At no point did the storyline feel even remotely exciting or engaging. It was the same old recycled drivel every MMO out there has dragged out to the point of agony by the over usage of cutscenes.
It is bad enough to see the text box giving pointless reasons why I need to go kill 10 Womp rats, now I need to watch and listen to the drivel as well?
The I finish the great innovative and involoving storyline and they tell me I am the unverses one and ONLY appointed saviour, and they give me a title to prove it. Then 5 minutes later I have seen the 20th other person run past with the same 'unique' title...
OH, where did the "your choices will influence the storyline" part get lost?
Sorry, the 4th Pillar is a 2D cardboard cut-out, totally lacking in any degree of depth. Hell, Diplomacy in Vanguard tells 10x the story for a fraction of the effort, and everyone knows what a shining star VG is these days, eh?
Red part made me laugh and realize how true this is.
SWTOR as a whole reminds me of the lifesize cardboard cutouts you see in comic stores.
They look real from a distance, but then when you really get a closer look its just a 2d fake.
Yep. About as 2D and deep as the water in the game itself.
That's the revolution people ... having a tape recorder telling you the story. (WOOHOO, i feel young again with the bell telling me when to turn the page)
Like i said THE story, not yours. YOURS come from real MMO where you are impacting the play field. I'll repeat what other said ... whatever the state of the fourth pillar, the other three are not strong enough (at the moment) to hold up the building.
Tired of hearing the DEVS ... "Yes story, you like story, more story, yeah". I absolutely DISLIKE having to regrind characters over and over again for no real purpose but giving them my entertainment money.
I didn't find the "story" entertaining at all, but then again I never did manage to get into solo RPGs (and that's what TOR feels like, at least when you're leveling).
I'm really surprised at how fast I got bored with this game, being a SW fan and all.
Oh well next time a game boasts story as their main attraction I'll make sure to look the other way...
My problem with the "fourth pillar" was that it really doesn't offer you anything that you can't get much better quality of in an SPRPG.
The stories in SWTOR were literally crippled by the typical themepark MMORPG conceits like kill 10 x quests, slow pacing, and a static world. Compare this to an SPRPG like Bioware's own Baldur's Gate where things in the world actually change based on the story and the story is paced well.
To me, the SPRPG just does such a better job at conveying a story than an MMORPG does. IMO, an MMORPG should let you know the background story of the world and then basically get out of your way. Any story stuff in an MMORPG should largely be told through gameplay, and not through scripted cinematics.
Can they recognize this need to adapt though? I kind of doubt it.
They can't and won't. They are the masters of the gaming world, they know best.
That's the truth, and I actually became angry reading that. Arrogant bastards. If you watched the guild summit you saw this. I know they were prepared to deal with rabid detractors, but as a PR note, a few times they came off like Bill Lundbergh from Office space.
"Um yeah... I want to read your grammatically incorrect bio. Can you just put those subs on my desk ok that would be great"
/parks porsche in handicapped spot
I also cringe at Erickson's attempt to get the crowd to cheer by mentioning future "real" Bioware storytelling. I know why he would do it, but the crowd reaction was tepid, as was mine.
Considering VO made SWTOR the most expensive CORPG in the history of the world by a factor of two and all indications are that the numbers are tanking at an unhealthy rate, I think you will need to get your storyline fix from SPRPGs going forward. SWTOR was a step back for the MMORPG genre.
And by 'numbers are tanking' I assume you mean 'dropping at nearly the exact same rate and percentage points in nearly the exact same way under nearly an exact same timeframe as every mmo after release save for EVE and WoW"
Having played this game since beta starting last july I can say that all this story does is to make an MMO more of a single player game with lots of people around you playing the same single player game.But does it make you fell heroic?Not really becuase at end game every toon that is 50 have all saved the galaxy through their own story line that more then likely they soloed through.
The story does no such thing...the way the story was implimented did that.
Also as for not feeling heroic because everyone saves the galaxy in the end...umm, if each class saves the galaxy, each class is heroic...also, being heroic does not equal only what happens in the end, its what happens GETTING there.
The story is great, the implimentation of the story via instanced everything was poor.
I have called this a single player game with online multi-player capabilities for a long time, calling this an MMO is like calling unreal or quake an mmo in my eyes...they were also played by millions online. The only time this game felt like an MMO to me was during the stress test of the fleets at the end of beta. After that, I never saw more than a few dozen people in one place at a time and my server had near 2 hour long queues during early release.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
hamfisting a single player style story into an MMO is the completely wrong way to approach it. Since the majority of the budget has to go to the endless hours of player voice acting (another fluff feature), the rest of the game suffers
just to list a few: outdated game mechanics, little race diversity (color swapped humans lol), insane amount of dialogue/va (remember everyone: quality > quantity), less player choices/branching paths
really, if gamers wanted a good story game, they'd pick up a single player title. I've never heard anyone say that the MMO genre was hurting because of the lack of narrative
developers should be trying to push the genre by exploring concepts like the persistent world and player interaction, not by forcing in unessecary single player elements in
Single player storylines which are repeated over and over by X number of players does the opposite of immersing me into the game, it kills immersion. I played a Jedi Guardian and repeteadly I had quests to save this planet or city or a group of people, yet when I finished it (or not) the planet, or whatever, I was supposed to save just moved on seemingly unaffected.
