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Every new game I have played over the past 4-5 years seems to have this problem quickly after release. After doing some searching I have yet to see what sets this game apart from the others once you reach max level. I could be wrong but I am going to assume that people will spend the majority of their time at max level.
The WvWvW sounds like larger instanced battlegrounds from what I have read and it seems like PVE raiding has been left out. I have read that there will be a few dungeons at max level but I am also curious as to the looking for group system that this game plans to have. Will it be a queue system? A zone chat channel? A level based chat channel? Some other form of interface to group up with like minded people?
Since I don't PVP much the WvWvW does not sound that great to me personally so I am more curious about the PVE options at max level. Are we expected to hit max level and then just reroll like in SWTOR? Everything I have read is telling me that gear is only for looks and running the same dungeon gets old after a few times regardless of how great it is.
The dynamic events sound like fun but there is only so many ways you can program a game before it repeats and I assume that just like they did in Rift they will get old after a bit as well. I am finding it hard to really sell this game to my friends as I have really nothing to tell them that is different from other games. They all want to know, myself included, what will people do when they hit level 80? All of the videos I have seen show people under max level which is great or atleast as great as those videos were for AOC, Warhammer, SWTOR etc but just like in those other games I worry that the devs are only showing people what they want to show them.(Tortage in AOC is a good example)
Thanks for any input.
Playing- Guild Wars 2, SWTOR
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Comments
plenty of ppl dont pvp but they played Daoc, if WvW is anything close to daoc u will pvp believe me + WvW has pve too.
I think it's important to realize that the game has more content than simply being 80 and doing progression raids. Take your time, explore, and earn achievements. As I understand, there will be completion metrics showing you how much of the game you've completed. The benefit of the sidekicking system and the associated level modifier is that all content can seem fresh. I understand where you are coming from though. The gaming model is getting old and I think as a culture we are bored.
the game is still in closed beta, nobody knows what will we do at end game exactly because even if they reach endgame in closed beta, its a beta so theres no end game in a beta just everything to be added. I believe we have to stick with whatever ANET tells us about end game pve (im a PvEer too) so we just have to wait.
Guild Wars 2 is a $60 title that offers a ton of content that they're trying very hard to make fun. There's potentially thousands of hours that can be spent on this game doing the 30 or so activities, the 1500 dynamic events, achievement hunting (which was a huge time sink in the first game for those who enjoy optional grinding), exploring like the jumping puzzle video, 24 explorable mode dungeons that are being made to be extremely difficult and branching personal story that's unique to each character. And this is all without WvWvW and Competetive PvP.
Their focus is on giving you enjoyable gameplay experiences. It may be likely you fall in love with one of the meta events in Guild Wars 2, that chains across the map and has cascading impact around the zone, and you want to repeat that over and over a few times.
Likewise, you may become an epic title hunter or activity leaderboard player who enjoys the timesinks or gaming opportunites that ArenaNet tried to actually make enjoyable.
The thing to remember is that they are not trying to keep you playing with artificial carrot content that doesn't amount to much but repepetive grinding.
So the PVP is forced? Since me and my friends are mainly PVE players should we write this game off unless we want to spend our time engaged in PVP? When we were younger we all enjoyed PVP a lot more but we feel as we got older it seems to bring out the worst in the community so we have all avoided those types of servers for that reason.
You say that WvW has PVE but is it like Warhammer where there is a keep or stronghold that has a PVE boss in it? If so is there an incentive to keep people from just avoiding PVP to swap keeps/castles? (Has been a problem in most PVP type games)
Maybe its just too soon and all people really have to go by is limited beta access or what the developers have shown in videos.
Playing- Guild Wars 2, SWTOR
SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.
There's tons of videos that answer your question, so no worries. You're in luck, you are never forced to PvP in Guild Wars 2 in any manner. In fact, the explicit PvE environment doesn't allow any form of PvP at all. All PvP either takes place in the Mists: WvW and Structured PvP, and they're entirely divided, even in balancing. Cooperative PvE, consensual PvP.
I believe what Games was trying to say was that, in WvW, it's far more inviting to PvE players than traditional battlegrounds. In-fact, you shouldn't compare WvW to BG's at all. The entire feel of WvW is supposed to be a massive and epic battle that's persistent. It's PvPvE, meaning, though you're predominantly fighting players, there's a lot of mobs in the game that have influence on the gamelplay. For example, there are mercenary camps you can employ to aid your side in battle.
