Yeah. What a complete disaster this has turned out to be. We all knew it would, deep down.
Now we get a lackluster single player game with about 8-10 hours worth of play, some half-job multiplayer added on, and rip-off DLC for a franchise that just had the same thing come out a few months ago (if anyone remembers) - Space Marine.
Too bad Blizzard and Games Workshop never sealed the deal back in the 90s.
Well i for one is glad, the info we had gotten so far sounded like a half arsed attempt to cash in on the Warhammer IP.. and we all know how good that went the last time.
Going to be intersting to see what they make of it, since Space Marine was the worst snozze fest i ever tried the demo of.
Going to be intersting to see what they make of it, since Space Marine was the worst snozze fest i ever tried the demo of.
ill take your opinion as a demo, since that is all you acomplished with space marines. I on the other hand played full campaign and its awsoness arena! weekly!
Shame it have to happen this way. Warhammer 40k would be interesting mmo. It was well know thing that THQ has financial issues, but I hoped they will find a way out, guess they didnt. But, who knows, maybe not being mmo anymore would prove to be good decision. Time will tell.
I think the history of games is going to look at the period from the early 2000s to the early 2010s as a time when people tried to make an MMO out of anything, simply because WoW was grossing so much money and publishers wanted "in."
And so we went into the whole "turn your IP into an MMO" phase.
What I think we've discovered is that not every IP is good MMO material.
You have to have room in your lore for individuality, for self-sufficiency, and for the quirks of online play habits. You have to sit down with your IP and ask yourself, "does this IP naturally lend itself to individual characters running around making names for themselves?" If not, then you can't turn it into an MMO without seriously disrupting what the IP is all about.
Take Star Trek Online. Star Trek Online is all about playing a captain, with crew members as automated scripts. But when you look at what makes Star Trek appealing, it's all about the dynamics between the crew members. So unless you can duplicate this in an MMO, your MMO isn't going to do the IP justice.
As I said before, Warhammer 40k is all about legions of faceless soldiers that have had all their individuality and freedom drummed out of them. Here's what I wrote on May 27, 2010 when I first heard of a 40K MMO:
I think 40k translates very well to a FPS, RTS, or TBS format.
I don't think 40k is an IP that translates well to the MMO format except as a Global Agenda or Planetside-style multiplayer FPS.
MMOs are all about character progression. The soldiers in 40k don't "progress" into soldiers, they're "manufactured" into soldiers. If you are a tyranid, you are grown into what you're supposed to be, and all you'll ever be. Same if your a Space Marine, or an Ork.
People like MMOs to produce a unique character identity. In 40k, every soldier from every side is pretty much the same. Individuality is pretty much frowned upon.
MMOs tend to get players interested in unique loot. You have some gear that's better than others, but they're still the products of mass production for the most part. They certainly aren't "quested" for.
There's no economy in 40k, at least no economy that players would want to participate in.
So for these reasons and a myriad of other ones, the 40k MMO--if it is to be true to what 40k is truly about--will be a bad MMO.
That doesn't mean it will be a bad multiplayer FPS with a cash shop attached.
In short, I think it's a really good decision to not turn the 40K game into an MMO, because turning it into an MMO would either promote something that isn't 40K, or it would be so boring and pointless, you wouldn't care to play it for more than a couple days or so.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Mixed bag. I didn't see how Warhammer could make it to a decent MMO. As individuals, members of different facitons have HUGE differences in power, mostly because Warhammer balances at the squad or even army level. Even a neophyte Space marine should be a match for a half dozen guardsmen or more, for instance. And let's not forget the fact that the only time any two random factions were cooperating for more than five seconds, it meant either one was manipulating the other, or the Tyranids were invading.
Usually both.
On the other hand...I LOVE the IP and will play any decently made game based off it. I would have given a well-done 40k MMO a shot.
This game would have been excrement on a plate. We would have all spent £50 on it and played it for a week and spent the next 10 years beeing bitter about about it. For the sake of my sanity I am glad it's not going to work though I will miss the oppertunity to drive a Titan.
