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RaysheRayshe Member UncommonPosts: 1,279

Now some people may be too young to remember this but originally cable didnt cost money. you just had to buy the TV and Poof you had channels.  they paid for the programming by alotting time in advertisements. since then the TV has become as greedy as they come, and want to charge everyone every last penny they can.

 

So my question, why dont we try to do a advertisement method in games. i would be perfectly fine seeing advertisements on loading screens and such if it removed the sub fee. perhaps even "based on the timeline of the game" Advertisements on Billboards (think EA sports games for this) and in other places of gameplay so long as they don't interfere with gameplay. anyone else think this is a good idea. because in a sence it is a way to get rid of subscription fees while keeping a monthly income from companies that want to reach out to a player base.

 

With this method number of subscriptions wouldnt matter as much. it would also be much easier to keep a game successful. with this method though i would admit a B2P service would be better than F2P.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

Comments

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    I'm a bit older than you and I don't remember a time when "cable" TV was free. Broadcast TV, yes. Cable, no. The cost was due to the running of the cables and the boxes with which to convert the signal for our TVs.

     

    Maybe you're not old enough to remember broadcast telelvision? image

     

     

     

     

    Edit: I guess I should comment to the basic premise of the OP. Yes, advertiesments in game would be fine by me, but I can see that being abused just as much as anything else. Plus, how do you advertise Coke in a medieval-type high-fantasy game?

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • MMOarQQMMOarQQ Member Posts: 636

    I stopped watching television specifically because I was sick of advertisement saturation.

    The day that Ad-Blocker stops working, or ads make their way into my games; I will sell my rig without hesitation.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Depends on the advertising. I wouldn't mind as long as my game isn't interrupted in any form by the ads (wouldn't mind them in loading screens, as long as they're not made artificially long by them, for example) and isn't inmersion breaking

    For example, I wouldn't mind seeing billboards and signs advertising real products in a game like the secret world, that is set in modern times, but in GW2 or WoW they would look completely out of place. However, advertisers could get creative while keeping it from being inmersion breaking, for example, a bard in an inn singing the ballad of Ned Stark (Game of Thrones).

    What can men do against such reckless hate?

  • RaysheRayshe Member UncommonPosts: 1,279

    i had the midevil thing in the back of my mind while writing it. and that why i said it would be on load screens. which is the only viable place.

     

    and yeah i used the wrong word. broadcast instead of cable but the idea is still the same. let advertisements pay for our entertainment. also as i said before, so long as it doesnt directly interfere with the game is my requirement. ive played games where a screen pops up every 20 min asking em to go prem, thats not what i have in mind. This only realy works for modern day/sci fi games to actually get enough advertisements in to support the game. Fantasy if they put the advertisements on the load screens could easily cut down the costs by having it there.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    A lot depends on how the ads are presented.  Modern ads on billboards in Millennium City in Champions Online would make sense.  Indeed, the game has fake ads on billboards, because they fit the setting so well.  The same ads plastered around the game world in A Tale in the Desert would be jarringly out of place.

    One problem is that ads alone aren't enough to pay for a game.  Advertisers want to get their message in front of people who will buy things because they see them in an advertisement.  A game that specifically targets people who can't or won't pay a dime for anything online has viewers that aren't nearly as valuable to advertisers.

    Ads could work if you give players some incentive to turn them on.  For example, the subscription fee is $15/month if you disable ads, but only $13/month if you turn them on.  That also lets people who are really annoyed by them turn them off entirely.

  • maplestonemaplestone Member UncommonPosts: 3,099

    I tend to be a little suspicious of ads as a vector for malware - you have to be very careful injecting streams of 3rd-party content through your client.  Just look at the constant war that web browsers and flash are waging against a constant stream of exploits.  I would be very hesitent about getting into the 3rd-party content-streaming buisness these days - the Internet just isn't as friendly a place as it used to be.

  • KonfessKonfess Member RarePosts: 1,667

    It has been tried before.  In game ads are a 6 to 10 year old idea, that never got implemented successfully.  The original Planetside  had billboards running ads in the faction home bases.  9Dragons' original business plan was to show a pop-up ad every time you respawned.  Sony's Matrix Online added Street Billboards to the world, that they would sell ad space on.  There are more that I just can recall by name. One game tried to add a permanent banner to the top of the screen to rotate ads on.

    But here is the catch, consultants told advertisers that gamers didn't want ads in their games.  They postulated that gamers would grow to despise companies that advertised in their games, taking up valuable space from the HUD, or the repeated annoyance form pop up ads.