Also worth noting is that other players are simply marked as invaders, adding a faceless component to the game that should make a PvE player feel more like they're simply NPC's.
In WvW, the incentive to play in it is the gametype itself, mainly. Nowhere else in GW2 can you experience something as epic in scale as WvW. Theres also bonuses to the server that's awarded to the winning world.
Watch videos about Meta Events and how they arch in the areas where DE's progress, there are graphs displaying how DE's in GW2 are different from the timed event public quests of the older games.
The story and zones in this game are different from most. 1st like i told the people complaining about how GW2 experience potions give an advantage in this game, the zones reduce the effectiveness of your skills level (numbers) to match the pve pvp zones you are in at the moment. Skill is still needed to survive. So, content is evenly placed throughout the game so racing to end game does you no good, even if you are 80 you can go back to other zones to complete things you never got to do and you won't own everything in sight, meta events make events in the area fluctuate dependant not only on the players but also on the npc's actions. They won't always lose the town to Centaurs 100% of the time. Thus the reason they are calling them Dynamic Events.
They have worked long and hard to solve every major problem players of mmo's face and they have released TONS of footage compared to AoC, SWTOR who waited until AFTER the pre-orders started to release most of the realtime gameplay videos. They really aren't hiding anything.
Edited: for tone
the PVE part of V8 is like doing odd jobs for NPCs that are neutral and you want them for your side.. do enough things for them and they like you and are no longer neutral. BUT! you DO NOT need to V8.. BUT it will be entertaining for PVEers as well(myself included)
*soothes itgrowls* he is asking not saying hun.
It just seems like a statement sorry OP if i came off aggrivated but people who actually DO make those statements about the game really irritate me since they haven't done the research.
thats why i got your back! It ticks me off too but this one is an asker
Yeah, I know what you mean. I was pleased to notice this was an actual request for information and clarification, and not a blind troll rant.
OP, there's a couple stickies on the forums that coveer every major feature of the game if there's any gaps in your understanding of what to expect
This game is not for you I believe.
At level 80, you have the best gear so there is no need to raid or do dungeons for better gear...just different looking level 80 gear. The base stats are the same in item level. There is no PvE hardcore raiding, just some small group explorable dungeons (I think 3 versions of each dungeon) for fun and difficulty for the PvE side. Dynamic events are the only other thing to do in PvE aside from exploring for the random jumping puzzles and elite mobs for....more apperance gear.
Honestly, if you do not want to represent your server to the #1 spot in the WvWvW ladder, then that is about as far as you are going to get for what your looking for. I am sure they will implement more Dynamic events and dungeons, and the thing is they don't have to be max level dungeons or events....because you get de-leveled to the right level for such content (+PLUS for you)
The game is about having fun in PvE - NOT competing like in other games for the newest and best stat items.
I'd like to spend months climbing the ranks and enjoy the time spent doing so, rather than powering through the content to sit and wait on end-game. I don't know why we're stuck with this mentality. The mentality that the game doesn't begin until the end. WoW raiding? All I can think of. I've always thought that MMORPGs should be captivating from lvl 1 on onwards.
The title of this thread reminds me of this
Truer words were never spoken.
Whoops, that's not the right one.
Ah, here we go. I looked forever to find a video of this scene, but couldn't. This will do.
http://28.media.tumblr.com/tumblr_lq0nsgXRgt1qjamtho1_500.jpg
I have seen the videos with the developers doing dynamic events and they seem very similar to what RIft invasions are. Actually from the videos I watched they seem to only affect one part of the zone instead of the entire zone so maybe closer to Warhammer's public quests. Here is a link to the first video I watched so please http://www.youtube.com/watch?v=vsUcGBL56Ng correct me if I am wrong but here we go:
Pirates invade the town and when you get close to the town a message appears on your screen that the event is taking place. If you don't help the pirates will take over the town.
A muti-stage quest is started that the player and other players work together to do.
First you pick up buckets and put out the fires.
Next you kill a certain number of pirate invaders.
Although not shown in this video I assume there is some kind of boss pirate that comes to fight at the end.
Sounds to me like public quests in Warhammer or a Rift invasion in Rift. Here is another video and it seems the same but with different enemy NPC's. http://www.youtube.com/watch?v=Z9A6CEKDYr8&feature=related Are there better videos that show something different? I really enjoyed public quests and Rift invasions so this does look like fun.