I will admit to being relieved. As others above said, they were going the themepark, two-faction, and very probably PvE-heavy route, which is totally inappropriate for the WH40k universe.
as those other stated wrongly above you mean, third faction was in development, just before the shut down / funding news
"I'll never grow up, never grow up, never grow up! Not me!"
Guess they learned from 38 Studios Kingdoms of Amular, that was planned as an mmo and they scrapped the idea and made it a single player game. Wonder if this is going to turn into a trend?
While I'm saddened by the layoffs, I glad for the game design change. I have fun with MMOs but I hate it when the best content and gear is locked behind forced grouping. And I care nothing for PvP. WIth a PvE campaign, there's actually a good chance I'll buy this where there was none at all before.
I was initially really looking forward to a WH40k game coming out after I saw the mess WAR was - thinking it could not possibly be as bad after I saw it was the same developers as the rather tasty darksiders game.
Then I saw it was 2 faction & died all over again, that right there put me off hoping any further, I'm not happy the MMO got canned & it's going to just be a srpg/coop rpg but I really wasn't stoked for the MMO in the guise it was being made in.
If I could pick a developer that could do this right I'd probably pick CCP, it might stand a chance of multiple factions that way, which I think is fully justified by the IP (as in the same factions as the tabletop not this chaos vs order crap).
Guess they learned from 38 Studios Kingdoms of Amular, that was planned as an mmo and they scrapped the idea and made it a single player game. Wonder if this is going to turn into a trend?
Kingdoms of Amular was always meant to be single player, and is a prequel to "project Copernicus" which is the MMO.
Comments
Yeah. What a complete disaster this has turned out to be. We all knew it would, deep down.
Now we get a lackluster single player game with about 8-10 hours worth of play, some half-job multiplayer added on, and rip-off DLC for a franchise that just had the same thing come out a few months ago (if anyone remembers) - Space Marine.
Too bad Blizzard and Games Workshop never sealed the deal back in the 90s.
wow -talk abt a monopolizing the mmo industry!- wishful thinking!
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Necromunda would make a pretty cool mmo
atleast make the game a skyrim with multiplayer as this has just lowered my interest in the game
What he discribes,
"a premium experience with single and multiplayer gameplay, robust digital content and community features"
sounds pretty much like most of todays MMOs
The main gernres, SP, MP and MMO a blending and merging more and more into this discription anyhow.
Well i for one is glad, the info we had gotten so far sounded like a half arsed attempt to cash in on the Warhammer IP.. and we all know how good that went the last time.
Going to be intersting to see what they make of it, since Space Marine was the worst snozze fest i ever tried the demo of.
This have been a good conversation
ill take your opinion as a demo, since that is all you acomplished with space marines. I on the other hand played full campaign and its awsoness arena! weekly!
this would be awsome!!!!
r.i.p.
sad face to see this go.
Shame it have to happen this way. Warhammer 40k would be interesting mmo. It was well know thing that THQ has financial issues, but I hoped they will find a way out, guess they didnt. But, who knows, maybe not being mmo anymore would prove to be good decision. Time will tell.
I kept saying they had no expertise in making a MMO. Guess they finally figured that out.
I think the history of games is going to look at the period from the early 2000s to the early 2010s as a time when people tried to make an MMO out of anything, simply because WoW was grossing so much money and publishers wanted "in."
And so we went into the whole "turn your IP into an MMO" phase.
What I think we've discovered is that not every IP is good MMO material.
You have to have room in your lore for individuality, for self-sufficiency, and for the quirks of online play habits. You have to sit down with your IP and ask yourself, "does this IP naturally lend itself to individual characters running around making names for themselves?" If not, then you can't turn it into an MMO without seriously disrupting what the IP is all about.
Take Star Trek Online. Star Trek Online is all about playing a captain, with crew members as automated scripts. But when you look at what makes Star Trek appealing, it's all about the dynamics between the crew members. So unless you can duplicate this in an MMO, your MMO isn't going to do the IP justice.
