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Mega Guilds

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Comments

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    If I had a complaint about GW2 it would be this, I still dont understand the need to be in multiple guilds, but I'll keep an open mind until I see how it works in game.

    I see alliances as the way to go, not a mega guild. It worked great in DAOC, and GW2 WvW works much the same way, so it makes sense.

    Especially since GW2 has many smaller objectives to control, something DAOC kinda lacked, your going to need multiple guilds of all sizes working together.

    I'm looking forward to seeing an all thieves guilds, spying and infiltrating. Or mage guilds that specialize in keep defense, throwing fireballs from the wall.

    So many possibilities!

    image
  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Adalwulff

    If I had a complaint about GW2 it would be this, I still dont understand the need to be in multiple guilds, but I'll keep an open mind until I see how it works in game.

     

    For the same reason Final Fantasy has Linkshells, a feature I personally loved.

     

    @ OP, I'm sure what you've stated is going to be the likely scenario, and is probably one of the reasons the system exists. A server-wide guild sounds pretty awesome to me...you'd certainly never have trouble finding people to do things with.

     

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • dontadowdontadow Member UncommonPosts: 1,005

    ORganization in wvw is going to either be something they need to work on or something they have yet to unveil. I know they issued the squad system, but there would need to be a limit in wvw as well as events of how many squads there can be. 

     

    What would be nice is if commanders were elected ala tera.  YOu log into wvw and you have to vote for a player currently in wvw.  you can only vote once a day or week or whatever.  Players who accuamalted high points the previous wvw get more  chances to vote.  THese commanders can set up squads and players can always elect to join these squads. At least then you have a system for some order and structure.  Organized guilds would be able to elect their own commanders (1 commander per guild).  

  • dontadowdontadow Member UncommonPosts: 1,005

    Originally posted by Adalwulff

    If I had a complaint about GW2 it would be this, I still dont understand the need to be in multiple guilds, but I'll keep an open mind until I see how it works in game.

    I see alliances as the way to go, not a mega guild. It worked great in DAOC, and GW2 WvW works much the same way, so it makes sense.

    Especially since GW2 has many smaller objectives to control, something DAOC kinda lacked, your going to need multiple guilds of all sizes working together.

    I'm looking forward to seeing an all thieves guilds, spying and infiltrating. Or mage guilds that specialize in keep defense, throwing fireballs from the wall.

    So many possibilities!

    I agree with the point of this, i dont think that the guilds should function in wvw.  Just feels like they are shoehorning it in there. You already have parties, squads and 3 different sides. Now we throw guilds into this and thats 4 different levels of hierhchy running around.  I see people leaving squads to join squads with theri guild members as soon as they sign on.  

    And if a bunch of guilds help take a keep, how do you figure out who gets credit for it.  Feels like they should leave guilds to the organization of pve and set up a prestructured alliance system for pvp, based on democracy or performance.

    They can still fix this. They can have PVP only guilds and PVE guilds. This would facilitate the reason why people would need to be part of different guilds.  Limit the number of pvp guilds per server.  

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by Volkon

    Actually, it's not that great of an idea simply because a guild can claim only one structure in WvW. As such, you need multiple guilds in order to be able to have the bonuses at each structure.

    True. Also if there was a mega guild where 1 entire server can join, everyone would just interact with each other from the mega guild interface rendering the sub guilds useless.





  • Asuran24Asuran24 Member Posts: 517

    Myself i think keeping the guilds seperated into singular entities that are self conteined, and yet having a form of alience system that allow for inter-guild talking as well as possibly gaining benefits from being allied with another guild. THough i could see also see a bane or war feature that allows two guilds that have issues agaisnt  each other to actually be able to fight it out and such as  being nice as well.

  • LucioonLucioon Member UncommonPosts: 819

    Originally posted by xJanekx

    This is my first post and hopefully I dont get trolled to hard or viewed as a troll because i actually believe that this is what needs to happen in order for a server to be succesful at WvWvW.

     

    it is my understanding that people will be allowed to be in multiple guilds and choose which one they want to actively be a part of whenever they want.  I think a good strategy for any server that really wants to be competetive is to have one mega guild that every is a part of and then they also have a side guild for there friends and what not. this would allow for better coordination i believe if you had that one guild that everyone is a part of. also if there was a public vent server for this mega guild it would allow for real communication that could make the server even better.

     

    What do people think of these ideas?