This was specially the case in the last zone of the story arc of a Jedi Guardian where the Republic are battling the Empire and when this finishes you are supposedly pushed out the Empire from the planet. Yet the moment you leave your private instance, the same stationary Empire soldiers are there, just as nothing has happened. This makes no sense and is for me a sign that single player storylines makes absolutely no sense in an MMORPG which you share with thousands of other people. It simply is not a good fit.
Now if on the other hand the story, and the outcome of which, somehow did affect the persistant world which you share with others I could agree that it would be the fourth pillar. Yet it does not, in SW:TOR, and not sure if at all possible in an MMORPG setting. And more importantly why are dev. created stories the fourth pillar? In an MMORPG it should be player created stories which are important and drives people to play the game and seek fame.
So no, SW:TOR single player storylines is a big fail in MMORPGs. It is neither as good as in a single player RPG where your choices actually have real consequences nor does it bring anything positivie to the genre which should focus on bringing players together, rather than separating them into separate storylines, isolated from others.
hamfisting a single player style story into an MMO is the completely wrong way to approach it. Since the majority of the budget has to go to the endless hours of player voice acting (another fluff feature), the rest of the game suffers
Thats an illusion.
Many MMOs have class quests, this games class quests stand out because you arent just running up to the quest giver, clicking on them and accepting it without even reading the quest story.
As for the voice acting, you have no idea how much money was even spent on making the game let alone how much was spent on the acting...if you stop and look at what is in the game it becomes plain to see that those that are in charge of it know little to nothing about MMOs let alone RPGs.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I was a very big Kotor fan, especially of Kotor 2, and I felt utterly disapointed by BW's direction of the story. I did not belleve in the 4th Pillar, because I honestly felt there was little to no writing to hold up such a pillar to begin with. It felt like Bioware went for the safest, most standard story possible. For a Bioware story I think they focused too much on action hero semantics and not setting.
Ultimately I believe that the validity of the "4th Pillar" depends on what the player is looking for in a story. I wanted to explore the the mysteries of the force and hear out scholars/teachers like Kreia in Kotor 2 try to show me new perspectives. I wanted something new story-wise that I had not yet seen in Star Wars. Instead, it felt like it was a Star Wars story with little to no ife in the world, characters, or the force. The themepark ride was so strict that you never got the chance to get off and go down an unbeaten path. You are just a heroic guy/gal that picks up a weapon, go to point A, and kills rats/stops the bad guy. Plenty of MMOs do this, but (1) its the Kotor series, which in my opinion warrants more and (2) Bioware never really let's you go off the rails.
I wish Bioware tried to make the characters unique in the story by doing something different than the rest of the galaxy. For instance, at times in Mass Effect you went against the logic and opinion of the galazy and did you own thing (sometimes lol). In TOR you are just part of this all consuming logic of the universe that is never question and never broken for something different. You get blue points or red points.
Now if on the other hand the story, and the outcome of which, somehow did affect the persistant world which you share with others I could agree that it would be the fourth pillar. Yet it does not, in SW:TOR, and not sure if at all possible in an MMORPG setting. And more importantly why are dev. created stories the fourth pillar? In an MMORPG it should be player created stories which are important and drives people to play the game and seek fame.
Because classic questing or mob grinding can be even more tedious for leveling, and that is the alternative. You might dislike story based questing, but to many it's a more entertaining means of leveling your character than mob grinding or classic textwall questing is. I notice how people who criticise story based questing never talk about that it's an alternative for even a more tedious form of leveling that it's intended a replacement for, like classic questing and mob grinding.
In short, if you dislike leveling with a more extensive story to it, I don't see how you can defend mob grinding or classic questing as better.
Honestly, I really felt the stories were very subpar, especially seeing what BW was capable of in the past. And I considered myself a pretty big BW fanboi. Not to mention, all the story in the world can't help mediocre and dated gameplay mechanics. Doing all the same kill and retrieve quests from planet to planet is beyond tedious. Everything I did in SWTOR I just felt "been there, done that" the whole time. Story is just icing on the cake. Only there is no cake and the icing isn't that good.
