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Question to those who've played Tera and GW2...

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Comments

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by Elminzter

    really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

    imo, these games are trying to innovate which is good for us.

    TERA's combat is not an innovation. It's been done in console games and already a few online games. I like where TERA is pointing MMOs but I feel that Vindictus, Dragon Nest and C9 were the games to point the industry in that direction. TERA is just taking that combat to open world but that doesn't change the fact that the combat has been done before.

  • EvilestTwinEvilestTwin Member Posts: 286

    Most of the people in the GW2 vids have no idea what they're doing.   This snippet gives a pretty good idea of how you can totally avoid hitboxes just by moving out of the way or moving back just bit.  

    http://www.youtube.com/watch?v=RR0-S9SQCW4&feature=youtu.be&t=3m30s

    The skill lock in TERA is actually pretty terrible for the warrior.   It makes some of the skills pretty useless because the only time they're useful is when you have an attack opening, but they're not good enough for you to use during that opening because you have better choices.   

    The warrior has 1 attack skill that actually allows you to 'move' while attacking and that's Rising Fury.   You can aim the direction of the first 2 hits and then reposition yourself for the 3rd hit.   You can actually dodge attacks with this because the animation for the 1st two hits moves you more than  if you just ran or attacked normally.

    They really should have made more attacks not lock you in place.

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Shroom_Mage



    I don't know what you're trying to show in all these videos you keep posting, but according to your definition, Ocarina of Time is similar to WoW because you can lock onto enemies and "tab" through your targets.

    Its a tab-target combat system, get over it. Why is that so hard to understand? Not like TERAs, FPS style... Make sense? You have an arrow over the target indicating you are targeting it, then use 1, 2 , 3, 4, 5 or what have you.. Melee attacks are similar, but aoe and wide-area attacks can be used without the need to actually target something and hit it.

    Regardless of what it is, I'm really just interested in the story and Dynamic-event part of GW2

  • komobokomobo Member Posts: 144

    Originally posted by Elminzter

    really QQ abt the animation lock, which in tera's case is part of the combat mechanics i.e. u cant spam skills like in all the button smashes, just remember one man's meat is another's poison

    imo, these games are trying to innovate which is good for us.

     

    Yes yes, qq about this and qq about that. Never mind Skyrim's PC UI, it's just a part of the game's UI design or what about the camera control in Kingdoms of Amalur, that's just how it was setup right?

    We can apply that train of thought to any and everything, that way we needn't actually think and there is certainly no need for the tedious and time-consuming task of expressing ones opinion on any matter.

    Oh and Tera lets you spam any skills as much as any other MMO. The animation rooting acts as a GCD, you can of course choose to think of it as clever anti-spam functionality but in reality it is nothing but a nice animation in place of a GCD.

    Innovation is usually a good thing but it does not mean that innovation should go uncontested or one should throw critical-thinking overboard, for the sake of....innovation.

    * Waves at Pushkina *

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by R.I.O.T

    Originally posted by Shroom_Mage



    I don't know what you're trying to show in all these videos you keep posting, but according to your definition, Ocarina of Time is similar to WoW because you can lock onto enemies and "tab" through your targets.

    Its a tab-target combat system, get over it. Why is that so hard to understand? Not like TERAs, FPS style... Make sense? You have an arrow over the target indicating you are targeting it, then use 1, 2 , 3, 4, 5 or what have you.. Melee attacks are similar, but aoe and wide-area attacks can be used without the need to actually target something and hit it.

    Regardless of what it is, I'm really just interested in the story and Dynamic-event part of GW2

    Just cause it uses a targetting system doesn't mean it doesn't use hit boxes. Which would make it different from the WoW style of combat. If we are going to get technical here TERA is not true FPS style cause the animations limit your aiming with the camera especially if you're a melee character, where your character can attack in a different direction then your camera. That is something in TERA that always bothered me that doesn't happen in other action based games.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by R.I.O.T

    Its a tab-target combat system, get over it. Why is that so hard to understand? Not like TERAs, FPS style... Make sense? You have an arrow over the target indicating you are targeting it, then use 1, 2 , 3, 4, 5 or what have you.. Melee attacks are similar, but aoe and wide-area attacks can be used without the need to actually target something and hit it.


    Okay, so then there are two types of combat in games: combat where you manually aim and combat that is like WoW.

    I never said the game didn't have a targeting system. You completely ignored my Zelda comparison. And no, before you make strange assumptions about what I'm saying, I'm not saying the combat in GW2 is like Zelda, but how the hell does having a targeting system make it like WoW?

