" for Gold outside of WvW? WvW offers full loot appropriate for your true level. The goal is that if you intend to level entirely in WvW, you can do so, with out needing to do World PvE content for gear, resources, gold or any other currency.
Can't you buy "boosts" to how fast your server or guild earns supply using influence and maybe gold?
This would basically equate to being able to buy supply.
If true, they should change it before the game goes live.
Nope. There would be no logical way to buff Supply rates as an individual using gems or via a buff. Supply is based on which resources your server controls and the uninterupted flow of supply from resource camps to the various forts and keeps.
I'm confused, are you trying to say gold should influence success in WvW, or are you saying that it won/t anyway so it doesn't matter?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Can't you buy "boosts" to how fast your server or guild earns supply using influence and maybe gold?
This would basically equate to being able to buy supply.
If true, they should change it before the game goes live.
Nope. There would be no logical way to buff Supply rates as an individual using gems or via a buff. Supply is based on which resources your server controls and the uninterupted flow of supply from resource camps to the various forts and keeps.
I'm confused, are you trying to say gold should influence success in WvW, or are you saying that it won/t anyway so it doesn't matter?
What he is saying is that Supply(a resource ONLY for WvWvW) cant be buffed because you get supply by the caravans that deliver it when you control a resource point.
And supply is the resource that matters in WvWvW, not gold.
Comments
Perhaps the cost of keep upgrades and siege engines will be so low that anyone can afford to keep pace with the time required to gather items, but overall, what server would a win-oriented pvper want to be on?
1. A server where the big guilds guzzle XP pots by the gallon to max everyone to 80, gear out in the best and then spend gold left and right on anything that might give even a tiny advantage.
2. A server full of people that can't or won't use diamonds to hasten the process of leveling and wealth accumulation?
If there is any advantage to be gained from diamond bought gold in pvp, I no longer have any interest in it, except perhaps to pvp siege people's wallets.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
So far we havent seen how much those are, and second, supply is the key limiting factor.
Now there is one area that concerns me. This is more of a p2w feature than anything I have seen yet. Since kharma is one of the primary currencies in game(by that I mean the best gear and items in game) then the guild purchasing is troubling.
http://wiki.guildwars2.com/wiki/Influence
Influence is the currency which guilds spend to purchase boons and other guild-wide upgrades. Influence is earned by participating in events, pvp or solo content while representing a guild. Coin may also be exchanged for influence at the Guild Promoter.
If you can purchase influence, and then be able to increase kharma with this: For 3 days, your guild receives and additional 5% karma from all events.
Than they have breached the p2w format indirectly. Guilds could spend cash to gain primary currencies, and that to me is not cool.
lets face it, you can buy gems and then sell for gold and then buy whatever in game you want.
Pay to win.
(-_-)
From what I understand, that is true of the small scale pvp, but not true of WvWvW.
Yep, and also bear in mind that you can use gold (i.e. real money) in WvW to upgrade keeps. So it's possible that the server with Richie Rich on it will have an advantage in WvW because all their keeps iwll always be upgraded.
Hopefully, upgrading keeps won't be so exorbitantly expensive that only insane grinders or RMT gold purchasers can afford it.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I'll still do WvW despite the potential P2W aspects of it...but I'm definitely not happy about it.
I feel like anytime I play WvW, the specter of P2W is going to haunt the experience. If one of my opponent servers always has decked out keeps...people aren't going to think that they must be really dedicated and spent a lot of time to get their keeps upgraded. They are going to think that they used RMT to buy gold for their keeps.
And even if they didn't use RMT to upgrade their keeps...it's just ging to make the whole thing feel less fair. WvW isn't just about the gumption, determination, and tactics of a server to win anymore. It's about money.
Are you team Azeroth, team Tyria, or team Jacob?