Now if on the other hand the story, and the outcome of which, somehow did affect the persistant world which you share with others I could agree that it would be the fourth pillar. Yet it does not, in SW:TOR, and not sure if at all possible in an MMORPG setting. And more importantly why are dev. created stories the fourth pillar? In an MMORPG it should be player created stories which are important and drives people to play the game and seek fame.
Because classic questing or mob grinding can be even more tedious for leveling, and that is the alternative. You might dislike story based questing, but to many it's a more entertaining means of leveling your character than mob grinding or classic textwall questing is. I notice how people who criticise story based questing never talk about that it's an alternative for even a more tedious form of leveling that it's intended a replacement for, like classic questing and mob grinding.
In short, if you dislike leveling with a more extensive story to it, I don't see how you can defend mob grinding or classic questing as better.
I agree that it's better for leveling (at least the first time through), but it defines your experience to the exclusion of other possibilities. So it's a bit of a two way street. With mob grinding and textwall it was so not about you that it was boring, but also didn't put you in a mold. Proof that the leveling is entertaining is the reaction that happened when the story hose got cut off at level 50. Then you had a "classic" situation but with few classes, few choices of activities, low population (due to server structure because of engine performance), and no ability to see or effect any change in the static worlds.
bottom line i have enjoyed the hell out of the story but ....it ends at 50 and sorry that's when i view mmo's as starting ya there is a bit of voice over dialogue with end game but you skip over it after the first time anyway so like the companions they are not very usefull at 50, and if bioware doesn't do something about that i think they are in trouble, hopefully 1.2 wil adress some of these issues but getting to 50 doesn't take long. I have high hopes for this MMO nothing is broken and unfixable but sorry the pricetag for what we got was too high it's not worth it and no one is gonna repeat it, sure your gonna see companies do 'more' voice over but spend that much money on a progression that ends at 50 what for ?
Now if on the other hand the story, and the outcome of which, somehow did affect the persistant world which you share with others I could agree that it would be the fourth pillar. Yet it does not, in SW:TOR, and not sure if at all possible in an MMORPG setting. And more importantly why are dev. created stories the fourth pillar? In an MMORPG it should be player created stories which are important and drives people to play the game and seek fame.
Because classic questing or mob grinding can be even more tedious for leveling, and that is the alternative. You might dislike story based questing, but to many it's a more entertaining means of leveling your character than mob grinding or classic textwall questing is. I notice how people who criticise story based questing never talk about that it's an alternative for even a more tedious form of leveling that it's intended a replacement for, like classic questing and mob grinding.
In short, if you dislike leveling with a more extensive story to it, I don't see how you can defend mob grinding or classic questing as better.
I agree that it's better for leveling (at least the first time through), but it defines your experience to the exclusion of other possibilities. So it's a bit of a two way street. With mob grinding and textwall it was so not about you that it was boring, but also didn't put you in a mold. Proof that the leveling is entertaining is the reaction that happened when the story hose got cut off at level 50. Then you had a "classic" situation but with few classes, few choices of activities, low population (due to server structure because of engine performance), and no ability to see or effect any change in the static worlds.
Then the issue that some people have - and some in this thread have already done so correctly - shouldn't be with the story questing like seen in SWTOR, but with other gaming features that aren't implemented on the same level of quality fun as the story questing can be. The cold shower seems to hit for many not while doing the story heavy leveling, but when it ends at level cap and is replaced with features and gameplay that's simply less fun.
Personally I think "too much of a good thing" undermines and undervalues a "good idea" I think fully voicing each of the class-quests was a very smart move, voicing all of the others was not, similarly having fully voiced & non-voiced flashpoints and ops would work better than all voiced.
Warhammer ruined the novelty of the Public-Quest system by spreading them all over the place, had they tied them into the story better & had fewer, but better/bigger ones in meaningful places it would have been more impactful & memorable on the player.
Story is great, but it's prudent use that beats out pan-game implimentation in my view.
bottom line i have enjoyed the hell out of the story but ....it ends at 50 and sorry that's when i view mmo's as starting ya there is a bit of voice over dialogue with end game but you skip over it after the first time anyway so like the companions they are not very usefull at 50, and if bioware doesn't do something about that i think they are in trouble, hopefully 1.2 wil adress some of these issues but getting to 50 doesn't take long. I have high hopes for this MMO nothing is broken and unfixable but sorry the pricetag for what we got was too high it's not worth it and no one is gonna repeat it, sure your gonna see companies do 'more' voice over but spend that much money on a progression that ends at 50 what for ?
I have to wonder if there was a fire drill at Bioware when it came time to design endgame, and nobody came back into the building. What the hell did they think was going to happen when the VO content ended and your companion became an outfit hanger? Well it works for our console games so it should work for this.