    Is this honestly the only aspect of combat that you can detect? Whether or not you can target enemies? There's a lot more to it that makes it closer to Tera than to WoW.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Sector13

    Just cause it uses a targetting system doesn't mean it doesn't use hit boxes. Which would make it different from the WoW style of combat. If we are going to get technical here TERA is not true FPS style cause the animations limit your aiming with the camera especially if you're a melee character, where your character can attack in a different direction then your camera. That is something in TERA that always bothered me that doesn't happen in other action based games.

    So what if TERAs combat  is not like "other action based games" thats what sets it apart, you either like it and learn how to combat with it or you don't.

    Also I don't see how the animations limit aiming, you aim then use your skill. If you miss its because you timed it wrong or the enemy dodged or you're you fail at aiming. Why would the skill you use at the time of activation move with you moving your camera, its part of being strategic and careful when / how you use your skills. (Takes abit of skill)

    For GW2, I'm thinking more torwards the PvP aspect of range vs melee: How are you able to dodge a range toon? If they are constantly locked on you spamming spells or shooting you...especially since range can move and cast spells at the same time... Does dodging make range loose you as a traget?

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by DJJazzy

    Tera uses a target recipticle like an FPS uses. There is no autotarget or lock on target so you actually have to aim your abilities. One thing that it does that I hate is that once you activate an ability it locks your character in place until the animation is done. So in that regard it is inferior to GW2's combat. One thing they have in common is that they both do splash damage (weapons hit more than one target).  I would say Tera is a bit more action oriented except for that animation lock.

      One flaw to you is another persons treasure, having animation lock(which can be interrupted by dodge/block in most cases and some glyphs can allow movement while charging/use of certain skills) is a HUGE PLUS for me and many fans of certain action orientated games.

     

    It helps differ the skilled players from the bad in a good way, anyone who doesn't think before attacking and goes all spammy spammy 1,2,1,3,2 will always miss me and leave themselves exposed while I kick the living crap out of them in PvP.

     

    Two 37 slayers face off in questing gear(me and a random who met in OWPvP)...completely even fight and the result?

     

    imageimageimageimageimage

     

    Basically full health and a dead enemy, can't do that if it's all spammy spammy swing my sword like a mad man with no negative repercussions based combat.

    image

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Shroom_Mage

    Okay, so then there are two types of combat in games: combat where you manually aim and combat that is like WoW.

    I never said the game didn't have a targeting system. You completely ignored my Zelda comparison. And no, before you make strange assumptions about what I'm saying, I'm not saying the combat in GW2 is like Zelda, but how the hell does having a targeting system make it like WoW?

    Is this honestly the only aspect of combat that you can detect? Whether or not you can target enemies? There's a lot more to it that makes it closer to Tera than to WoW.

    I said the combat system is "Similar to WoW." or it could even be "AION" or "RIFT." Doesn't matter which, they all use a tab- targeting system.

    YES! Even though I'm much more interested in the STORY and DYNAMIC part of GW2, combat is still a very important part in any MMO. I want the combat to be more skill based, not like tab-targeting at all, that wouldn't make it challenging and even fun imo. I'm sure tho...I'd forget about it with what other aspects GW2 claims to offer.

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by R.I.O.T

    Originally posted by Sector13



    Just cause it uses a targetting system doesn't mean it doesn't use hit boxes. Which would make it different from the WoW style of combat. If we are going to get technical here TERA is not true FPS style cause the animations limit your aiming with the camera especially if you're a melee character, where your character can attack in a different direction then your camera. That is something in TERA that always bothered me that doesn't happen in other action based games.

    So what if TERAs combat  is not like "other action based games" thats what sets it apart, you either like it and learn how to combat with it or you don't.

    Also I don't see how the animations limit aiming, you aim then use your skill. If you miss its because you timed it wrong or the enemy dodged or you're you fail at aiming. Why would the skill you use at the time of activation move with you moving your camera, its part of being strategic and careful when / how you use your skills. (Takes abit of skill)

    For GW2, I'm thinking more torwards the PvP aspect of range vs melee: How are you able to dodge a range toon? If they are constantly locked on you spamming spells or shooting you...especially since range can move and cast spells at the same time... Does dodging make range loose you as a traget?

    I just told you how it sets it apart and your arguement is "well, deal with it or don't play it". I'm just telling you that is how it differs, if you think limiting the control of your character means skill then that's you but I think that it's just limited control. That's like saying "Well, Castlevania's combat is better then Super Castlevania 4 cause it takes more skill." When I say that 4 is better cause it allows for greater control. So, that is up to you but I like to be able to control my character at all times, not only when I am not attacking.

