You do realise things like 'Housing' can be added after launch right ?
I have faith in Arenanet and they will do all they can to cater to their playerbase. If enough people want it, they will put it.
As for GW2 itself, I 100% agree with Loke666's post. It is an EVOLUTION of MMOs. Every aspect is evolutionary of this game.
Their approach to most things however is revolutionary, since its new.
Sure public quests have been around since WAR. But have they been linked into story chains across the map? No? That is revolutionary since it hasn't been done before.
Currently waiting for the MMO industry to put out something good.
Anyone who has played an MMORPG other than WoW will notice one thing about Guild Wars 2. Rather than the game of the year everyone is making it out to seem, it's just natural progression.
Certain non-targeting skills? Movement while casting? Events? Exploring? These are all things that GW2 is taking from other games, and the first time you play Guild Wars 2; you'll just feel like you played a better MMORPG. To be honest, the lack of player created content, player economy, and some non-combat or non-exploration forms of entertainment put me off.
1=GW2 is a evolution of themeparks and should be seen like that.
2=What you seems to be looking for is a game the evolves sandboxes instead, that game will be World of darkness online..
Sandboxes and themeparks or not better or worse than the other type but some people prefer one or the other (I kinda like both). Find the right for you.
IS it me or did you essentially just write the op's post back to him? :P
1. yep that's basically what he said
2. Has CCP even mentioned the types of things they will incorporate into WOD? IE social game-play?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
GW2 is a pretty good evolution in the chain of MMO's, its not a carbon copy clone like others, its trying its best to create the future of gaming, and I think its gotten a good start.
It may not be a carbon copy of another game, but it is a frankenstein of elements of dead and dying gamees that have been used before. To say it is a foundation for the future is laughable.
GW2 is a pretty good evolution in the chain of MMO's, its not a carbon copy clone like others, its trying its best to create the future of gaming, and I think its gotten a good start.
It may not be a carbon copy of another game, but it is a frankenstein of elements of dead and dying gamees that have been used before. To say it is a foundation for the future is laughable.
To say it's a frankenstein of elements is laughable.
They've been building this game from the ground up for years now. Implying that this game is some kind of hack is just making an arse of yourself. While they are taking elements from other games, they are only including elements that not only make sense, but also fit into their design scheme. Unlike some other games that basically just grab whatever is popular and try and bandaid it into their game.
GW2 is a pretty good evolution in the chain of MMO's, its not a carbon copy clone like others, its trying its best to create the future of gaming, and I think its gotten a good start.
It may not be a carbon copy of another game, but it is a frankenstein of elements of dead and dying gamees that have been used before. To say it is a foundation for the future is laughable.
To say it's a frankenstein of elements is laughable.
They've been building this game from the ground up for years now. Implying that this game is some kind of hack is just making an arse of yourself. While they are taking elements from other games, they are only including elements that not only make sense, but also fit into their design scheme. Unlike some other games that basically just grab whatever is popular and try and bandaid it into their game.
Hello again Aesperus! I was about to post a rebutle, then I realized you basically admitted the same point. Thanks for backing me up!
'I don't like this game that much because it's not like tribes: Ascend, therefore i don't think anyone will'
Same overarcing genre, but vastly different sub-genres.
Same as 'themepark' versus 'sandbox'. Although GW2 is definitely an evolution of the former, which inevitably makes it feel more like the latter, but with the advanatges retained from themepark designs. OP, this is not the game you're looking for, and you're not the kind of player GW2 is looking for.
Anyone who has played an MMORPG other than WoW will notice one thing about Guild Wars 2. Rather than the game of the year everyone is making it out to seem, it's just natural progression.
Certain non-targeting skills? Movement while casting? Events? Exploring? These are all things that GW2 is taking from other games, and the first time you play Guild Wars 2; you'll just feel like you played a better MMORPG. To be honest, the lack of player created content, player economy, and some non-combat or non-exploration forms of entertainment put me off.
This post is new and interesting and contributes in a meaningful way to the discussion.