Comments
for real? i'm not arguing, just trying to actually count.. let's see...
Rebel Assault
Rebel Assault 2
Rebellion
Dark Forces
Jedi Knight
Jedi Knight 2
KOTOR
KOTOR2
SWG
X-Wing
Tie-Fighter
X vs TF
TOR
The Force Unleashed
The Force Unleashed 2
uhm..there was another RTS one that i forget the name of... i think there are definitely more than 8 PC ones...
i probably missed a few...
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Yep. About as 2D and deep as the water in the game itself.
That's the revolution people ... having a tape recorder telling you the story. (WOOHOO, i feel young again with the bell telling me when to turn the page)
Like i said THE story, not yours. YOURS come from real MMO where you are impacting the play field. I'll repeat what other said ... whatever the state of the fourth pillar, the other three are not strong enough (at the moment) to hold up the building.
Tired of hearing the DEVS ... "Yes story, you like story, more story, yeah". I absolutely DISLIKE having to regrind characters over and over again for no real purpose but giving them my entertainment money.
Can they recognize this need to adapt though? I kind of doubt it.
Survivor of the great MMORPG Famine of 2011
They can't and won't. They are the masters of the gaming world, they know best.
I didn't find the "story" entertaining at all, but then again I never did manage to get into solo RPGs (and that's what TOR feels like, at least when you're leveling).
I'm really surprised at how fast I got bored with this game, being a SW fan and all.
Oh well next time a game boasts story as their main attraction I'll make sure to look the other way...
My problem with the "fourth pillar" was that it really doesn't offer you anything that you can't get much better quality of in an SPRPG.
The stories in SWTOR were literally crippled by the typical themepark MMORPG conceits like kill 10 x quests, slow pacing, and a static world. Compare this to an SPRPG like Bioware's own Baldur's Gate where things in the world actually change based on the story and the story is paced well.
To me, the SPRPG just does such a better job at conveying a story than an MMORPG does. IMO, an MMORPG should let you know the background story of the world and then basically get out of your way. Any story stuff in an MMORPG should largely be told through gameplay, and not through scripted cinematics.
Are you team Azeroth, team Tyria, or team Jacob?
Cute.
There's more than 8.... you under-educated individual.
--------------------------------------------------------------------------
Episode-related titles
Episode I: The Phantom Menace
Star Wars: Episode I – The Phantom Menace (1999) - Windows, PlayStation
Star Wars: Episode I (1999) - Pinball
Star Wars: Episode I – Jedi Power Battles (2000/01) - PlayStation, Dreamcast, Game Boy Advance
Star Wars: Episode I – Battle for Naboo (2000/01) - Nintendo 64, Windows
Star Wars: Episode I – Obi-Wan's Adventures (2000) - Game Boy Color
Star Wars: Obi-Wan (2001) - Xbox
Episode II: Attack of the Clones
Star Wars: Episode II – Attack of the Clones (2002) - Game Boy Advance
Star Wars: The New Droid Army (2002) - Game Boy Advance
Star Wars: The Clone Wars
Star Wars: The Clone Wars – Lightsaber Duels (2008) - Wii
Star Wars: The Clone Wars – Jedi Alliance (2008) - Nintendo DS
Star Wars: The Clone Wars – Republic Heroes (2009) - Windows, PlayStation 2, Nintendo DS, PSP, Xbox 360, PlayStation 3, Wii
Clone Wars Adventures (2010) - Windows, Mac
Episode III: Revenge of the Sith
Star Wars: Episode III – Revenge of the Sith (2005) - PlayStation 2, Game Boy Advance, Xbox, Nintendo DS
Star Wars: Revenge of the Sith (2005) - Jakks Pacific TV Game
Star Wars GameKey (expansion) (2006)
Episode IV: A New Hope
Star Wars (1983-88) - Arcade, Atari 2600, Atari 5200, Commodore 64, Atari 8-bit family, ColecoVision, BBC Micro, ZX Spectrum, Acorn Electron, Amstrad CPC, Atari ST, Apple II, DOS, Macintosh, Amiga, Nintendo GameCube
Star Wars (1987) - Famicom
Star Wars: Attack on the Death Star (1991) - NEC PC-9801, Sharp X68000
Star Wars (1991-93) - NES, Game Boy, Sega Master System, Sega Game Gear
Star Wars Arcade (1993/94) - Arcade, Sega 32X
Star Wars: Trench Run (2009) - iPhone OS, Unity
Episode V: The Empire Strikes Back
Star Wars: The Empire Strikes Back (1982) - Atari 2600, Intellivision