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Sector13

    I just told you how it sets it apart and your arguement is "well, deal with it or don't play it". I'm just telling you that is how it differs, if you think limiting the control of your character means skill then that's you but I think that it's just limited control. That's like saying "Well, Castlevania's combat is better then Super Castlevania 4 cause it takes more skill." When I say that 4 is better cause it allows for greater control. So, that is up to you but I like to be able to control my character at all times, not only when I am not attacking.

    You are controlling your character, its ultimately you who decides when to use the skill. I know that you can even cancel your skills you are using with dodge, block, back-step, etc. Plus you're using a skill, how else will other people know to react to it if there is no indication of the spell being used (animation). Its part of the system and balancing of TERA, to each his/ her own.

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by R.I.O.T

    Originally posted by Sector13



    I just told you how it sets it apart and your arguement is "well, deal with it or don't play it". I'm just telling you that is how it differs, if you think limiting the control of your character means skill then that's you but I think that it's just limited control. That's like saying "Well, Castlevania's combat is better then Super Castlevania 4 cause it takes more skill." When I say that 4 is better cause it allows for greater control. So, that is up to you but I like to be able to control my character at all times, not only when I am not attacking.

    You are controlling your character, its ultimately you who decides when to use the skill. I know that you can even cancel your skills you are using with dodge, block, back-step, etc. Plus you're using a skill, how else will other people know to react to it if there is no indication of the spell being used (animation). Its part of the system and balancing of TERA, to each his/ her own.

    Saying that it's a part of the system doesn't change the simple fact of that is still limits the control of your character compared to other action based MMOs or FPSs like you compared TERAs controls to. In your own words, it limits your control, "get over it".

  • komobokomobo Member Posts: 144

    Originally posted by Pivotelite

    Originally posted by DJJazzy

    Tera uses a target recipticle like an FPS uses. There is no autotarget or lock on target so you actually have to aim your abilities. One thing that it does that I hate is that once you activate an ability it locks your character in place until the animation is done. So in that regard it is inferior to GW2's combat. One thing they have in common is that they both do splash damage (weapons hit more than one target).  I would say Tera is a bit more action oriented except for that animation lock.

      One flaw to you is another persons treasure, having animation lock(which can be interrupted by dodge/block in most cases and some glyphs can allow movement while charging/use of certain skills) is a HUGE PLUS for me and many fans of certain action orientated games.

     

    It helps differ the skilled players from the bad in a good way, anyone who doesn't think before attacking and goes all spammy spammy 1,2,1,3,2 will always miss me and leave themselves exposed while I kick the living crap out of them in PvP.

     

    Two 37 slayers face off in questing gear(me and a random who met in OWPvP)...100% even fight and the result?

     

    imageimageimageimageimage

     

    Basically full health and a dead enemy, can't do that if it's all spammy spammy swing my sword like a mad man with no negative repercussions based combat.


     


    I definitely agree with your first paragraph.


     


    However, I disagree with your ascertain that the animation lock is what provides the means of distinguishing a skilled player from that of nooby one. Again, you can be as spammy in Tera as in any other MMO. Spam all you skills in WoW and be sure that you will be dispatched quickly.


     


    No, what provides the notion of skill is the fact that you have to aim your abilities. If you do not master the art of aiming you are opening up yourself for an enemy's attack. What rooting does do however, is make it so that anticipating the position of your enemy is easier and thus provides you with a subtle 'helping hand' in aiming your ability.

    * Waves at Pushkina *

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Lobotomist

    Dudes, he is talking about combat - not the graphic style :P

     

    Anyway.

    TERA excellent combat. Totally FPS style targeting - you need to aim ! , dodging - the whole deal.

    (dont listen to people talking about self rooting - its important gameplay element)

    BTW - check RaiderZ , its F2P with same combat style , but imho even better

     

    GW2

    Tab targeting. Bit closer to AOC than TERA.

    Its mix of old system and TERA.

    Stile line of sight, dodging ...

    But mch more varied in skills and effects than both Tera and RaiderZ

     

     

    IMHO

    Both have their merits. And both are loads of fun :)

     

     

     

    Good post. GW2 is much more tactical in my opinion - skills are a lot more meaningful, but doesnt require aiming for most direct attacks (although you can still dodge them).

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by komobo

     


    I definitely agree with your first paragraph.


     


    However, I disagree with your ascertain that the animation lock is what provides the means of distinguishing a skilled player from that of nooby one. Again, you can be as spammy in Tera as in any other MMO. Spam all you skills in WoW and be sure that you will be dispatched quickly.


