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Link to thread from EME:
Personally, i love it. Basically you wont ever lose what you've earned with your gear. There is no more hesistation to worry about losing your +3/+6/+9 bonus when trying to enchant higher and i feel its a step in the right direction.
Also it illustrates how EME is willing to make major game mechanics changes to appeal to western audiences aside from adding more quests and tweaking exp curves.
Comments
I don't like this. Half of the fun of enchanting was knowing that something bad could happen from it. Now it's 100% sure that you will enchant if you get the powder.
I dont seem to recall half the fun when i failed to proc my HHoM in Aion.... do away with as much rng.
You can still 'fail', it just wont turn around and bite you in the ass.
It is also not 100%, people need to learn to read, you can still stay neutral.
I personally never found going from +11-+7 back to +11 and back down to +7 ten times fun in the slightest, especially when after blowing all my money to get my +11 to +12 I ended up with +10.
...good change.
If it were so much fun, the RNG wouldn't have driven AION's remaining western population away long looong ago before going F2P.
yep really nice changes positive and neutral for the win!!!!
Thats good....one of the MANY reasons ppl quit aion
Glad Tera didnt follow that route
I don't like it either. They should have a cost modifier increase. Fail, double the costs. Fail again, quadruple the costs. Cost includes materials.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
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So tera is just making asian guild wars... good to know.
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Wait, what?
[Mod Edit]
this is a great move, as said above the fail enchanting in aion was just awful and did kill the game for alot of people. tera is moving in the right direction, its nice to the them listen to the western comunity.
good job.
GW is owned by NCSoft which is already asian......
All high fail rates on enchants do is encourage RMT, just like it did in Aion, and push people away from the game.
Smart move. The RNG is still there to prevent "Get it all in one go and be done"(IE keep people playing), but the harsh double pentaly is gone. You still probably have a 10-20% chance to succed, but in the old way you failed and on top of that failure you lost progress. They learned from AIon, people hated the + system and modification system there.
Not succeeding to add +1 to your gear is fine, but there is no point to adding another penalty on top of it(which is what the losing a level was), it just angers your customers.
Also bad idea with the gold increases on cost. Adding a gold RNG just promotes more RMT.
They changed it so that overall, the investment stays the same (you spend about the same amount of gold/materials in total). They just removed the negative chance so that more people will try it.
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AHH - no - ARENA.NET is making GW2 - NCSoft is the publisher as far as the game is concerned. Better understand this before you actually make a stupid comment. A.net is in Washington state.
Yes, A.net is owned by NCSoft but that is all - it is squarely on A.net to make the game succeed or fail.
As you said Anet is wholy owned by NCsoft. Like Bioware is wholy owned by EA. In both cases the parent companies dictate the tune their subdivisions are going to play. So in the case of Anet, I don't see why people are so offended when somebody mentions NCsoft.
GW2 is an NCsoft game and be glad for it. If it was an EA, Activision or SOE game, well, things would be a lot different.
You should be glad really. Innovation is really coming from the east these days. Western developers (and investors) are content with wow clones, no innovation and relying solely on marketing to sell their overhyped products. Let me see ...
East has:
GW2
Acheage
Blade & Soul
Lineage Eternal
While West has:
SW:TOR
Amalur
Rift
Diablo 3
With the possible exception of TSW, anything planned from western developers is in one form of another a miniature of the cow cash machine that is WoW. So, while the East has certainly produced their share of flops, they are more open to different ways of gaming and new ideas than the west.
No need to be so xenophobic.
this
i nerver understood why this system was created in the 1 place, in a F2p game makes sense, you drive half the population away ,but the other half is paying lots of $$$ , but a p2p game????
is a retarded idea , and im more than happy that EME decided to change it.
Same goes for breaking mats , when crafting (FFXI for example , infuriated me to no end....)
know why? Watch our economy and watch theirs -.-
No - A.net is SOLELY resposible for GW2 just as NCSoft is responsible for Aion. Please get that straight. GW2 is being coded and tested in the US on US servers - not like Aion, etc.
Until you understand this, everything you say is suspect.
right, because that worked so well for other games with high fail rates and material costs higher than the item ended up being worth.
i hear this about aion, never got very far, but i do remember everquest. it had huge pointless RNG and it drove off hundreds or even thousands when their idiotic system became insanely absurd over time.
the only reason i could think of why anyone would want a terrible system that frustrates players, is to give those who are lucky some sort of ego boost. as if dealing with tediousness is a sign of being the best of the best and not just sort of sad.
sure i would like a complex system, eq2 had a decent system where wow didn't, but anything that ruins a majority of players enjoyment in a game is not a good thing.
Developers implement these systems because it's the cheapest form of content out there - if people are going through your hoops and hurdles of progression too quickly, simply lower the odds. And there isn't a damn thing the players can do about it, except keep trying for longer (while renewing their subscriptions).
I'm happy about this personally. Even if I knew they tweaked the odds and costs so that the average player would (statistically) put in the same amount of work now as before, simply knowing your progress isn't going to get shat on is a big psychological boost. When something is out of your control, there's a huge difference between "Oh well, guess it didn't succeed this time" and "Dammit, I'm worse off than I was before I started".
A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.
Isn't losing all the materials and not getting the upgrade punishment enough?
I mean you had to spend time and effort to get the gold and the items needed to upgrade the piece, if you fail and lose all the items then I feel that is plenty risk vs reward.
losing an item level because of a failure is double punishment.
I like the change as well. In L2, it got really frustrating sometimes trying to get to even the mid-range level of bonus, especially when two fails in a row sets you back two tiers of upgrade.
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