Star Wars: The Empire Strikes Back (1985/88) - Arcade, BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari
Star Wars: The Empire Strikes Back (1992) - NES, Game Boy
Episode VI: Return of the Jedi
Star Wars: Return of the Jedi – Death Star Battle (1983/84) - Atari 2600, Atari 8-bit family, Atari 5200, ZX Spectrum
Star Wars: Return of the Jedi – Ewok Adventure (unreleased) - Atari 2600
Star Wars: Return of the Jedi (1984/88) - Arcade, BBC Micro, DOS, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST
Series titles
Super Star Wars
Super Star Wars (1992) - SNES, Virtual Console
Super Star Wars: The Empire Strikes Back (1993) - SNES, Wii Virtual Console
Super Star Wars: Return of the Jedi (1994/95) - SNES, Game Boy, Sega Game Gear, Wii Virtual Console
X-Wing
Main article: Star Wars: X-Wing (series)
X-Wing (1993) - DOS, Macintosh
Imperial Pursuit (expansion) (1993)
B-Wing (expansion) (1993)
X-Wing (Collector's CD-ROM) (1994)
TIE Fighter (1994) - DOS, Macintosh
Defender of the Empire (expansion) (1994)
TIE Fighter (Collector's CD-ROM) (1995)
Star Wars: X-Wing vs. TIE Fighter (1997) - Windows
Balance of Power Campaigns (expansion) (1997)
Flight School (1998)
X-Wing Alliance (1999) - Windows
Rebel Assault
(Rail shooter)
Star Wars: Rebel Assault (1993) Windows, Mac, Sega CD, 3DO
Star Wars: Rebel Assault II: The Hidden Empire (1995) Windows, PlayStation, Mac
Jedi Knight
Main article: Star Wars: Jedi Knight (series)
(First-person shooter)
Star Wars: Dark Forces (1995) MS-DOS, Mac, PlayStation
Star Wars Jedi Knight: Dark Forces II (1997) Windows
Star Wars Jedi Knight: Mysteries of the Sith (expansion) (1998) Windows
Star Wars Jedi Knight II: Jedi Outcast (2002) Windows, Mac, Xbox, Nintendo GameCube
Star Wars Jedi Knight: Jedi Academy (2003) Windows, Mac, Xbox
Rogue Squadron
Main article: Star Wars: Rogue Squadron (series)
(Action/Space simulation)
Star Wars: Rogue Squadron (1998) Windows, Nintendo 64
Star Wars Rogue Squadron II: Rogue Leader (2001) Nintendo GameCube
Star Wars Rogue Squadron III: Rebel Strike (2003) Nintendo GameCube
Racer
(Racing)
Star Wars Episode I: Racer (1999) Windows, Mac, Dreamcast, Nintendo 64, Game Boy Color.
Star Wars: Racer Arcade (2000) Arcade
Star Wars Racer Revenge (2002) PlayStation 2
Galactic Battlegrounds
(Real-time strategy)
Star Wars: Galactic Battlegrounds (2001) Windows, Mac
Star Wars: Galactic Battlegrounds: Clone Campaigns (2002) Windows, Mac
Starfighter
(Action/Space simulation)
Star Wars: Starfighter (2001) Windows, PlayStation 2
Star Wars: Starfighter Special Edition (2001) Xbox
Star Wars: Starfighter (2003) Arcade[1]
Star Wars: Jedi Starfighter (2002) Xbox, PlayStation 2
Galaxies
(Massively multiplayer online role-playing game)
Star Wars Galaxies: An Empire Divided (2003) Windows
Star Wars Galaxies: Jump to Lightspeed (2004) Windows
Star Wars Galaxies: Episode III Rage of the Wookiees (2005) Windows
Star Wars Galaxies: The Total Experience (2005) Windows
Star Wars Galaxies: Trials of Obi-Wan (2005) Windows
Star Wars Galaxies: Starter Kit (2005) Windows
Star Wars Galaxies: The Complete Online Adventures (2006) Windows
Knights of the Old Republic
(Role-playing game)
Star Wars: Knights of the Old Republic (2003) Windows, Xbox, Mac
Star Wars: Knights of the Old Republic II: The Sith Lords (2004) Windows, Xbox
Battlefront
Main article: Star Wars: Battlefront (series)
(First-person shooter/Third-person shooter)
Star Wars: Battlefront (2004) PlayStation 2, Windows, Xbox, Mac
Star Wars: Battlefront II (2005) PlayStation 2, Windows, Xbox, PlayStation Portable, Mac
Star Wars Battlefront: Renegade Squadron (2007) PlayStation Portable
Star Wars Battlefront: Elite Squadron (2009) PlayStation Portable, Nintendo DS
Lego Star Wars
Main article: Lego Star Wars (video game series)
(Action-adventure)
Lego Star Wars: The Video Game (2005) Windows, PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, Mac
Lego Star Wars II: The Original Trilogy (2006) Windows, PlayStation 2, PlayStation Portable, Xbox, Xbox 360, Nintendo GameCube, Nintendo DS, Game Boy Advance, Mac
Lego Star Wars: The Complete Saga (2007) Windows, PlayStation 3, Xbox 360, Nintendo DS, Wii, Mac
Lego Star Wars: The Quest for R2-D2 (2009) Unity[2]
Lego Star Wars III: The Clone Wars (2011) PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, PlayStation Portable, Windows
Empire at War
(Real-time strategy)