     


    No, what provides the notion of skill is the fact that you have to aim your abilities. If you do not master the art of aiming you are opening up yourself for an enemy's attack. What rooting does do however, is make it so that anticipating the position of your enemy is easier and thus provides you with a subtle 'helping hand' in aiming your ability.

    This is not entirely true, with excessive spam, you literally can not dodge an enemies attack and makes someone who spams still able to deal massive amounts of damage, look at GW2s greatsword weapon, you can swing and swing non-stop while turning in all directions, your dodge has a CD and while your dodging he can just keep running while spamming his sword to the area you are dodging and hit you regardless. It does not take nearly as much thought as when you know missing a skill causes serious repercussions.

     

    If you fought another person using a greatsword as well, same gear and he was spamming do you think you could kill him without taking a decent amount of damage? Let alone a 2v1, which in TERA is entirely possible to beat two people with the same gear and class as you by yourself.

    image

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by R.I.O.T

    I said the combat system is "Similar to WoW." or it could even be "AION" or "RIFT." Doesn't matter which, they all use a tab- targeting system.


    I don't-- What???

    Aion and Rift have combat systems nearly identical to WoW's, and these are your examples? There is more to a combat system than whether or not it has targeting! Zelda: Ocarina of Time, Dragon Age, Guild Wars, Metroid Prime, Phantasy Star Online, and WoW all have targeting systems and none of them have even vaguely similar combat.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by evilastro

    Originally posted by Lobotomist

    Dudes, he is talking about combat - not the graphic style :P

     

    Anyway.

    TERA excellent combat. Totally FPS style targeting - you need to aim ! , dodging - the whole deal.

    (dont listen to people talking about self rooting - its important gameplay element)

    BTW - check RaiderZ , its F2P with same combat style , but imho even better

     

    GW2

    Tab targeting. Bit closer to AOC than TERA.

    Its mix of old system and TERA.

    Stile line of sight, dodging ...

    But mch more varied in skills and effects than both Tera and RaiderZ

    IMHO

    Both have their merits. And both are loads of fun :)

     

    Good post. GW2 is much more tactical in my opinion - skills are a lot more meaningful, but doesnt require aiming for most direct attacks (although you can still dodge them).

    I don't know if you took in his post well or not, but saying "skills are more meaningful and tactical" in GW2 without rooted combat coupled with the point that they don't require aiming doesn't really make sense.

     

    That just makes me think of WoW where you spam frostbolt, not very tactical. Not bashing GW2 combat at all, but just saying your statement doens't make much sense.

     

    image

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Sector13

    Saying that it's a part of the system doesn't change the simple fact of that is still limits the control of your character compared to other action based MMOs or FPSs like you compared TERAs controls to. In your own words, it limits your control, "get over it".

    I don't think TERAs combat limits control at all actually, I feel its part of being tactical and cautious when in combat. Especially against a PC-player who is unpredictable and able to react to whatever another PC-player decides to dish at them. Even combat against BAMs force you to make critical decision, which decide whether or not you are good or not in soloing BAMs. TERAs combat is fluid, more at higher-lvls including the use of glyphs. No where did I mention that TERA "limits your control" I did say however, that its not for everyone... 

    Here is video of berserker: One of the slower classes      HERE

     

  • I don't mind being rooted when using a skill in Tera and I very much enjoyed the aiming of skills (more MMO's should do that), but what I did mind was not being able to move after I initiated a skill to cancel it and avoid an incoming attack.  I felt like I had less control during combat than a traditional MMO where you can move at any time.  I'd gladly trade the Tera aiming for traditional tab/lock targeting if it means I retain constant, fluid control over my character.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by R.I.O.T

    Originally posted by Sector13

    Saying that it's a part of the system doesn't change the simple fact of that is still limits the control of your character compared to other action based MMOs or FPSs like you compared TERAs controls to. In your own words, it limits your control, "get over it".


    I don't think TERAs combat limits control at all actually, I feel its part of being tactical and cautious when in combat. Especially against a PC-player who is unpredictable and able to react to whatever another PC-player decides to dish at them. Even combat against BAMs force you to make critical decision, which decide whether or not you are good or not in soloing BAMs. TERAs combat is fluid, more at higher-lvls including the use of glyphs. No where did I mention that TERA "limits your control" I did say however, that its not for everyone... 

    Here is video of berserker: One of the slower classes      HERE


    That's completely beside his point. Please use reading comprehension when replying to posts. He is trying to explain why Tera's combat is not like most action games or FPS's, and you keep explaining why you like Tera's combat.