As I said before, Warhammer 40k is all about legions of faceless soldiers that have had all their individuality and freedom drummed out of them. Here's what I wrote on May 27, 2010 when I first heard of a 40K MMO:
I think 40k translates very well to a FPS, RTS, or TBS format.
I don't think 40k is an IP that translates well to the MMO format except as a Global Agenda or Planetside-style multiplayer FPS.
MMOs are all about character progression. The soldiers in 40k don't "progress" into soldiers, they're "manufactured" into soldiers. If you are a tyranid, you are grown into what you're supposed to be, and all you'll ever be. Same if your a Space Marine, or an Ork.
People like MMOs to produce a unique character identity. In 40k, every soldier from every side is pretty much the same. Individuality is pretty much frowned upon.
MMOs tend to get players interested in unique loot. You have some gear that's better than others, but they're still the products of mass production for the most part. They certainly aren't "quested" for.
There's no economy in 40k, at least no economy that players would want to participate in.
So for these reasons and a myriad of other ones, the 40k MMO--if it is to be true to what 40k is truly about--will be a bad MMO.
That doesn't mean it will be a bad multiplayer FPS with a cash shop attached.
In short, I think it's a really good decision to not turn the 40K game into an MMO, because turning it into an MMO would either promote something that isn't 40K, or it would be so boring and pointless, you wouldn't care to play it for more than a couple days or so.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Mixed bag. I didn't see how Warhammer could make it to a decent MMO. As individuals, members of different facitons have HUGE differences in power, mostly because Warhammer balances at the squad or even army level. Even a neophyte Space marine should be a match for a half dozen guardsmen or more, for instance. And let's not forget the fact that the only time any two random factions were cooperating for more than five seconds, it meant either one was manipulating the other, or the Tyranids were invading.
Usually both.
On the other hand...I LOVE the IP and will play any decently made game based off it. I would have given a well-done 40k MMO a shot.
Gah I love the Warhammer and Warhammer 40k universe,
I am still waiting for a good MMO though after WAR was a big fail.
Healing the world since 2005
Take the Magic: The Gathering 'What Color Are You?' Quiz.
This game would have been excrement on a plate. We would have all spent £50 on it and played it for a week and spent the next 10 years beeing bitter about about it. For the sake of my sanity I am glad it's not going to work though I will miss the oppertunity to drive a Titan.
as those other stated wrongly above you mean, third faction was in development, just before the shut down / funding news
"I'll never grow up, never grow up, never grow up! Not me!"
Welp this will be the last of it seen on this site. No longer and MMO, no longer has a place here.
Guess they learned from 38 Studios Kingdoms of Amular, that was planned as an mmo and they scrapped the idea and made it a single player game. Wonder if this is going to turn into a trend?
the mmo looked good as a single player game that could lose online support at any moment since they already trying to save what little they have meh
While I'm saddened by the layoffs, I glad for the game design change. I have fun with MMOs but I hate it when the best content and gear is locked behind forced grouping. And I care nothing for PvP. WIth a PvE campaign, there's actually a good chance I'll buy this where there was none at all before.
Wonderful IP, but everything I'd seen of the game looked awful. Thank goodness this abomination never sees light of day.
I was initially really looking forward to a WH40k game coming out after I saw the mess WAR was - thinking it could not possibly be as bad after I saw it was the same developers as the rather tasty darksiders game.
Then I saw it was 2 faction & died all over again, that right there put me off hoping any further, I'm not happy the MMO got canned & it's going to just be a srpg/coop rpg but I really wasn't stoked for the MMO in the guise it was being made in.
If I could pick a developer that could do this right I'd probably pick CCP, it might stand a chance of multiple factions that way, which I think is fully justified by the IP (as in the same factions as the tabletop not this chaos vs order crap).
Kingdoms of Amular was always meant to be single player, and is a prequel to "project Copernicus" which is the MMO.