    You don't really even have to make a Mega Guild, it will happen naturally, just with multiple Guild Leaders organizing and talking with each other.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • headphonesheadphones Member Posts: 611

    Originally posted by dontadow

    Originally posted by Adalwulff

    If I had a complaint about GW2 it would be this, I still dont understand the need to be in multiple guilds, but I'll keep an open mind until I see how it works in game.

    I see alliances as the way to go, not a mega guild. It worked great in DAOC, and GW2 WvW works much the same way, so it makes sense.

    Especially since GW2 has many smaller objectives to control, something DAOC kinda lacked, your going to need multiple guilds of all sizes working together.

    I'm looking forward to seeing an all thieves guilds, spying and infiltrating. Or mage guilds that specialize in keep defense, throwing fireballs from the wall.

    So many possibilities!

    I agree with the point of this, i dont think that the guilds should function in wvw.  Just feels like they are shoehorning it in there. You already have parties, squads and 3 different sides. Now we throw guilds into this and thats 4 different levels of hierhchy running around.  I see people leaving squads to join squads with theri guild members as soon as they sign on.  

    And if a bunch of guilds help take a keep, how do you figure out who gets credit for it.  Feels like they should leave guilds to the organization of pve and set up a prestructured alliance system for pvp, based on democracy or performance.

    They can still fix this. They can have PVP only guilds and PVE guilds. This would facilitate the reason why people would need to be part of different guilds.  Limit the number of pvp guilds per server.  

    looks to me like who gets "credit" will work the same way as anything else in gw2: where you there? what did you do? get credit.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by rojo6934

     

    True. Also if there was a mega guild where 1 entire server can join, everyone would just interact with each other from the mega guild interface rendering the sub guilds useless.

    Not true, there's more than one reason to be in a guild. Maybe it's a group of your friends, a group that focuses on pvp, a group that focuses on specific dungeons, etc. You're not going to find those things in a mega guild filled with the entirety of the server, it would essentially become a general chat and trying to communicate with specific people through that isn't exactly ideal. It would serve its purpose for putting together large-scale group content, but otherwise there's no reason to avoid smaller guilds. 

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by dontadow

     

    What would be nice is if commanders were elected ala tera.  YOu log into wvw and you have to vote for a player currently in wvw.  you can only vote once a day or week or whatever.  Players who accuamalted high points the previous wvw get more  chances to vote.  THese commanders can set up squads and players can always elect to join these squads. At least then you have a system for some order and structure.  Organized guilds would be able to elect their own commanders (1 commander per guild).  

    They (Anet) said that commanders are positions any player can get buy paying gold for it, a hefty amount by the sound of it.

    "For a substantial sum of gold, you can buy a manual that grants you the right to become a commander when used. This is a permanent right, so the manual only needs to be bought once for each character. "

    I'm sure those with a problem with the gem=gold conversion will jump on this,foaming at the mouth and spouting P2Win yet again. lol

    Will have to see if it's worth it.

  • botrytisbotrytis Member RarePosts: 3,363

    Mega guilds were not supposed to be allowed in GW1 yet there were some that had guild on both sides (when Factions came out).

    Not concerned about all this whining about gold, etc. as I will wait for the game to come out as the beta tests are meant to flush these things out.


  • El-HefeEl-Hefe Member UncommonPosts: 760

    Originally posted by whisperwynd

    Originally posted by dontadow

     

    What would be nice is if commanders were elected ala tera.  YOu log into wvw and you have to vote for a player currently in wvw.  you can only vote once a day or week or whatever.  Players who accuamalted high points the previous wvw get more  chances to vote.  THese commanders can set up squads and players can always elect to join these squads. At least then you have a system for some order and structure.  Organized guilds would be able to elect their own commanders (1 commander per guild).  

    They (Anet) said that commanders are positions any player can get buy paying gold for it, a hefty amount by the sound of it.

    "For a substantial sum of gold, you can buy a manual that grants you the right to become a commander when used. This is a permanent right, so the manual only needs to be bought once for each character. "

    I'm sure those with a problem with the gem=gold conversion will jump on this,foaming at the mouth and spouting P2Win yet again. lol

    Will have to see if it's worth it.

    but being a commander doesnt win you anything.  you get a one way chat to spout off directions to a dozen or so people that wont  bother listening to you.  

    I've got the straight edge.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by brody71

    but being a commander doesnt win you anything.  you get a one way chat to spout off directions to a dozen or so people that wont  bother listening to you.  

    Never said it did, just pointing out that it is a purchasable position, not an elected one.