Star Wars: Empire at War (2006) Windows, Mac OS X
Star Wars: Empire at War: Forces of Corruption (expansion) (2006) Windows
Star Wars: Empire at War: Gold Pack (game and expansion package) (2007) Windows
The Force Unleashed
(Action-adventure)
Star Wars: The Force Unleashed (2008) Windows, Mac OS, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, iPhone OS
Star Wars: The Force Unleashed ultimate sith edition
Star Wars: The Force Unleashed II (2010) Windows, Wii, Nintendo DS, Xbox 360, PlayStation 3, iPhone OS
Other
(MMORPG)
Star Wars: The Old Republic (2011) MMORPG for Windows
Other titles
1980s
Star Wars: Jedi Arena (1983) Atari 2600 – set during the time of episodes IV through VI
Star Wars: Droids (1988) Amstrad CPC, ZX Spectrum – based on the Star Wars: Droids series
1990s
Star Wars Chess (1994) (Chess engine) DOS, Sega CD, Windows – set during the time of episodes IV through VI
Star Wars Screen Entertainment (1994) (Screensaver) Windows
Star Wars: Shadows of the Empire (1996) (Third/First-person shooter) Nintendo 64, Windows – set between episodes V & VI
Monopoly – Star Wars Edition (1997) (Board game) Windows – set during the time of episodes IV through VI
Star Wars: Masters of Teräs Käsi (1997) (Fighting) PlayStation – set during the time of episodes IV through VI
Star Wars: Yoda Stories (1997) (Adventure) Windows, Game Boy – set between episodes V & VI
Star Wars: Rebellion (Star Wars: Supremacy - UK) (1998) (Real-time strategy) Windows – set during the time of episodes IV through VI
Star Wars: Behind the Magic (1998) (Multimedia encyclopedia) Windows, Macintosh
Star Wars Trilogy Arcade (1998) (Rail shooter) Arcade – set during the time of episodes IV through VI
Star Wars Millennium Falcon CD-Rom Playset (1998) (Rail shooter/adventure) Windows 98 / Me / 95 - set during the time of episodes IV through VI
2000s
Star Wars: Demolition (2000) (Vehicular Combat) PlayStation, Dreamcast – set during the time of episodes IV through VI
Star Wars: Force Commander (2000) (Real-time strategy) Windows – set during the time of episodes IV through VI
Star Wars: Super Bombad Racing (2001) (Kart Racing) PlayStation 2 – set between Episodes I & II
Star Wars: Bounty Hunter (2002) (Action) PlayStation 2, Nintendo GameCube – set between episodes I & II
Star Wars: The Clone Wars (2002) (Action) PlayStation 2, Nintendo GameCube, Xbox – set between episodes II & III
Star Wars: Flight of the Falcon (2003) (Action/Space simulation) Game Boy Advance – set during the time of episodes IV through VI
Star Wars Trilogy: Apprentice of the Force (2004) Game Boy Advance – set during the time of episodes IV through VI
Star Wars: Republic Commando (2005) (First-person shooter) Windows, Xbox – set between episodes II & III
Star Wars: Lightsaber Battle Game (2005) Handheld TV game – set throughout the entire saga
Star Wars: Lethal Alliance (2006) (Action-adventure) PlayStation Portable, Nintendo DS – set between episodes III & IV
Star Wars: The Best of PC (2006) (Compilation) Windows
Star Wars: Original Trilogy (2007) Jakks Pacific TV Game
Star Wars: Jedi Math (2008) (Educational) Leapster
Star Wars: Jedi Reading (2008) (Educational) Leapster
Star Wars: The Clone Wars (2008) (Platform/Educational) Didj
Star Wars: Jedi Trials (2009) Didj
Star Wars: Republic Squadron (2009) Jakks Pacific TV Game
Cell phone games
Star Wars: Battlefront Mobile (2005)[3]
Star Wars: Battle For The Republic (2005)[4]
Star Wars: Grievous Getaway (2005)[5]
Star Wars Imperial Ace 3D
Star Wars: The Battle Above Coruscant (2005)[4]
Star Wars Episode III: Revenge of the Sith (2005)[6]
Star Wars: Republic Commando: Order 66 (2005)[7]
Star Wars: Lightsaber Combat (2005)[8]
Star Wars Trivia (2005)[9]
Star Wars: Ask Yoda (2005)[10]
Star Wars: Jedi Arena (2005)[11]
Star Wars: Puzzle Blaster (2005)[12]
Star Wars: Jedi Assassin (2005)
Star Wars: The Force Unleashed Mobile (2008)
Star Wars Battlefront: Mobile Squadrons (2009)[13]
Flash games
StarWars.com
Carbon Connection
Force Flight
Garbage Masher
Sharpshooter Clone Training (2008)
Live Fire (2008)
Clones vs. Droids[14]
That's the truth, and I actually became angry reading that. Arrogant bastards. If you watched the guild summit you saw this. I know they were prepared to deal with rabid detractors, but as a PR note, a few times they came off like Bill Lundbergh from Office space.
