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Would anyone be interested in a Survival Horror MMO if it was implemented properly? Survival Horror games being a sub-genre of the action adventure and FPS games are still very popular. With FPS wargames online like crazy, and of course our favorite Fantasy and Sci-Fi MMO's running amuck; horror games are an untapped online market.
To give you some ideas of how I think one could be implemented, have a large Silent Hill-esque world.
-The playable characters could be anything from a lone-wife survivor to a STARS type soldier. You could even have possible faction warfare between the undead/vampires/mutants/whatever against the humans.
-There would be tons of starting areas, from suburban areas to Mansion hallways to subway cars to Hospital basements. The players would have to team up cosntantly or face imminent gruesome death.
-Resources would be hard to come by, that is to say, they matter ALOT. Try not to waste 10 rounds on one little zombie
Would you play a Survival Horror MMO? What ideas do you have about a survival Horror MMO?
Comments
fallen earth is more like a crafting game with slow combat
check this one if you still have not
http://www.deadfrontier.com/
Very hard to make because when you can hide together in a big group of players it doesn't become very scary.
I really like the concept but this is one concept that definitely needs permadeath. I guarantee you people will be afraid when permadeath is a possiblity. With permadeath you could actually gauge success by how long your character has survived, which is kinda the point of survival horror.
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I will play no more MMORPGs until somethign good comes out!
Doom online? :-)
I'm sorry but that doesn't sound like a good idea.
The horror effect mostly comes from solitude. You're alone and you have to survive, the only one who can help you is yourself. You're on your own.
And you will constantly need new content. It's new places, new monsters, new situations, new sounds that keeps putting the stress on the horror effect.
Well if anyone manage to make such a game I would off course try it out when I can. I'm always open to try new things.
I don't think it would fly. MMOs rely on repeated content quite a bit these days (instances, shared newbie zones, daily quests, battleground... you name it). Horror might get you the first time, maybe the second, but after the 5th time it's really just old news.
There are things that WOULD work, but require some changes to your typical MMO-fare:
1. Need loads of dynamic content
2. Need forced first person view (think Amnesia the Dark Descent)
3. Almost needs forced full-screen, although this doesn't really fly in games anymore.
4. Might need perma-death as someone mentioned
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Here I disagree on some points.
1. Yes, agreed.
2. No, there is other solutions. Me and a few friends have been discussing this lately and with some kind of field of view + fog of war effect you could potentially make it scary still, Monsters could sneak up on you and with creepy sounds you would have people swinging the camera back and forth in order to not have a zombie or something sneak up on you.
3. Full screen would obviously increase the effect but it's kinda up to everyone how scary they wish to make it, some people might turn off the sound or crank up the gamma because they feel it's too scary anyway. You should however probably do like Amnesia does and tell the user how full screen will make immersion easier.
4. You could potentially make it scary by geardrop / skill loss or longer respawn times on death. The point is that you need to make dying something that hurts. Permadeath is taking it to an extreme which some people might not like, myself I'm quite fond of the idea yet it is my belief that the majority of players dislike this concept.
Most people are only afraid of permadeath because they are conditioned by current mmorpgs. If a game was designed around the concept of permadeath it isn't quite so off putting. There was permadeath in Super Mario Brothers after all... In a survival horror game, i think a big draw would be that leaderboard score of how many days each character has survived. It could be a very brutal affair but it's not like you need to raid dungeons or anything for epic purples or whatnot. You just need to find a baseball bat in someone's closet to be competetive.
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I will play no more MMORPGs until somethign good comes out!
Undead Labs zombie console mmo in the works.
Site - http://www.undeadlabs.com
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
IF. Well IF it was made into the perfect game for every player, then I would say yes.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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I will add to those who say it won't work.
There is no need to have lots of players in a survival horror game. it won't be very scary if you are surrounding by 50 or 100 other players.
This kind of game may work as a small group multiplayer game, but there is really no need to do a MMO for it.
Think about it.
It'd need to be a game where abundance could not exist. Other than an abundance of something wanting to kill you.
With so many companies just giving in to the whims of all the "gimmie" crowd it'd never work.
I'd love to see it. Maybe even a modular massive game where people join up and it's pretty much promised you'll eventually die. But there's a leaderboard tracking the real survivors. LoL
Eh no market for it sadly.
I used to play MMOs like you, but then I took an arrow to the knee.
Something Cthulhu based would work for me... Where you would get madder and madder transforming your perception of the game into a nightmare... And where you must know when to fight and when to run or die horrible.
But there is a huge zombie survival MMO in the making, AAA with a great budget and some rather famous devs on the team (the lead designer did that work on Diablo, WC3 and guildwars as well). Keep the name "Class 4" and the company Undead labs in memory, it will be gigantic.
One already exsists, albeit web based and F2P (cash shop isn't necessary to use). Essentially, it's a zombie survival tale, and supposedly every individual building in the city can be barricaded by players and defended against hordes - I've just never done that before. Anyway, here's the link. It's fun for a bit, at least.
http://www.deadfrontier.com/
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I could see a Japanese developer doing something like this, they tend to make challenging games. Big name western developers would never go for it since they seem to think gamers are barely functional invalids. A indie dev would probably go for it though.
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I will play no more MMORPGs until somethign good comes out!
Requiem: Bloodymare (Requiem's former title before the "expansion"-esque patch) was pretty okay. It made you fear the enemies that you fought when night came, but it also implemented mobs that were extremely powerful in every area that were just as fearful. There were a lot of horror elements that it did right, but there were a lot of things within the game that felt incomplete or not rounded out enough. The calss system that it used was also pretty stereotypical. (Pick a base class that expanded into one of two others)
I would've liked to have seen a lot more doen with Requiem, but it was one of the few "horror" mmos that even seemed like it was attempting anyhting. The grotesque looking monsters and bosses were a nice touch, but there was so much walking and boring routine questing that the horror element of the game was kind of over looked.
The Secret World looks like it will have a slight horror kind of feel to it, so I am looking forward to that.
"Resident Evil the MMO" I like that.
It was a shame the resi outbreak games never took off. They had potential.
As a mmo I don't see it working too well.
Unless they do away with levels and have it like a big dead rising style game, where you are literally free to do what you want! I'd play that.
Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
Best MMO: SWG
Worst MMO: SWTOR
The perfect Lovecraft game would just have a black screen and a slight scratching sound.
My desktop is randomly possessed by Cthulhu?! Hell I just thought I needed a new heating fan.
I used to play MMOs like you, but then I took an arrow to the knee.
^ I like how much thought you put into this.
I wish I could read that giant block of text, what sort of super-eye-sight do you possess.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
I don't possess any kind of super-eye-sight xD I just have patience to read, well maybe not patience. I tend to read kind of fast, or I'll skim over something and tend to understand the gist of what I read. Unless it happens to be Kafka-esque.
I would LOVE a zombie apocalypse MMO with permadeath. The trick is you need a HUGE world and limit the number of players and communication so you aren't constantly bumping into other survivors. It should be a chore to find another survivor just as it should be a chore to find shelter, water, food, medicine, clothing, and weapons.