You need both or you get nothing. So if one has enough supplies but is out of the necessary gold, the moment that person buys diamonds to sell for that needed gold is the moment pvp just went pay to win.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Very well said. Never forget the key word "unfair" that he put before "advantage".
True, but if there's one problem MMORPGs never have...it's a lack of gold supply . Maybe in the first month or two supply will be an issue, but I highly doubt it will be after that.
Inflation is ALWAYS rampant in MMORPGs. I really don't think GW2 will be any different.
Are you team Azeroth, team Tyria, or team Jacob?
That's not quite right. Keep upgrades are bought with influence, and influence can be boosted with puchases. But the rate at which you can spend influence is capped, so gaining massive amounts of influence through boosting doesn't actually help.
You buy blueprints (golems, trebuchets) with gold, but they cost next to nothing, and you still need supplies to actually build them.
I agree. If nothing else, Anet should look really hard at how diamonds for gold will affect WvWvW, then remove any and all ways that gold can have an effect, even if the effect is tiny.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Supply is another resource you need to collect, he's not talking about gold
no. you need a resource called "supply" to build anything is WvW. supply is generated at fixed rates by supply depots. you can have all the gold evar, but it won't do you any good unless you have the supply.
EDIT: gold is needed to get the blueprints for seige weapons true, but again, you need supply to actually build them.
Supply= the materials needed to actually build the seige engines in WvW. These have to be gathered and can't be bought for either gold or gems. The plans themselves cost a small amount of gold but buy it via gems, or grind it via the game it won't make you a seige engine ever until you gather the materials needed to build it.
oops, all those people above me posted faster What they said!
One of life's lil hand grenades
Ahhhh I see thanks. Man I got told by three people lol .
Are you team Azeroth, team Tyria, or team Jacob?
According to this: http://wiki.guildwars2.com/wiki/Structural_upgrade
You buy structural upgrades with gold and supply. Here's the quote:
A defensive upgrade for a keep or tower that costs both gold and supply to purchase. Once purchased, allied NPCs will begin to go collect supply from the keep's depot and will continue until the upgrade is completed.[1]
And since supply is essentially a measure of time, control, and participation in WvW...gold is really the only resource that you would need to "grind" for outside of WvW to have.
Are you team Azeroth, team Tyria, or team Jacob?
Ah, correct. I was refering to the guild perks that can boost those upgrades. So 2 out of 3 "currencies" that influence WvW performance cannot be bought, and the one that can is negligable, since the cost is so small and you earn gold from playing in WvW anyway.
Doesn't look too bad imo
Can't you buy "boosts" to how fast your server or guild earns supply using influence and maybe gold?
This would basically equate to being able to buy supply.
..... was someone just positively influenced by facts? this is the happiest day of my life....
http://www.urbandictionary.com/define.php?term=idkfa
Thats Exactly what Anet is doing.
Back in the days,these guys using this stuff were called cheaters.
now
its everybody win$ philosophy™ by Mark O´brien.
Let's internet
If true, they should change it before the game goes live.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
You cant buy boosts to your servers only for your guild. And for the love of god everyone please remember this
UPGRADES AND BOOSTS TAKE UP TO 3 DAYS TO COMPLETE AND THEY ARE IN A CUE, YOU CANT SPAM THEM
Nope. There would be no logical way to buff Supply rates as an individual using gems or via a buff. Supply is based on which resources your server controls and the uninterupted flow of supply from resource camps to the various forts and keeps.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Why would you need to "grind" for Gold outside of WvW? WvW offers full loot appropriate for your true level. The goal is that if you intend to level entirely in WvW, you can do so, with out needing to do World PvE content for gear, resources, gold or any other currency.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I'm confused, are you trying to say gold should influence success in WvW, or are you saying that it won/t anyway so it doesn't matter?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
What he is saying is that Supply(a resource ONLY for WvWvW) cant be buffed because you get supply by the caravans that deliver it when you control a resource point.
And supply is the resource that matters in WvWvW, not gold.