"Um yeah... I want to read your grammatically incorrect bio. Can you just put those subs on my desk ok that would be great"
/parks porsche in handicapped spot
I also cringe at Erickson's attempt to get the crowd to cheer by mentioning future "real" Bioware storytelling. I know why he would do it, but the crowd reaction was tepid, as was mine.
Survivor of the great MMORPG Famine of 2011
And by 'numbers are tanking' I assume you mean 'dropping at nearly the exact same rate and percentage points in nearly the exact same way under nearly an exact same timeframe as every mmo after release save for EVE and WoW"
The story does no such thing...the way the story was implimented did that.
Also as for not feeling heroic because everyone saves the galaxy in the end...umm, if each class saves the galaxy, each class is heroic...also, being heroic does not equal only what happens in the end, its what happens GETTING there.
The story is great, the implimentation of the story via instanced everything was poor.
I have called this a single player game with online multi-player capabilities for a long time, calling this an MMO is like calling unreal or quake an mmo in my eyes...they were also played by millions online. The only time this game felt like an MMO to me was during the stress test of the fleets at the end of beta. After that, I never saw more than a few dozen people in one place at a time and my server had near 2 hour long queues during early release.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
hamfisting a single player style story into an MMO is the completely wrong way to approach it. Since the majority of the budget has to go to the endless hours of player voice acting (another fluff feature), the rest of the game suffers
just to list a few: outdated game mechanics, little race diversity (color swapped humans lol), insane amount of dialogue/va (remember everyone: quality > quantity), less player choices/branching paths
really, if gamers wanted a good story game, they'd pick up a single player title. I've never heard anyone say that the MMO genre was hurting because of the lack of narrative
developers should be trying to push the genre by exploring concepts like the persistent world and player interaction, not by forcing in unessecary single player elements in
Single player storylines which are repeated over and over by X number of players does the opposite of immersing me into the game, it kills immersion. I played a Jedi Guardian and repeteadly I had quests to save this planet or city or a group of people, yet when I finished it (or not) the planet, or whatever, I was supposed to save just moved on seemingly unaffected.
This was specially the case in the last zone of the story arc of a Jedi Guardian where the Republic are battling the Empire and when this finishes you are supposedly pushed out the Empire from the planet. Yet the moment you leave your private instance, the same stationary Empire soldiers are there, just as nothing has happened. This makes no sense and is for me a sign that single player storylines makes absolutely no sense in an MMORPG which you share with thousands of other people. It simply is not a good fit.
Now if on the other hand the story, and the outcome of which, somehow did affect the persistant world which you share with others I could agree that it would be the fourth pillar. Yet it does not, in SW:TOR, and not sure if at all possible in an MMORPG setting. And more importantly why are dev. created stories the fourth pillar? In an MMORPG it should be player created stories which are important and drives people to play the game and seek fame.
So no, SW:TOR single player storylines is a big fail in MMORPGs. It is neither as good as in a single player RPG where your choices actually have real consequences nor does it bring anything positivie to the genre which should focus on bringing players together, rather than separating them into separate storylines, isolated from others.
My gaming blog
Thats an illusion.
Many MMOs have class quests, this games class quests stand out because you arent just running up to the quest giver, clicking on them and accepting it without even reading the quest story.
As for the voice acting, you have no idea how much money was even spent on making the game let alone how much was spent on the acting...if you stop and look at what is in the game it becomes plain to see that those that are in charge of it know little to nothing about MMOs let alone RPGs.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
for real? i'm not arguing, just trying to actually count.. let's see...
Rebel Assault
Rebel Assault 2
Rebellion
Dark Forces
Jedi Knight
Jedi Knight 2
KOTOR
KOTOR2
SWG
X-Wing
Tie-Fighter
X vs TF
TOR
The Force Unleashed
The Force Unleashed 2
uhm..there was another RTS one that i forget the name of... i think there are definitely more than 8 PC ones...
i probably missed a few...