    Now if a collage did a test to prove that gamers would enjoy in game ads and actually look at them.  Then have a positive result on sales, that may change things.

    PS.  I would say the heyday of in game ads was in the '04-'07 time frame.

    Here is what an advertiser is gonna pay for.  Every Five minutes of game play, your screen is replaced with a minute and a half of commercials.  Imagine ever 5 minutes of a raid you get stuck behind a T-mobile ad.  (I just lke the name Verizon, but I like the pink & white dress more.)  How often do you see a load screen?  I kow gamers who see one ever 12 hours.  A one inch banner across the top of th escreen?  How often do you even chack your health bar or buff timer?.  What about, your running into Dromund Kaas or Stormwind, and your 'toon stops for 130 seconds as you wacth some ads?

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • El-HefeEl-Hefe Member UncommonPosts: 760

    it's not a big enough market imo for a company to do that.  Billions of people own televesion.  Millions of people play MMO's.  and some games survive off 100k people or so.  100k people wouldnt be enough for me to invest marketing dollars into.

    I've got the straight edge.

  • KonfessKonfess Member RarePosts: 1,667

    Originally posted by brody71

    it's not a big enough market imo for a company to do that.  Billions of people own televesion.  Millions of people play MMO's.  and some games survive off 100k people or so.  100k people wouldnt be enough for me to invest marketing dollars into.

    Exactly, NCIS 20 million, DWTS 18 million, a good TBS show 2 million.  The majority of MMOs 0.2 million.  YouTube now has ads, how much do you think they make if you click on skip this ad now?  How many of us watched the 15 minute Ron Paul YouTube ads in their entirety.  Don't get me wrong, I would love to see a viable alternative money stream for games.  But even if one was foudn it would probably be done on consoles and not the Pirate heavy PCs.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • WorstluckWorstluck Member Posts: 1,269

    Hah, I do not care for in game advertising at all.  I try to DVR everything I watch on TV except for sports just so I don't have to watch commercials.  I use adblock on firefox so I don't see them clutter my web.  No thank you for seeing advertisments in games.  I also don't remember cable TV ever being free, there was broadcast TV, but premium channels always cost money.  Just what I remember, at least in my country.

    image

  • ThorkuneThorkune Member UncommonPosts: 1,969

    Originally posted by WhiteLantern

    how do you advertise Coke in a medieval-type high-fantasy game?

    This /

    But, I wouldn't mind advertising vs. P2P. I guess you could do them exclusively on loading screens but I am sure it wouldn't satisfy the vendors. Advertising would be cool in games like the secret world, Modern warfare, and other modern day games. It would give the games awesome realism.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by LadyNoh

    Now some people may be too young to remember this but originally cable didnt cost money. you just had to buy the TV and Poof you had channels.  they paid for the programming by alotting time in advertisements. since then the TV has become as greedy as they come, and want to charge everyone every last penny they can.

     

    So my question, why dont we try to do a advertisement method in games. i would be perfectly fine seeing advertisements on loading screens and such if it removed the sub fee. perhaps even "based on the timeline of the game" Advertisements on Billboards (think EA sports games for this) and in other places of gameplay so long as they don't interfere with gameplay. anyone else think this is a good idea. because in a sence it is a way to get rid of subscription fees while keeping a monthly income from companies that want to reach out to a player base.

     

    With this method number of subscriptions wouldnt matter as much. it would also be much easier to keep a game successful. with this method though i would admit a B2P service would be better than F2P.

    im all  up for advertisements on loading screens and remove monthly fees. Only on loading screens. I would not want the devs to go over their heads and give us this after every boss fights http://www.youtube.com/watch?v=LCl5uyn5K7k





  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by WhiteLantern

    I'm a bit older than you and I don't remember a time when "cable" TV was free. Broadcast TV, yes. Cable, no. The cost was due to the running of the cables and the boxes with which to convert the signal for our TVs.

     

    Maybe you're not old enough to remember broadcast telelvision? image

     

     

     

     

    Edit: I guess I should comment to the basic premise of the OP. Yes, advertiesments in game would be fine by me, but I can see that being abused just as much as anything else. Plus, how do you advertise Coke in a medieval-type high-fantasy game?

    I am not only old enough to remember the 70s, but I also remember having to be the parents "remote control".

     

    I think the earliest I can recall someone having cable was late 70s/early 80s. My Uncle got it, then my Dad. My Mom wouldnt end up getting it until long after I had graduated.

     

    It is funny to look back at.

     

    I dont like the idea of advertising in games.  Michigan Stadium is one of the few college venues where we dont have to look at banners selling stuff. I prefer it that way, and in my video games as well.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

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