Thanks for the help
Playing- Guild Wars 2, SWTOR
SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.
And don't get me wrong I am in no way a powerlevel type of player. I played TOR for over a month and level 36 was my highest level. I guess what I am looking to find out is besides fun, which should be required in any game, what sets this one apart? Is this a play for a month and take a break kind of game? I am just curious as to what gives this game longevity and if I will want to play it after a month, or 2 or 6?
I suppose that since this game has no subscription its not a huge deal but I am curious to know for those that are following the game so closely and already know everything about it what will be the "hook" for you?
Thanks for the replies.
Playing- Guild Wars 2, SWTOR
SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.
The problem is that you think max level is the only thing to shoot for. Just like with GW1 the max level is only the start. You can then start exploring and doing high end quests/missions unlocking relics and weapons and such. And then earning enough gold and materials to get the armor you want (in GW1 anyway) because there are so many max stat armors to pick from you could work on making your self look the way you want. I'm sure it's the case for GW2 why else do you think the level "curve" is the way it is.
Not sure about GW2, but there should plenty of content to play through.
Also, people who just sit there and level all day shouldn't complain. You're the ones burning through the content in all these games. You can't expect for inf progression. they could make it take longer to level, but then everyone would just complain about that and it'd defeat the purpose.
thats because the zones are very large. The meta events might take up more space but there is just no reason for it to in a normal event. Some, like the low lvl norn one that Yoggscast showed covered a very large area and chained for a long time. You also said in your first post you didnt want the events to be like RIfts... which is it >.<
The Rift events were boing after the 2nd or 3rd rift and after the 1st town invasion.. the GW2 DEs are nothing like the Rift ones.. not even the invasion ones.
Simply put, the game should only end when you've finished all the content, not when you've hit the highest numerical value on your gear or level. And if your question is, is there content? The only answer I can think to give you is yes.
This is not a game.
I do like achievment systems and exploring. That sounds like fun as from what I have seen and heard it looks like a huge world. The various gear sets certainly sound cool as the way a player looks can have a big effect on enjoyment of the game. Nothing worse than wearing armor that looks terrible but since its the best you got you are stuck with it. Thanks for the ideas as exploring sounds like a fun way to spend the time.
Playing- Guild Wars 2, SWTOR
SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.
Think of horizontal progression rather than vertical progression. If you have played Guild Wars you will get the idea.
Also one thing to consider, the game doesn't punish you if you decide to not play it for a month.
Why is this choice so awfull?!?
We PvPers have to make these choices, why shouldnt you? Not all games are PvP, so we have to make a choice if we want to play a PvE game.
Why does it become bad if a PvE player has to make the same choice? Not every game is made for PvE players, get it?
To clear this up, you are thinking WvW is a PvP battleground mechanic, which it isn't.
WvW is somewhat about putting PvE objectives in a PvP context. You still have dynamic events to do in the 'battleground', but they contribute to a larger extent than in normal dynamic events in the PvE world.
Eg: You are protecting the supply carts from enemies (yes other players might come attack you) but instead of just having thanks from the merchant and some karma, you are contributing to a score in the world objective. You are still PvE in the main function, but it have a PvP context. The resulting effect might help out your PvP comrades, or providing extra defense.
WvW is NOT a pure PvP feature, they have instanced battlegrounds for that already. WvW is about bringing 3 servers together playing in one giant map, and to break down the barriers between PvE and PvP players, and get everyone co-habit the same area, playing together for the same objectives.
Also just a note on you saying " WvWvW sounds like larger instanced battlegrounds" WvW are the largest map in the whole GW2 game, meaning it is possibly bigger than the PvE world, instanced battlegrounds. They have 4 maps joined together (3 for each server, and each connecting to the centre map)
PS: for PvE raiding, you probably want to look for the explorable dungeon modes, Totalbiscuit has made a reference of it to normal MMO's heroic dungeon modes, I think thats what you are refering for raiding right? http://www.youtube.com/watch?v=2IM2rAK0Q-8
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
No game can be all things to all people. I think in the case of the OP maybe this is just one to pass on. The focus at 80 will be heavily on PvP.
There are plenty of games out there with a more PvE oriented endgame and raid content. If that's your thing then you're probably best off sticking to those games that aim at providing that type of content.