I was a very big Kotor fan, especially of Kotor 2, and I felt utterly disapointed by BW's direction of the story. I did not belleve in the 4th Pillar, because I honestly felt there was little to no writing to hold up such a pillar to begin with. It felt like Bioware went for the safest, most standard story possible. For a Bioware story I think they focused too much on action hero semantics and not setting.
Ultimately I believe that the validity of the "4th Pillar" depends on what the player is looking for in a story. I wanted to explore the the mysteries of the force and hear out scholars/teachers like Kreia in Kotor 2 try to show me new perspectives. I wanted something new story-wise that I had not yet seen in Star Wars. Instead, it felt like it was a Star Wars story with little to no ife in the world, characters, or the force. The themepark ride was so strict that you never got the chance to get off and go down an unbeaten path. You are just a heroic guy/gal that picks up a weapon, go to point A, and kills rats/stops the bad guy. Plenty of MMOs do this, but (1) its the Kotor series, which in my opinion warrants more and (2) Bioware never really let's you go off the rails.
I wish Bioware tried to make the characters unique in the story by doing something different than the rest of the galaxy. For instance, at times in Mass Effect you went against the logic and opinion of the galazy and did you own thing (sometimes lol). In TOR you are just part of this all consuming logic of the universe that is never question and never broken for something different. You get blue points or red points.
Because classic questing or mob grinding can be even more tedious for leveling, and that is the alternative. You might dislike story based questing, but to many it's a more entertaining means of leveling your character than mob grinding or classic textwall questing is. I notice how people who criticise story based questing never talk about that it's an alternative for even a more tedious form of leveling that it's intended a replacement for, like classic questing and mob grinding.
In short, if you dislike leveling with a more extensive story to it, I don't see how you can defend mob grinding or classic questing as better.
Honestly, I really felt the stories were very subpar, especially seeing what BW was capable of in the past. And I considered myself a pretty big BW fanboi. Not to mention, all the story in the world can't help mediocre and dated gameplay mechanics. Doing all the same kill and retrieve quests from planet to planet is beyond tedious. Everything I did in SWTOR I just felt "been there, done that" the whole time. Story is just icing on the cake. Only there is no cake and the icing isn't that good.
Don't forget the complete list of all games that I put up for your education, buddy.
I mean, I want you to be a little more educated there, buddy.
I agree that it's better for leveling (at least the first time through), but it defines your experience to the exclusion of other possibilities. So it's a bit of a two way street. With mob grinding and textwall it was so not about you that it was boring, but also didn't put you in a mold. Proof that the leveling is entertaining is the reaction that happened when the story hose got cut off at level 50. Then you had a "classic" situation but with few classes, few choices of activities, low population (due to server structure because of engine performance), and no ability to see or effect any change in the static worlds.
Survivor of the great MMORPG Famine of 2011
^^ really getting his money's worth out of the word "Buddy" add a /fingerpoke to the chest and it's perfect.
Survivor of the great MMORPG Famine of 2011
bottom line i have enjoyed the hell out of the story but ....it ends at 50 and sorry that's when i view mmo's as starting ya there is a bit of voice over dialogue with end game but you skip over it after the first time anyway so like the companions they are not very usefull at 50, and if bioware doesn't do something about that i think they are in trouble, hopefully 1.2 wil adress some of these issues but getting to 50 doesn't take long. I have high hopes for this MMO nothing is broken and unfixable but sorry the pricetag for what we got was too high it's not worth it and no one is gonna repeat it, sure your gonna see companies do 'more' voice over but spend that much money on a progression that ends at 50 what for ?
Then the issue that some people have - and some in this thread have already done so correctly - shouldn't be with the story questing like seen in SWTOR, but with other gaming features that aren't implemented on the same level of quality fun as the story questing can be. The cold shower seems to hit for many not while doing the story heavy leveling, but when it ends at level cap and is replaced with features and gameplay that's simply less fun.
Personally I think "too much of a good thing" undermines and undervalues a "good idea" I think fully voicing each of the class-quests was a very smart move, voicing all of the others was not, similarly having fully voiced & non-voiced flashpoints and ops would work better than all voiced.
Warhammer ruined the novelty of the Public-Quest system by spreading them all over the place, had they tied them into the story better & had fewer, but better/bigger ones in meaningful places it would have been more impactful & memorable on the player.
Story is great, but it's prudent use that beats out pan-game implimentation in my view.
I have to wonder if there was a fire drill at Bioware when it came time to design endgame, and nobody came back into the building. What the hell did they think was going to happen when the VO content ended and your companion became an outfit hanger? Well it works for our console games so it should work for this.
Survivor of the great MMORPG Famine of 2011