    You're making the assumption that when he says it "limits control" he means that it's a bad thing. Look at your first sentence. It doesn't limit control because it's more tactical? No, it does limit control, but that's okay because combat is more tactical as a result.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Pivotelite

    Originally posted by evilastro


    Originally posted by Lobotomist

    Dudes, he is talking about combat - not the graphic style :P

     

    Anyway.

    TERA excellent combat. Totally FPS style targeting - you need to aim ! , dodging - the whole deal.

    (dont listen to people talking about self rooting - its important gameplay element)

    BTW - check RaiderZ , its F2P with same combat style , but imho even better

     

    GW2

    Tab targeting. Bit closer to AOC than TERA.

    Its mix of old system and TERA.

    Stile line of sight, dodging ...

    But mch more varied in skills and effects than both Tera and RaiderZ

    IMHO

    Both have their merits. And both are loads of fun :)

     

    Good post. GW2 is much more tactical in my opinion - skills are a lot more meaningful, but doesnt require aiming for most direct attacks (although you can still dodge them).

    I don't know if you took in his post well or not, but saying "skills are more meaningful and tactical" in GW2 without rooted combat coupled with the point that they don't require aiming doesn't really make sense.

     

    That just makes me think of WoW where you spam frostbolt, not very tactical. Not bashing GW2 combat at all, but just saying your statement doens't make much sense.

     

    When you have played GW2, or even GW1, it will make sense.

    GW1 uses tab targetting, and has by far the most skill based / tactical PvP combat in the MMO genre, far more than TERA offers.

    Aiming does not equate to skills being meaningful or tactical. The class skills in TERA are pretty generic, and to be honest there isnt much thought involved in combat aside from aiming and dodging.

    GW2 doesnt have aiming (aside from AE and column attacks) but the skills on your hotbar mean more than something to cast on cooldown. I dont understand why you think this is confusing?

     

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Shroom_Mage



    I don't-- What???

    Aion and Rift have combat systems nearly identical to WoW's, and these are your examples? There is more to a combat system than whether or not it has targeting! Zelda: Ocarina of Time, Dragon Age, Guild Wars, Metroid Prime, Phantasy Star Online, and WoW all have targeting systems and none of them have even vaguely similar combat.

    you know what? No sense in arguing over something that I can only see in videos, I have to wait like most to actually play the game. Until then GW2 combat just seems less appealing than TERAs, that is my opinion...until I try it for myself.

     

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by Shroom_Mage

     




    Originally posted by R.I.O.T

     

     




    Originally posted by Sector13

     

    Saying that it's a part of the system doesn't change the simple fact of that is still limits the control of your character compared to other action based MMOs or FPSs like you compared TERAs controls to. In your own words, it limits your control, "get over it".



     

    I don't think TERAs combat limits control at all actually, I feel its part of being tactical and cautious when in combat. Especially against a PC-player who is unpredictable and able to react to whatever another PC-player decides to dish at them. Even combat against BAMs force you to make critical decision, which decide whether or not you are good or not in soloing BAMs. TERAs combat is fluid, more at higher-lvls including the use of glyphs. No where did I mention that TERA "limits your control" I did say however, that its not for everyone... 

    Here is video of berserker: One of the slower classes      HERE



     

    That's completely beside his point. Please use reading comprehension when replying to posts. He is trying to explain why Tera's combat is not like most action games or FPS's, and you keep explaining why you like Tera's combat.

    You're making the assumption that when he says it "limits control" he means that it's a bad thing. Look at your first sentence. It doesn't limit control because it's more tactical? No, it does limit control, but that's okay because combat is more tactical as a result.

    At least someone gets it. 

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by Shroom_Mage




    That's completely beside his point. Please use reading comprehension when replying to posts. He is trying to explain why Tera's combat is not like most action games or FPS's, and you keep explaining why you like Tera's combat.

    You're making the assumption that when he says it "limits control" he means that it's a bad thing. Look at your first sentence. It doesn't limit control because it's more tactical? No, it does limit control, but that's okay because combat is more tactical as a result.

    To Sector13 it is bad thing, anything about TERA is a bad thing. Do you even know how many times this guy posts in TERA forumns??? (Everything negative btw)

    What I'm saying... Is it may do so, but has its purpose, why are you going out of your way to make a point I already got for someone else? Some people agree its a bad thing and won't play TERA cuz of that sole reason...

     

    I was going to ignore it, but why do people always revert back to claiming they are smarter than others, name calling or think 1 view of comment is better than another.. It's pretty sad

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    I did expect to get some sort of resentment and anger for targeting your precious MMO (GW2), its to be expected for such an over-hyped / dream-come ture MMO. Honestly don't care what people say and think about any game, they don't decide whether I'll play it or not and will enjoy it or not.

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