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So, I played Tera all weekend, getting a Berserker up to about 25. Here a brief review.
Pros
-great graphics, some of the best ive seen in MMOs, very well designed animations and environments
-unique combat, no more lock and 123 123 123 dead, you have actually have to aim and click, and then time your skills for max effect, while manuevring and blocking. You can dodge attacks altogether, not just roll a dodge. you actually stare at the fight, not your cooldowns
-relatively complex stats and crafting. Theres a dozen ways to customize your gear and skills.
-boss fights are pretty fun
-almost bug free, very well polished design
Cons
-well its still basically a themepark
-theres pandas and frogs and asian themed colors and anime style, lots of young girls in short skirts
-story is boring, 90% of quests are kill 10 rats grind, or go pick flowers
-mostly solo play, first 20 levels solo, then a few groups quests for story and a couple dungeons, no easy way to join groups )ie open grouping a la rift), no open world story that I saw yet
-pvp is meaningless (but I didnt actually try it, just going on the info)
I wont be buying it, but thats more about my tastes running to sandbox than themeparks. I need something more than quest grind to do in a game. I dont like levels and classes and no consequences. As a themepark its probably one of the better ones out there.
Comments
mh..
carfting ist not very complex ....
to the cons :
well everything is a themepark today so if this is a con for you your totally wrong in the modern mmo scene.
asian theme is not a con , some like some not ... i m not asian and i like it , impressive grafiks and impressive monster.
story ok , but i don t care about the story , srsly ... whats better , swtor with good story and crappy gameplay or crappy story with good gameplay ... i think u know the answer ...
after level 30 u need groups for many quests and for your timeline to complete.
and you geht 20 % more xp when you are grouped so , i think tera is more group oriented then any "themepark" game that was released in lets say , the last 5 years.
pvp is btw one core elemnt for the politics thing , u can fight for a region with other guilds ... and the winners takes some nice mounts, good powder for enchanting and many options , to make the "themepark feeling" not so themepark like :x
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
Yup at the end of the day Tera is just your average Themepark MMO with a nice combat system graphics are pretty good not AOC standard but still better than most out there..
IF your into your themepark games, like asian style art and like the action type combat system then i think you will get on with Tera as thats what it is lol..
If you looking for a new hardcore pvp game then tera is not for you..
I was surprised about how little I cared about the themepark design- I'm a sandbox gamer at heart- while playing. When it comes down to it, the combat is too engrossing for me to care about any of the cons I found. I would have liked more grouping and fewer kill X rats quests, but I actually enjoyed the combat! When you're having fun killing ten rats, suddenly it's not such a game-breaker.
Just to set the record straight, before I received a beta invite I had absolutely no intentions of ever purchasing this game. Now? I'll be subbing on release.
EDIT: What the poster above said is absolutely correct. Outside of the combat, it's just another themepark MMO. That being said, the combat was what made it so fun for me. It's not gimmicky or done as an afterthought, it seriously changed how the game is played.
The combat at low levels is enough to keep me from playing any further. The spamming of the mouse button is ridiculous to say the least.
its an semi action combat system what did you expect.. saying that you also have skills like in other mmos as well.. You need to keep moving around and attacking when its best to attack and so on.. on the later mobs you can just sit there spamming left mouse...
Im not buying this game btw as its just not my type of game..
Hehe, I bet you didn't realise that holding that mouse button down accomplishes the same thing as spamming it
This among other cons..
Action?! IS the action seeing whether you can fight on with a cramp in your mouse finger?
You are missing my point...it is boring either way.
I guess you dont like FPS games either?
We all like different things, so yeah if your not into clicking the mouse button to attack in games then yeah keep away.
As I said the only difference between tera and a standard themepark game is really only the combat system.. so yes everything else is boring as i hate themepark games
Pick any mmorpg ... use only base attack, nothing else. Guess all mmorpgs have boring combat, right?
The only thing that could possibly prevent you from using any other attack besides the base attack is if you're used to mouse click the hotbars. I can see an issue there, if you are not used to use the keyboard to activate your skills.
Feel free to elaborate though please. Combat is boring because ...
I have to agree, any way you slice it, it s boring.
This is an asian ftp only you pay for it. When it enters into the ptp market it doesn't compair to games like Star Wars or WoW. The combat is boring. Conan and DC are both much better at it. The voice acting is awful. I tried to give this game a chance. I've played in the betas, but the game is now installed from my system.
Well, like i said, this is more about my preferences than anything. Im tired of fantasy and never enjoyed my little pony MMOs (talking frogs). Im an adult, and this kind of anime is cartoonish. Im a mass murderer after all and this was a western audience.
