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From all the press has revealed and I've seen, the dynamic events are fairly challenging but ONLY when there's few people in them. Even though they are supposed to "scale" with the amount of people, there seems to be a point where the number of people far outweight any challenge these DEs offer and it all becomes a simple zerg fest. Why does it concern me? Because I like to feel like I'm contributing to something, but in a zerg you really aren't. The mobs will die, the event will get completed, whether you do your best or just stand there semi-afk.
I just hread TotalBiscuit's podcast and he expresses how when there's few people, DE's are challenging, but when there's many it becomes a faceroll even with the scaling. This is a problem inherent with open world, things become a zerg. You just follow the mob. I suppose there's 5-man dungeons and those will be fun, but I was hoping the leveling experience would be more than just Realm of the Mad God's "trains".
As a side note, I'm also worried of what he said that some DE's reset in a matter of minutes. That would completely kill the feeling of your actions mattering to me.
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Actually I thought the issue he was alluding to was that while de's are suppose to scale some can be pretty tough if you're by your lonesome or few players are around.
Far as the zerg goes probably the only way to avoid that is to either not play the game at launch or play during off hours. It is going to be packed in the lower level areas at launch. Doesn't really bother me since you don't have to worry about steal kills or it affecting your ability to gain credit for completing things.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Don't play the first week or so and much of the Zerg will have moved on.
Considering since it was Beta Weekend everyone was all trying to play as much as possible, also there are two more starting areas that are not even availible as of yet so even more place to stretch people out. Certainly most events only scale to about ten people or so, with the larger events scaling to about 100 but how often past the first month is everyone going to be in the same zone?
Even then since leveling curve is flat and your automatically scaled down to whatever level the area you are in is but the loot and XP is scaled to your actual level the area you can play in at any level is much larger then most MMOs so avoiding the zerg is even easier. There is no reason to ever return to lower level areas in WoW or SWTOR or Rift because there is no XP and loot drop is not to your level but not so in GW2.
wait what leveling experience? Isnt the max-leveling time about a couple of days?
You will complain about the zerg in dynamic events now and you will probably complain about zerging shortly after the game is released. However, you'll probably come back to this board a week after release and complain that there aren't enough people for dynamic events =P
My point being, *if* zerging is an issue with dynamic events then it will be a short lived issue once the initial rush of news players settles down.
What about levelcap, when theres the "world bosses / DE raid bosses"
I'm betting those will be zergable aswell. That leaves us dungeons for PVE "endgame" / challenge.
ps. to all you about to start with "there is no endgame" shut it, you know it aswell as i do, there is and will always be, only so far you can go.
DEs only scale up to 10 people or so because any more does get too confusing.
I think people probably haven't realized that there's no set order. If you're feeling too cramped, you can just pick a direction and go that way, you'll find other stuff.
Lots of hearts out there with very few people at them.
I remember ArenaNet saying they would take 200+ people from the company and dump them into a single zone at one time just to see how it plays and it was fine (probably because they were all ArenaNet people and knew to spread out). Maybe they just need to do a little more for the people who don't really know, or eventually the problem will correct itself.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Play it like skyrim. Just pick a random direction and go. Seriously, you will enjoy this game so much more, I promise you.
BOOYAKA!
Beta.. no one knows really how to play. solution.. everyone spam their one key and zerg!
I am waiting till after beta and people get their heads around how to play, then you will be able to tell if your zerg worry is for real.
I too worry about this. They either need to increase or enhance the cannon/mortars to have the ability to force groups to spread out, or come up with a way to minimize its potential.
One reason why modern armies still dont use WWI or Napoleonic tactics is due to artillery and air. Making these emplacements more disruptive to large formations of players, would be the most obvious solution. But maybe they know something I dont right now.
So you're saying that there are several seperate dynamic events in any given zone? And that people simply need to spread out?
Bunks...great idea
I could tell you to run around the world BY FOOT and engage in all DE's you haven't experienced yet so you'll have something to do at endgame but I get the feeling you're on the mentality that when you reach level cap you must only do big bad bosses.
Yes, there is only so far you can go, but it seems you're shrugging off your shoulder at how far this "endgame content" can actually go.
Yes, A BIG YES! Reason why I say play the game like Skyrim. Just pick a direction and go. You will find something to do.
BOOYAKA!