Anyone who has played an MMORPG other than WoW will notice one thing about Guild Wars 2. Rather than the game of the year everyone is making it out to seem, it's just natural progression.
Certain non-targeting skills? Movement while casting? Events? Exploring? These are all things that GW2 is taking from other games, and the first time you play Guild Wars 2; you'll just feel like you played a better MMORPG. To be honest, the lack of player created content, player economy, and some non-combat or non-exploration forms of entertainment put me off.
This post is new and interesting and contributes in a meaningful way to the discussion.
Maybe one day everyone will understand and accept that sandbox and theme park are two completely separate subgenres and stop complaining, "There's nothing to do in this sandbox game!" or "There's no player-created content in this theme park game!"
It's like complaining that that there's no FFA Deathmatch in TF2. It's just a poorly thought out suggestion.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
Anyone who has played an MMORPG other than WoW will notice one thing about Guild Wars 2. Rather than the game of the year everyone is making it out to seem, it's just natural progression.
Certain non-targeting skills? Movement while casting? Events? Exploring? These are all things that GW2 is taking from other games, and the first time you play Guild Wars 2; you'll just feel like you played a better MMORPG. To be honest, the lack of player created content, player economy, and some non-combat or non-exploration forms of entertainment put me off.
I'm not sure if you were praising the game or bashing it....... I'll go for both.
mini games are only fun for a while you know... I want player housing, cooking, building, agriculture.
And a lot of people don't want to spend 10 hours of grinding just so they can have 1 hour of fun.
To be fair if accumulating the reources it takes is actaully fun then I don't see a problem with that. Sometimes there's a greater sense of satisfaction when something does take longer but doesn't feel tedious.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Comments
You do realise things like 'Housing' can be added after launch right ?
I have faith in Arenanet and they will do all they can to cater to their playerbase. If enough people want it, they will put it.
As for GW2 itself, I 100% agree with Loke666's post. It is an EVOLUTION of MMOs. Every aspect is evolutionary of this game.
Their approach to most things however is revolutionary, since its new.
Sure public quests have been around since WAR. But have they been linked into story chains across the map? No? That is revolutionary since it hasn't been done before.
You want a sandbox, which this is not and never claimed to be. Archage, Salem, etc., that way ->
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
IS it me or did you essentially just write the op's post back to him? :P
1. yep that's basically what he said
2. Has CCP even mentioned the types of things they will incorporate into WOD? IE social game-play?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It may not be a carbon copy of another game, but it is a frankenstein of elements of dead and dying gamees that have been used before. To say it is a foundation for the future is laughable.
To say it's a frankenstein of elements is laughable.
They've been building this game from the ground up for years now. Implying that this game is some kind of hack is just making an arse of yourself. While they are taking elements from other games, they are only including elements that not only make sense, but also fit into their design scheme. Unlike some other games that basically just grab whatever is popular and try and bandaid it into their game.
Hello again Aesperus! I was about to post a rebutle, then I realized you basically admitted the same point. Thanks for backing me up!
The OP's post is this:
*starts playing battlefield 3*
'I don't like this game that much because it's not like tribes: Ascend, therefore i don't think anyone will'
Same overarcing genre, but vastly different sub-genres.
Same as 'themepark' versus 'sandbox'. Although GW2 is definitely an evolution of the former, which inevitably makes it feel more like the latter, but with the advanatges retained from themepark designs. OP, this is not the game you're looking for, and you're not the kind of player GW2 is looking for.
This post is new and interesting and contributes in a meaningful way to the discussion.
Sarcasm lvl 100!
Maybe one day everyone will understand and accept that sandbox and theme park are two completely separate subgenres and stop complaining, "There's nothing to do in this sandbox game!" or "There's no player-created content in this theme park game!"
It's like complaining that that there's no FFA Deathmatch in TF2. It's just a poorly thought out suggestion.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
I'm not sure if you were praising the game or bashing it....... I'll go for both.
This is not a game.
To be fair if accumulating the reources it takes is actaully fun then I don't see a problem with that. Sometimes there's a greater sense of satisfaction when something does take longer but doesn't feel tedious.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?