As for story, if you are going to force me to run 1000 quests, I want it to be GREAT. This is an RPG, not a action game, thus story should be as important as gameplay. MMOs like Darkfall or Planetside, or solo action games like Battlefield dont need a story at all.
I played a lot this weekend too with a friend all the time we reached level 23 , boss fights are amazing but kinda confusing in a way that it's just too big for nothing.
Pvp was rather fun, but melee classes are op against range because of the knockdowns. you get killed by slayers/berserkers in like 2 hits. And if you have 1 level over your opponent it's a certain win if you play good. That was something fun in beta but could be hella annoying when most of the server will be high level and you create an alt.
Combat is not mouse breaker at all, you do not need to spam, you can.... hold the mouse haha.
I love the game but there is something that makes me not want to buy it, i can't touch it and i would probably play this kind of game if it wouldn't be another sub based.
Characters graphics are amazing.
That's my opinion
I think its the amount of combat that becomes the issue. Hours of non stop fighting. I mustve killed 10,000 rats. Its quanitiy over quality. One first run dungeon is worth 100 quests.
Lol I barely use my left mouse click at all at higher levels...just place one or two in between combos for enough mana for a full combo chain. Using MP crystal obviously.
I've got ten skills to rotate through and make sure are always on cooldown, without getting hit of course, so that includes my dodge.
Spamming left mouseclick gets you no where as it does next to no damage, especially at higher levels, just a shot here and there for mana.
Game is alright but not great, I give it a mediocre score at best of 5/10. I played all weekend and not my cup of tea. I don't like the artstyle, feels to japananimation.
The character customization was so so for me. Physically, you can alter the look of your character about just as much as any other MMO. But making yourself stand differently from another character of the same class was completely devoid. The only differences you can make in terms of character abilities/skills was the glyph system. Basically boiled down to a talent tree with no branches to follow but did not change your character abilities at all.
In terms of combat, it was done great. Wished there was some way to customize your basic attack and add more chains to the triggered combat skills. Fighting a basilisk for the first time was pretty awesome. Took a lot of movement playing as a Mystic.
MMOs Played: I can no longer list them all in the 500 character limit.
Hey all. I played in CB4 this past weekend and had a good time doing mostly solo play.
The combat was definitely the high point for me, but there were a few other things I haven't experienced in my somewhat limited MMO gaming...
I like how they differentiated optional quests and the main plot quest with a different color asterisk/question mark. I liked the cutscene videos--especially the one in Korascha's Lair when you're about to enter the boss room... it made the dungeon, although extremely brief, really neat and exciting to face the boss.
I don't really like how I didn't die or feel threatened the entire time I played the game (I played a sorcerer first 1-14, then a berserker 1-8). I read somewhere that HP was reduced by a lot for this beta... but I felt like I wasn't ever getting hit. I think there was only one time my health bar dropped below 75% Perhaps that's just typical for the early-game play though.
Character creation was a blast. I can't believe how ridiculously detailed you can make a character look. I think this really creates a unique feeling.
Overall, it was a lot of fun.
One of the things I didn't really like and was kind of hoping for, was a need to collaborate to achieve goals. Socializing and establishing friendships are a really important part of my MMO experience. There wasn't much partying in the early game. Does anyone know if that changes at later levels?
I gave this game about 8 hours this weekend, and after a bit of a "meh" start, I grew to really enjoy TERA. The combat is A LOT of fun, and the graphics are very nice to look at. I'm going to give the other aspects of the game a closer look, like crafting, in the next weekend before I decide whether or not I'm going to buy it.
Beta Weekend Experience: 8/10
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
That's a nice way to put it
Yep ... I found myself staring at Chione for 10 minutes.
I was thoroughly unimpressed and could only bring myself to play a few hours this weekend. I felt there was less skill involved than in other MMOs. I had like 3 or 4 skills that I rotated. Combat went like this, for a sorceror: Attack at 18 meters, atttack, attack, attack with my ten meter skill followed by either my skill that pushed me back or my 3 meter skill. Then do it again and again. Then there was another rotation for mob groups. Boring.
As for the graphics; the character creator was seriously disappointing and Aion looks much, much better and that game is over 2 years old.
Needless to say, won't be picking this up or even trying any more betas.
well ya if your fighting lower lvl mobs that will die in 1 rotation and most super slow because they are set for people to get used to the combat than ofc its the same rotation. Do you do anything other than that for Wow or Rift or SWTOR at the first 10-20lvl? Thats pretty much all you do whole game for those games, try doing that while in a dungeon or fighting a BAM or even later lvl normal mobs you find that monster be much faster in closing the gap and moving around lot more. I remember lvling form 32-37 all the mob i fought starting to move around randomly lot more and didn't stand still causing me to miss much more and quiet annoying for lancer because of our linear attacks.
Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.