  • dontadowdontadow Member UncommonPosts: 1,005

    Originally posted by whisperwynd

    Originally posted by dontadow

     

    What would be nice is if commanders were elected ala tera.  YOu log into wvw and you have to vote for a player currently in wvw.  you can only vote once a day or week or whatever.  Players who accuamalted high points the previous wvw get more  chances to vote.  THese commanders can set up squads and players can always elect to join these squads. At least then you have a system for some order and structure.  Organized guilds would be able to elect their own commanders (1 commander per guild).  

    They (Anet) said that commanders are positions any player can get buy paying gold for it, a hefty amount by the sound of it.

    "For a substantial sum of gold, you can buy a manual that grants you the right to become a commander when used. This is a permanent right, so the manual only needs to be bought once for each character. "

    I'm sure those with a problem with the gem=gold conversion will jump on this,foaming at the mouth and spouting P2Win yet again. lol

    Will have to see if it's worth it.

    Buying leadership feels like a temporary solution, but eventually you'll have loads of people with this thing and 2 dozen commanders on the field.  Too many cooks will ause a lot more chaos and not the fun chaos that is already wvw but the confusion chaos that makes people want to avoid "organization. "

    What I hope they do is allow anyone to buy this thing, but only allow 1 to be active at a time per guild per PVP map.  That one active is always defaulted to the highest ranking member of a guild.  Each map is limited to 5 to 15 squads.  (if the 500 people per server thing is true). 

    This allows everyone to buy these things but limits the chaos that can be caused with 3 or 4 dozen squads on a map. It also makes it easier to find squads.  When these things are activated, there's a special chat, a commanders chat, that all active squad leaders can here. This allows them communication.  

    A squad slection option should be a priority. One that shows the squads available and the guilds represented in each of the squad, including the commander and the guild they represent.  

    WvW is going to be something that people want to get into quickly. And no one wants to wait around for 20 minutes while we figure out whose online, what squads are around. 

  • V-L-A-DV-L-A-D Member Posts: 50

    The whole idea about these mega guilds is awesome, but Anet has already found a solution about WvWvW communication and organization, the squads (here's the original post: http://www.arena.net/blog/jordan-massey-on-the-role-of-the-squad-in-wvw)

    So squads are teams in WvWvW that everyone can create or join, they seem to be unlimited in numbers and they have some special communication type. The leader can coordinate his team with voice chat, as everyone in the team can hear him, but can't reply trough voice but only through text. Also the leader has some map options so he can set some marks on the map like "protect" "attack" etc that everyone in the team can see.

    So squads are some kind better than "mega guilds" because if we form one mega guild for the whole server, there will be trouble for the leadership, also if we had a voice chat with 50 players or more, depends on the WvWvW capacity, you understand what would happen if they all start talking together.

    image
    Sorry for bad English. :)

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by dontadow

    Buying leadership feels like a temporary solution, but eventually you'll have loads of people with this thing and 2 dozen commanders on the field.  Too many cooks will ause a lot more chaos and not the fun chaos that is already wvw but the confusion chaos that makes people want to avoid "organization. "

    What I hope they do is allow anyone to buy this thing, but only allow 1 to be active at a time per guild per PVP map.  That one active is always defaulted to the highest ranking member of a guild.  Each map is limited to 5 to 15 squads.  (if the 500 people per server thing is true). 

    This allows everyone to buy these things but limits the chaos that can be caused with 3 or 4 dozen squads on a map. It also makes it easier to find squads.  When these things are activated, there's a special chat, a commanders chat, that all active squad leaders can here. This allows them communication.  

    A squad slection option should be a priority. One that shows the squads available and the guilds represented in each of the squad, including the commander and the guild they represent.  

    WvW is going to be something that people want to get into quickly. And no one wants to wait around for 20 minutes while we figure out whose online, what squads are around. 

    Organization and order will be the player's responsability. Chaos will rule in the beginning until the regulars band together and create the order needed to be effective. This is the point of WvW, not some random PvP X vs. X taken from multiple servers.

    Coordination is not a given, we'll need to work on it and communicate. The buying a commander post can be a problem but it will eventually even out as people will get to know the good leaders from the crappy ones. The bad ones will be left alone giving orders to no one until he leaves or joins the organized plays.

    Guild representing will be up to the players as well. You can join and quit any squad on the go without permission but guilds might be more selective, which is their prerogative.

    I'm sure we'll know more when the game comes out and the players will get a feel for it.

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